Edward Smith

h-index10
2papers
340citations

2 Papers

7.3CVOct 3, 2022Code
Uncertainty-Driven Active Vision for Implicit Scene Reconstruction

Edward J. Smith, Michal Drozdzal, Derek Nowrouzezahrai et al.

Multi-view implicit scene reconstruction methods have become increasingly popular due to their ability to represent complex scene details. Recent efforts have been devoted to improving the representation of input information and to reducing the number of views required to obtain high quality reconstructions. Yet, perhaps surprisingly, the study of which views to select to maximally improve scene understanding remains largely unexplored. We propose an uncertainty-driven active vision approach for implicit scene reconstruction, which leverages occupancy uncertainty accumulated across the scene using volume rendering to select the next view to acquire. To this end, we develop an occupancy-based reconstruction method which accurately represents scenes using either 2D or 3D supervision. We evaluate our proposed approach on the ABC dataset and the in the wild CO3D dataset, and show that: (1) we are able to obtain high quality state-of-the-art occupancy reconstructions; (2) our perspective conditioned uncertainty definition is effective to drive improvements in next best view selection and outperforms strong baseline approaches; and (3) we can further improve shape understanding by performing a gradient-based search on the view selection candidates. Overall, our results highlight the importance of view selection for implicit scene reconstruction, making it a promising avenue to explore further.

15.4CVFeb 27, 2018Code
Multi-View Silhouette and Depth Decomposition for High Resolution 3D Object Representation

Edward Smith, Scott Fujimoto, David Meger

We consider the problem of scaling deep generative shape models to high-resolution. Drawing motivation from the canonical view representation of objects, we introduce a novel method for the fast up-sampling of 3D objects in voxel space through networks that perform super-resolution on the six orthographic depth projections. This allows us to generate high-resolution objects with more efficient scaling than methods which work directly in 3D. We decompose the problem of 2D depth super-resolution into silhouette and depth prediction to capture both structure and fine detail. This allows our method to generate sharp edges more easily than an individual network. We evaluate our work on multiple experiments concerning high-resolution 3D objects, and show our system is capable of accurately predicting novel objects at resolutions as large as 512$\mathbf{\times}$512$\mathbf{\times}$512 -- the highest resolution reported for this task. We achieve state-of-the-art performance on 3D object reconstruction from RGB images on the ShapeNet dataset, and further demonstrate the first effective 3D super-resolution method.