Jing Dong

CV
h-index10
4papers
37citations
Novelty63%
AI Score31

4 Papers

1.5CVAug 7, 2023
GaFET: Learning Geometry-aware Facial Expression Translation from In-The-Wild Images

Tianxiang Ma, Bingchuan Li, Qian He et al.

While current face animation methods can manipulate expressions individually, they suffer from several limitations. The expressions manipulated by some motion-based facial reenactment models are crude. Other ideas modeled with facial action units cannot generalize to arbitrary expressions not covered by annotations. In this paper, we introduce a novel Geometry-aware Facial Expression Translation (GaFET) framework, which is based on parametric 3D facial representations and can stably decoupled expression. Among them, a Multi-level Feature Aligned Transformer is proposed to complement non-geometric facial detail features while addressing the alignment challenge of spatial features. Further, we design a De-expression model based on StyleGAN, in order to reduce the learning difficulty of GaFET in unpaired "in-the-wild" images. Extensive qualitative and quantitative experiments demonstrate that we achieve higher-quality and more accurate facial expression transfer results compared to state-of-the-art methods, and demonstrate applicability of various poses and complex textures. Besides, videos or annotated training data are omitted, making our method easier to use and generalize.

1.5CVJun 27, 2023
Freestyle 3D-Aware Portrait Synthesis Based on Compositional Generative Priors

Tianxiang Ma, Kang Zhao, Jianxin Sun et al.

Efficiently generating a freestyle 3D portrait with high quality and 3D-consistency is a promising yet challenging task. The portrait styles generated by most existing methods are usually restricted by their 3D generators, which are learned in specific facial datasets, such as FFHQ. To get the diverse 3D portraits, one can build a large-scale multi-style database to retrain a 3D-aware generator, or use a off-the-shelf tool to do the style translation. However, the former is time-consuming due to data collection and training process, the latter may destroy the multi-view consistency. To tackle this problem, we propose a novel text-driven 3D-aware portrait synthesis framework that can generate out-of-distribution portrait styles. Specifically, for a given portrait style prompt, we first composite two generative priors, a 3D-aware GAN generator and a text-guided image editor, to quickly construct a few-shot stylized portrait set. Then we map the special style domain of this set to our proposed 3D latent feature generator and obtain a 3D representation containing the given style information. Finally we use a pre-trained 3D renderer to generate view-consistent stylized portraits from the 3D representation. Extensive experimental results show that our method is capable of synthesizing high-quality 3D portraits with specified styles in a few minutes, outperforming the state-of-the-art.

9.8CVDec 16, 2023
Learning Dense Correspondence for NeRF-Based Face Reenactment

Songlin Yang, Wei Wang, Yushi Lan et al.

Face reenactment is challenging due to the need to establish dense correspondence between various face representations for motion transfer. Recent studies have utilized Neural Radiance Field (NeRF) as fundamental representation, which further enhanced the performance of multi-view face reenactment in photo-realism and 3D consistency. However, establishing dense correspondence between different face NeRFs is non-trivial, because implicit representations lack ground-truth correspondence annotations like mesh-based 3D parametric models (e.g., 3DMM) with index-aligned vertexes. Although aligning 3DMM space with NeRF-based face representations can realize motion control, it is sub-optimal for their limited face-only modeling and low identity fidelity. Therefore, we are inspired to ask: Can we learn the dense correspondence between different NeRF-based face representations without a 3D parametric model prior? To address this challenge, we propose a novel framework, which adopts tri-planes as fundamental NeRF representation and decomposes face tri-planes into three components: canonical tri-planes, identity deformations, and motion. In terms of motion control, our key contribution is proposing a Plane Dictionary (PlaneDict) module, which efficiently maps the motion conditions to a linear weighted addition of learnable orthogonal plane bases. To the best of our knowledge, our framework is the first method that achieves one-shot multi-view face reenactment without a 3D parametric model prior. Extensive experiments demonstrate that we produce better results in fine-grained motion control and identity preservation than previous methods.

9.6CVMar 17, 2024
Artifact Feature Purification for Cross-domain Detection of AI-generated Images

Zheling Meng, Bo Peng, Jing Dong et al.

In the era of AIGC, the fast development of visual content generation technologies, such as diffusion models, bring potential security risks to our society. Existing generated image detection methods suffer from performance drop when faced with out-of-domain generators and image scenes. To relieve this problem, we propose Artifact Purification Network (APN) to facilitate the artifact extraction from generated images through the explicit and implicit purification processes. For the explicit one, a suspicious frequency-band proposal method and a spatial feature decomposition method are proposed to extract artifact-related features. For the implicit one, a training strategy based on mutual information estimation is proposed to further purify the artifact-related features. Experiments show that for cross-generator detection, the average accuracy of APN is 5.6% ~ 16.4% higher than the previous 10 methods on GenImage dataset and 1.7% ~ 50.1% on DiffusionForensics dataset. For cross-scene detection, APN maintains its high performance. Via visualization analysis, we find that the proposed method extracts flexible forgery patterns and condenses the forgery information diluted in irrelevant features. We also find that the artifact features APN focuses on across generators and scenes are global and diverse. The code will be available on GitHub.