Kai Gao

RO
h-index6
4papers
71citations
Novelty51%
AI Score39

4 Papers

6.9ROMar 19, 2022Code
Lazy Rearrangement Planning in Confined Spaces

Rui Wang, Kai Gao, Jingjin Yu et al.

Object rearrangement is important for many applications but remains challenging, especially in confined spaces, such as shelves, where objects cannot be accessed from above and they block reachability to each other. Such constraints require many motion planning and collision checking calls, which are computationally expensive. In addition, the arrangement space grows exponentially with the number of objects. To address these issues, this work introduces a lazy evaluation framework with a local monotone solver and a global planner. Monotone instances are those that can be solved by moving each object at most once. A key insight is that reachability constraints at the grasps for objects' starts and goals can quickly reveal dependencies between objects without having to execute expensive motion planning queries. Given that, the local solver builds lazily a search tree that respects these reachability constraints without verifying that the arm paths are collision free. It only collision checks when a promising solution is found. If a monotone solution is not found, the non-monotone planner loads the lazy search tree and explores ways to move objects to intermediate locations from where monotone solutions to the goal can be found. Results show that the proposed framework can solve difficult instances in confined spaces with up to 16 objects, which state-of-the-art methods fail to solve. It also solves problems faster than alternatives, when the alternatives find a solution. It also achieves high-quality solutions, i.e., only 1.8 additional actions on average are needed for non-monotone instances.

8.1ROJul 17, 2022
Toward Efficient Task Planning for Dual-Arm Tabletop Object Rearrangement

Kai Gao, Jingjin Yu

We investigate the problem of coordinating two robot arms to solve non-monotone tabletop multi-object rearrangement tasks. In a non-monotone rearrangement task, complex object-object dependencies exist that require moving some objects multiple times to solve an instance. In working with two arms in a large workspace, some objects must be handed off between the robots, which further complicates the planning process. For the challenging dual-arm tabletop rearrangement problem, we develop effective task planning algorithms for scheduling the pick-n-place sequence that can be properly distributed between the two arms. We show that, even without using a sophisticated motion planner, our method achieves significant time savings in comparison to greedy approaches and naive parallelization of single-robot plans.

4.9CLMay 29, 2025Code
Infinite-Instruct: Synthesizing Scaling Code instruction Data with Bidirectional Synthesis and Static Verification

Wenjing Xing, Wenke Lu, Yeheng Duan et al.

Traditional code instruction data synthesis methods suffer from limited diversity and poor logic. We introduce Infinite-Instruct, an automated framework for synthesizing high-quality question-answer pairs, designed to enhance the code generation capabilities of large language models (LLMs). The framework focuses on improving the internal logic of synthesized problems and the quality of synthesized code. First, "Reverse Construction" transforms code snippets into diverse programming problems. Then, through "Backfeeding Construction," keywords in programming problems are structured into a knowledge graph to reconstruct them into programming problems with stronger internal logic. Finally, a cross-lingual static code analysis pipeline filters invalid samples to ensure data quality. Experiments show that on mainstream code generation benchmarks, our fine-tuned models achieve an average performance improvement of 21.70% on 7B-parameter models and 36.95% on 32B-parameter models. Using less than one-tenth of the instruction fine-tuning data, we achieved performance comparable to the Qwen-2.5-Coder-Instruct. Infinite-Instruct provides a scalable solution for LLM training in programming. We open-source the datasets used in the experiments, including both unfiltered versions and filtered versions via static analysis. The data are available at https://github.com/xingwenjing417/Infinite-Instruct-dataset

17.9ROOct 24, 2021Code
Fast High-Quality Tabletop Rearrangement in Bounded Workspace

Kai Gao, Darren Lau, Baichuan Huang et al.

In this paper, we examine the problem of rearranging many objects on a tabletop in a cluttered setting using overhand grasps. Efficient solutions for the problem, which capture a common task that we solve on a daily basis, are essential in enabling truly intelligent robotic manipulation. In a given instance, objects may need to be placed at temporary positions ("buffers") to complete the rearrangement, but allocating these buffer locations can be highly challenging in a cluttered environment. To tackle the challenge, a two-step baseline planner is first developed, which generates a primitive plan based on inherent combinatorial constraints induced by start and goal poses of the objects and then selects buffer locations assisted by the primitive plan. We then employ the "lazy" planner in a tree search framework which is further sped up by adapting a novel preprocessing routine. Simulation experiments show our methods can quickly generate high-quality solutions and are more robust in solving large-scale instances than existing state-of-the-art approaches. source:github.com/arc-l/TRLB