SelfMix: Robust Learning Against Textual Label Noise with Self-Mixup TrainingDan Qiao, Chenchen Dai, Yuyang Ding et al.
The conventional success of textual classification relies on annotated data, and the new paradigm of pre-trained language models (PLMs) still requires a few labeled data for downstream tasks. However, in real-world applications, label noise inevitably exists in training data, damaging the effectiveness, robustness, and generalization of the models constructed on such data. Recently, remarkable achievements have been made to mitigate this dilemma in visual data, while only a few explore textual data. To fill this gap, we present SelfMix, a simple yet effective method, to handle label noise in text classification tasks. SelfMix uses the Gaussian Mixture Model to separate samples and leverages semi-supervised learning. Unlike previous works requiring multiple models, our method utilizes the dropout mechanism on a single model to reduce the confirmation bias in self-training and introduces a textual-level mixup training strategy. Experimental results on three text classification benchmarks with different types of text show that the performance of our proposed method outperforms these strong baselines designed for both textual and visual data under different noise ratios and noise types. Our code is available at https://github.com/noise-learning/SelfMix.
OpenBA: An Open-sourced 15B Bilingual Asymmetric seq2seq Model Pre-trained from ScratchJuntao Li, Zecheng Tang, Yuyang Ding et al.
Large language models (LLMs) with billions of parameters have demonstrated outstanding performance on various natural language processing tasks. This report presents OpenBA, an open-sourced 15B bilingual asymmetric seq2seq model, to contribute an LLM variant to the Chinese-oriented open-source model community. We enhance OpenBA with effective and efficient techniques as well as adopt a three-stage training strategy to train the model from scratch. Our solution can also achieve very competitive performance with only 380B tokens, which is better than LLaMA-70B on the BELEBELE benchmark, BLOOM-176B on the MMLU benchmark, GLM-130B on the C-Eval (hard) benchmark. This report provides the main details to pre-train an analogous model, including pre-training data processing, Bilingual Flan data collection, the empirical observations that inspire our model architecture design, training objectives of different stages, and other enhancement techniques. Additionally, we also provide the fine-tuning details of OpenBA on four downstream tasks. We have refactored our code to follow the design principles of the Huggingface Transformers Library, making it more convenient for developers to use, and released checkpoints of different training stages at https://huggingface.co/openBA. More details of our project are available at https://github.com/OpenNLG/openBA.git.
GameEval: Evaluating LLMs on Conversational GamesDan Qiao, Chenfei Wu, Yaobo Liang et al.
The rapid advancements in large language models (LLMs) have presented challenges in evaluating those models. Existing evaluation methods are either reference-based or preference based, which inevitably need human intervention or introduce test bias caused by evaluator models. In this paper, we propose GameEval, a novel approach to evaluating LLMs through goal-driven conversational games, overcoming the limitations of previous methods. GameEval treats LLMs as game players and assigns them distinct roles with specific goals achieved by launching conversations of various forms, including discussion, question answering, and voting. We design three unique games with cooperative or adversarial objectives, accompanied by corresponding evaluation metrics, to show how this new paradigm comprehensively evaluates model performance.Through extensive experiments, we show that GameEval can effectively differentiate the capabilities of various LLMs, providing a comprehensive assessment of their integrated abilities to solve complex problems. Our public anonymous code is available at https://github.com/GameEval/GameEval.
15.1LGOct 3, 2022
Near-Optimal Deployment Efficiency in Reward-Free Reinforcement Learning with Linear Function ApproximationDan Qiao, Yu-Xiang Wang
We study the problem of deployment efficient reinforcement learning (RL) with linear function approximation under the \emph{reward-free} exploration setting. This is a well-motivated problem because deploying new policies is costly in real-life RL applications. Under the linear MDP setting with feature dimension $d$ and planning horizon $H$, we propose a new algorithm that collects at most $\widetilde{O}(\frac{d^2H^5}{ε^2})$ trajectories within $H$ deployments to identify $ε$-optimal policy for any (possibly data-dependent) choice of reward functions. To the best of our knowledge, our approach is the first to achieve optimal deployment complexity and optimal $d$ dependence in sample complexity at the same time, even if the reward is known ahead of time. Our novel techniques include an exploration-preserving policy discretization and a generalized G-optimal experiment design, which could be of independent interest. Lastly, we analyze the related problem of regret minimization in low-adaptive RL and provide information-theoretic lower bounds for switching cost and batch complexity.
11.8LGSep 23, 2022
Doubly Fair Dynamic PricingJianyu Xu, Dan Qiao, Yu-Xiang Wang
We study the problem of online dynamic pricing with two types of fairness constraints: a "procedural fairness" which requires the proposed prices to be equal in expectation among different groups, and a "substantive fairness" which requires the accepted prices to be equal in expectation among different groups. A policy that is simultaneously procedural and substantive fair is referred to as "doubly fair". We show that a doubly fair policy must be random to have higher revenue than the best trivial policy that assigns the same price to different groups. In a two-group setting, we propose an online learning algorithm for the 2-group pricing problems that achieves $\tilde{O}(\sqrt{T})$ regret, zero procedural unfairness and $\tilde{O}(\sqrt{T})$ substantive unfairness over $T$ rounds of learning. We also prove two lower bounds showing that these results on regret and unfairness are both information-theoretically optimal up to iterated logarithmic factors. To the best of our knowledge, this is the first dynamic pricing algorithm that learns to price while satisfying two fairness constraints at the same time.
9.2LGFeb 2, 2024
Near-Optimal Reinforcement Learning with Self-Play under Adaptivity ConstraintsDan Qiao, Yu-Xiang Wang
We study the problem of multi-agent reinforcement learning (MARL) with adaptivity constraints -- a new problem motivated by real-world applications where deployments of new policies are costly and the number of policy updates must be minimized. For two-player zero-sum Markov Games, we design a (policy) elimination based algorithm that achieves a regret of $\widetilde{O}(\sqrt{H^3 S^2 ABK})$, while the batch complexity is only $O(H+\log\log K)$. In the above, $S$ denotes the number of states, $A,B$ are the number of actions for the two players respectively, $H$ is the horizon and $K$ is the number of episodes. Furthermore, we prove a batch complexity lower bound $Ω(\frac{H}{\log_{A}K}+\log\log K)$ for all algorithms with $\widetilde{O}(\sqrt{K})$ regret bound, which matches our upper bound up to logarithmic factors. As a byproduct, our techniques naturally extend to learning bandit games and reward-free MARL within near optimal batch complexity. To the best of our knowledge, these are the first line of results towards understanding MARL with low adaptivity.
9.4LGMay 9, 2025
Offline Multi-agent Reinforcement Learning via Score DecompositionDan Qiao, Wenhao Li, Shanchao Yang et al.
Offline cooperative multi-agent reinforcement learning (MARL) faces unique challenges due to distributional shifts, particularly stemming from the high dimensionality of joint action spaces and the presence of out-of-distribution joint action selections. In this work, we highlight that a fundamental challenge in offline MARL arises from the multi-equilibrium nature of cooperative tasks, which induces a highly multimodal joint behavior policy space coupled with heterogeneous-quality behavior data. This makes it difficult for individual policy regularization to align with a consistent coordination pattern, leading to the policy distribution shift problems. To tackle this challenge, we design a sequential score function decomposition method that distills per-agent regularization signals from the joint behavior policy, which induces coordinated modality selection under decentralized execution constraints. Then we leverage a flexible diffusion-based generative model to learn these score functions from multimodal offline data, and integrate them into joint-action critics to guide policy updates toward high-reward, in-distribution regions under a shared team reward. Our approach achieves state-of-the-art performance across multiple particle environments and Multi-agent MuJoCo benchmarks consistently. To the best of our knowledge, this is the first work to explicitly address the distributional gap between offline and online MARL, paving the way for more generalizable offline policy-based MARL methods.
4.1LGJan 9, 2025
No-Regret Linear Bandits under Gap-Adjusted MisspecificationChong Liu, Dan Qiao, Ming Yin et al. · princeton
This work studies linear bandits under a new notion of gap-adjusted misspecification and is an extension of Liu et al. (2023). When the underlying reward function is not linear, existing linear bandits work usually relies on a uniform misspecification parameter $ε$ that measures the sup-norm error of the best linear approximation. This results in an unavoidable linear regret whenever $ε> 0$. We propose a more natural model of misspecification which only requires the approximation error at each input $x$ to be proportional to the suboptimality gap at $x$. It captures the intuition that, for optimization problems, near-optimal regions should matter more and we can tolerate larger approximation errors in suboptimal regions. Quite surprisingly, we show that the classical LinUCB algorithm -- designed for the realizable case -- is automatically robust against such $ρ$-gap-adjusted misspecification with parameter $ρ$ diminishing at $O(1/(d \sqrt{\log T}))$. It achieves a near-optimal $O(\sqrt{T})$ regret for problems that the best-known regret is almost linear in time horizon $T$. We further advance this frontier by presenting a novel phased elimination-based algorithm whose gap-adjusted misspecification parameter $ρ= O(1/\sqrt{d})$ does not scale with $T$. This algorithm attains optimal $O(\sqrt{T})$ regret and is deployment-efficient, requiring only $\log T$ batches of exploration. It also enjoys an adaptive $O(\log T)$ regret when a constant suboptimality gap exists. Technically, our proof relies on a novel self-bounding argument that bounds the part of the regret due to misspecification by the regret itself, and a new inductive lemma that limits the misspecification error within the suboptimality gap for all valid actions in each batch selected by G-optimal design.
9.8LGMay 18, 2023
Semantically Aligned Task Decomposition in Multi-Agent Reinforcement LearningWenhao Li, Dan Qiao, Baoxiang Wang et al.
The difficulty of appropriately assigning credit is particularly heightened in cooperative MARL with sparse reward, due to the concurrent time and structural scales involved. Automatic subgoal generation (ASG) has recently emerged as a viable MARL approach inspired by utilizing subgoals in intrinsically motivated reinforcement learning. However, end-to-end learning of complex task planning from sparse rewards without prior knowledge, undoubtedly requires massive training samples. Moreover, the diversity-promoting nature of existing ASG methods can lead to the "over-representation" of subgoals, generating numerous spurious subgoals of limited relevance to the actual task reward and thus decreasing the sample efficiency of the algorithm. To address this problem and inspired by the disentangled representation learning, we propose a novel "disentangled" decision-making method, Semantically Aligned task decomposition in MARL (SAMA), that prompts pretrained language models with chain-of-thought that can suggest potential goals, provide suitable goal decomposition and subgoal allocation as well as self-reflection-based replanning. Additionally, SAMA incorporates language-grounded RL to train each agent's subgoal-conditioned policy. SAMA demonstrates considerable advantages in sample efficiency compared to state-of-the-art ASG methods, as evidenced by its performance on two challenging sparse-reward tasks, Overcooked and MiniRTS.
18.1LGFeb 13, 2022
Sample-Efficient Reinforcement Learning with loglog(T) Switching CostDan Qiao, Ming Yin, Ming Min et al.
We study the problem of reinforcement learning (RL) with low (policy) switching cost - a problem well-motivated by real-life RL applications in which deployments of new policies are costly and the number of policy updates must be low. In this paper, we propose a new algorithm based on stage-wise exploration and adaptive policy elimination that achieves a regret of $\widetilde{O}(\sqrt{H^4S^2AT})$ while requiring a switching cost of $O(HSA \log\log T)$. This is an exponential improvement over the best-known switching cost $O(H^2SA\log T)$ among existing methods with $\widetilde{O}(\mathrm{poly}(H,S,A)\sqrt{T})$ regret. In the above, $S,A$ denotes the number of states and actions in an $H$-horizon episodic Markov Decision Process model with unknown transitions, and $T$ is the number of steps. As a byproduct of our new techniques, we also derive a reward-free exploration algorithm with a switching cost of $O(HSA)$. Furthermore, we prove a pair of information-theoretical lower bounds which say that (1) Any no-regret algorithm must have a switching cost of $Ω(HSA)$; (2) Any $\widetilde{O}(\sqrt{T})$ regret algorithm must incur a switching cost of $Ω(HSA\log\log T)$. Both our algorithms are thus optimal in their switching costs.