Perceiving the World: Question-guided Reinforcement Learning for Text-based GamesYunqiu Xu, Meng Fang, Ling Chen et al.
Text-based games provide an interactive way to study natural language processing. While deep reinforcement learning has shown effectiveness in developing the game playing agent, the low sample efficiency and the large action space remain to be the two major challenges that hinder the DRL from being applied in the real world. In this paper, we address the challenges by introducing world-perceiving modules, which automatically decompose tasks and prune actions by answering questions about the environment. We then propose a two-phase training framework to decouple language learning from reinforcement learning, which further improves the sample efficiency. The experimental results show that the proposed method significantly improves the performance and sample efficiency. Besides, it shows robustness against compound error and limited pre-training data.
Robust Image Stitching with Optimal PlaneLang Nie, Yuan Mei, Kang Liao et al.
We present \textit{RopStitch}, an unsupervised deep image stitching framework with both robustness and naturalness. To ensure the robustness of \textit{RopStitch}, we propose to incorporate the universal prior of content perception into the image stitching model by a dual-branch architecture. It separately captures coarse and fine features and integrates them to achieve highly generalizable performance across diverse unseen real-world scenes. Concretely, the dual-branch model consists of a pretrained branch to capture semantically invariant representations and a learnable branch to extract fine-grained discriminative features, which are then merged into a whole by a controllable factor at the correlation level. Besides, considering that content alignment and structural preservation are often contradictory to each other, we propose a concept of virtual optimal planes to relieve this conflict. To this end, we model this problem as a process of estimating homography decomposition coefficients, and design an iterative coefficient predictor and minimal semantic distortion constraint to identify the optimal plane. This scheme is finally incorporated into \textit{RopStitch} by warping both views onto the optimal plane bidirectionally. Extensive experiments across various datasets demonstrate that \textit{RopStitch} significantly outperforms existing methods, particularly in scene robustness and content naturalness. The code is available at {\color{red}https://github.com/MmelodYy/RopStitch}.
Self-Correction for Human ParsingPeike Li, Yunqiu Xu, Yunchao Wei et al.
Labeling pixel-level masks for fine-grained semantic segmentation tasks, e.g. human parsing, remains a challenging task. The ambiguous boundary between different semantic parts and those categories with similar appearance usually are confusing, leading to unexpected noises in ground truth masks. To tackle the problem of learning with label noises, this work introduces a purification strategy, called Self-Correction for Human Parsing (SCHP), to progressively promote the reliability of the supervised labels as well as the learned models. In particular, starting from a model trained with inaccurate annotations as initialization, we design a cyclically learning scheduler to infer more reliable pseudo-masks by iteratively aggregating the current learned model with the former optimal one in an online manner. Besides, those correspondingly corrected labels can in turn to further boost the model performance. In this way, the models and the labels will reciprocally become more robust and accurate during the self-correction learning cycles. Benefiting from the superiority of SCHP, we achieve the best performance on two popular single-person human parsing benchmarks, including LIP and Pascal-Person-Part datasets. Our overall system ranks 1st in CVPR2019 LIP Challenge. Code is available at https://github.com/PeikeLi/Self-Correction-Human-Parsing.