7.8NIMar 12
Efficient Interference Graph Estimation via Concurrent FloodingHaifeng Jia, Yichen Wei, Zhan Wang et al.
Traditional wisdom for network management allocates network resources separately for the measurement and data transmission tasks. Heavy measurement tasks may take up resources for data transmission and significantly reduce network performance. It is therefore challenging for interference graphs, deemed as incurring heavy measurement overhead, to be used in practice in wireless networks. To address this challenge in wireless sensor networks, we propose to use power as a new dimension for interference graph estimation (IGE) and integrate IGE with concurrent flooding such that IGE can be done simultaneously with flooding using the same frequency-time resources. With controlled and real-world experiments, we show that it is feasible to efficiently achieve IGE via concurrent flooding on the commercial off-the-shelf (COTS) devices by controlling the transmit powers of nodes. We believe that efficient IGE would be a key enabler for the practical use of the existing scheduling algorithms assuming known interference graphs.
8.3HCMay 1, 2024
Learning High-Quality Navigation and Zooming on Omnidirectional Images in Virtual RealityZidong Cao, Zhan Wang, Yexin Liu et al.
Viewing omnidirectional images (ODIs) in virtual reality (VR) represents a novel form of media that provides immersive experiences for users to navigate and interact with digital content. Nonetheless, this sense of immersion can be greatly compromised by a blur effect that masks details and hampers the user's ability to engage with objects of interest. In this paper, we present a novel system, called OmniVR, designed to enhance visual clarity during VR navigation. Our system enables users to effortlessly locate and zoom in on the objects of interest in VR. It captures user commands for navigation and zoom, converting these inputs into parameters for the Mobius transformation matrix. Leveraging these parameters, the ODI is refined using a learning-based algorithm. The resultant ODI is presented within the VR media, effectively reducing blur and increasing user engagement. To verify the effectiveness of our system, we first evaluate our algorithm with state-of-the-art methods on public datasets, which achieves the best performance. Furthermore, we undertake a comprehensive user study to evaluate viewer experiences across diverse scenarios and to gather their qualitative feedback from multiple perspectives. The outcomes reveal that our system enhances user engagement by improving the viewers' recognition, reducing discomfort, and improving the overall immersive experience. Our system makes the navigation and zoom more user-friendly.