Scaffold-GS: Structured 3D Gaussians for View-Adaptive RenderingTao Lu, Mulin Yu, Linning Xu et al.
Neural rendering methods have significantly advanced photo-realistic 3D scene rendering in various academic and industrial applications. The recent 3D Gaussian Splatting method has achieved the state-of-the-art rendering quality and speed combining the benefits of both primitive-based representations and volumetric representations. However, it often leads to heavily redundant Gaussians that try to fit every training view, neglecting the underlying scene geometry. Consequently, the resulting model becomes less robust to significant view changes, texture-less area and lighting effects. We introduce Scaffold-GS, which uses anchor points to distribute local 3D Gaussians, and predicts their attributes on-the-fly based on viewing direction and distance within the view frustum. Anchor growing and pruning strategies are developed based on the importance of neural Gaussians to reliably improve the scene coverage. We show that our method effectively reduces redundant Gaussians while delivering high-quality rendering. We also demonstrates an enhanced capability to accommodate scenes with varying levels-of-detail and view-dependent observations, without sacrificing the rendering speed.
31.5CVMar 25, 2024
GSDF: 3DGS Meets SDF for Improved Rendering and ReconstructionMulin Yu, Tao Lu, Linning Xu et al.
Presenting a 3D scene from multiview images remains a core and long-standing challenge in computer vision and computer graphics. Two main requirements lie in rendering and reconstruction. Notably, SOTA rendering quality is usually achieved with neural volumetric rendering techniques, which rely on aggregated point/primitive-wise color and neglect the underlying scene geometry. Learning of neural implicit surfaces is sparked from the success of neural rendering. Current works either constrain the distribution of density fields or the shape of primitives, resulting in degraded rendering quality and flaws on the learned scene surfaces. The efficacy of such methods is limited by the inherent constraints of the chosen neural representation, which struggles to capture fine surface details, especially for larger, more intricate scenes. To address these issues, we introduce GSDF, a novel dual-branch architecture that combines the benefits of a flexible and efficient 3D Gaussian Splatting (3DGS) representation with neural Signed Distance Fields (SDF). The core idea is to leverage and enhance the strengths of each branch while alleviating their limitation through mutual guidance and joint supervision. We show on diverse scenes that our design unlocks the potential for more accurate and detailed surface reconstructions, and at the meantime benefits 3DGS rendering with structures that are more aligned with the underlying geometry.
14.7CVDec 18, 2024
Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance FieldsTao Lu, Ankit Dhiman, R Srinath et al.
Novel-view synthesis is an important problem in computer vision with applications in 3D reconstruction, mixed reality, and robotics. Recent methods like 3D Gaussian Splatting (3DGS) have become the preferred method for this task, providing high-quality novel views in real time. However, the training time of a 3DGS model is slow, often taking 30 minutes for a scene with 200 views. In contrast, our goal is to reduce the optimization time by training for fewer steps while maintaining high rendering quality. Specifically, we combine the guidance from both the position error and the appearance error to achieve a more effective densification. To balance the rate between adding new Gaussians and fitting old Gaussians, we develop a convergence-aware budget control mechanism. Moreover, to make the densification process more reliable, we selectively add new Gaussians from mostly visited regions. With these designs, we reduce the Gaussian optimization steps to one-third of the previous approach while achieving a comparable or even better novel view rendering quality. To further facilitate the rapid fitting of 4K resolution images, we introduce a dilation-based rendering technique. Our method, Turbo-GS, speeds up optimization for typical scenes and scales well to high-resolution (4K) scenarios on standard datasets. Through extensive experiments, we show that our method is significantly faster in optimization than other methods while retaining quality. Project page: https://ivl.cs.brown.edu/research/turbo-gs.
5.2CVDec 10, 2024
Proc-GS: Procedural Building Generation for City Assembly with 3D GaussiansYixuan Li, Xingjian Ran, Linning Xu et al.
Buildings are primary components of cities, often featuring repeated elements such as windows and doors. Traditional 3D building asset creation is labor-intensive and requires specialized skills to develop design rules. Recent generative models for building creation often overlook these patterns, leading to low visual fidelity and limited scalability. Drawing inspiration from procedural modeling techniques used in the gaming and visual effects industry, our method, Proc-GS, integrates procedural code into the 3D Gaussian Splatting (3D-GS) framework, leveraging their advantages in high-fidelity rendering and efficient asset management from both worlds. By manipulating procedural code, we can streamline this process and generate an infinite variety of buildings. This integration significantly reduces model size by utilizing shared foundational assets, enabling scalable generation with precise control over building assembly. We showcase the potential for expansive cityscape generation while maintaining high rendering fidelity and precise control on both real and synthetic cases.
1.5CVDec 25, 2023
Word length-aware text spotting: Enhancing detection and recognition in dense text imageHao Wang, Huabing Zhou, Yanduo Zhang et al.
Scene text spotting is essential in various computer vision applications, enabling extracting and interpreting textual information from images. However, existing methods often neglect the spatial semantics of word images, leading to suboptimal detection recall rates for long and short words within long-tailed word length distributions that exist prominently in dense scenes. In this paper, we present WordLenSpotter, a novel word length-aware spotter for scene text image detection and recognition, improving the spotting capabilities for long and short words, particularly in the tail data of dense text images. We first design an image encoder equipped with a dilated convolutional fusion module to integrate multiscale text image features effectively. Then, leveraging the Transformer framework, we synergistically optimize text detection and recognition accuracy after iteratively refining text region image features using the word length prior. Specially, we design a Spatial Length Predictor module (SLP) using character count prior tailored to different word lengths to constrain the regions of interest effectively. Furthermore, we introduce a specialized word Length-aware Segmentation (LenSeg) proposal head, enhancing the network's capacity to capture the distinctive features of long and short terms within categories characterized by long-tailed distributions. Comprehensive experiments on public datasets and our dense text spotting dataset DSTD1500 demonstrate the superiority of our proposed methods, particularly in dense text image detection and recognition tasks involving long-tailed word length distributions encompassing a range of long and short words.