Jianbang Liu

h-index5
2papers
134citations

2 Papers

3.0ROOct 19, 2021
Learning-based Fast Path Planning in Complex Environments

Jianbang Liu, Baopu Li, Tingguang Li et al.

In this paper, we present a novel path planning algorithm to achieve fast path planning in complex environments. Most existing path planning algorithms are difficult to quickly find a feasible path in complex environments or even fail. However, our proposed framework can overcome this difficulty by using a learning-based prediction module and a sampling-based path planning module. The prediction module utilizes an auto-encoder-decoder-like convolutional neural network (CNN) to output a promising region where the feasible path probably lies in. In this process, the environment is treated as an RGB image to feed in our designed CNN module, and the output is also an RGB image. No extra computation is required so that we can maintain a high processing speed of 60 frames-per-second (FPS). Incorporated with a sampling-based path planner, we can extract a feasible path from the output image so that the robot can track it from start to goal. To demonstrate the advantage of the proposed algorithm, we compare it with conventional path planning algorithms in a series of simulation experiments. The results reveal that the proposed algorithm can achieve much better performance in terms of planning time, success rate, and path length.

7.0RONov 7, 2020
Search-Based Online Trajectory Planning for Car-like Robots in Highly Dynamic Environments

Jiahui Lin, Tong Zhou, Delong Zhu et al.

This paper presents a search-based partial motion planner to generate dynamically feasible trajectories for car-like robots in highly dynamic environments. The planner searches for smooth, safe, and near-time-optimal trajectories by exploring a state graph built on motion primitives, which are generated by discretizing the time dimension and the control space. To enable fast online planning, we first propose an efficient path searching algorithm based on the aggregation and pruning of motion primitives. We then propose a fast collision checking algorithm that takes into account the motions of moving obstacles. The algorithm linearizes relative motions between the robot and obstacles and then checks collisions by comparing a point-line distance. Benefiting from the fast searching and collision checking algorithms, the planner can effectively and safely explore the state-time space to generate near-time-optimal solutions. The results through extensive experiments show that the proposed method can generate feasible trajectories within milliseconds while maintaining a higher success rate than up-to-date methods, which significantly demonstrates its advantages.