Yizhong Zhang

CV
h-index13
5papers
323citations
Novelty56%
AI Score44

5 Papers

3.9CVFeb 28, 2023
RemoteTouch: Enhancing Immersive 3D Video Communication with Hand Touch

Yizhong Zhang, Zhiqi Li, Sicheng Xu et al.

Recent research advance has significantly improved the visual realism of immersive 3D video communication. In this work we present a method to further enhance this immersive experience by adding the hand touch capability ("remote hand clapping"). In our system, each meeting participant sits in front of a large screen with haptic feedback. The local participant can reach his hand out to the screen and perform hand clapping with the remote participant as if the two participants were only separated by a virtual glass. A key challenge in emulating the remote hand touch is the realistic rendering of the participant's hand and arm as the hand touches the screen. When the hand is very close to the screen, the RGBD data required for realistic rendering is no longer available. To tackle this challenge, we present a dual representation of the user's hand. Our dual representation not only preserves the high-quality rendering usually found in recent image-based rendering systems but also allows the hand to reach the screen. This is possible because the dual representation includes both an image-based model and a 3D geometry-based model, with the latter driven by a hand skeleton tracked by a side view camera. In addition, the dual representation provides a distance-based fusion of the image-based and 3D geometry-based models as the hand moves closer to the screen. The result is that the image-based and 3D geometry-based models mutually enhance each other, leading to realistic and seamless rendering. Our experiments demonstrate that our method provides consistent hand contact experience between remote users and improves the immersive experience of 3D video communication.

39.3CVApr 16, 2024
VASA-1: Lifelike Audio-Driven Talking Faces Generated in Real Time

Sicheng Xu, Guojun Chen, Yu-Xiao Guo et al.

We introduce VASA, a framework for generating lifelike talking faces with appealing visual affective skills (VAS) given a single static image and a speech audio clip. Our premiere model, VASA-1, is capable of not only generating lip movements that are exquisitely synchronized with the audio, but also producing a large spectrum of facial nuances and natural head motions that contribute to the perception of authenticity and liveliness. The core innovations include a holistic facial dynamics and head movement generation model that works in a face latent space, and the development of such an expressive and disentangled face latent space using videos. Through extensive experiments including evaluation on a set of new metrics, we show that our method significantly outperforms previous methods along various dimensions comprehensively. Our method not only delivers high video quality with realistic facial and head dynamics but also supports the online generation of 512x512 videos at up to 40 FPS with negligible starting latency. It paves the way for real-time engagements with lifelike avatars that emulate human conversational behaviors.

4.6LGDec 6, 2024Code
Prompt Transfer for Dual-Aspect Cross Domain Cognitive Diagnosis

Fei Liu, Yizhong Zhang, Shuochen Liu et al.

Cognitive Diagnosis (CD) aims to evaluate students' cognitive states based on their interaction data, enabling downstream applications such as exercise recommendation and personalized learning guidance. However, existing methods often struggle with accuracy drops in cross-domain cognitive diagnosis (CDCD), a practical yet challenging task. While some efforts have explored exercise-aspect CDCD, such as crosssubject scenarios, they fail to address the broader dual-aspect nature of CDCD, encompassing both student- and exerciseaspect variations. This diversity creates significant challenges in developing a scenario-agnostic framework. To address these gaps, we propose PromptCD, a simple yet effective framework that leverages soft prompt transfer for cognitive diagnosis. PromptCD is designed to adapt seamlessly across diverse CDCD scenarios, introducing PromptCD-S for student-aspect CDCD and PromptCD-E for exercise-aspect CDCD. Extensive experiments on real-world datasets demonstrate the robustness and effectiveness of PromptCD, consistently achieving superior performance across various CDCD scenarios. Our work offers a unified and generalizable approach to CDCD, advancing both theoretical and practical understanding in this critical domain. The implementation of our framework is publicly available at https://github.com/Publisher-PromptCD/PromptCD.

24.1ROOct 24, 2025
Scalable Vision-Language-Action Model Pretraining for Robotic Manipulation with Real-Life Human Activity Videos

Qixiu Li, Yu Deng, Yaobo Liang et al.

This paper presents a novel approach for pretraining robotic manipulation Vision-Language-Action (VLA) models using a large corpus of unscripted real-life video recordings of human hand activities. Treating human hand as dexterous robot end-effector, we show that "in-the-wild" egocentric human videos without any annotations can be transformed into data formats fully aligned with existing robotic V-L-A training data in terms of task granularity and labels. This is achieved by the development of a fully-automated holistic human activity analysis approach for arbitrary human hand videos. This approach can generate atomic-level hand activity segments and their language descriptions, each accompanied with framewise 3D hand motion and camera motion. We process a large volume of egocentric videos and create a hand-VLA training dataset containing 1M episodes and 26M frames. This training data covers a wide range of objects and concepts, dexterous manipulation tasks, and environment variations in real life, vastly exceeding the coverage of existing robot data. We design a dexterous hand VLA model architecture and pretrain the model on this dataset. The model exhibits strong zero-shot capabilities on completely unseen real-world observations. Additionally, fine-tuning it on a small amount of real robot action data significantly improves task success rates and generalization to novel objects in real robotic experiments. We also demonstrate the appealing scaling behavior of the model's task performance with respect to pretraining data scale. We believe this work lays a solid foundation for scalable VLA pretraining, advancing robots toward truly generalizable embodied intelligence.

10.0CVDec 13, 2021
VirtualCube: An Immersive 3D Video Communication System

Yizhong Zhang, Jiaolong Yang, Zhen Liu et al.

The VirtualCube system is a 3D video conference system that attempts to overcome some limitations of conventional technologies. The key ingredient is VirtualCube, an abstract representation of a real-world cubicle instrumented with RGBD cameras for capturing the 3D geometry and texture of a user. We design VirtualCube so that the task of data capturing is standardized and significantly simplified, and everything can be built using off-the-shelf hardware. We use VirtualCubes as the basic building blocks of a virtual conferencing environment, and we provide each VirtualCube user with a surrounding display showing life-size videos of remote participants. To achieve real-time rendering of remote participants, we develop the V-Cube View algorithm, which uses multi-view stereo for more accurate depth estimation and Lumi-Net rendering for better rendering quality. The VirtualCube system correctly preserves the mutual eye gaze between participants, allowing them to establish eye contact and be aware of who is visually paying attention to them. The system also allows a participant to have side discussions with remote participants as if they were in the same room. Finally, the system sheds lights on how to support the shared space of work items (e.g., documents and applications) and track the visual attention of participants to work items.