Kai Qiu

CL
h-index7
6papers
666citations
Novelty53%
AI Score54

6 Papers

51.9CLMar 3, 2025Code
Phi-4-Mini Technical Report: Compact yet Powerful Multimodal Language Models via Mixture-of-LoRAs

Abdelrahman Abouelenin, Atabak Ashfaq, Adam Atkinson et al. · microsoft-research

We introduce Phi-4-Mini and Phi-4-Multimodal, compact yet highly capable language and multimodal models. Phi-4-Mini is a 3.8-billion-parameter language model trained on high-quality web and synthetic data, significantly outperforming recent open-source models of similar size and matching the performance of models twice its size on math and coding tasks requiring complex reasoning. This achievement is driven by a carefully curated synthetic data recipe emphasizing high-quality math and coding datasets. Compared to its predecessor, Phi-3.5-Mini, Phi-4-Mini features an expanded vocabulary size of 200K tokens to better support multilingual applications, as well as group query attention for more efficient long-sequence generation. Phi-4-Multimodal is a multimodal model that integrates text, vision, and speech/audio input modalities into a single model. Its novel modality extension approach leverages LoRA adapters and modality-specific routers to allow multiple inference modes combining various modalities without interference. For example, it now ranks first in the OpenASR leaderboard to date, although the LoRA component of the speech/audio modality has just 460 million parameters. Phi-4-Multimodal supports scenarios involving (vision + language), (vision + speech), and (speech/audio) inputs, outperforming larger vision-language and speech-language models on a wide range of tasks. Additionally, we experiment to further train Phi-4-Mini to enhance its reasoning capabilities. Despite its compact 3.8-billion-parameter size, this experimental version achieves reasoning performance on par with or surpassing significantly larger models, including DeepSeek-R1-Distill-Qwen-7B and DeepSeek-R1-Distill-Llama-8B.

2.6CLFeb 2
RE-TRAC: REcursive TRAjectory Compression for Deep Search Agents

Jialiang Zhu, Gongrui Zhang, Xiaolong Ma et al.

LLM-based deep research agents are largely built on the ReAct framework. This linear design makes it difficult to revisit earlier states, branch into alternative search directions, or maintain global awareness under long contexts, often leading to local optima, redundant exploration, and inefficient search. We propose Re-TRAC, an agentic framework that performs cross-trajectory exploration by generating a structured state representation after each trajectory to summarize evidence, uncertainties, failures, and future plans, and conditioning subsequent trajectories on this state representation. This enables iterative reflection and globally informed planning, reframing research as a progressive process. Empirical results show that Re-TRAC consistently outperforms ReAct by 15-20% on BrowseComp with frontier LLMs. For smaller models, we introduce Re-TRAC-aware supervised fine-tuning, achieving state-of-the-art performance at comparable scales. Notably, Re-TRAC shows a monotonic reduction in tool calls and token usage across rounds, indicating progressively targeted exploration driven by cross-trajectory reflection rather than redundant search.

10.9CLSep 29, 2025Code
InfoAgent: Advancing Autonomous Information-Seeking Agents

Gongrui Zhang, Jialiang Zhu, Ruiqi Yang et al. · microsoft-research

Building Large Language Model agents that expand their capabilities by interacting with external tools represents a new frontier in AI research and applications. In this paper, we introduce InfoAgent, a deep research agent powered by an innovative data synthesis pipeline and orchestrated web search tools. To construct challenging, hard-to-find queries,we build entity trees and apply sub-tree sampling with entity fuzzification to systematically increase question difficulty. Unlike prior work that relies heavily on commercial search tools, we develop a dedicated self-hosted search infrastructure, enhancing transparency of agent environments and facilitating further advancement of agent capacity. We evaluate the effectiveness of our data pipeline by measuring the average number of tool calls required to correctly answer a question, and also show that our agent yields better performance when equipped with our tools. Our \mbox{InfoAgent} is post-trained from Qwen3-14B using a two-stage recipe: cold-start supervised finetuning to instill long-horizon search behaviors, followed by reinforcement learning which significantly improves reasoning-driven tool use. With our methods, InfoAgent achieves 15.3\% accuracy on BrowseComp, 29.2\% on BrowseComp-ZH, and 40.4\% on Xbench-DS, outperforming prior open-source deep research agents such as WebSailor-72B and DeepDive-32B.

45.4CLFeb 20, 2025Code
Logic-RL: Unleashing LLM Reasoning with Rule-Based Reinforcement Learning

Tian Xie, Zitian Gao, Qingnan Ren et al.

Inspired by the success of DeepSeek-R1, we explore the potential of rule-based reinforcement learning (RL) in large reasoning models. To analyze reasoning dynamics, we use synthetic logic puzzles as training data due to their controllable complexity and straightforward answer verification. We make some key technical contributions that lead to effective and stable RL training: a system prompt that emphasizes the thinking and answering process, a stringent format reward function that penalizes outputs for taking shortcuts, and a straightforward training recipe that achieves stable convergence. Our 7B model develops advanced reasoning skills-such as reflection, verification, and summarization-that are absent from the logic corpus. Remarkably, after training on just 5K logic problems, it demonstrates generalization abilities to the challenging math benchmarks AIME and AMC.

2.7CLOct 1, 2025Code
KnowledgeSmith: Uncovering Knowledge Updating in LLMs with Model Editing and Unlearning

Yinyi Luo, Zhexian Zhou, Hao Chen et al.

Knowledge editing and machine unlearning are two popular approaches for large language models (LLMs) to stay up-to-date. However, the knowledge updating mechanism of LLMs remains largely unexplored due to insufficient, isolated, and small-scale evaluation. For instance, are LLMs similar to humans in modifying certain knowledge? What differs editing and unlearning as training data increases? This paper proposes KnowledgeSmith, a unified framework to systematically understand the updating mechanism of LLMs. We first cast editing and unlearning as instances of one constrained optimization problem. Then, we propose an automatic dataset generator that provides structured interventions across multiple graph levels and data scales, enabling controlled studies of how different modification strategies propagate through model knowledge. Extensive experiments demonstrate nuanced insights over knowledge propagation, plasticity scaling, consistency, and robustness. For instance, our results show that LLMs do not exhibit similar updating as humans for different levels of knowledge, and there exists consistency-capacity trade-off. We hope our findings can offer suggestions to the design of more reliable and scalable strategies. Code: https://github.com/AIFrontierLab/KnowledgeSmith.git

4.1LGJan 7, 2025
Three-dimensional attention Transformer for state evaluation in real-time strategy games

Yanqing Ye, Weilong Yang, Kai Qiu et al.

Situation assessment in Real-Time Strategy (RTS) games is crucial for understanding decision-making in complex adversarial environments. However, existing methods remain limited in processing multi-dimensional feature information and temporal dependencies. Here we propose a tri-dimensional Space-Time-Feature Transformer (TSTF Transformer) architecture, which efficiently models battlefield situations through three independent but cascaded modules: spatial attention, temporal attention, and feature attention. On a dataset comprising 3,150 adversarial experiments, the 8-layer TSTF Transformer demonstrates superior performance: achieving 58.7% accuracy in the early game (~4% progress), significantly outperforming the conventional Timesformer's 41.8%; reaching 97.6% accuracy in the mid-game (~40% progress) while maintaining low performance variation (standard deviation 0.114). Meanwhile, this architecture requires fewer parameters (4.75M) compared to the baseline model (5.54M). Our study not only provides new insights into situation assessment in RTS games but also presents an innovative paradigm for Transformer-based multi-dimensional temporal modeling.