DA Wand: Distortion-Aware Selection using Neural Mesh ParameterizationRichard Liu, Noam Aigerman, Vladimir G. Kim et al.
We present a neural technique for learning to select a local sub-region around a point which can be used for mesh parameterization. The motivation for our framework is driven by interactive workflows used for decaling, texturing, or painting on surfaces. Our key idea is to incorporate segmentation probabilities as weights of a classical parameterization method, implemented as a novel differentiable parameterization layer within a neural network framework. We train a segmentation network to select 3D regions that are parameterized into 2D and penalized by the resulting distortion, giving rise to segmentations which are distortion-aware. Following training, a user can use our system to interactively select a point on the mesh and obtain a large, meaningful region around the selection which induces a low-distortion parameterization. Our code and project page are currently available.
A Scalable and Cloud-Native Hyperparameter Tuning SystemJohnu George, Ce Gao, Richard Liu et al.
In this paper, we introduce Katib: a scalable, cloud-native, and production-ready hyperparameter tuning system that is agnostic of the underlying machine learning framework. Though there are multiple hyperparameter tuning systems available, this is the first one that caters to the needs of both users and administrators of the system. We present the motivation and design of the system and contrast it with existing hyperparameter tuning systems, especially in terms of multi-tenancy, scalability, fault-tolerance, and extensibility. It can be deployed on local machines, or hosted as a service in on-premise data centers, or in private/public clouds. We demonstrate the advantage of our system using experimental results as well as real-world, production use cases. Katib has active contributors from multiple companies and is open-sourced at \emph{https://github.com/kubeflow/katib} under the Apache 2.0 license.
4.3GRMay 7, 2025
WIR3D: Visually-Informed and Geometry-Aware 3D Shape AbstractionRichard Liu, Daniel Fu, Noah Tan et al.
In this work we present WIR3D, a technique for abstracting 3D shapes through a sparse set of visually meaningful curves in 3D. We optimize the parameters of Bezier curves such that they faithfully represent both the geometry and salient visual features (e.g. texture) of the shape from arbitrary viewpoints. We leverage the intermediate activations of a pre-trained foundation model (CLIP) to guide our optimization process. We divide our optimization into two phases: one for capturing the coarse geometry of the shape, and the other for representing fine-grained features. Our second phase supervision is spatially guided by a novel localized keypoint loss. This spatial guidance enables user control over abstracted features. We ensure fidelity to the original surface through a neural SDF loss, which allows the curves to be used as intuitive deformation handles. We successfully apply our method for shape abstraction over a broad dataset of shapes with varying complexity, geometric structure, and texture, and demonstrate downstream applications for feature control and shape deformation.
2.7NEJan 28, 2022
A neural net architecture based on principles of neural plasticity and development evolves to effectively catch prey in a simulated environmentAddison Wood, Jory Schossau, Nick Sabaj et al.
A profound challenge for A-Life is to construct agents whose behavior is 'life-like' in a deep way. We propose an architecture and approach to constructing networks driving artificial agents, using processes analogous to the processes that construct and sculpt the brains of animals. Furthermore the instantiation of action is dynamic: the whole network responds in real-time to sensory inputs to activate effectors, rather than computing a representation of the optimal behavior and sending off an encoded representation to effector controllers. There are many parameters and we use an evolutionary algorithm to select them, in the context of a specific prey-capture task. We think this architecture may be useful for controlling small autonomous robots or drones, because it allows for a rapid response to changes in sensor inputs.
Text2Mesh: Text-Driven Neural Stylization for MeshesOscar Michel, Roi Bar-On, Richard Liu et al.
In this work, we develop intuitive controls for editing the style of 3D objects. Our framework, Text2Mesh, stylizes a 3D mesh by predicting color and local geometric details which conform to a target text prompt. We consider a disentangled representation of a 3D object using a fixed mesh input (content) coupled with a learned neural network, which we term neural style field network. In order to modify style, we obtain a similarity score between a text prompt (describing style) and a stylized mesh by harnessing the representational power of CLIP. Text2Mesh requires neither a pre-trained generative model nor a specialized 3D mesh dataset. It can handle low-quality meshes (non-manifold, boundaries, etc.) with arbitrary genus, and does not require UV parameterization. We demonstrate the ability of our technique to synthesize a myriad of styles over a wide variety of 3D meshes.