DCMay 31
AcOrch: Accelerating Sampling-based GNN Training under CPU-NPU Heterogeneous EnvironmentsKefu Chen, Xin Ai, Qiange Wang et al.
Graph Neural Networks (GNNs) have achieved remarkable success in various applications. Sampling-based GNN training, which conducts mini-batch training on sampled subgraphs, has become a promising solution for large-scale graphs. Given the resource-intensive nature of sampling-based GNN training, Neural Processing Units (NPUs), such as the Ascend AI processor, offer a promising alternative due to their high throughput and energy efficiency, making them well-suited for GNN workloads. However, the multi-stage nature of sampling-based training, which involves subgraph sampling, feature gathering, and model training, with different resource requirements and computation volume. This requires careful coordination to fully utilize the heterogeneous computation resources of CPUs and NPUs. In this work, we present AcOrch, a sampling-based GNN training system optimized for CPU-NPU heterogeneous platforms. AcOrch offers fine-grained task orchestration and adopts a two-level pipelined execution model to overlap sampling, gathering, and training. It analyzes the heterogeneous compute features of NPUs and maps tasks to AI Cube (AIC) units, AI Vector (AIV) units, and CPU cores accordingly. Moreover, the two-level pipeline enables overlapping execution not only between the CPU and NPU, but also among different types of compute units within the NPU (e.g., AIC and AIV units), thereby maximizing the utilization of available resources. Experiments on an Ascend 910B AI processor show that AcOrch achieves an average speedup of 2.31x over the state-of-the-art NPU-native graph learning system, MindSporeGL.
DBApr 19, 2023
GeoGauss: Strongly Consistent and Light-Coordinated OLTP for Geo-Replicated SQL DatabaseWeixing Zhou, Qi Peng, Zijie Zhang et al.
Multinational enterprises conduct global business that has a demand for geo-distributed transactional databases. Existing state-of-the-art databases adopt a sharded master-follower replication architecture. However, the single-master serving mode incurs massive cross-region writes from clients, and the sharded architecture requires multiple round-trip acknowledgments (e.g., 2PC) to ensure atomicity for cross-shard transactions. These limitations drive us to seek yet another design choice. In this paper, we propose a strongly consistent OLTP database GeoGauss with full replica multi-master architecture. To efficiently merge the updates from different master nodes, we propose a multi-master OCC that unifies data replication and concurrent transaction processing. By leveraging an epoch-based delta state merge rule and the optimistic asynchronous execution, GeoGauss ensures strong consistency with light-coordinated protocol and allows more concurrency with weak isolation, which are sufficient to meet our needs. Our geo-distributed experimental results show that GeoGauss achieves 7.06X higher throughput and 17.41X lower latency than the state-of-the-art geo-distributed database CockroachDB on the TPC-C benchmark.
DBApr 17Code
EvoRAG: Making Knowledge Graph-based RAG Automatically Evolve through Feedback-driven BackpropagationZhenbo Fu, Yuanzhe Zhang, Qiange Wang et al.
Knowledge Graph-based Retrieval-Augmented Generation (KG-RAG) has emerged as a promising paradigm for enhancing LLM reasoning by retrieving multi-hop paths from KGs. However, existing KG-RAG frameworks often underperform in real-world scenarios because the pre-captured knowledge dependencies are not tailored to the downstream task or its evolving requirements. These frameworks struggle to adapt to task-specific requirements and lack mechanisms to filter low-contribution knowledge during generation. We observe that feedback on generated responses offers effective supervision for improving KG quality, as it directly reflects user expectations and provides insights into the correctness and usefulness of the output. However, a key challenge lies in effectively linking response-level feedback to triplet-level contribution evaluation and knowledge updates in the KG. In this work, we propose EvoRAG, a self-evolving KG-RAG framework that leverages the feedback over generated responses to continuously refine the KG and enhance reasoning accuracy. EvoRAG introduces a feedback-driven backpropagation mechanism that attributes feedback to retrieved paths by measuring their utility for response and propagates this utility back to individual triplets, supporting fine-grained KG refinements towards more adaptive and accurate reasoning. Through EvoRAG, we establish a closed loop that couples feedback, LLM, and graph data, continuously enhancing the performance and robustness in real-world scenarios. Experimental results show that EvoRAG improves reasoning accuracy by $7.34\%$ over state-of-the-art KG-RAG frameworks. The source code has been made available at https://github.com/iDC-NEU/EvoRAG.
LGNov 22, 2023
Comprehensive Evaluation of GNN Training Systems: A Data Management PerspectiveHao Yuan, Yajiong Liu, Yanfeng Zhang et al.
Many Graph Neural Network (GNN) training systems have emerged recently to support efficient GNN training. Since GNNs embody complex data dependencies between training samples, the training of GNNs should address distinct challenges different from DNN training in data management, such as data partitioning, batch preparation for mini-batch training, and data transferring between CPUs and GPUs. These factors, which take up a large proportion of training time, make data management in GNN training more significant. This paper reviews GNN training from a data management perspective and provides a comprehensive analysis and evaluation of the representative approaches. We conduct extensive experiments on various benchmark datasets and show many interesting and valuable results. We also provide some practical tips learned from these experiments, which are helpful for designing GNN training systems in the future.
DCNov 22, 2023
NeutronOrch: Rethinking Sample-based GNN Training under CPU-GPU Heterogeneous EnvironmentsXin Ai, Qiange Wang, Chunyu Cao et al.
Graph Neural Networks (GNNs) have demonstrated outstanding performance in various applications. Existing frameworks utilize CPU-GPU heterogeneous environments to train GNN models and integrate mini-batch and sampling techniques to overcome the GPU memory limitation. In CPU-GPU heterogeneous environments, we can divide sample-based GNN training into three steps: sample, gather, and train. Existing GNN systems use different task orchestrating methods to employ each step on CPU or GPU. After extensive experiments and analysis, we find that existing task orchestrating methods fail to fully utilize the heterogeneous resources, limited by inefficient CPU processing or GPU resource contention. In this paper, we propose NeutronOrch, a system for sample-based GNN training that incorporates a layer-based task orchestrating method and ensures balanced utilization of the CPU and GPU. NeutronOrch decouples the training process by layer and pushes down the training task of the bottom layer to the CPU. This significantly reduces the computational load and memory footprint of GPU training. To avoid inefficient CPU processing, NeutronOrch only offloads the training of frequently accessed vertices to the CPU and lets GPU reuse their embeddings with bounded staleness. Furthermore, NeutronOrch provides a fine-grained pipeline design for the layer-based task orchestrating method, fully overlapping different tasks on heterogeneous resources while strictly guaranteeing bounded staleness. The experimental results show that compared with the state-of-the-art GNN systems, NeutronOrch can achieve up to 11.51x performance speedup.
DBMar 14
Concurrency Control as a ServiceWeixing Zhou, Yanfeng Zhang, Xinji Zhou et al.
Existing disaggregated databases separate execution and storage layers, enabling independent and elastic scaling of resources. In most cases, this design makes transaction concurrency control (CC) a critical bottleneck, which demands significant computing resources for concurrent conflict management and struggles to scale due to the coordination overhead for concurrent conflict resolution. Coupling CC with execution or storage limits performance and elasticity, as CC's resource needs do not align with the free scaling of the transaction execution layer or the storage-bound data layer. This paper proposes Concurrency Control as a Service (CCaaS), which decouples CC from databases, building an execution-CC-storage three-layer decoupled database, allowing independent scaling and upgrades for improved elasticity, resource utilization, and development agility. However, adding a new layer increases latency due to the shift in communication from hardware to network. To address this, we propose a Sharded Multi-Write OCC (SM-OCC) algorithm with an asynchronous log push-down mechanism to minimize network communications overhead and transaction latency. Additionally, we implement a multi-write architecture with a deterministic conflict resolution method to reduce coordination overhead in the CC layer, thereby improving scalability. CCaaS is designed to be connected by a variety of execution and storage engines. Existing disaggregated databases can be revolutionized with CCaaS to achieve high elasticity, scalability, and high performance. Results show that CCaaS achieves 1.02-3.11X higher throughput and 1.11-2.75X lower latency than SoTA disaggregated databases.
CVMar 1
GeodesicNVS: Probability Density Geodesic Flow Matching for Novel View SynthesisXuqin Wang, Tao Wu, Yanfeng Zhang et al.
Recent advances in generative modeling have substantially enhanced novel view synthesis, yet maintaining consistency across viewpoints remains challenging. Diffusion-based models rely on stochastic noise-to-data transitions, which obscure deterministic structures and yield inconsistent view predictions. We propose a Data-to-Data Flow Matching framework that learns deterministic transformations directly between paired views, enhancing view-consistent synthesis through explicit data coupling. To further enhance geometric coherence, we introduce Probability Density Geodesic Flow Matching (PDG-FM), which constrains flow trajectories using geodesic interpolants derived from probability density metrics of pretrained diffusion models. Such alignment with high-density regions of the data manifold promotes more realistic interpolants between samples. Empirically, our method surpasses diffusion-based NVS baselines, demonstrating improved structural coherence and smoother transitions across views. These results highlight the advantages of incorporating data-dependent geometric regularization into deterministic flow matching for consistent novel view generation.
DCMay 13
PipeSD: An Efficient Cloud-Edge Collaborative Pipeline Inference Framework with Speculative DecodingYunhe Han, Yunqi Gao, Bing Hu et al.
Speculative decoding can significantly accelerate LLM inference, especially given that its cloud-edge collaborative deployment offers cloud workload offloading, offline robustness, and privacy enhancement. However, existing collaborative inference frameworks with speculative decoding are constrained by (i) sequential token generation and communication with low resource utilization, and (ii) inflexible cloud non-autoregressive verification (NAV) triggering that induces premature verification or costly rollbacks. In this paper, we propose PipeSD, an efficient cloud-edge collaborative pipeline inference framework with speculative decoding. PipeSD overlaps token generation and communication by a token-batch pipeline scheduling mechanism optimized by dynamic programming, and improves verification flexibility through a dual-threshold NAV triggering mechanism with a lightweight Bayesian optimization autotuner. We implement PipeSD using llama-cpp-python, PyTorch, and FastAPI, and evaluate it on a real-world cloud-edge testbed with two draft-target model pairs across four scenarios. Results show that PipeSD consistently outperforms state-of-the-art baselines, achieving 1.16x-2.16x speedup and reducing energy consumption by 14.3%-25.3%.
DBMar 14
ATCC: Adaptive Concurrency Control for Unforeseen Agentic TransactionsWeixing Zhou, Zhiyou Wang, Zeshun Peng et al.
Data agents, empowered by Large Language Models (LLMs), introduce a new paradigm in transaction processing. Unlike traditional applications with fixed patterns, data agents run online-generated workflows that repeatedly issue SQL statements, reason over intermediate results, and revise subsequent plans. To ensure data consistency, these SQL statements issued by an agent should be integrated into a transaction, referred to as agentic transactions. Agentic transactions exhibit unforeseen characteristics, including long execution times, irregular execution intervals, and non-deterministic access patterns, breaking the assumptions underlying concurrency control (CC) (e.g., short-lived, predefined). Traditional CC schemes, which rely on fixed policies, fail to capture such dynamic behavior, resulting in inadequate performance. This paper introduces ATCC, an adaptive Concurrency Control for Agentic Transactions. ATCC continuously monitors and interprets the runtime behavior of each agentic transaction, evaluates its interactive phases, and dynamically adapts optimistic or pessimistic execution for each transaction. To ensure precise timing for adaptive switches, ATCC employs a reinforcement learning-based policy to balance immediate blocking against future abort costs. Additionally, to mitigate contention-induced tail latency and wasted reasoning cost caused by abort, a cost-aware priority-based lock scheduling is integrated to prioritize expensive or latency-sensitive transactions. Experimental results under agentic-like YCSB and TPC-C workloads demonstrate that ATCC improves the throughput of agentic transactions by up to four orders of magnitude and reduces tail latency by up to 90% compared to state-of-the-art CC schemes.
DCMar 21
Incremental GNN Embedding Computation on Streaming GraphsQiange Wang, Haoran Lv, Yanfeng Zhang et al.
Graph Neural Network (GNN) on streaming graphs has gained increasing popularity. However, its practical deployment remains challenging, as the inference process relies on Runtime Embedding Computation (RTEC) to capture recent graph changes. This process incurs heavyweight multi-hop graph traversal overhead, which significantly undermines computation efficiency. We observe that the intermediate results for large portions of the graph remain unchanged during graph evolution, and thus redundant computations can be effectively eliminated through carefully designed incremental methods. In this work, we propose an efficient framework for incrementalizing RTEC on streaming graphs.The key idea is to decouple GNN computation into a set of generalized, fine-grained operators and safely reorder them, transforming the expensive full-neighbor GNN computation into a more efficient form over the affected subgraph. With this design, our framework preserves the semantics and accuracy of the original full-neighbor computation while supporting a wide range of GNN models with complex message-passing patterns. To further scale to graphs with massive historical results, we develop a GPU-CPU co-processing system that offloads embeddings to CPU memory with communication-optimized scheduling. Experiments across diverse graph sizes and GNN models show that our method reduces computation by 64%-99% and achieves 1.7x-145.8x speedups over existing solutions.
CVFeb 5
Driving with DINO: Vision Foundation Features as a Unified Bridge for Sim-to-Real Generation in Autonomous DrivingXuyang Chen, Conglang Zhang, Chuanheng Fu et al.
Driven by the emergence of Controllable Video Diffusion, existing Sim2Real methods for autonomous driving video generation typically rely on explicit intermediate representations to bridge the domain gap. However, these modalities face a fundamental Consistency-Realism Dilemma. Low-level signals (e.g., edges, blurred images) ensure precise control but compromise realism by "baking in" synthetic artifacts, whereas high-level priors (e.g., depth, semantics, HDMaps) facilitate photorealism but lack the structural detail required for consistent guidance. In this work, we present Driving with DINO (DwD), a novel framework that leverages Vision Foundation Module (VFM) features as a unified bridge between the simulation and real-world domains. We first identify that these features encode a spectrum of information, from high-level semantics to fine-grained structure. To effectively utilize this, we employ Principal Subspace Projection to discard the high-frequency elements responsible for "texture baking," while concurrently introducing Random Channel Tail Drop to mitigate the structural loss inherent in rigid dimensionality reduction, thereby reconciling realism with control consistency. Furthermore, to fully leverage DINOv3's high-resolution capabilities for enhancing control precision, we introduce a learnable Spatial Alignment Module that adapts these high-resolution features to the diffusion backbone. Finally, we propose a Causal Temporal Aggregator employing causal convolutions to explicitly preserve historical motion context when integrating frame-wise DINO features, which effectively mitigates motion blur and guarantees temporal stability. Project page: https://albertchen98.github.io/DwD-project/
LGSep 17, 2025Code
TurnBack: A Geospatial Route Cognition Benchmark for Large Language Models through Reverse RouteHongyi Luo, Qing Cheng, Daniel Matos et al.
Humans can interpret geospatial information through natural language, while the geospatial cognition capabilities of Large Language Models (LLMs) remain underexplored. Prior research in this domain has been constrained by non-quantifiable metrics, limited evaluation datasets and unclear research hierarchies. Therefore, we propose a large-scale benchmark and conduct a comprehensive evaluation of the geospatial route cognition of LLMs. We create a large-scale evaluation dataset comprised of 36000 routes from 12 metropolises worldwide. Then, we introduce PathBuilder, a novel tool for converting natural language instructions into navigation routes, and vice versa, bridging the gap between geospatial information and natural language. Finally, we propose a new evaluation framework and metrics to rigorously assess 11 state-of-the-art (SOTA) LLMs on the task of route reversal. The benchmark reveals that LLMs exhibit limitation to reverse routes: most reverse routes neither return to the starting point nor are similar to the optimal route. Additionally, LLMs face challenges such as low robustness in route generation and high confidence for their incorrect answers. Code\ \&\ Data available here: \href{https://github.com/bghjmn32/EMNLP2025_Turnback}{TurnBack.}
CVMar 16
RieMind: Geometry-Grounded Spatial Agent for Scene UnderstandingFernando Ropero, Erkin Turkoz, Daniel Matos et al.
Visual Language Models (VLMs) have increasingly become the main paradigm for understanding indoor scenes, but they still struggle with metric and spatial reasoning. Current approaches rely on end-to-end video understanding or large-scale spatial question answering fine-tuning, inherently coupling perception and reasoning. In this paper, we investigate whether decoupling perception and reasoning leads to improved spatial reasoning. We propose an agentic framework for static 3D indoor scene reasoning that grounds an LLM in an explicit 3D scene graph (3DSG). Rather than ingesting videos directly, each scene is represented as a persistent 3DSG constructed by a dedicated perception module. To isolate reasoning performance, we instantiate the 3DSG from ground-truth annotations. The agent interacts with the scene exclusively through structured geometric tools that expose fundamental properties such as object dimensions, distances, poses, and spatial relationships. The results we obtain on the static split of VSI-Bench provide an upper bound under ideal perceptual conditions on the spatial reasoning performance, and we find that it is significantly higher than previous works, by up to 16\%, without task specific fine-tuning. Compared to base VLMs, our agentic variant achieves significantly better performance, with average improvements between 33\% to 50\%. These findings indicate that explicit geometric grounding substantially improves spatial reasoning performance, and suggest that structured representations offer a compelling alternative to purely end-to-end visual reasoning.
CVJan 30
HierLoc: Hyperbolic Entity Embeddings for Hierarchical Visual GeolocationHari Krishna Gadi, Daniel Matos, Hongyi Luo et al.
Visual geolocalization, the task of predicting where an image was taken, remains challenging due to global scale, visual ambiguity, and the inherently hierarchical structure of geography. Existing paradigms rely on either large-scale retrieval, which requires storing a large number of image embeddings, grid-based classifiers that ignore geographic continuity, or generative models that diffuse over space but struggle with fine detail. We introduce an entity-centric formulation of geolocation that replaces image-to-image retrieval with a compact hierarchy of geographic entities embedded in Hyperbolic space. Images are aligned directly to country, region, subregion, and city entities through Geo-Weighted Hyperbolic contrastive learning by directly incorporating haversine distance into the contrastive objective. This hierarchical design enables interpretable predictions and efficient inference with 240k entity embeddings instead of over 5 million image embeddings on the OSV5M benchmark, on which our method establishes a new state-of-the-art performance. Compared to the current methods in the literature, it reduces mean geodesic error by 19.5\%, while improving the fine-grained subregion accuracy by 43%. These results demonstrate that geometry-aware hierarchical embeddings provide a scalable and conceptually new alternative for global image geolocation.
LGDec 5, 2023
NeutronStream: A Dynamic GNN Training Framework with Sliding Window for Graph StreamsChaoyi Chen, Dechao Gao, Yanfeng Zhang et al.
Existing Graph Neural Network (GNN) training frameworks have been designed to help developers easily create performant GNN implementations. However, most existing GNN frameworks assume that the input graphs are static, but ignore that most real-world graphs are constantly evolving. Though many dynamic GNN models have emerged to learn from evolving graphs, the training process of these dynamic GNNs is dramatically different from traditional GNNs in that it captures both the spatial and temporal dependencies of graph updates. This poses new challenges for designing dynamic GNN training frameworks. First, the traditional batched training method fails to capture real-time structural evolution information. Second, the time-dependent nature makes parallel training hard to design. Third, it lacks system supports for users to efficiently implement dynamic GNNs. In this paper, we present NeutronStream, a framework for training dynamic GNN models. NeutronStream abstracts the input dynamic graph into a chronologically updated stream of events and processes the stream with an optimized sliding window to incrementally capture the spatial-temporal dependencies of events. Furthermore, NeutronStream provides a parallel execution engine to tackle the sequential event processing challenge to achieve high performance. NeutronStream also integrates a built-in graph storage structure that supports dynamic updates and provides a set of easy-to-use APIs that allow users to express their dynamic GNNs. Our experimental results demonstrate that, compared to state-of-the-art dynamic GNN implementations, NeutronStream achieves speedups ranging from 1.48X to 5.87X and an average accuracy improvement of 3.97%.
CVMay 1, 2024
Lane Graph Extraction from Aerial Imagery via Lane Segmentation Refinement with Diffusion ModelsAntonio Ruiz, Andrew Melnik, Nicolo Savioli et al.
The lane graph is critical for applications such as autonomous driving and lane-level route planning. While previous research has focused on extracting lane-level graphs from aerial imagery using convolutional neural networks (CNNs) followed by post-processing segmentation-to-graph algorithms, these methods often face challenges in producing sharp and complete segmentation masks. Challenges such as occlusions, variations in lighting, and changes in road texture can lead to incomplete and inaccurate lane masks, resulting in poor-quality lane graphs. To address these challenges, we propose a novel approach that refines the lane masks, output by a CNN, using diffusion models. Experimental results on a publicly available dataset demonstrate that our method outperforms existing methods based solely on CNNs or diffusion models, particularly in terms of graph connectivity. Our lane mask refinement approach enhances the quality of the extracted lane graph, yielding gains of approximately 1.5\% in GEO F1 and 3.5\% in TOPO F1 scores over the best-performing CNN-based method, and improvements of 28\% and 34\%, respectively, compared to a prior diffusion-based approach. Both GEO F1 and TOPO F1 scores are critical metrics for evaluating lane graph quality. Additionally, ablation studies are conducted to evaluate the individual components of our approach, providing insights into their respective contributions and effectiveness.
DBApr 2
DGAI: Decoupled On-Disk Graph-Based ANN Index for Efficient Updates and QueriesJiahao Lou, Shufeng Gong, Quan Yu et al.
On-disk graph-based indexes are favored for billion-scale Approximate Nearest Neighbor Search (ANNS) due to their high performance and cost-efficiency. However, existing systems typically rely on a coupled storage architecture that co-locates vectors and graph topology, which introduces substantial redundant I/O during index updates, thereby degrading usability in dynamic workloads. In this paper, we propose a decoupled storage architecture that physically separates heavy vectors from the lightweight graph topology. This design substantially improves update performance by reducing redundant I/O during updates. However, it introduces I/O amplification during ANNS, leading to degraded query efficiency.To improve query performance within the update-friendly architecture, we propose two techniques co-designed with the decoupled storage. We develop a similarity-aware dynamic layout that optimizes data placement online so that redundantly fetched data can be reused in subsequent search steps, effectively turning read amplification into useful prefetching. In addition, we propose a two-stage query mechanism enhanced by hierarchical PQ, which uses hierarchical PQ to rapidly and accurately identify promising candidates and performs exact refinement on raw vectors for only a small number of candidates. This design significantly reduces both the I/O and computational cost of the refinement stage. Overall, DGAI achieves resource-efficient updates and low-latency queries simultaneously. Experimental results demonstrate that \oursys improves update speed by 8.17x for insertions and 8.16x for deletions, while reducing peak query latency under mixed workloads by 67\% compared to state-of-the-art baselines.
CVNov 18, 2025
GeoSceneGraph: Geometric Scene Graph Diffusion Model for Text-guided 3D Indoor Scene SynthesisAntonio Ruiz, Tao Wu, Andrew Melnik et al.
Methods that synthesize indoor 3D scenes from text prompts have wide-ranging applications in film production, interior design, video games, virtual reality, and synthetic data generation for training embodied agents. Existing approaches typically either train generative models from scratch or leverage vision-language models (VLMs). While VLMs achieve strong performance, particularly for complex or open-ended prompts, smaller task-specific models remain necessary for deployment on resource-constrained devices such as extended reality (XR) glasses or mobile phones. However, many generative approaches that train from scratch overlook the inherent graph structure of indoor scenes, which can limit scene coherence and realism. Conversely, methods that incorporate scene graphs either demand a user-provided semantic graph, which is generally inconvenient and restrictive, or rely on ground-truth relationship annotations, limiting their capacity to capture more varied object interactions. To address these challenges, we introduce GeoSceneGraph, a method that synthesizes 3D scenes from text prompts by leveraging the graph structure and geometric symmetries of 3D scenes, without relying on predefined relationship classes. Despite not using ground-truth relationships, GeoSceneGraph achieves performance comparable to methods that do. Our model is built on equivariant graph neural networks (EGNNs), but existing EGNN approaches are typically limited to low-dimensional conditioning and are not designed to handle complex modalities such as text. We propose a simple and effective strategy for conditioning EGNNs on text features, and we validate our design through ablation studies.
CVSep 10, 2025
LADB: Latent Aligned Diffusion Bridges for Semi-Supervised Domain TranslationXuqin Wang, Tao Wu, Yanfeng Zhang et al.
Diffusion models excel at generating high-quality outputs but face challenges in data-scarce domains, where exhaustive retraining or costly paired data are often required. To address these limitations, we propose Latent Aligned Diffusion Bridges (LADB), a semi-supervised framework for sample-to-sample translation that effectively bridges domain gaps using partially paired data. By aligning source and target distributions within a shared latent space, LADB seamlessly integrates pretrained source-domain diffusion models with a target-domain Latent Aligned Diffusion Model (LADM), trained on partially paired latent representations. This approach enables deterministic domain mapping without the need for full supervision. Compared to unpaired methods, which often lack controllability, and fully paired approaches that require large, domain-specific datasets, LADB strikes a balance between fidelity and diversity by leveraging a mixture of paired and unpaired latent-target couplings. Our experimental results demonstrate superior performance in depth-to-image translation under partial supervision. Furthermore, we extend LADB to handle multi-source translation (from depth maps and segmentation masks) and multi-target translation in a class-conditioned style transfer task, showcasing its versatility in handling diverse and heterogeneous use cases. Ultimately, we present LADB as a scalable and versatile solution for real-world domain translation, particularly in scenarios where data annotation is costly or incomplete.
CVAug 21, 2025
MeSS: City Mesh-Guided Outdoor Scene Generation with Cross-View Consistent DiffusionXuyang Chen, Zhijun Zhai, Kaixuan Zhou et al.
Mesh models have become increasingly accessible for numerous cities; however, the lack of realistic textures restricts their application in virtual urban navigation and autonomous driving. To address this, this paper proposes MeSS (Meshbased Scene Synthesis) for generating high-quality, styleconsistent outdoor scenes with city mesh models serving as the geometric prior. While image and video diffusion models can leverage spatial layouts (such as depth maps or HD maps) as control conditions to generate street-level perspective views, they are not directly applicable to 3D scene generation. Video diffusion models excel at synthesizing consistent view sequences that depict scenes but often struggle to adhere to predefined camera paths or align accurately with rendered control videos. In contrast, image diffusion models, though unable to guarantee cross-view visual consistency, can produce more geometry-aligned results when combined with ControlNet. Building on this insight, our approach enhances image diffusion models by improving cross-view consistency. The pipeline comprises three key stages: first, we generate geometrically consistent sparse views using Cascaded Outpainting ControlNets; second, we propagate denser intermediate views via a component dubbed AGInpaint; and third, we globally eliminate visual inconsistencies (e.g., varying exposure) using the GCAlign module. Concurrently with generation, a 3D Gaussian Splatting (3DGS) scene is reconstructed by initializing Gaussian balls on the mesh surface. Our method outperforms existing approaches in both geometric alignment and generation quality. Once synthesized, the scene can be rendered in diverse styles through relighting and style transfer techniques.
CVDec 12, 2021
MVLayoutNet:3D layout reconstruction with multi-view panoramasZhihua Hu, Bo Duan, Yanfeng Zhang et al.
We present MVLayoutNet, an end-to-end network for holistic 3D reconstruction from multi-view panoramas. Our core contribution is to seamlessly combine learned monocular layout estimation and multi-view stereo (MVS) for accurate layout reconstruction in both 3D and image space. We jointly train a layout module to produce an initial layout and a novel MVS module to obtain accurate layout geometry. Unlike standard MVSNet [33], our MVS module takes a newly-proposed layout cost volume, which aggregates multi-view costs at the same depth layer into corresponding layout elements. We additionally provide an attention-based scheme that guides the MVS module to focus on structural regions. Such a design considers both local pixel-level costs and global holistic information for better reconstruction. Experiments show that our method outperforms state-of-the-arts in terms of depth rmse by 21.7% and 20.6% on the 2D-3D-S [1] and ZInD [5] datasets. Finally, our method leads to coherent layout geometry that enables the reconstruction of an entire scene.
LGApr 15, 2020
MxPool: Multiplex Pooling for Hierarchical Graph Representation LearningYanyan Liang, Yanfeng Zhang, Dechao Gao et al.
How to utilize deep learning methods for graph classification tasks has attracted considerable research attention in the past few years. Regarding graph classification tasks, the graphs to be classified may have various graph sizes (i.e., different number of nodes and edges) and have various graph properties (e.g., average node degree, diameter, and clustering coefficient). The diverse property of graphs has imposed significant challenges on existing graph learning techniques since diverse graphs have different best-fit hyperparameters. It is difficult to learn graph features from a set of diverse graphs by a unified graph neural network. This motivates us to use a multiplex structure in a diverse way and utilize a priori properties of graphs to guide the learning. In this paper, we propose MxPool, which concurrently uses multiple graph convolution/pooling networks to build a hierarchical learning structure for graph representation learning tasks. Our experiments on numerous graph classification benchmarks show that our MxPool has superiority over other state-of-the-art graph representation learning methods.
CLDec 2, 2019
GANCoder: An Automatic Natural Language-to-Programming Language Translation Approach based on GANYabing Zhu, Yanfeng Zhang, Huili Yang et al.
We propose GANCoder, an automatic programming approach based on Generative Adversarial Networks (GAN), which can generate the same functional and logical programming language codes conditioned on the given natural language utterances. The adversarial training between generator and discriminator helps generator learn distribution of dataset and improve code generation quality. Our experimental results show that GANCoder can achieve comparable accuracy with the state-of-the-art methods and is more stable when programming languages.
DBOct 2, 2017
Clustering Stream Data by Exploring the Evolution of Density MountainShufeng Gong, Yanfeng Zhang, Ge Yu
Stream clustering is a fundamental problem in many streaming data analysis applications. Comparing to classical batch-mode clustering, there are two key challenges in stream clustering: (i) Given that input data are changing continuously, how to incrementally update clustering results efficiently? (ii) Given that clusters continuously evolve with the evolution of data, how to capture the cluster evolution activities? Unfortunately, most of existing stream clustering algorithms can neither update the cluster result in real time nor track the evolution of clusters. In this paper, we propose an stream clustering algorithm EDMStream by exploring the Evolution of Density Mountain. The density mountain is used to abstract the data distribution, the changes of which indicate data distribution evolution. We track the evolution of clusters by monitoring the changes of density mountains. We further provide efficient data structures and filtering schemes to ensure the update of density mountains in real time, which makes online clustering possible. The experimental results on synthetic and real datasets show that, comparing to the state-of-the-art stream clustering algorithms, e.g., D-Stream, DenStream, DBSTREAM and MR-Stream, our algorithm can response to a cluster update much faster (say 7-15x faster than the best of the competitors) and at the same time achieve comparable cluster quality. Furthermore, EDMStream can successfully capture the cluster evolution activities.