Haibin Huang

CV
h-index14
7papers
774citations
Novelty56%
AI Score35

7 Papers

10.6CVMar 6, 2022
Towards Self-Supervised Category-Level Object Pose and Size Estimation

Yisheng He, Haoqiang Fan, Haibin Huang et al.

In this work, we tackle the challenging problem of category-level object pose and size estimation from a single depth image. Although previous fully-supervised works have demonstrated promising performance, collecting ground-truth pose labels is generally time-consuming and labor-intensive. Instead, we propose a label-free method that learns to enforce the geometric consistency between category template mesh and observed object point cloud under a self-supervision manner. Specifically, our method consists of three key components: differentiable shape deformation, registration, and rendering. In particular, shape deformation and registration are applied to the template mesh to eliminate the differences in shape, pose and scale. A differentiable renderer is then deployed to enforce geometric consistency between point clouds lifted from the rendered depth and the observed scene for self-supervision. We evaluate our approach on real-world datasets and find that our approach outperforms the simple traditional baseline by large margins while being competitive with some fully-supervised approaches.

30.6CVNov 11, 2019Code
PVN3D: A Deep Point-wise 3D Keypoints Voting Network for 6DoF Pose Estimation

Yisheng He, Wei Sun, Haibin Huang et al.

In this work, we present a novel data-driven method for robust 6DoF object pose estimation from a single RGBD image. Unlike previous methods that directly regressing pose parameters, we tackle this challenging task with a keypoint-based approach. Specifically, we propose a deep Hough voting network to detect 3D keypoints of objects and then estimate the 6D pose parameters within a least-squares fitting manner. Our method is a natural extension of 2D-keypoint approaches that successfully work on RGB based 6DoF estimation. It allows us to fully utilize the geometric constraint of rigid objects with the extra depth information and is easy for a network to learn and optimize. Extensive experiments were conducted to demonstrate the effectiveness of 3D-keypoint detection in the 6D pose estimation task. Experimental results also show our method outperforms the state-of-the-art methods by large margins on several benchmarks. Code and video are available at https://github.com/ethnhe/PVN3D.git.

17.8CVMar 22, 2024Code
InterFusion: Text-Driven Generation of 3D Human-Object Interaction

Sisi Dai, Wenhao Li, Haowen Sun et al.

In this study, we tackle the complex task of generating 3D human-object interactions (HOI) from textual descriptions in a zero-shot text-to-3D manner. We identify and address two key challenges: the unsatisfactory outcomes of direct text-to-3D methods in HOI, largely due to the lack of paired text-interaction data, and the inherent difficulties in simultaneously generating multiple concepts with complex spatial relationships. To effectively address these issues, we present InterFusion, a two-stage framework specifically designed for HOI generation. InterFusion involves human pose estimations derived from text as geometric priors, which simplifies the text-to-3D conversion process and introduces additional constraints for accurate object generation. At the first stage, InterFusion extracts 3D human poses from a synthesized image dataset depicting a wide range of interactions, subsequently mapping these poses to interaction descriptions. The second stage of InterFusion capitalizes on the latest developments in text-to-3D generation, enabling the production of realistic and high-quality 3D HOI scenes. This is achieved through a local-global optimization process, where the generation of human body and object is optimized separately, and jointly refined with a global optimization of the entire scene, ensuring a seamless and contextually coherent integration. Our experimental results affirm that InterFusion significantly outperforms existing state-of-the-art methods in 3D HOI generation.

6.5CVMay 6, 2024
Spatial and Surface Correspondence Field for Interaction Transfer

Zeyu Huang, Honghao Xu, Haibin Huang et al.

In this paper, we introduce a new method for the task of interaction transfer. Given an example interaction between a source object and an agent, our method can automatically infer both surface and spatial relationships for the agent and target objects within the same category, yielding more accurate and valid transfers. Specifically, our method characterizes the example interaction using a combined spatial and surface representation. We correspond the agent points and object points related to the representation to the target object space using a learned spatial and surface correspondence field, which represents objects as deformed and rotated signed distance fields. With the corresponded points, an optimization is performed under the constraints of our spatial and surface interaction representation and additional regularization. Experiments conducted on human-chair and hand-mug interaction transfer tasks show that our approach can handle larger geometry and topology variations between source and target shapes, significantly outperforming state-of-the-art methods.

1.4CVFeb 17, 2022
Point cloud completion via structured feature maps using a feedback network

Zejia Su, Haibin Huang, Chongyang Ma et al.

In this paper, we tackle the challenging problem of point cloud completion from the perspective of feature learning. Our key observation is that to recover the underlying structures as well as surface details, given partial input, a fundamental component is a good feature representation that can capture both global structure and local geometric details. We accordingly first propose FSNet, a feature structuring module that can adaptively aggregate point-wise features into a 2D structured feature map by learning multiple latent patterns from local regions. We then integrate FSNet into a coarse-tofine pipeline for point cloud completion. Specifically, a 2D convolutional neural network is adopted to decode feature maps from FSNet into a coarse and complete point cloud. Next, a point cloud upsampling network is used to generate a dense point cloud from the partial input and the coarse intermediate output. To efficiently exploit local structures and enhance point distribution uniformity, we propose IFNet, a point upsampling module with a self-correction mechanism that can progressively refine details of the generated dense point cloud. We have conducted qualitative and quantitative experiments on ShapeNet, MVP, and KITTI datasets, which demonstrate that our method outperforms state-of-theart point cloud completion approaches.

4.7CVJul 9, 2021
Task-Aware Sampling Layer for Point-Wise Analysis

Yiqun Lin, Lichang Chen, Haibin Huang et al.

Sampling, grouping, and aggregation are three important components in the multi-scale analysis of point clouds. In this paper, we present a novel data-driven sampler learning strategy for point-wise analysis tasks. Unlike the widely used sampling technique, Farthest Point Sampling (FPS), we propose to learn sampling and downstream applications jointly. Our key insight is that uniform sampling methods like FPS are not always optimal for different tasks: sampling more points around boundary areas can make the point-wise classification easier for segmentation. Towards this end, we propose a novel sampler learning strategy that learns sampling point displacement supervised by task-related ground truth information and can be trained jointly with the underlying tasks. We further demonstrate our methods in various point-wise analysis tasks, including semantic part segmentation, point cloud completion, and keypoint detection. Our experiments show that jointly learning of the sampler and task brings better performance than using FPS in various point-based networks.

8.5CVJun 14, 2017
Learning Local Shape Descriptors from Part Correspondences With Multi-view Convolutional Networks

Haibin Huang, Evangelos Kalogerakis, Siddhartha Chaudhuri et al.

We present a new local descriptor for 3D shapes, directly applicable to a wide range of shape analysis problems such as point correspondences, semantic segmentation, affordance prediction, and shape-to-scan matching. The descriptor is produced by a convolutional network that is trained to embed geometrically and semantically similar points close to one another in descriptor space. The network processes surface neighborhoods around points on a shape that are captured at multiple scales by a succession of progressively zoomed out views, taken from carefully selected camera positions. We leverage two extremely large sources of data to train our network. First, since our network processes rendered views in the form of 2D images, we repurpose architectures pre-trained on massive image datasets. Second, we automatically generate a synthetic dense point correspondence dataset by non-rigid alignment of corresponding shape parts in a large collection of segmented 3D models. As a result of these design choices, our network effectively encodes multi-scale local context and fine-grained surface detail. Our network can be trained to produce either category-specific descriptors or more generic descriptors by learning from multiple shape categories. Once trained, at test time, the network extracts local descriptors for shapes without requiring any part segmentation as input. Our method can produce effective local descriptors even for shapes whose category is unknown or different from the ones used while training. We demonstrate through several experiments that our learned local descriptors are more discriminative compared to state of the art alternatives, and are effective in a variety of shape analysis applications.