LGJun 20, 2023
Int-HRL: Towards Intention-based Hierarchical Reinforcement LearningAnna Penzkofer, Simon Schaefer, Florian Strohm et al.
While deep reinforcement learning (RL) agents outperform humans on an increasing number of tasks, training them requires data equivalent to decades of human gameplay. Recent hierarchical RL methods have increased sample efficiency by incorporating information inherent to the structure of the decision problem but at the cost of having to discover or use human-annotated sub-goals that guide the learning process. We show that intentions of human players, i.e. the precursor of goal-oriented decisions, can be robustly predicted from eye gaze even for the long-horizon sparse rewards task of Montezuma's Revenge - one of the most challenging RL tasks in the Atari2600 game suite. We propose Int-HRL: Hierarchical RL with intention-based sub-goals that are inferred from human eye gaze. Our novel sub-goal extraction pipeline is fully automatic and replaces the need for manual sub-goal annotation by human experts. Our evaluations show that replacing hand-crafted sub-goals with automatically extracted intentions leads to a HRL agent that is significantly more sample efficient than previous methods.
CVSep 19, 2023
GloPro: Globally-Consistent Uncertainty-Aware 3D Human Pose Estimation & Tracking in the WildSimon Schaefer, Dorian F. Henning, Stefan Leutenegger
An accurate and uncertainty-aware 3D human body pose estimation is key to enabling truly safe but efficient human-robot interactions. Current uncertainty-aware methods in 3D human pose estimation are limited to predicting the uncertainty of the body posture, while effectively neglecting the body shape and root pose. In this work, we present GloPro, which to the best of our knowledge the first framework to predict an uncertainty distribution of a 3D body mesh including its shape, pose, and root pose, by efficiently fusing visual clues with a learned motion model. We demonstrate that it vastly outperforms state-of-the-art methods in terms of human trajectory accuracy in a world coordinate system (even in the presence of severe occlusions), yields consistent uncertainty distributions, and can run in real-time.
77.0ROMay 25
HumanFlow -- Diffusion-Driven MAV Navigation Among Humans via Tightly-Coupled Motion Tracking, Forecasting, and ControlSimon Schaefer, Joshua Näf, Stefan Leutenegger
Robust and accurate perception of humans in their 3D scene context is essential for integrating robots into everyday environments. Existing approaches, however, often fail to predict plausible and accurate human motion estimates that are consistent with the surrounding scene, especially in the presence of heavy occlusions or partial visibility. This can limit both safety and efficiency for robotic operations. We introduce HumanFlow, a latent diffusion model that unifies human motion tracking and forecasting, conditioned on the 3D scene context. We show that our human motion model produces smooth and accurate predictions under challenging conditions, including heavy occlusions, and outperforms state-of-the-art methods in tracking accuracy while being significantly more efficient. Furthermore, we show how HumanFlow's latent space can be tightly coupled with control by conditioning a flow-matching-based, approximate MPC policy on these representations. We validate our policy in simulation with real human trajectories for MAV social navigation, demonstrating superior navigation performance and remaining collision-free, even under partial observability of the human.
CVAug 20, 2025Code
GSFix3D: Diffusion-Guided Repair of Novel Views in Gaussian SplattingJiaxin Wei, Stefan Leutenegger, Simon Schaefer
Recent developments in 3D Gaussian Splatting have significantly enhanced novel view synthesis, yet generating high-quality renderings from extreme novel viewpoints or partially observed regions remains challenging. Meanwhile, diffusion models exhibit strong generative capabilities, but their reliance on text prompts and lack of awareness of specific scene information hinder accurate 3D reconstruction tasks. To address these limitations, we introduce GSFix3D, a novel framework that improves the visual fidelity in under-constrained regions by distilling prior knowledge from diffusion models into 3D representations, while preserving consistency with observed scene details. At its core is GSFixer, a latent diffusion model obtained via our customized fine-tuning protocol that can leverage both mesh and 3D Gaussians to adapt pretrained generative models to a variety of environments and artifact types from different reconstruction methods, enabling robust novel view repair for unseen camera poses. Moreover, we propose a random mask augmentation strategy that empowers GSFixer to plausibly inpaint missing regions. Experiments on challenging benchmarks demonstrate that our GSFix3D and GSFixer achieve state-of-the-art performance, requiring only minimal scene-specific fine-tuning on captured data. Real-world test further confirms its resilience to potential pose errors. Our code and data will be made publicly available. Project page: https://gsfix3d.github.io.
CVMar 31, 2025Code
SuperEvent: Cross-Modal Learning of Event-based Keypoint Detection for SLAMYannick Burkhardt, Simon Schaefer, Stefan Leutenegger
Event-based keypoint detection and matching holds significant potential, enabling the integration of event sensors into highly optimized Visual SLAM systems developed for frame cameras over decades of research. Unfortunately, existing approaches struggle with the motion-dependent appearance of keypoints and the complex noise prevalent in event streams, resulting in severely limited feature matching capabilities and poor performance on downstream tasks. To mitigate this problem, we propose SuperEvent, a data-driven approach to predict stable keypoints with expressive descriptors. Due to the absence of event datasets with ground truth keypoint labels, we leverage existing frame-based keypoint detectors on readily available event-aligned and synchronized gray-scale frames for self-supervision: we generate temporally sparse keypoint pseudo-labels considering that events are a product of both scene appearance and camera motion. Combined with our novel, information-rich event representation, we enable SuperEvent to effectively learn robust keypoint detection and description in event streams. Finally, we demonstrate the usefulness of SuperEvent by its integration into a modern sparse keypoint and descriptor-based SLAM framework originally developed for traditional cameras, surpassing the state-of-the-art in event-based SLAM by a wide margin. Source code is available at https://ethz-mrl.github.io/SuperEvent/.
66.1CVMay 5
Large-Scale High-Quality 3D Gaussian Head Reconstruction from Multi-View CapturesEvangelos Ntavelis, Sean Wu, Mohamad Shahbazi et al.
We propose HeadsUp, a scalable feed-forward method for reconstructing high-quality 3D Gaussian heads from large-scale multi-camera setups. Our method employs an efficient encoder-decoder architecture that compresses input views into a compact latent representation. This latent representation is then decoded into a set of UV-parameterized 3D Gaussians anchored to a neutral head template. This UV representation decouples the number of 3D Gaussians from the number and resolution of input images, enabling training with many high-resolution input views. We train and evaluate our model on an internal dataset with more than 10,000 subjects, which is an order of magnitude larger than existing multi-view human head datasets. HeadsUp achieves state-of-the-art reconstruction quality and generalizes to novel identities without test-time optimization. We extensively analyze the scaling behavior of our model across identities, views, and model capacity, revealing practical insights for quality-compute trade-offs. Finally, we highlight the strength of our latent space by showcasing two downstream applications: generating novel 3D identities and animating the 3D heads with expression blendshapes.
ROApr 11, 2025
FindAnything: Open-Vocabulary and Object-Centric Mapping for Robot Exploration in Any EnvironmentSebastián Barbas Laina, Simon Boche, Sotiris Papatheodorou et al.
Geometrically accurate and semantically expressive map representations have proven invaluable to facilitate robust and safe mobile robot navigation and task planning. Nevertheless, real-time, open-vocabulary semantic understanding of large-scale unknown environments is still an open problem. In this paper we present FindAnything, an open-world mapping and exploration framework that incorporates vision-language information into dense volumetric submaps. Thanks to the use of vision-language features, FindAnything bridges the gap between pure geometric and open-vocabulary semantic information for a higher level of understanding while allowing to explore any environment without the help of any external source of ground-truth pose information. We represent the environment as a series of volumetric occupancy submaps, resulting in a robust and accurate map representation that deforms upon pose updates when the underlying SLAM system corrects its drift, allowing for a locally consistent representation between submaps. Pixel-wise vision-language features are aggregated from efficient SAM (eSAM)-generated segments, which are in turn integrated into object-centric volumetric submaps, providing a mapping from open-vocabulary queries to 3D geometry that is scalable also in terms of memory usage. The open-vocabulary map representation of FindAnything achieves state-of-the-art semantic accuracy in closed-set evaluations on the Replica dataset. This level of scene understanding allows a robot to explore environments based on objects or areas of interest selected via natural language queries. Our system is the first of its kind to be deployed on resource-constrained devices, such as MAVs, leveraging vision-language information for real-world robotic tasks.
ROOct 16, 2025
GOPLA: Generalizable Object Placement Learning via Synthetic Augmentation of Human ArrangementYao Zhong, Hanzhi Chen, Simon Schaefer et al.
Robots are expected to serve as intelligent assistants, helping humans with everyday household organization. A central challenge in this setting is the task of object placement, which requires reasoning about both semantic preferences (e.g., common-sense object relations) and geometric feasibility (e.g., collision avoidance). We present GOPLA, a hierarchical framework that learns generalizable object placement from augmented human demonstrations. A multi-modal large language model translates human instructions and visual inputs into structured plans that specify pairwise object relationships. These plans are then converted into 3D affordance maps with geometric common sense by a spatial mapper, while a diffusion-based planner generates placement poses guided by test-time costs, considering multi-plan distributions and collision avoidance. To overcome data scarcity, we introduce a scalable pipeline that expands human placement demonstrations into diverse synthetic training data. Extensive experiments show that our approach improves placement success rates by 30.04 percentage points over the runner-up, evaluated on positioning accuracy and physical plausibility, demonstrating strong generalization across a wide range of real-world robotic placement scenarios.
CVMar 19, 2024
SC-Diff: 3D Shape Completion with Latent Diffusion ModelsSimon Schaefer, Juan D. Galvis, Xingxing Zuo et al.
We present a novel 3D shape completion framework that unifies multimodal conditioning, leveraging both 2D images and 3D partial scans through a latent diffusion model. Shapes are represented as Truncated Signed Distance Functions (TSDFs) and encoded into a discrete latent space jointly supervised by 2D and 3D cues, enabling efficient high-resolution processing while reducing GPU memory usage by 30\% compared to state-of-the-art methods. Our approach guides the generation process with flexible multimodal conditioning, ensuring consistent integration of 2D and 3D information from encoding to reconstruction. Our training strategy simulates realistic partial observations, avoiding assumptions about input structure and improving robustness in real-world scenarios. Leveraging our efficient latent space and multimodal conditioning, our model generalizes across object categories, outperforming class-specific models by 12\% and class-agnostic models by 47\% in $l_1$ reconstruction error, while producing more diverse, realistic, and high-fidelity completions than prior approaches.
CVMar 17, 2024
DynamicGlue: Epipolar and Time-Informed Data Association in Dynamic Environments using Graph Neural NetworksTheresa Huber, Simon Schaefer, Stefan Leutenegger
The assumption of a static environment is common in many geometric computer vision tasks like SLAM but limits their applicability in highly dynamic scenes. Since these tasks rely on identifying point correspondences between input images within the static part of the environment, we propose a graph neural network-based sparse feature matching network designed to perform robust matching under challenging conditions while excluding keypoints on moving objects. We employ a similar scheme of attentional aggregation over graph edges to enhance keypoint representations as state-of-the-art feature-matching networks but augment the graph with epipolar and temporal information and vastly reduce the number of graph edges. Furthermore, we introduce a self-supervised training scheme to extract pseudo labels for image pairs in dynamic environments from exclusively unprocessed visual-inertial data. A series of experiments show the superior performance of our network as it excludes keypoints on moving objects compared to state-of-the-art feature matching networks while still achieving similar results regarding conventional matching metrics. When integrated into a SLAM system, our network significantly improves performance, especially in highly dynamic scenes.
CVSep 3, 2023
BodySLAM++: Fast and Tightly-Coupled Visual-Inertial Camera and Human Motion TrackingDorian F. Henning, Christopher Choi, Simon Schaefer et al.
Robust, fast, and accurate human state - 6D pose and posture - estimation remains a challenging problem. For real-world applications, the ability to estimate the human state in real-time is highly desirable. In this paper, we present BodySLAM++, a fast, efficient, and accurate human and camera state estimation framework relying on visual-inertial data. BodySLAM++ extends an existing visual-inertial state estimation framework, OKVIS2, to solve the dual task of estimating camera and human states simultaneously. Our system improves the accuracy of both human and camera state estimation with respect to baseline methods by 26% and 12%, respectively, and achieves real-time performance at 15+ frames per second on an Intel i7-model CPU. Experiments were conducted on a custom dataset containing both ground truth human and camera poses collected with an indoor motion tracking system.
CVMar 31, 2022
AEGNN: Asynchronous Event-based Graph Neural NetworksSimon Schaefer, Daniel Gehrig, Davide Scaramuzza
The best performing learning algorithms devised for event cameras work by first converting events into dense representations that are then processed using standard CNNs. However, these steps discard both the sparsity and high temporal resolution of events, leading to high computational burden and latency. For this reason, recent works have adopted Graph Neural Networks (GNNs), which process events as ``static" spatio-temporal graphs, which are inherently "sparse". We take this trend one step further by introducing Asynchronous, Event-based Graph Neural Networks (AEGNNs), a novel event-processing paradigm that generalizes standard GNNs to process events as ``evolving" spatio-temporal graphs. AEGNNs follow efficient update rules that restrict recomputation of network activations only to the nodes affected by each new event, thereby significantly reducing both computation and latency for event-by-event processing. AEGNNs are easily trained on synchronous inputs and can be converted to efficient, "asynchronous" networks at test time. We thoroughly validate our method on object classification and detection tasks, where we show an up to a 11-fold reduction in computational complexity (FLOPs), with similar or even better performance than state-of-the-art asynchronous methods. This reduction in computation directly translates to an 8-fold reduction in computational latency when compared to standard GNNs, which opens the door to low-latency event-based processing.
RODec 2, 2020
Leveraging Neural Network Gradients within Trajectory Optimization for Proactive Human-Robot InteractionsSimon Schaefer, Karen Leung, Boris Ivanovic et al.
To achieve seamless human-robot interactions, robots need to intimately reason about complex interaction dynamics and future human behaviors within their motion planning process. However, there is a disconnect between state-of-the-art neural network-based human behavior models and robot motion planners -- either the behavior models are limited in their consideration of downstream planning or a simplified behavior model is used to ensure tractability of the planning problem. In this work, we present a framework that fuses together the interpretability and flexibility of trajectory optimization (TO) with the predictive power of state-of-the-art human trajectory prediction models. In particular, we leverage gradient information from data-driven prediction models to explicitly reason about human-robot interaction dynamics within a gradient-based TO problem. We demonstrate the efficacy of our approach in a multi-agent scenario whereby a robot is required to safely and efficiently navigate through a crowd of up to ten pedestrians. We compare against a variety of planning methods, and show that by explicitly accounting for interaction dynamics within the planner, our method offers safer and more efficient behaviors, even yielding proactive and nuanced behaviors such as waiting for a pedestrian to pass before moving.
RONov 6, 2017
Cone Detection using a Combination of LiDAR and Vision-based Machine LearningNico Messikommer, Simon Schaefer, Renaud Dubé et al.
The classification and the position estimation of objects become more and more relevant as the field of robotics is expanding in diverse areas of society. In this Bachelor Thesis, we developed a cone detection algorithm for an autonomous car using a LiDAR sensor and a colour camera. By evaluating simple constraints, the LiDAR detection algorithm preselects cone candidates in the 3 dimensional space. The candidates are projected into the image plane of the colour camera and an image candidate is cropped out. A convolutional neural networks classifies the image candidates as cone or not a cone. With the fusion of the precise position estimation of the LiDAR sensor and the high classification accuracy of a neural network, a reliable cone detection algorithm was implemented. Furthermore, a path planning algorithm generates a path around the detected cones. The final system detects cones even at higher velocity and has the potential to drive fully autonomous around the cones.
RONov 1, 2017
Autonomous Electric Race Car DesignNiklas Funk, Nikhilesh Alatur, Robin Deuber et al.
Autonomous driving and electric vehicles are nowadays very active research and development areas. In this paper we present the conversion of a standard Kyburz eRod into an autonomous vehicle that can be operated in challenging environments such as Swiss mountain passes. The overall hardware and software architectures are described in detail with a special emphasis on the sensor requirements for autonomous vehicles operating in partially structured environments. Furthermore, the design process itself and the finalized system architecture are presented. The work shows state of the art results in localization and controls for self-driving high-performance electric vehicles. Test results of the overall system are presented, which show the importance of generalizable state estimation algorithms to handle a plethora of conditions.