12.6CVMar 19, 2023
Boundary-aware Supervoxel-level Iteratively Refined Interactive 3D Image Segmentation with Multi-agent Reinforcement LearningChaofan Ma, Qisen Xu, Xiangfeng Wang et al.
Interactive segmentation has recently been explored to effectively and efficiently harvest high-quality segmentation masks by iteratively incorporating user hints. While iterative in nature, most existing interactive segmentation methods tend to ignore the dynamics of successive interactions and take each interaction independently. We here propose to model iterative interactive image segmentation with a Markov decision process (MDP) and solve it with reinforcement learning (RL) where each voxel is treated as an agent. Considering the large exploration space for voxel-wise prediction and the dependence among neighboring voxels for the segmentation tasks, multi-agent reinforcement learning is adopted, where the voxel-level policy is shared among agents. Considering that boundary voxels are more important for segmentation, we further introduce a boundary-aware reward, which consists of a global reward in the form of relative cross-entropy gain, to update the policy in a constrained direction, and a boundary reward in the form of relative weight, to emphasize the correctness of boundary predictions. To combine the advantages of different types of interactions, i.e., simple and efficient for point-clicking, and stable and robust for scribbles, we propose a supervoxel-clicking based interaction design. Experimental results on four benchmark datasets have shown that the proposed method significantly outperforms the state-of-the-arts, with the advantage of fewer interactions, higher accuracy, and enhanced robustness.
Relaxed Rotational Equivariance via $G$-Biases in VisionZhiqiang Wu, Yingjie Liu, Licheng Sun et al.
Group Equivariant Convolution (GConv) can capture rotational equivariance from original data. It assumes uniform and strict rotational equivariance across all features as the transformations under the specific group. However, the presentation or distribution of real-world data rarely conforms to strict rotational equivariance, commonly referred to as Rotational Symmetry-Breaking (RSB) in the system or dataset, making GConv unable to adapt effectively to this phenomenon. Motivated by this, we propose a simple but highly effective method to address this problem, which utilizes a set of learnable biases called $G$-Biases under the group order to break strict group constraints and then achieve a Relaxed Rotational Equivariant Convolution (RREConv). To validate the efficiency of RREConv, we conduct extensive ablation experiments on the discrete rotational group $\mathcal{C}_n$. Experiments demonstrate that the proposed RREConv-based methods achieve excellent performance compared to existing GConv-based methods in both classification and 2D object detection tasks on the natural image datasets.
1.6LGFeb 9, 2021
Structured Diversification Emergence via Reinforced Organization Control and Hierarchical Consensus LearningWenhao Li, Xiangfeng Wang, Bo Jin et al.
When solving a complex task, humans will spontaneously form teams and to complete different parts of the whole task, respectively. Meanwhile, the cooperation between teammates will improve efficiency. However, for current cooperative MARL methods, the cooperation team is constructed through either heuristics or end-to-end blackbox optimization. In order to improve the efficiency of cooperation and exploration, we propose a structured diversification emergence MARL framework named {\sc{Rochico}} based on reinforced organization control and hierarchical consensus learning. {\sc{Rochico}} first learns an adaptive grouping policy through the organization control module, which is established by independent multi-agent reinforcement learning. Further, the hierarchical consensus module based on the hierarchical intentions with consensus constraint is introduced after team formation. Simultaneously, utilizing the hierarchical consensus module and a self-supervised intrinsic reward enhanced decision module, the proposed cooperative MARL algorithm {\sc{Rochico}} can output the final diversified multi-agent cooperative policy. All three modules are organically combined to promote the structured diversification emergence. Comparative experiments on four large-scale cooperation tasks show that {\sc{Rochico}} is significantly better than the current SOTA algorithms in terms of exploration efficiency and cooperation strength.
9.6LGApr 17, 2020
F2A2: Flexible Fully-decentralized Approximate Actor-critic for Cooperative Multi-agent Reinforcement LearningWenhao Li, Bo Jin, Xiangfeng Wang et al.
Traditional centralized multi-agent reinforcement learning (MARL) algorithms are sometimes unpractical in complicated applications, due to non-interactivity between agents, curse of dimensionality and computation complexity. Hence, several decentralized MARL algorithms are motivated. However, existing decentralized methods only handle the fully cooperative setting where massive information needs to be transmitted in training. The block coordinate gradient descent scheme they used for successive independent actor and critic steps can simplify the calculation, but it causes serious bias. In this paper, we propose a flexible fully decentralized actor-critic MARL framework, which can combine most of actor-critic methods, and handle large-scale general cooperative multi-agent setting. A primal-dual hybrid gradient descent type algorithm framework is designed to learn individual agents separately for decentralization. From the perspective of each agent, policy improvement and value evaluation are jointly optimized, which can stabilize multi-agent policy learning. Furthermore, our framework can achieve scalability and stability for large-scale environment and reduce information transmission, by the parameter sharing mechanism and a novel modeling-other-agents methods based on theory-of-mind and online supervised learning. Sufficient experiments in cooperative Multi-agent Particle Environment and StarCraft II show that our decentralized MARL instantiation algorithms perform competitively against conventional centralized and decentralized methods.
3.3LGFeb 11, 2020
HMRL: Hyper-Meta Learning for Sparse Reward Reinforcement Learning ProblemYun Hua, Xiangfeng Wang, Bo Jin et al.
In spite of the success of existing meta reinforcement learning methods, they still have difficulty in learning a meta policy effectively for RL problems with sparse reward. In this respect, we develop a novel meta reinforcement learning framework called Hyper-Meta RL(HMRL), for sparse reward RL problems. It is consisted with three modules including the cross-environment meta state embedding module which constructs a common meta state space to adapt to different environments; the meta state based environment-specific meta reward shaping which effectively extends the original sparse reward trajectory by cross-environmental knowledge complementarity and as a consequence the meta policy achieves better generalization and efficiency with the shaped meta reward. Experiments with sparse-reward environments show the superiority of HMRL on both transferability and policy learning efficiency.
1.8LGNov 20, 2019
Heterogeneous Graph-based Knowledge Transfer for Generalized Zero-shot LearningJunjie Wang, Xiangfeng Wang, Bo Jin et al.
Generalized zero-shot learning (GZSL) tackles the problem of learning to classify instances involving both seen classes and unseen ones. The key issue is how to effectively transfer the model learned from seen classes to unseen classes. Existing works in GZSL usually assume that some prior information about unseen classes are available. However, such an assumption is unrealistic when new unseen classes appear dynamically. To this end, we propose a novel heterogeneous graph-based knowledge transfer method (HGKT) for GZSL, agnostic to unseen classes and instances, by leveraging graph neural network. Specifically, a structured heterogeneous graph is constructed with high-level representative nodes for seen classes, which are chosen through Wasserstein barycenter in order to simultaneously capture inter-class and intra-class relationship. The aggregation and embedding functions can be learned through graph neural network, which can be used to compute the embeddings of unseen classes by transferring the knowledge from their neighbors. Extensive experiments on public benchmark datasets show that our method achieves state-of-the-art results.
2.6CVMar 23, 2019
1D-Convolutional Capsule Network for Hyperspectral Image ClassificationHaitao Zhang, Lingguo Meng, Xian Wei et al.
Recently, convolutional neural networks (CNNs) have achieved excellent performances in many computer vision tasks. Specifically, for hyperspectral images (HSIs) classification, CNNs often require very complex structure due to the high dimension of HSIs. The complex structure of CNNs results in prohibitive training efforts. Moreover, the common situation in HSIs classification task is the lack of labeled samples, which results in accuracy deterioration of CNNs. In this work, we develop an easy-to-implement capsule network to alleviate the aforementioned problems, i.e., 1D-convolution capsule network (1D-ConvCapsNet). Firstly, 1D-ConvCapsNet separately extracts spatial and spectral information on spatial and spectral domains, which is more lightweight than 3D-convolution due to fewer parameters. Secondly, 1D-ConvCapsNet utilizes the capsule-wise constraint window method to reduce parameter amount and computational complexity of conventional capsule network. Finally, 1D-ConvCapsNet obtains accurate predictions with respect to input samples via dynamic routing. The effectiveness of the 1D-ConvCapsNet is verified by three representative HSI datasets. Experimental results demonstrate that 1D-ConvCapsNet is superior to state-of-the-art methods in both the accuracy and training effort.