24.6CVJun 1
Geometry-Aware Implicit Memory for Video World ModelsZhengxuan Wei, Xu Guo, Xinghui Li et al.
Video world models aim to simulate controllable visual environments, but long-horizon rollouts depend on what the model remembers after observations leave its native context window. Explicit memories retain frames or online 3D reconstructions, which can suffer from heuristic retrieval errors, redundant appearance storage, or reconstruction artifacts. Implicit memories compress history into a compact state, but existing designs are not explicitly constrained to encode cross-view scene geometry. We propose GIM-World, a geometry-aware implicit memory framework for video world models. A lightweight transformer encoder compresses variable-length history into fixed-size memory tokens, a camera-queryable geometry head distills 3D scene structure from a frozen foundation model into the memory during training, and an information-guided pruning rule keeps encoding cost bounded as history grows. The geometry teacher is discarded at inference, leaving a lightweight memory module. Experiments on MIND show that GIM-World better preserves long-horizon geometric and visual consistency than both explicit- and implicit-memory baselines.
Which Style Makes Me Attractive? Interpretable Control Discovery and Counterfactual Explanation on StyleGANBo Li, Qiulin Wang, Jiquan Pei et al.
The semantically disentangled latent subspace in GAN provides rich interpretable controls in image generation. This paper includes two contributions on semantic latent subspace analysis in the scenario of face generation using StyleGAN2. First, we propose a novel approach to disentangle latent subspace semantics by exploiting existing face analysis models, e.g., face parsers and face landmark detectors. These models provide the flexibility to construct various criterions with very concrete and interpretable semantic meanings (e.g., change face shape or change skin color) to restrict latent subspace disentanglement. Rich latent space controls unknown previously can be discovered using the constructed criterions. Second, we propose a new perspective to explain the behavior of a CNN classifier by generating counterfactuals in the interpretable latent subspaces we discovered. This explanation helps reveal whether the classifier learns semantics as intended. Experiments on various disentanglement criterions demonstrate the effectiveness of our approach. We believe this approach contributes to both areas of image manipulation and counterfactual explainability of CNNs. The code is available at \url{https://github.com/prclibo/ice}.
SAFA: Structure Aware Face AnimationQiulin Wang, Lu Zhang, Bo Li
Recent success of generative adversarial networks (GAN) has made great progress on the face animation task. However, the complex scene structure of a face image still makes it a challenge to generate videos with face poses significantly deviating from the source image. On one hand, without knowing the facial geometric structure, generated face images might be improperly distorted. On the other hand, some area of the generated image might be occluded in the source image, which makes it difficult for GAN to generate realistic appearance. To address these problems, we propose a structure aware face animation (SAFA) method which constructs specific geometric structures to model different components of a face image. Following the well recognized motion based face animation technique, we use a 3D morphable model (3DMM) to model the face, multiple affine transforms to model the other foreground components like hair and beard, and an identity transform to model the background. The 3DMM geometric embedding not only helps generate realistic structure for the driving scene, but also contributes to better perception of occluded area in the generated image. Besides, we further propose to exploit the widely studied inpainting technique to faithfully recover the occluded image area. Both quantitative and qualitative experiment results have shown the superiority of our method. Code is available at https://github.com/Qiulin-W/SAFA.
22.7CVApr 15, 2024
UNIAA: A Unified Multi-modal Image Aesthetic Assessment Baseline and BenchmarkZhaokun Zhou, Qiulin Wang, Bin Lin et al.
As an alternative to expensive expert evaluation, Image Aesthetic Assessment (IAA) stands out as a crucial task in computer vision. However, traditional IAA methods are typically constrained to a single data source or task, restricting the universality and broader application. In this work, to better align with human aesthetics, we propose a Unified Multi-modal Image Aesthetic Assessment (UNIAA) framework, including a Multi-modal Large Language Model (MLLM) named UNIAA-LLaVA and a comprehensive benchmark named UNIAA-Bench. We choose MLLMs with both visual perception and language ability for IAA and establish a low-cost paradigm for transforming the existing datasets into unified and high-quality visual instruction tuning data, from which the UNIAA-LLaVA is trained. To further evaluate the IAA capability of MLLMs, we construct the UNIAA-Bench, which consists of three aesthetic levels: Perception, Description, and Assessment. Extensive experiments validate the effectiveness and rationality of UNIAA. UNIAA-LLaVA achieves competitive performance on all levels of UNIAA-Bench, compared with existing MLLMs. Specifically, our model performs better than GPT-4V in aesthetic perception and even approaches the junior-level human. We find MLLMs have great potential in IAA, yet there remains plenty of room for further improvement. The UNIAA-LLaVA and UNIAA-Bench will be released.
21.1CVMar 31, 2025
HumanAesExpert: Advancing a Multi-Modality Foundation Model for Human Image Aesthetic AssessmentZhichao Liao, Xiaokun Liu, Wenyu Qin et al.
Image Aesthetic Assessment (IAA) is a long-standing and challenging research task. However, its subset, Human Image Aesthetic Assessment (HIAA), has been scarcely explored. To bridge this research gap, our work pioneers a holistic implementation framework tailored for HIAA. Specifically, we introduce HumanBeauty, the first dataset purpose-built for HIAA, which comprises 108k high-quality human images with manual annotations. To achieve comprehensive and fine-grained HIAA, 50K human images are manually collected through a rigorous curation process and annotated leveraging our trailblazing 12-dimensional aesthetic standard, while the remaining 58K with overall aesthetic labels are systematically filtered from public datasets. Based on the HumanBeauty database, we propose HumanAesExpert, a powerful Vision Language Model for aesthetic evaluation of human images. We innovatively design an Expert head to incorporate human knowledge of aesthetic sub-dimensions while jointly utilizing the Language Modeling (LM) and Regression heads. This approach empowers our model to achieve superior proficiency in both overall and fine-grained HIAA. Furthermore, we introduce a MetaVoter, which aggregates scores from all three heads, to effectively balance the capabilities of each head, thereby realizing improved assessment precision. Extensive experiments demonstrate that our HumanAesExpert models deliver significantly better performance in HIAA than other state-of-the-art models. Project webpage: https://humanaesexpert.github.io/HumanAesExpert/
30.6CVJun 4, 2025
UNIC: Unified In-Context Video EditingZixuan Ye, Xuanhua He, Quande Liu et al.
Recent advances in text-to-video generation have sparked interest in generative video editing tasks. Previous methods often rely on task-specific architectures (e.g., additional adapter modules) or dedicated customizations (e.g., DDIM inversion), which limit the integration of versatile editing conditions and the unification of various editing tasks. In this paper, we introduce UNified In-Context Video Editing (UNIC), a simple yet effective framework that unifies diverse video editing tasks within a single model in an in-context manner. To achieve this unification, we represent the inputs of various video editing tasks as three types of tokens: the source video tokens, the noisy video latent, and the multi-modal conditioning tokens that vary according to the specific editing task. Based on this formulation, our key insight is to integrate these three types into a single consecutive token sequence and jointly model them using the native attention operations of DiT, thereby eliminating the need for task-specific adapter designs. Nevertheless, direct task unification under this framework is challenging, leading to severe token collisions and task confusion due to the varying video lengths and diverse condition modalities across tasks. To address these, we introduce task-aware RoPE to facilitate consistent temporal positional encoding, and condition bias that enables the model to clearly differentiate different editing tasks. This allows our approach to adaptively perform different video editing tasks by referring the source video and varying condition tokens "in context", and support flexible task composition. To validate our method, we construct a unified video editing benchmark containing six representative video editing tasks. Results demonstrate that our unified approach achieves superior performance on each task and exhibits emergent task composition abilities.
8.4CVOct 9, 2025
VideoCanvas: Unified Video Completion from Arbitrary Spatiotemporal Patches via In-Context ConditioningMinghong Cai, Qiulin Wang, Zongli Ye et al.
We introduce the task of arbitrary spatio-temporal video completion, where a video is generated from arbitrary, user-specified patches placed at any spatial location and timestamp, akin to painting on a video canvas. This flexible formulation naturally unifies many existing controllable video generation tasks--including first-frame image-to-video, inpainting, extension, and interpolation--under a single, cohesive paradigm. Realizing this vision, however, faces a fundamental obstacle in modern latent video diffusion models: the temporal ambiguity introduced by causal VAEs, where multiple pixel frames are compressed into a single latent representation, making precise frame-level conditioning structurally difficult. We address this challenge with VideoCanvas, a novel framework that adapts the In-Context Conditioning (ICC) paradigm to this fine-grained control task with zero new parameters. We propose a hybrid conditioning strategy that decouples spatial and temporal control: spatial placement is handled via zero-padding, while temporal alignment is achieved through Temporal RoPE Interpolation, which assigns each condition a continuous fractional position within the latent sequence. This resolves the VAE's temporal ambiguity and enables pixel-frame-aware control on a frozen backbone. To evaluate this new capability, we develop VideoCanvasBench, the first benchmark for arbitrary spatio-temporal video completion, covering both intra-scene fidelity and inter-scene creativity. Experiments demonstrate that VideoCanvas significantly outperforms existing conditioning paradigms, establishing a new state of the art in flexible and unified video generation.