Quan Kong

CV
h-index14
19papers
287citations
Novelty46%
AI Score50

19 Papers

5.9CVJan 19, 2023
Human-Scene Network: A Novel Baseline with Self-rectifying Loss for Weakly supervised Video Anomaly Detection

Snehashis Majhi, Rui Dai, Quan Kong et al.

Video anomaly detection in surveillance systems with only video-level labels (i.e. weakly-supervised) is challenging. This is due to, (i) the complex integration of human and scene based anomalies comprising of subtle and sharp spatio-temporal cues in real-world scenarios, (ii) non-optimal optimization between normal and anomaly instances under weak supervision. In this paper, we propose a Human-Scene Network to learn discriminative representations by capturing both subtle and strong cues in a dissociative manner. In addition, a self-rectifying loss is also proposed that dynamically computes the pseudo temporal annotations from video-level labels for optimizing the Human-Scene Network effectively. The proposed Human-Scene Network optimized with self-rectifying loss is validated on three publicly available datasets i.e. UCF-Crime, ShanghaiTech and IITB-Corridor, outperforming recently reported state-of-the-art approaches on five out of the six scenarios considered.

11.6CVAug 28, 2023
LAC: Latent Action Composition for Skeleton-based Action Segmentation

Di Yang, Yaohui Wang, Antitza Dantcheva et al.

Skeleton-based action segmentation requires recognizing composable actions in untrimmed videos. Current approaches decouple this problem by first extracting local visual features from skeleton sequences and then processing them by a temporal model to classify frame-wise actions. However, their performances remain limited as the visual features cannot sufficiently express composable actions. In this context, we propose Latent Action Composition (LAC), a novel self-supervised framework aiming at learning from synthesized composable motions for skeleton-based action segmentation. LAC is composed of a novel generation module towards synthesizing new sequences. Specifically, we design a linear latent space in the generator to represent primitive motion. New composed motions can be synthesized by simply performing arithmetic operations on latent representations of multiple input skeleton sequences. LAC leverages such synthesized sequences, which have large diversity and complexity, for learning visual representations of skeletons in both sequence and frame spaces via contrastive learning. The resulting visual encoder has a high expressive power and can be effectively transferred onto action segmentation tasks by end-to-end fine-tuning without the need for additional temporal models. We conduct a study focusing on transfer-learning and we show that representations learned from pre-trained LAC outperform the state-of-the-art by a large margin on TSU, Charades, PKU-MMD datasets.

15.8CVJul 22, 2024
WTS: A Pedestrian-Centric Traffic Video Dataset for Fine-grained Spatial-Temporal Understanding

Quan Kong, Yuki Kawana, Rajat Saini et al.

In this paper, we address the challenge of fine-grained video event understanding in traffic scenarios, vital for autonomous driving and safety. Traditional datasets focus on driver or vehicle behavior, often neglecting pedestrian perspectives. To fill this gap, we introduce the WTS dataset, highlighting detailed behaviors of both vehicles and pedestrians across over 1.2k video events in hundreds of traffic scenarios. WTS integrates diverse perspectives from vehicle ego and fixed overhead cameras in a vehicle-infrastructure cooperative environment, enriched with comprehensive textual descriptions and unique 3D Gaze data for a synchronized 2D/3D view, focusing on pedestrian analysis. We also pro-vide annotations for 5k publicly sourced pedestrian-related traffic videos. Additionally, we introduce LLMScorer, an LLM-based evaluation metric to align inference captions with ground truth. Using WTS, we establish a benchmark for dense video-to-text tasks, exploring state-of-the-art Vision-Language Models with an instance-aware VideoLLM method as a baseline. WTS aims to advance fine-grained video event understanding, enhancing traffic safety and autonomous driving development.

3.7CVJul 26, 2022
Efficient and Accurate Skeleton-Based Two-Person Interaction Recognition Using Inter- and Intra-body Graphs

Yoshiki Ito, Quan Kong, Kenichi Morita et al.

Skeleton-based two-person interaction recognition has been gaining increasing attention as advancements are made in pose estimation and graph convolutional networks. Although the accuracy has been gradually improving, the increasing computational complexity makes it more impractical for a real-world environment. There is still room for accuracy improvement as the conventional methods do not fully represent the relationship between inter-body joints. In this paper, we propose a lightweight model for accurately recognizing two-person interactions. In addition to the architecture, which incorporates middle fusion, we introduce a factorized convolution technique to reduce the weight parameters of the model. We also introduce a network stream that accounts for relative distance changes between inter-body joints to improve accuracy. Experiments using two large-scale datasets, NTU RGB+D 60 and 120, show that our method simultaneously achieved the highest accuracy and relatively low computational complexity compared with the conventional methods.

6.3ROMay 7
Real-world Latency Analysis of Vehicular Visible Light Communication with Multiple LED Transmitters and an Event-Based Camera

Ryota Soga, Tsukasa Shimizu, Shintaro Shiba et al.

Event cameras offer high temporal resolution, low latency, and wide dynamic range, making them promising receivers for visible light communication (VLC) in vehicle-to-everything (V2X) applications. This work presents an event-camera-based VLC system addressing three key challenges: bandwidth saturation, multi-transmitter reception, and latency characterization. We adopt a positive-event-only mode and design a protocol that suppresses event generation while maintaining communication distance and a wide field of view. We also propose a method to identify multiple transmitters and demonstrate simultaneous reception from up to three LEDs. Finally, we evaluate end-to-end latency in real vehicular scenarios and show that the system meets cooperative perception requirements. These results demonstrate that event-camera-based VLC is a feasible complement to existing V2X technologies (e.g., RF).

7.6CVSep 6, 2024
Reprojection Errors as Prompts for Efficient Scene Coordinate Regression

Ting-Ru Liu, Hsuan-Kung Yang, Jou-Min Liu et al.

Scene coordinate regression (SCR) methods have emerged as a promising area of research due to their potential for accurate visual localization. However, many existing SCR approaches train on samples from all image regions, including dynamic objects and texture-less areas. Utilizing these areas for optimization during training can potentially hamper the overall performance and efficiency of the model. In this study, we first perform an in-depth analysis to validate the adverse impacts of these areas. Drawing inspiration from our analysis, we then introduce an error-guided feature selection (EGFS) mechanism, in tandem with the use of the Segment Anything Model (SAM). This mechanism seeds low reprojection areas as prompts and expands them into error-guided masks, and then utilizes these masks to sample points and filter out problematic areas in an iterative manner. The experiments demonstrate that our method outperforms existing SCR approaches that do not rely on 3D information on the Cambridge Landmarks and Indoor6 datasets.

15.3CVApr 15, 2024
The 8th AI City Challenge

Shuo Wang, David C. Anastasiu, Zheng Tang et al. · mit

The eighth AI City Challenge highlighted the convergence of computer vision and artificial intelligence in areas like retail, warehouse settings, and Intelligent Traffic Systems (ITS), presenting significant research opportunities. The 2024 edition featured five tracks, attracting unprecedented interest from 726 teams in 47 countries and regions. Track 1 dealt with multi-target multi-camera (MTMC) people tracking, highlighting significant enhancements in camera count, character number, 3D annotation, and camera matrices, alongside new rules for 3D tracking and online tracking algorithm encouragement. Track 2 introduced dense video captioning for traffic safety, focusing on pedestrian accidents using multi-camera feeds to improve insights for insurance and prevention. Track 3 required teams to classify driver actions in a naturalistic driving analysis. Track 4 explored fish-eye camera analytics using the FishEye8K dataset. Track 5 focused on motorcycle helmet rule violation detection. The challenge utilized two leaderboards to showcase methods, with participants setting new benchmarks, some surpassing existing state-of-the-art achievements.

14.4CVAug 19, 2025
The 9th AI City Challenge

Zheng Tang, Shuo Wang, David C. Anastasiu et al.

The ninth AI City Challenge continues to advance real-world applications of computer vision and AI in transportation, industrial automation, and public safety. The 2025 edition featured four tracks and saw a 17% increase in participation, with 245 teams from 15 countries registered on the evaluation server. Public release of challenge datasets led to over 30,000 downloads to date. Track 1 focused on multi-class 3D multi-camera tracking, involving people, humanoids, autonomous mobile robots, and forklifts, using detailed calibration and 3D bounding box annotations. Track 2 tackled video question answering in traffic safety, with multi-camera incident understanding enriched by 3D gaze labels. Track 3 addressed fine-grained spatial reasoning in dynamic warehouse environments, requiring AI systems to interpret RGB-D inputs and answer spatial questions that combine perception, geometry, and language. Both Track 1 and Track 3 datasets were generated in NVIDIA Omniverse. Track 4 emphasized efficient road object detection from fisheye cameras, supporting lightweight, real-time deployment on edge devices. The evaluation framework enforced submission limits and used a partially held-out test set to ensure fair benchmarking. Final rankings were revealed after the competition concluded, fostering reproducibility and mitigating overfitting. Several teams achieved top-tier results, setting new benchmarks in multiple tasks.

13.1CVAug 8, 2025
Mixture of Experts Guided by Gaussian Splatters Matters: A new Approach to Weakly-Supervised Video Anomaly Detection

Giacomo D'Amicantonio, Snehashis Majhi, Quan Kong et al.

Video Anomaly Detection (VAD) is a challenging task due to the variability of anomalous events and the limited availability of labeled data. Under the Weakly-Supervised VAD (WSVAD) paradigm, only video-level labels are provided during training, while predictions are made at the frame level. Although state-of-the-art models perform well on simple anomalies (e.g., explosions), they struggle with complex real-world events (e.g., shoplifting). This difficulty stems from two key issues: (1) the inability of current models to address the diversity of anomaly types, as they process all categories with a shared model, overlooking category-specific features; and (2) the weak supervision signal, which lacks precise temporal information, limiting the ability to capture nuanced anomalous patterns blended with normal events. To address these challenges, we propose Gaussian Splatting-guided Mixture of Experts (GS-MoE), a novel framework that employs a set of expert models, each specialized in capturing specific anomaly types. These experts are guided by a temporal Gaussian splatting loss, enabling the model to leverage temporal consistency and enhance weak supervision. The Gaussian splatting approach encourages a more precise and comprehensive representation of anomalies by focusing on temporal segments most likely to contain abnormal events. The predictions from these specialized experts are integrated through a mixture-of-experts mechanism to model complex relationships across diverse anomaly patterns. Our approach achieves state-of-the-art performance, with a 91.58% AUC on the UCF-Crime dataset, and demonstrates superior results on XD-Violence and MSAD datasets. By leveraging category-specific expertise and temporal guidance, GS-MoE sets a new benchmark for VAD under weak supervision.

11.8CVJun 9, 2025
Synthetic Visual Genome

Jae Sung Park, Zixian Ma, Linjie Li et al. · uw

Reasoning over visual relationships-spatial, functional, interactional, social, etc.-is considered to be a fundamental component of human cognition. Yet, despite the major advances in visual comprehension in multimodal language models (MLMs), precise reasoning over relationships and their generations remains a challenge. We introduce ROBIN: an MLM instruction-tuned with densely annotated relationships capable of constructing high-quality dense scene graphs at scale. To train ROBIN, we curate SVG, a synthetic scene graph dataset by completing the missing relations of selected objects in existing scene graphs using a teacher MLM and a carefully designed filtering process to ensure high-quality. To generate more accurate and rich scene graphs at scale for any image, we introduce SG-EDIT: a self-distillation framework where GPT-4o further refines ROBIN's predicted scene graphs by removing unlikely relations and/or suggesting relevant ones. In total, our dataset contains 146K images and 5.6M relationships for 2.6M objects. Results show that our ROBIN-3B model, despite being trained on less than 3 million instances, outperforms similar-size models trained on over 300 million instances on relationship understanding benchmarks, and even surpasses larger models up to 13B parameters. Notably, it achieves state-of-the-art performance in referring expression comprehension with a score of 88.9, surpassing the previous best of 87.4. Our results suggest that training on the refined scene graph data is crucial to maintaining high performance across diverse visual reasoning task.

8.4CVMay 19, 2025
Just Dance with $π$! A Poly-modal Inductor for Weakly-supervised Video Anomaly Detection

Snehashis Majhi, Giacomo D'Amicantonio, Antitza Dantcheva et al.

Weakly-supervised methods for video anomaly detection (VAD) are conventionally based merely on RGB spatio-temporal features, which continues to limit their reliability in real-world scenarios. This is due to the fact that RGB-features are not sufficiently distinctive in setting apart categories such as shoplifting from visually similar events. Therefore, towards robust complex real-world VAD, it is essential to augment RGB spatio-temporal features by additional modalities. Motivated by this, we introduce the Poly-modal Induced framework for VAD: "PI-VAD", a novel approach that augments RGB representations by five additional modalities. Specifically, the modalities include sensitivity to fine-grained motion (Pose), three dimensional scene and entity representation (Depth), surrounding objects (Panoptic masks), global motion (optical flow), as well as language cues (VLM). Each modality represents an axis of a polygon, streamlined to add salient cues to RGB. PI-VAD includes two plug-in modules, namely Pseudo-modality Generation module and Cross Modal Induction module, which generate modality-specific prototypical representation and, thereby, induce multi-modal information into RGB cues. These modules operate by performing anomaly-aware auxiliary tasks and necessitate five modality backbones -- only during training. Notably, PI-VAD achieves state-of-the-art accuracy on three prominent VAD datasets encompassing real-world scenarios, without requiring the computational overhead of five modality backbones at inference.

3.6CVApr 25, 2025
E-VLC: A Real-World Dataset for Event-based Visible Light Communication And Localization

Shintaro Shiba, Quan Kong, Norimasa Kobori

Optical communication using modulated LEDs (e.g., visible light communication) is an emerging application for event cameras, thanks to their high spatio-temporal resolutions. Event cameras can be used simply to decode the LED signals and also to localize the camera relative to the LED marker positions. However, there is no public dataset to benchmark the decoding and localization in various real-world settings. We present, to the best of our knowledge, the first public dataset that consists of an event camera, a frame camera, and ground-truth poses that are precisely synchronized with hardware triggers. It provides various camera motions with various sensitivities in different scene brightness settings, both indoor and outdoor. Furthermore, we propose a novel method of localization that leverages the Contrast Maximization framework for motion estimation and compensation. The detailed analysis and experimental results demonstrate the advantages of LED-based localization with events over the conventional AR-marker--based one with frames, as well as the efficacy of the proposed method in localization. We hope that the proposed dataset serves as a future benchmark for both motion-related classical computer vision tasks and LED marker decoding tasks simultaneously, paving the way to broadening applications of event cameras on mobile devices. https://woven-visionai.github.io/evlc-dataset

8.4CVMay 15, 2025
GA3CE: Unconstrained 3D Gaze Estimation with Gaze-Aware 3D Context Encoding

Yuki Kawana, Shintaro Shiba, Quan Kong et al.

We propose a novel 3D gaze estimation approach that learns spatial relationships between the subject and objects in the scene, and outputs 3D gaze direction. Our method targets unconstrained settings, including cases where close-up views of the subject's eyes are unavailable, such as when the subject is distant or facing away. Previous approaches typically rely on either 2D appearance alone or incorporate limited spatial cues using depth maps in the non-learnable post-processing step. Estimating 3D gaze direction from 2D observations in these scenarios is challenging; variations in subject pose, scene layout, and gaze direction, combined with differing camera poses, yield diverse 2D appearances and 3D gaze directions even when targeting the same 3D scene. To address this issue, we propose GA3CE: Gaze-Aware 3D Context Encoding. Our method represents subject and scene using 3D poses and object positions, treating them as 3D context to learn spatial relationships in 3D space. Inspired by human vision, we align this context in an egocentric space, significantly reducing spatial complexity. Furthermore, we propose D$^3$ (direction-distance-decomposed) positional encoding to better capture the spatial relationship between 3D context and gaze direction in direction and distance space. Experiments demonstrate substantial improvements, reducing mean angle error by 13%-37% compared to leading baselines on benchmark datasets in single-frame settings.

2.6LGOct 24, 2024
SAMG: Offline-to-Online Reinforcement Learning via State-Action-Conditional Offline Model Guidance

Liyu Zhang, Haochi Wu, Xu Wan et al.

Offline-to-online (O2O) reinforcement learning (RL) pre-trains models on offline data and refines policies through online fine-tuning. However, existing O2O RL algorithms typically require maintaining the tedious offline datasets to mitigate the effects of out-of-distribution (OOD) data, which significantly limits their efficiency in exploiting online samples. To address this deficiency, we introduce a new paradigm for O2O RL called State-Action-Conditional Offline \Model Guidance (SAMG). It freezes the pre-trained offline critic to provide compact offline understanding for each state-action sample, thus eliminating the need for retraining on offline data. The frozen offline critic is incorporated with the online target critic weighted by a state-action-adaptive coefficient. This coefficient aims to capture the offline degree of samples at the state-action level, and is updated adaptively during training. In practice, SAMG could be easily integrated with Q-function-based algorithms. Theoretical analysis shows good optimality and lower estimation error. Empirically, SAMG outperforms state-of-the-art O2O RL algorithms on the D4RL benchmark.

12.1CVMay 10, 2023
Self-Supervised Video Representation Learning via Latent Time Navigation

Di Yang, Yaohui Wang, Quan Kong et al.

Self-supervised video representation learning aimed at maximizing similarity between different temporal segments of one video, in order to enforce feature persistence over time. This leads to loss of pertinent information related to temporal relationships, rendering actions such as `enter' and `leave' to be indistinguishable. To mitigate this limitation, we propose Latent Time Navigation (LTN), a time-parameterized contrastive learning strategy that is streamlined to capture fine-grained motions. Specifically, we maximize the representation similarity between different video segments from one video, while maintaining their representations time-aware along a subspace of the latent representation code including an orthogonal basis to represent temporal changes. Our extensive experimental analysis suggests that learning video representations by LTN consistently improves performance of action classification in fine-grained and human-oriented tasks (e.g., on Toyota Smarthome dataset). In addition, we demonstrate that our proposed model, when pre-trained on Kinetics-400, generalizes well onto the unseen real world video benchmark datasets UCF101 and HMDB51, achieving state-of-the-art performance in action recognition.

6.5CVMar 31, 2022Code
Mask Atari for Deep Reinforcement Learning as POMDP Benchmarks

Yang Shao, Quan Kong, Tadayuki Matsumura et al.

We present Mask Atari, a new benchmark to help solve partially observable Markov decision process (POMDP) problems with Deep Reinforcement Learning (DRL)-based approaches. To achieve a simulation environment for the POMDP problems, Mask Atari is constructed based on Atari 2600 games with controllable, moveable, and learnable masks as the observation area for the target agent, especially with the active information gathering (AIG) setting in POMDPs. Given that one does not yet exist, Mask Atari provides a challenging, efficient benchmark for evaluating the methods that focus on the above problem. Moreover, the mask operation is a trial for introducing the receptive field in the human vision system into a simulation environment for an agent, which means the evaluations are not biased from the sensing ability and purely focus on the cognitive performance of the methods when compared with the human baseline. We describe the challenges and features of our benchmark and evaluate several baselines with Mask Atari.

2.6CVMay 20, 2021Code
Robust Unsupervised Multi-Object Tracking in Noisy Environments

C. -H. Huck Yang, Mohit Chhabra, Y. -C. Liu et al.

Physical processes, camera movement, and unpredictable environmental conditions like the presence of dust can induce noise and artifacts in video feeds. We observe that popular unsupervised MOT methods are dependent on noise-free inputs. We show that the addition of a small amount of artificial random noise causes a sharp degradation in model performance on benchmark metrics. We resolve this problem by introducing a robust unsupervised multi-object tracking (MOT) model: AttU-Net. The proposed single-head attention model helps limit the negative impact of noise by learning visual representations at different segment scales. AttU-Net shows better unsupervised MOT tracking performance over variational inference-based state-of-the-art baselines. We evaluate our method in the MNIST-MOT and the Atari game video benchmark. We also provide two extended video datasets: ``Kuzushiji-MNIST MOT'' which consists of moving Japanese characters and ``Fashion-MNIST MOT'' to validate the effectiveness of the MOT models.

18.2CVOct 28, 2020
Cycle-Contrast for Self-Supervised Video Representation Learning

Quan Kong, Wenpeng Wei, Ziwei Deng et al.

We present Cycle-Contrastive Learning (CCL), a novel self-supervised method for learning video representation. Following a nature that there is a belong and inclusion relation of video and its frames, CCL is designed to find correspondences across frames and videos considering the contrastive representation in their domains respectively. It is different from recent approaches that merely learn correspondences across frames or clips. In our method, the frame and video representations are learned from a single network based on an R3D architecture, with a shared non-linear transformation for embedding both frame and video features before the cycle-contrastive loss. We demonstrate that the video representation learned by CCL can be transferred well to downstream tasks of video understanding, outperforming previous methods in nearest neighbour retrieval and action recognition tasks on UCF101, HMDB51 and MMAct.

5.4LGJun 17, 2019
Active Generative Adversarial Network for Image Classification

Quan Kong, Bin Tong, Martin Klinkigt et al.

Sufficient supervised information is crucial for any machine learning models to boost performance. However, labeling data is expensive and sometimes difficult to obtain. Active learning is an approach to acquire annotations for data from a human oracle by selecting informative samples with a high probability to enhance performance. In recent emerging studies, a generative adversarial network (GAN) has been integrated with active learning to generate good candidates to be presented to the oracle. In this paper, we propose a novel model that is able to obtain labels for data in a cheaper manner without the need to query an oracle. In the model, a novel reward for each sample is devised to measure the degree of uncertainty, which is obtained from a classifier trained with existing labeled data. This reward is used to guide a conditional GAN to generate informative samples with a higher probability for a certain label. With extensive evaluations, we have confirmed the effectiveness of the model, showing that the generated samples are capable of improving the classification performance in popular image classification tasks.