Xiao Pan

CV
h-index11
4papers
23citations
Novelty66%
AI Score31

4 Papers

8.1CVMar 29, 2022Code
In-N-Out Generative Learning for Dense Unsupervised Video Segmentation

Xiao Pan, Peike Li, Zongxin Yang et al.

In this paper, we focus on unsupervised learning for Video Object Segmentation (VOS) which learns visual correspondence (i.e., the similarity between pixel-level features) from unlabeled videos. Previous methods are mainly based on the contrastive learning paradigm, which optimize either in image level or pixel level. Image-level optimization (e.g., the spatially pooled feature of ResNet) learns robust high-level semantics but is sub-optimal since the pixel-level features are optimized implicitly. By contrast, pixel-level optimization is more explicit, however, it is sensitive to the visual quality of training data and is not robust to object deformation. To complementarily perform these two levels of optimization in a unified framework, we propose the In-aNd-Out (INO) generative learning from a purely generative perspective with the help of naturally designed class tokens and patch tokens in Vision Transformer (ViT). Specifically, for image-level optimization, we force the out-view imagination from local to global views on class tokens, which helps capture high-level semantics, and we name it as out-generative learning. As to pixel-level optimization, we perform in-view masked image modeling on patch tokens, which recovers the corrupted parts of an image via inferring its fine-grained structure, and we term it as in-generative learning. To discover the temporal information better, we additionally force the inter-frame consistency from both feature and affinity matrix levels. Extensive experiments on DAVIS-2017 val and YouTube-VOS 2018 val show that our INO outperforms previous state-of-the-art methods by significant margins. Code is available: https://github.com/pansanity666/INO_VOS

4.8CVJul 12, 2022
Dynamic Gradient Reactivation for Backward Compatible Person Re-identification

Xiao Pan, Hao Luo, Weihua Chen et al.

We study the backward compatible problem for person re-identification (Re-ID), which aims to constrain the features of an updated new model to be comparable with the existing features from the old model in galleries. Most of the existing works adopt distillation-based methods, which focus on pushing new features to imitate the distribution of the old ones. However, the distillation-based methods are intrinsically sub-optimal since it forces the new feature space to imitate the inferior old feature space. To address this issue, we propose the Ranking-based Backward Compatible Learning (RBCL), which directly optimizes the ranking metric between new features and old features. Different from previous methods, RBCL only pushes the new features to find best-ranking positions in the old feature space instead of strictly alignment, and is in line with the ultimate goal of backward retrieval. However, the sharp sigmoid function used to make the ranking metric differentiable also incurs the gradient vanish issue, therefore stems the ranking refinement during the later period of training. To address this issue, we propose the Dynamic Gradient Reactivation (DGR), which can reactivate the suppressed gradients by adding dynamic computed constant during forward step. To further help targeting the best-ranking positions, we include the Neighbor Context Agents (NCAs) to approximate the entire old feature space during training. Unlike previous works which only test on the in-domain settings, we make the first attempt to introduce the cross-domain settings (including both supervised and unsupervised), which are more meaningful and difficult. The experimental results on all five settings show that the proposed RBCL outperforms previous state-of-the-art methods by large margins under all settings.

1.5CVAug 31, 2023
3D vision-based structural masonry damage detection

Elmira Faraji Zonouz, Xiao Pan, Yu-Cheng Hsu et al.

The detection of masonry damage is essential for preventing potentially disastrous outcomes. Manual inspection can, however, take a long time and be hazardous to human inspectors. Automation of the inspection process using novel computer vision and machine learning algorithms can be a more efficient and safe solution to prevent further deterioration of the masonry structures. Most existing 2D vision-based methods are limited to qualitative damage classification, 2D localization, and in-plane quantification. In this study, we present a 3D vision-based methodology for accurate masonry damage detection, which offers a more robust solution with a greater field of view, depth of vision, and the ability to detect failures in complex environments. First, images of the masonry specimens are collected to generate a 3D point cloud. Second, 3D point clouds processing methods are developed to evaluate the masonry damage. We demonstrate the effectiveness of our approach through experiments on structural masonry components. Our experiments showed the proposed system can effectively classify damage states and localize and quantify critical damage features. The result showed the proposed method can improve the level of autonomy during the inspection of masonry structures.

3.7CVJan 1, 2024
GD^2-NeRF: Generative Detail Compensation via GAN and Diffusion for One-shot Generalizable Neural Radiance Fields

Xiao Pan, Zongxin Yang, Shuai Bai et al.

In this paper, we focus on the One-shot Novel View Synthesis (O-NVS) task which targets synthesizing photo-realistic novel views given only one reference image per scene. Previous One-shot Generalizable Neural Radiance Fields (OG-NeRF) methods solve this task in an inference-time finetuning-free manner, yet suffer the blurry issue due to the encoder-only architecture that highly relies on the limited reference image. On the other hand, recent diffusion-based image-to-3d methods show vivid plausible results via distilling pre-trained 2D diffusion models into a 3D representation, yet require tedious per-scene optimization. Targeting these issues, we propose the GD$^2$-NeRF, a Generative Detail compensation framework via GAN and Diffusion that is both inference-time finetuning-free and with vivid plausible details. In detail, following a coarse-to-fine strategy, GD$^2$-NeRF is mainly composed of a One-stage Parallel Pipeline (OPP) and a 3D-consistent Detail Enhancer (Diff3DE). At the coarse stage, OPP first efficiently inserts the GAN model into the existing OG-NeRF pipeline for primarily relieving the blurry issue with in-distribution priors captured from the training dataset, achieving a good balance between sharpness (LPIPS, FID) and fidelity (PSNR, SSIM). Then, at the fine stage, Diff3DE further leverages the pre-trained image diffusion models to complement rich out-distribution details while maintaining decent 3D consistency. Extensive experiments on both the synthetic and real-world datasets show that GD$^2$-NeRF noticeably improves the details while without per-scene finetuning.