Haibin Huang

CV
h-index23
42papers
3,024citations
Novelty56%
AI Score46

42 Papers

40.2CVNov 23, 2022Code
Inversion-Based Style Transfer with Diffusion Models

Yuxin Zhang, Nisha Huang, Fan Tang et al.

The artistic style within a painting is the means of expression, which includes not only the painting material, colors, and brushstrokes, but also the high-level attributes including semantic elements, object shapes, etc. Previous arbitrary example-guided artistic image generation methods often fail to control shape changes or convey elements. The pre-trained text-to-image synthesis diffusion probabilistic models have achieved remarkable quality, but it often requires extensive textual descriptions to accurately portray attributes of a particular painting. We believe that the uniqueness of an artwork lies precisely in the fact that it cannot be adequately explained with normal language. Our key idea is to learn artistic style directly from a single painting and then guide the synthesis without providing complex textual descriptions. Specifically, we assume style as a learnable textual description of a painting. We propose an inversion-based style transfer method (InST), which can efficiently and accurately learn the key information of an image, thus capturing and transferring the artistic style of a painting. We demonstrate the quality and efficiency of our method on numerous paintings of various artists and styles. Code and models are available at https://github.com/zyxElsa/InST.

28.7CVMay 19, 2022Code
Domain Enhanced Arbitrary Image Style Transfer via Contrastive Learning

Yuxin Zhang, Fan Tang, Weiming Dong et al.

In this work, we tackle the challenging problem of arbitrary image style transfer using a novel style feature representation learning method. A suitable style representation, as a key component in image stylization tasks, is essential to achieve satisfactory results. Existing deep neural network based approaches achieve reasonable results with the guidance from second-order statistics such as Gram matrix of content features. However, they do not leverage sufficient style information, which results in artifacts such as local distortions and style inconsistency. To address these issues, we propose to learn style representation directly from image features instead of their second-order statistics, by analyzing the similarities and differences between multiple styles and considering the style distribution. Specifically, we present Contrastive Arbitrary Style Transfer (CAST), which is a new style representation learning and style transfer method via contrastive learning. Our framework consists of three key components, i.e., a multi-layer style projector for style code encoding, a domain enhancement module for effective learning of style distribution, and a generative network for image style transfer. We conduct qualitative and quantitative evaluations comprehensively to demonstrate that our approach achieves significantly better results compared to those obtained via state-of-the-art methods. Code and models are available at https://github.com/zyxElsa/CAST_pytorch

21.7CVNov 19, 2022Code
DiffStyler: Controllable Dual Diffusion for Text-Driven Image Stylization

Nisha Huang, Yuxin Zhang, Fan Tang et al.

Despite the impressive results of arbitrary image-guided style transfer methods, text-driven image stylization has recently been proposed for transferring a natural image into a stylized one according to textual descriptions of the target style provided by the user. Unlike the previous image-to-image transfer approaches, text-guided stylization progress provides users with a more precise and intuitive way to express the desired style. However, the huge discrepancy between cross-modal inputs/outputs makes it challenging to conduct text-driven image stylization in a typical feed-forward CNN pipeline. In this paper, we present DiffStyler, a dual diffusion processing architecture to control the balance between the content and style of the diffused results. The cross-modal style information can be easily integrated as guidance during the diffusion process step-by-step. Furthermore, we propose a content image-based learnable noise on which the reverse denoising process is based, enabling the stylization results to better preserve the structure information of the content image. We validate the proposed DiffStyler beyond the baseline methods through extensive qualitative and quantitative experiments. Code is available at \url{https://github.com/haha-lisa/Diffstyler}.

19.5CVMar 5, 2023
HairStep: Transfer Synthetic to Real Using Strand and Depth Maps for Single-View 3D Hair Modeling

Yujian Zheng, Zirong Jin, Moran Li et al.

In this work, we tackle the challenging problem of learning-based single-view 3D hair modeling. Due to the great difficulty of collecting paired real image and 3D hair data, using synthetic data to provide prior knowledge for real domain becomes a leading solution. This unfortunately introduces the challenge of domain gap. Due to the inherent difficulty of realistic hair rendering, existing methods typically use orientation maps instead of hair images as input to bridge the gap. We firmly think an intermediate representation is essential, but we argue that orientation map using the dominant filtering-based methods is sensitive to uncertain noise and far from a competent representation. Thus, we first raise this issue up and propose a novel intermediate representation, termed as HairStep, which consists of a strand map and a depth map. It is found that HairStep not only provides sufficient information for accurate 3D hair modeling, but also is feasible to be inferred from real images. Specifically, we collect a dataset of 1,250 portrait images with two types of annotations. A learning framework is further designed to transfer real images to the strand map and depth map. It is noted that, an extra bonus of our new dataset is the first quantitative metric for 3D hair modeling. Our experiments show that HairStep narrows the domain gap between synthetic and real and achieves state-of-the-art performance on single-view 3D hair reconstruction.

11.0CVMar 9, 2023
A Unified Arbitrary Style Transfer Framework via Adaptive Contrastive Learning

Yuxin Zhang, Fan Tang, Weiming Dong et al.

We present Unified Contrastive Arbitrary Style Transfer (UCAST), a novel style representation learning and transfer framework, which can fit in most existing arbitrary image style transfer models, e.g., CNN-based, ViT-based, and flow-based methods. As the key component in image style transfer tasks, a suitable style representation is essential to achieve satisfactory results. Existing approaches based on deep neural network typically use second-order statistics to generate the output. However, these hand-crafted features computed from a single image cannot leverage style information sufficiently, which leads to artifacts such as local distortions and style inconsistency. To address these issues, we propose to learn style representation directly from a large amount of images based on contrastive learning, by taking the relationships between specific styles and the holistic style distribution into account. Specifically, we present an adaptive contrastive learning scheme for style transfer by introducing an input-dependent temperature. Our framework consists of three key components, i.e., a parallel contrastive learning scheme for style representation and style transfer, a domain enhancement module for effective learning of style distribution, and a generative network for style transfer. We carry out qualitative and quantitative evaluations to show that our approach produces superior results than those obtained via state-of-the-art methods.

19.0CVFeb 28, 2023Code
Self-Supervised Category-Level Articulated Object Pose Estimation with Part-Level SE(3) Equivariance

Xueyi Liu, Ji Zhang, Ruizhen Hu et al.

Category-level articulated object pose estimation aims to estimate a hierarchy of articulation-aware object poses of an unseen articulated object from a known category. To reduce the heavy annotations needed for supervised learning methods, we present a novel self-supervised strategy that solves this problem without any human labels. Our key idea is to factorize canonical shapes and articulated object poses from input articulated shapes through part-level equivariant shape analysis. Specifically, we first introduce the concept of part-level SE(3) equivariance and devise a network to learn features of such property. Then, through a carefully designed fine-grained pose-shape disentanglement strategy, we expect that canonical spaces to support pose estimation could be induced automatically. Thus, we could further predict articulated object poses as per-part rigid transformations describing how parts transform from their canonical part spaces to the camera space. Extensive experiments demonstrate the effectiveness of our method on both complete and partial point clouds from synthetic and real articulated object datasets.

18.7CVSep 8, 2023
Towards Practical Capture of High-Fidelity Relightable Avatars

Haotian Yang, Mingwu Zheng, Wanquan Feng et al.

In this paper, we propose a novel framework, Tracking-free Relightable Avatar (TRAvatar), for capturing and reconstructing high-fidelity 3D avatars. Compared to previous methods, TRAvatar works in a more practical and efficient setting. Specifically, TRAvatar is trained with dynamic image sequences captured in a Light Stage under varying lighting conditions, enabling realistic relighting and real-time animation for avatars in diverse scenes. Additionally, TRAvatar allows for tracking-free avatar capture and obviates the need for accurate surface tracking under varying illumination conditions. Our contributions are two-fold: First, we propose a novel network architecture that explicitly builds on and ensures the satisfaction of the linear nature of lighting. Trained on simple group light captures, TRAvatar can predict the appearance in real-time with a single forward pass, achieving high-quality relighting effects under illuminations of arbitrary environment maps. Second, we jointly optimize the facial geometry and relightable appearance from scratch based on image sequences, where the tracking is implicitly learned. This tracking-free approach brings robustness for establishing temporal correspondences between frames under different lighting conditions. Extensive qualitative and quantitative experiments demonstrate that our framework achieves superior performance for photorealistic avatar animation and relighting.

3.9CVJan 15, 2023Code
LitAR: Visually Coherent Lighting for Mobile Augmented Reality

Yiqin Zhao, Chongyang Ma, Haibin Huang et al.

An accurate understanding of omnidirectional environment lighting is crucial for high-quality virtual object rendering in mobile augmented reality (AR). In particular, to support reflective rendering, existing methods have leveraged deep learning models to estimate or have used physical light probes to capture physical lighting, typically represented in the form of an environment map. However, these methods often fail to provide visually coherent details or require additional setups. For example, the commercial framework ARKit uses a convolutional neural network that can generate realistic environment maps; however the corresponding reflective rendering might not match the physical environments. In this work, we present the design and implementation of a lighting reconstruction framework called LitAR that enables realistic and visually-coherent rendering. LitAR addresses several challenges of supporting lighting information for mobile AR. First, to address the spatial variance problem, LitAR uses two-field lighting reconstruction to divide the lighting reconstruction task into the spatial variance-aware near-field reconstruction and the directional-aware far-field reconstruction. The corresponding environment map allows reflective rendering with correct color tones. Second, LitAR uses two noise-tolerant data capturing policies to ensure data quality, namely guided bootstrapped movement and motion-based automatic capturing. Third, to handle the mismatch between the mobile computation capability and the high computation requirement of lighting reconstruction, LitAR employs two novel real-time environment map rendering techniques called multi-resolution projection and anchor extrapolation. These two techniques effectively remove the need of time-consuming mesh reconstruction while maintaining visual quality.

2.8CVJun 20, 2023
3D Keypoint Estimation Using Implicit Representation Learning

Xiangyu Zhu, Dong Du, Haibin Huang et al.

In this paper, we tackle the challenging problem of 3D keypoint estimation of general objects using a novel implicit representation. Previous works have demonstrated promising results for keypoint prediction through direct coordinate regression or heatmap-based inference. However, these methods are commonly studied for specific subjects, such as human bodies and faces, which possess fixed keypoint structures. They also suffer in several practical scenarios where explicit or complete geometry is not given, including images and partial point clouds. Inspired by the recent success of advanced implicit representation in reconstruction tasks, we explore the idea of using an implicit field to represent keypoints. Specifically, our key idea is employing spheres to represent 3D keypoints, thereby enabling the learnability of the corresponding signed distance field. Explicit keypoints can be extracted subsequently by our algorithm based on the Hough transform. Quantitative and qualitative evaluations also show the superiority of our representation in terms of prediction accuracy.

6.8CVNov 28, 2023
Agents meet OKR: An Object and Key Results Driven Agent System with Hierarchical Self-Collaboration and Self-Evaluation

Yi Zheng, Chongyang Ma, Kanle Shi et al.

In this study, we introduce the concept of OKR-Agent designed to enhance the capabilities of Large Language Models (LLMs) in task-solving. Our approach utilizes both self-collaboration and self-correction mechanism, facilitated by hierarchical agents, to address the inherent complexities in task-solving. Our key observations are two-fold: first, effective task-solving demands in-depth domain knowledge and intricate reasoning, for which deploying specialized agents for individual sub-tasks can markedly enhance LLM performance. Second, task-solving intrinsically adheres to a hierarchical execution structure, comprising both high-level strategic planning and detailed task execution. Towards this end, our OKR-Agent paradigm aligns closely with this hierarchical structure, promising enhanced efficacy and adaptability across a range of scenarios. Specifically, our framework includes two novel modules: hierarchical Objects and Key Results generation and multi-level evaluation, each contributing to more efficient and robust task-solving. In practical, hierarchical OKR generation decomposes Objects into multiple sub-Objects and assigns new agents based on key results and agent responsibilities. These agents subsequently elaborate on their designated tasks and may further decompose them as necessary. Such generation operates recursively and hierarchically, culminating in a comprehensive set of detailed solutions. The multi-level evaluation module of OKR-Agent refines solution by leveraging feedback from all associated agents, optimizing each step of the process. This ensures solution is accurate, practical, and effectively address intricate task requirements, enhancing the overall reliability and quality of the outcome. Experimental results also show our method outperforms the previous methods on several tasks. Code and demo are available at https://okr-agent.github.io/

10.5CVSep 25, 2024
Towards Unified 3D Hair Reconstruction from Single-View Portraits

Yujian Zheng, Yuda Qiu, Leyang Jin et al.

Single-view 3D hair reconstruction is challenging, due to the wide range of shape variations among diverse hairstyles. Current state-of-the-art methods are specialized in recovering un-braided 3D hairs and often take braided styles as their failure cases, because of the inherent difficulty to define priors for complex hairstyles, whether rule-based or data-based. We propose a novel strategy to enable single-view 3D reconstruction for a variety of hair types via a unified pipeline. To achieve this, we first collect a large-scale synthetic multi-view hair dataset SynMvHair with diverse 3D hair in both braided and un-braided styles, and learn two diffusion priors specialized on hair. Then we optimize 3D Gaussian-based hair from the priors with two specially designed modules, i.e. view-wise and pixel-wise Gaussian refinement. Our experiments demonstrate that reconstructing braided and un-braided 3D hair from single-view images via a unified approach is possible and our method achieves the state-of-the-art performance in recovering complex hairstyles. It is worth to mention that our method shows good generalization ability to real images, although it learns hair priors from synthetic data.

6.5CVAug 13, 2024
ViMo: Generating Motions from Casual Videos

Liangdong Qiu, Chengxing Yu, Yanran Li et al.

Although humans have the innate ability to imagine multiple possible actions from videos, it remains an extraordinary challenge for computers due to the intricate camera movements and montages. Most existing motion generation methods predominantly rely on manually collected motion datasets, usually tediously sourced from motion capture (Mocap) systems or Multi-View cameras, unavoidably resulting in a limited size that severely undermines their generalizability. Inspired by recent advance of diffusion models, we probe a simple and effective way to capture motions from videos and propose a novel Video-to-Motion-Generation framework (ViMo) which could leverage the immense trove of untapped video content to produce abundant and diverse 3D human motions. Distinct from prior work, our videos could be more causal, including complicated camera movements and occlusions. Striking experimental results demonstrate the proposed model could generate natural motions even for videos where rapid movements, varying perspectives, or frequent occlusions might exist. We also show this work could enable three important downstream applications, such as generating dancing motions according to arbitrary music and source video style. Extensive experimental results prove that our model offers an effective and scalable way to generate diversity and realistic motions. Code and demos will be public soon.

26.5CVDec 27, 2023Code
I2V-Adapter: A General Image-to-Video Adapter for Diffusion Models

Xun Guo, Mingwu Zheng, Liang Hou et al.

Text-guided image-to-video (I2V) generation aims to generate a coherent video that preserves the identity of the input image and semantically aligns with the input prompt. Existing methods typically augment pretrained text-to-video (T2V) models by either concatenating the image with noised video frames channel-wise before being fed into the model or injecting the image embedding produced by pretrained image encoders in cross-attention modules. However, the former approach often necessitates altering the fundamental weights of pretrained T2V models, thus restricting the model's compatibility within the open-source communities and disrupting the model's prior knowledge. Meanwhile, the latter typically fails to preserve the identity of the input image. We present I2V-Adapter to overcome such limitations. I2V-Adapter adeptly propagates the unnoised input image to subsequent noised frames through a cross-frame attention mechanism, maintaining the identity of the input image without any changes to the pretrained T2V model. Notably, I2V-Adapter only introduces a few trainable parameters, significantly alleviating the training cost and also ensures compatibility with existing community-driven personalized models and control tools. Moreover, we propose a novel Frame Similarity Prior to balance the motion amplitude and the stability of generated videos through two adjustable control coefficients. Our experimental results demonstrate that I2V-Adapter is capable of producing high-quality videos. This performance, coupled with its agility and adaptability, represents a substantial advancement in the field of I2V, particularly for personalized and controllable applications.

14.9CVDec 8, 2023Code
MotionCrafter: One-Shot Motion Customization of Diffusion Models

Yuxin Zhang, Fan Tang, Nisha Huang et al.

The essence of a video lies in its dynamic motions, including character actions, object movements, and camera movements. While text-to-video generative diffusion models have recently advanced in creating diverse contents, controlling specific motions through text prompts remains a significant challenge. A primary issue is the coupling of appearance and motion, often leading to overfitting on appearance. To tackle this challenge, we introduce MotionCrafter, a novel one-shot instance-guided motion customization method. MotionCrafter employs a parallel spatial-temporal architecture that injects the reference motion into the temporal component of the base model, while the spatial module is independently adjusted for character or style control. To enhance the disentanglement of motion and appearance, we propose an innovative dual-branch motion disentanglement approach, comprising a motion disentanglement loss and an appearance prior enhancement strategy. During training, a frozen base model provides appearance normalization, effectively separating appearance from motion and thereby preserving diversity. Comprehensive quantitative and qualitative experiments, along with user preference tests, demonstrate that MotionCrafter can successfully integrate dynamic motions while preserving the coherence and quality of the base model with a wide range of appearance generation capabilities. Project page: https://zyxelsa.github.io/homepage-motioncrafter. Codes are available at https://github.com/zyxElsa/MotionCrafter.

8.7CVOct 24, 2024Code
You Only Look Around: Learning Illumination Invariant Feature for Low-light Object Detection

Mingbo Hong, Shen Cheng, Haibin Huang et al.

In this paper, we introduce YOLA, a novel framework for object detection in low-light scenarios. Unlike previous works, we propose to tackle this challenging problem from the perspective of feature learning. Specifically, we propose to learn illumination-invariant features through the Lambertian image formation model. We observe that, under the Lambertian assumption, it is feasible to approximate illumination-invariant feature maps by exploiting the interrelationships between neighboring color channels and spatially adjacent pixels. By incorporating additional constraints, these relationships can be characterized in the form of convolutional kernels, which can be trained in a detection-driven manner within a network. Towards this end, we introduce a novel module dedicated to the extraction of illumination-invariant features from low-light images, which can be easily integrated into existing object detection frameworks. Our empirical findings reveal significant improvements in low-light object detection tasks, as well as promising results in both well-lit and over-lit scenarios. Code is available at \url{https://github.com/MingboHong/YOLA}.

39.1CVFeb 5, 2024
Direct-a-Video: Customized Video Generation with User-Directed Camera Movement and Object Motion

Shiyuan Yang, Liang Hou, Haibin Huang et al.

Recent text-to-video diffusion models have achieved impressive progress. In practice, users often desire the ability to control object motion and camera movement independently for customized video creation. However, current methods lack the focus on separately controlling object motion and camera movement in a decoupled manner, which limits the controllability and flexibility of text-to-video models. In this paper, we introduce Direct-a-Video, a system that allows users to independently specify motions for multiple objects as well as camera's pan and zoom movements, as if directing a video. We propose a simple yet effective strategy for the decoupled control of object motion and camera movement. Object motion is controlled through spatial cross-attention modulation using the model's inherent priors, requiring no additional optimization. For camera movement, we introduce new temporal cross-attention layers to interpret quantitative camera movement parameters. We further employ an augmentation-based approach to train these layers in a self-supervised manner on a small-scale dataset, eliminating the need for explicit motion annotation. Both components operate independently, allowing individual or combined control, and can generalize to open-domain scenarios. Extensive experiments demonstrate the superiority and effectiveness of our method. Project page and code are available at https://direct-a-video.github.io/.

8.4CVSep 19, 2025Code
Blind-Spot Guided Diffusion for Self-supervised Real-World Denoising

Shen Cheng, Haipeng Li, Haibin Huang et al.

In this work, we present Blind-Spot Guided Diffusion, a novel self-supervised framework for real-world image denoising. Our approach addresses two major challenges: the limitations of blind-spot networks (BSNs), which often sacrifice local detail and introduce pixel discontinuities due to spatial independence assumptions, and the difficulty of adapting diffusion models to self-supervised denoising. We propose a dual-branch diffusion framework that combines a BSN-based diffusion branch, generating semi-clean images, with a conventional diffusion branch that captures underlying noise distributions. To enable effective training without paired data, we use the BSN-based branch to guide the sampling process, capturing noise structure while preserving local details. Extensive experiments on the SIDD and DND datasets demonstrate state-of-the-art performance, establishing our method as a highly effective self-supervised solution for real-world denoising. Code and pre-trained models are released at: https://github.com/Sumching/BSGD.

18.2CVMay 6, 2024Code
LGTM: Local-to-Global Text-Driven Human Motion Diffusion Model

Haowen Sun, Ruikun Zheng, Haibin Huang et al.

In this paper, we introduce LGTM, a novel Local-to-Global pipeline for Text-to-Motion generation. LGTM utilizes a diffusion-based architecture and aims to address the challenge of accurately translating textual descriptions into semantically coherent human motion in computer animation. Specifically, traditional methods often struggle with semantic discrepancies, particularly in aligning specific motions to the correct body parts. To address this issue, we propose a two-stage pipeline to overcome this challenge: it first employs large language models (LLMs) to decompose global motion descriptions into part-specific narratives, which are then processed by independent body-part motion encoders to ensure precise local semantic alignment. Finally, an attention-based full-body optimizer refines the motion generation results and guarantees the overall coherence. Our experiments demonstrate that LGTM gains significant improvements in generating locally accurate, semantically-aligned human motion, marking a notable advancement in text-to-motion applications. Code and data for this paper are available at https://github.com/L-Sun/LGTM

24.1GRMay 25, 2023Code
ProSpect: Prompt Spectrum for Attribute-Aware Personalization of Diffusion Models

Yuxin Zhang, Weiming Dong, Fan Tang et al.

Personalizing generative models offers a way to guide image generation with user-provided references. Current personalization methods can invert an object or concept into the textual conditioning space and compose new natural sentences for text-to-image diffusion models. However, representing and editing specific visual attributes such as material, style, and layout remains a challenge, leading to a lack of disentanglement and editability. To address this problem, we propose a novel approach that leverages the step-by-step generation process of diffusion models, which generate images from low to high frequency information, providing a new perspective on representing, generating, and editing images. We develop the Prompt Spectrum Space P*, an expanded textual conditioning space, and a new image representation method called \sysname. ProSpect represents an image as a collection of inverted textual token embeddings encoded from per-stage prompts, where each prompt corresponds to a specific generation stage (i.e., a group of consecutive steps) of the diffusion model. Experimental results demonstrate that P* and ProSpect offer better disentanglement and controllability compared to existing methods. We apply ProSpect in various personalized attribute-aware image generation applications, such as image-guided or text-driven manipulations of materials, style, and layout, achieving previously unattainable results from a single image input without fine-tuning the diffusion models. Our source code is available athttps://github.com/zyxElsa/ProSpect.

8.0CVMar 26, 2021Code
D2C-SR: A Divergence to Convergence Approach for Real-World Image Super-Resolution

Youwei Li, Haibin Huang, Lanpeng Jia et al.

In this paper, we present D2C-SR, a novel framework for the task of real-world image super-resolution. As an ill-posed problem, the key challenge in super-resolution related tasks is there can be multiple predictions for a given low-resolution input. Most classical deep learning based approaches ignored the fundamental fact and lack explicit modeling of the underlying high-frequency distribution which leads to blurred results. Recently, some methods of GAN-based or learning super-resolution space can generate simulated textures but do not promise the accuracy of the textures which have low quantitative performance. Rethinking both, we learn the distribution of underlying high-frequency details in a discrete form and propose a two-stage pipeline: divergence stage to convergence stage. At divergence stage, we propose a tree-based structure deep network as our divergence backbone. Divergence loss is proposed to encourage the generated results from the tree-based network to diverge into possible high-frequency representations, which is our way of discretely modeling the underlying high-frequency distribution. At convergence stage, we assign spatial weights to fuse these divergent predictions to obtain the final output with more accurate details. Our approach provides a convenient end-to-end manner to inference. We conduct evaluations on several real-world benchmarks, including a new proposed D2CRealSR dataset with x8 scaling factor. Our experiments demonstrate that D2C-SR achieves better accuracy and visual improvements against state-of-the-art methods, with a significantly less parameters number and our D2C structure can also be applied as a generalized structure to some other methods to obtain improvement. Our codes and dataset are available at https://github.com/megvii-research/D2C-SR

13.0CVDec 6, 2019Code
SAM: Squeeze-and-Mimic Networks for Conditional Visual Driving Policy Learning

Albert Zhao, Tong He, Yitao Liang et al.

We describe a policy learning approach to map visual inputs to driving controls conditioned on turning command that leverages side tasks on semantics and object affordances via a learned representation trained for driving. To learn this representation, we train a squeeze network to drive using annotations for the side task as input. This representation encodes the driving-relevant information associated with the side task while ideally throwing out side task-relevant but driving-irrelevant nuisances. We then train a mimic network to drive using only images as input and use the squeeze network's latent representation to supervise the mimic network via a mimicking loss. Notably, we do not aim to achieve the side task nor to learn features for it; instead, we aim to learn, via the mimicking loss, a representation of the side task annotations directly useful for driving. We test our approach using the CARLA simulator. In addition, we introduce a more challenging but realistic evaluation protocol that considers a run that reaches the destination successful only if it does not violate common traffic rules. A video summarizing this work is available at https://youtu.be/ipKAMzmJpMs , and code is available at https://github.com/twsq/sam-driving .

16.9CVApr 29, 2019Code
Learning Raw Image Denoising with Bayer Pattern Unification and Bayer Preserving Augmentation

Jiaming Liu, Chi-Hao Wu, Yuzhi Wang et al.

In this paper, we present new data pre-processing and augmentation techniques for DNN-based raw image denoising. Compared with traditional RGB image denoising, performing this task on direct camera sensor readings presents new challenges such as how to effectively handle various Bayer patterns from different data sources, and subsequently how to perform valid data augmentation with raw images. To address the first problem, we propose a Bayer pattern unification (BayerUnify) method to unify different Bayer patterns. This allows us to fully utilize a heterogeneous dataset to train a single denoising model instead of training one model for each pattern. Furthermore, while it is essential to augment the dataset to improve model generalization and performance, we discovered that it is error-prone to modify raw images by adapting augmentation methods designed for RGB images. Towards this end, we present a Bayer preserving augmentation (BayerAug) method as an effective approach for raw image augmentation. Combining these data processing technqiues with a modified U-Net, our method achieves a PSNR of 52.11 and a SSIM of 0.9969 in NTIRE 2019 Real Image Denoising Challenge, demonstrating the state-of-the-art performance. Our code is available at https://github.com/Jiaming-Liu/BayerUnifyAug.

19.2CVApr 6, 2019Code
When AWGN-based Denoiser Meets Real Noises

Yuqian Zhou, Jianbo Jiao, Haibin Huang et al.

Discriminative learning-based image denoisers have achieved promising performance on synthetic noises such as Additive White Gaussian Noise (AWGN). The synthetic noises adopted in most previous work are pixel-independent, but real noises are mostly spatially/channel-correlated and spatially/channel-variant. This domain gap yields unsatisfied performance on images with real noises if the model is only trained with AWGN. In this paper, we propose a novel approach to boost the performance of a real image denoiser which is trained only with synthetic pixel-independent noise data dominated by AWGN. First, we train a deep model that consists of a noise estimator and a denoiser with mixed AWGN and Random Value Impulse Noise (RVIN). We then investigate Pixel-shuffle Down-sampling (PD) strategy to adapt the trained model to real noises. Extensive experiments demonstrate the effectiveness and generalization of the proposed approach. Notably, our method achieves state-of-the-art performance on real sRGB images in the DND benchmark among models trained with synthetic noises. Codes are available at https://github.com/yzhouas/PD-Denoising-pytorch.

17.3CVFeb 6, 2024
VRMM: A Volumetric Relightable Morphable Head Model

Haotian Yang, Mingwu Zheng, Chongyang Ma et al.

In this paper, we introduce the Volumetric Relightable Morphable Model (VRMM), a novel volumetric and parametric facial prior for 3D face modeling. While recent volumetric prior models offer improvements over traditional methods like 3D Morphable Models (3DMMs), they face challenges in model learning and personalized reconstructions. Our VRMM overcomes these by employing a novel training framework that efficiently disentangles and encodes latent spaces of identity, expression, and lighting into low-dimensional representations. This framework, designed with self-supervised learning, significantly reduces the constraints for training data, making it more feasible in practice. The learned VRMM offers relighting capabilities and encompasses a comprehensive range of expressions. We demonstrate the versatility and effectiveness of VRMM through various applications like avatar generation, facial reconstruction, and animation. Additionally, we address the common issue of overfitting in generative volumetric models with a novel prior-preserving personalization framework based on VRMM. Such an approach enables high-quality 3D face reconstruction from even a single portrait input. Our experiments showcase the potential of VRMM to significantly enhance the field of 3D face modeling.

5.2CVApr 15, 2024
Text-Driven Diverse Facial Texture Generation via Progressive Latent-Space Refinement

Chi Wang, Junming Huang, Rong Zhang et al.

Automatic 3D facial texture generation has gained significant interest recently. Existing approaches may not support the traditional physically based rendering pipeline or rely on 3D data captured by Light Stage. Our key contribution is a progressive latent space refinement approach that can bootstrap from 3D Morphable Models (3DMMs)-based texture maps generated from facial images to generate high-quality and diverse PBR textures, including albedo, normal, and roughness. It starts with enhancing Generative Adversarial Networks (GANs) for text-guided and diverse texture generation. To this end, we design a self-supervised paradigm to overcome the reliance on ground truth 3D textures and train the generative model with only entangled texture maps. Besides, we foster mutual enhancement between GANs and Score Distillation Sampling (SDS). SDS boosts GANs with more generative modes, while GANs promote more efficient optimization of SDS. Furthermore, we introduce an edge-aware SDS for multi-view consistent facial structure. Experiments demonstrate that our method outperforms existing 3D texture generation methods regarding photo-realistic quality, diversity, and efficiency.

8.4CVJan 26, 2025Code
IP-Prompter: Training-Free Theme-Specific Image Generation via Dynamic Visual Prompting

Yuxin Zhang, Minyan Luo, Weiming Dong et al.

The stories and characters that captivate us as we grow up shape unique fantasy worlds, with images serving as the primary medium for visually experiencing these realms. Personalizing generative models through fine-tuning with theme-specific data has become a prevalent approach in text-to-image generation. However, unlike object customization, which focuses on learning specific objects, theme-specific generation encompasses diverse elements such as characters, scenes, and objects. Such diversity also introduces a key challenge: how to adaptively generate multi-character, multi-concept, and continuous theme-specific images (TSI). Moreover, fine-tuning approaches often come with significant computational overhead, time costs, and risks of overfitting. This paper explores a fundamental question: Can image generation models directly leverage images as contextual input, similarly to how large language models use text as context? To address this, we present IP-Prompter, a novel training-free TSI generation method. IP-Prompter introduces visual prompting, a mechanism that integrates reference images into generative models, allowing users to seamlessly specify the target theme without requiring additional training. To further enhance this process, we propose a Dynamic Visual Prompting (DVP) mechanism, which iteratively optimizes visual prompts to improve the accuracy and quality of generated images. Our approach enables diverse applications, including consistent story generation, character design, realistic character generation, and style-guided image generation. Comparative evaluations against state-of-the-art personalization methods demonstrate that IP-Prompter achieves significantly better results and excels in maintaining character identity preserving, style consistency and text alignment, offering a robust and flexible solution for theme-specific image generation.

2.8CVMay 29, 2023
Multi-Modal Face Stylization with a Generative Prior

Mengtian Li, Yi Dong, Minxuan Lin et al.

In this work, we introduce a new approach for face stylization. Despite existing methods achieving impressive results in this task, there is still room for improvement in generating high-quality artistic faces with diverse styles and accurate facial reconstruction. Our proposed framework, MMFS, supports multi-modal face stylization by leveraging the strengths of StyleGAN and integrates it into an encoder-decoder architecture. Specifically, we use the mid-resolution and high-resolution layers of StyleGAN as the decoder to generate high-quality faces, while aligning its low-resolution layer with the encoder to extract and preserve input facial details. We also introduce a two-stage training strategy, where we train the encoder in the first stage to align the feature maps with StyleGAN and enable a faithful reconstruction of input faces. In the second stage, the entire network is fine-tuned with artistic data for stylized face generation. To enable the fine-tuned model to be applied in zero-shot and one-shot stylization tasks, we train an additional mapping network from the large-scale Contrastive-Language-Image-Pre-training (CLIP) space to a latent $w+$ space of fine-tuned StyleGAN. Qualitative and quantitative experiments show that our framework achieves superior performance in both one-shot and zero-shot face stylization tasks, outperforming state-of-the-art methods by a large margin.

25.8IVFeb 15, 2022Code
Deep Constrained Least Squares for Blind Image Super-Resolution

Ziwei Luo, Haibin Huang, Lei Yu et al.

In this paper, we tackle the problem of blind image super-resolution(SR) with a reformulated degradation model and two novel modules. Following the common practices of blind SR, our method proposes to improve both the kernel estimation as well as the kernel-based high-resolution image restoration. To be more specific, we first reformulate the degradation model such that the deblurring kernel estimation can be transferred into the low-resolution space. On top of this, we introduce a dynamic deep linear filter module. Instead of learning a fixed kernel for all images, it can adaptively generate deblurring kernel weights conditional on the input and yield a more robust kernel estimation. Subsequently, a deep constrained least square filtering module is applied to generate clean features based on the reformulation and estimated kernel. The deblurred feature and the low input image feature are then fed into a dual-path structured SR network and restore the final high-resolution result. To evaluate our method, we further conduct evaluations on several benchmarks, including Gaussian8 and DIV2KRK. Our experiments demonstrate that the proposed method achieves better accuracy and visual improvements against state-of-the-art methods.

5.6CVDec 5, 2021
Implicit Neural Deformation for Sparse-View Face Reconstruction

Moran Li, Haibin Huang, Yi Zheng et al.

In this work, we present a new method for 3D face reconstruction from sparse-view RGB images. Unlike previous methods which are built upon 3D morphable models (3DMMs) with limited details, we leverage an implicit representation to encode rich geometric features. Our overall pipeline consists of two major components, including a geometry network, which learns a deformable neural signed distance function (SDF) as the 3D face representation, and a rendering network, which learns to render on-surface points of the neural SDF to match the input images via self-supervised optimization. To handle in-the-wild sparse-view input of the same target with different expressions at test time, we propose residual latent code to effectively expand the shape space of the learned implicit face representation as well as a novel view-switch loss to enforce consistency among different views. Our experimental results on several benchmark datasets demonstrate that our approach outperforms alternative baselines and achieves superior face reconstruction results compared to state-of-the-art methods.

4.7CVSep 30, 2021
iShape: A First Step Towards Irregular Shape Instance Segmentation

Lei Yang, Yan Zi Wei, Yisheng HE et al.

In this paper, we introduce a brand new dataset to promote the study of instance segmentation for objects with irregular shapes. Our key observation is that though irregularly shaped objects widely exist in daily life and industrial scenarios, they received little attention in the instance segmentation field due to the lack of corresponding datasets. To fill this gap, we propose iShape, an irregular shape dataset for instance segmentation. iShape contains six sub-datasets with one real and five synthetics, each represents a scene of a typical irregular shape. Unlike most existing instance segmentation datasets of regular objects, iShape has many characteristics that challenge existing instance segmentation algorithms, such as large overlaps between bounding boxes of instances, extreme aspect ratios, and large numbers of connected components per instance. We benchmark popular instance segmentation methods on iShape and find their performance drop dramatically. Hence, we propose an affinity-based instance segmentation algorithm, called ASIS, as a stronger baseline. ASIS explicitly combines perception and reasoning to solve Arbitrary Shape Instance Segmentation including irregular objects. Experimental results show that ASIS outperforms the state-of-the-art on iShape. Dataset and code are available at https://ishape.github.io

15.9CVAug 30, 2021Code
Scene Synthesis via Uncertainty-Driven Attribute Synchronization

Haitao Yang, Zaiwei Zhang, Siming Yan et al.

Developing deep neural networks to generate 3D scenes is a fundamental problem in neural synthesis with immediate applications in architectural CAD, computer graphics, as well as in generating virtual robot training environments. This task is challenging because 3D scenes exhibit diverse patterns, ranging from continuous ones, such as object sizes and the relative poses between pairs of shapes, to discrete patterns, such as occurrence and co-occurrence of objects with symmetrical relationships. This paper introduces a novel neural scene synthesis approach that can capture diverse feature patterns of 3D scenes. Our method combines the strength of both neural network-based and conventional scene synthesis approaches. We use the parametric prior distributions learned from training data, which provide uncertainties of object attributes and relative attributes, to regularize the outputs of feed-forward neural models. Moreover, instead of merely predicting a scene layout, our approach predicts an over-complete set of attributes. This methodology allows us to utilize the underlying consistency constraints among the predicted attributes to prune infeasible predictions. Experimental results show that our approach outperforms existing methods considerably. The generated 3D scenes interpolate the training data faithfully while preserving both continuous and discrete feature patterns.

16.6CVMay 22, 2021Code
HPNet: Deep Primitive Segmentation Using Hybrid Representations

Siming Yan, Zhenpei Yang, Chongyang Ma et al.

This paper introduces HPNet, a novel deep-learning approach for segmenting a 3D shape represented as a point cloud into primitive patches. The key to deep primitive segmentation is learning a feature representation that can separate points of different primitives. Unlike utilizing a single feature representation, HPNet leverages hybrid representations that combine one learned semantic descriptor, two spectral descriptors derived from predicted geometric parameters, as well as an adjacency matrix that encodes sharp edges. Moreover, instead of merely concatenating the descriptors, HPNet optimally combines hybrid representations by learning combination weights. This weighting module builds on the entropy of input features. The output primitive segmentation is obtained from a mean-shift clustering module. Experimental results on benchmark datasets ANSI and ABCParts show that HPNet leads to significant performance gains from baseline approaches.

24.7CVDec 30, 2020Code
NBNet: Noise Basis Learning for Image Denoising with Subspace Projection

Shen Cheng, Yuzhi Wang, Haibin Huang et al.

In this paper, we introduce NBNet, a novel framework for image denoising. Unlike previous works, we propose to tackle this challenging problem from a new perspective: noise reduction by image-adaptive projection. Specifically, we propose to train a network that can separate signal and noise by learning a set of reconstruction basis in the feature space. Subsequently, image denosing can be achieved by selecting corresponding basis of the signal subspace and projecting the input into such space. Our key insight is that projection can naturally maintain the local structure of input signal, especially for areas with low light or weak textures. Towards this end, we propose SSA, a non-local subspace attention module designed explicitly to learn the basis generation as well as the subspace projection. We further incorporate SSA with NBNet, a UNet structured network designed for end-to-end image denosing. We conduct evaluations on benchmarks, including SIDD and DND, and NBNet achieves state-of-the-art performance on PSNR and SSIM with significantly less computational cost.

26.8IVOct 14, 2020Code
Practical Deep Raw Image Denoising on Mobile Devices

Yuzhi Wang, Haibin Huang, Qin Xu et al.

Deep learning-based image denoising approaches have been extensively studied in recent years, prevailing in many public benchmark datasets. However, the stat-of-the-art networks are computationally too expensive to be directly applied on mobile devices. In this work, we propose a light-weight, efficient neural network-based raw image denoiser that runs smoothly on mainstream mobile devices, and produces high quality denoising results. Our key insights are twofold: (1) by measuring and estimating sensor noise level, a smaller network trained on synthetic sensor-specific data can out-perform larger ones trained on general data; (2) the large noise level variation under different ISO settings can be removed by a novel k-Sigma Transform, allowing a small network to efficiently handle a wide range of noise levels. We conduct extensive experiments to demonstrate the efficiency and accuracy of our approach. Our proposed mobile-friendly denoising model runs at ~70 milliseconds per megapixel on Qualcomm Snapdragon 855 chipset, and it is the basis of the night shot feature of several flagship smartphones released in 2019.

23.1CVSep 17, 2020
Arbitrary Video Style Transfer via Multi-Channel Correlation

Yingying Deng, Fan Tang, Weiming Dong et al.

Video style transfer is getting more attention in AI community for its numerous applications such as augmented reality and animation productions. Compared with traditional image style transfer, performing this task on video presents new challenges: how to effectively generate satisfactory stylized results for any specified style, and maintain temporal coherence across frames at the same time. Towards this end, we propose Multi-Channel Correction network (MCCNet), which can be trained to fuse the exemplar style features and input content features for efficient style transfer while naturally maintaining the coherence of input videos. Specifically, MCCNet works directly on the feature space of style and content domain where it learns to rearrange and fuse style features based on their similarity with content features. The outputs generated by MCC are features containing the desired style patterns which can further be decoded into images with vivid style textures. Moreover, MCCNet is also designed to explicitly align the features to input which ensures the output maintains the content structures as well as the temporal continuity. To further improve the performance of MCCNet under complex light conditions, we also introduce the illumination loss during training. Qualitative and quantitative evaluations demonstrate that MCCNet performs well in both arbitrary video and image style transfer tasks.

20.8CVSep 10, 2019
Disentangled Image Matting

Shaofan Cai, Xiaoshuai Zhang, Haoqiang Fan et al.

Most previous image matting methods require a roughly-specificed trimap as input, and estimate fractional alpha values for all pixels that are in the unknown region of the trimap. In this paper, we argue that directly estimating the alpha matte from a coarse trimap is a major limitation of previous methods, as this practice tries to address two difficult and inherently different problems at the same time: identifying true blending pixels inside the trimap region, and estimate accurate alpha values for them. We propose AdaMatting, a new end-to-end matting framework that disentangles this problem into two sub-tasks: trimap adaptation and alpha estimation. Trimap adaptation is a pixel-wise classification problem that infers the global structure of the input image by identifying definite foreground, background, and semi-transparent image regions. Alpha estimation is a regression problem that calculates the opacity value of each blended pixel. Our method separately handles these two sub-tasks within a single deep convolutional neural network (CNN). Extensive experiments show that AdaMatting has additional structure awareness and trimap fault-tolerance. Our method achieves the state-of-the-art performance on Adobe Composition-1k dataset both qualitatively and quantitatively. It is also the current best-performing method on the alphamatting.com online evaluation for all commonly-used metrics.

5.4CVAug 6, 2019
Semi-supervised Skin Detection by Network with Mutual Guidance

Yi He, Jiayuan Shi, Chuan Wang et al.

In this paper we present a new data-driven method for robust skin detection from a single human portrait image. Unlike previous methods, we incorporate human body as a weak semantic guidance into this task, considering acquiring large-scale of human labeled skin data is commonly expensive and time-consuming. To be specific, we propose a dual-task neural network for joint detection of skin and body via a semi-supervised learning strategy. The dual-task network contains a shared encoder but two decoders for skin and body separately. For each decoder, its output also serves as a guidance for its counterpart, making both decoders mutually guided. Extensive experiments were conducted to demonstrate the effectiveness of our network with mutual guidance, and experimental results show our network outperforms the state-of-the-art in skin detection.

5.4CVMay 8, 2019
Frame-Recurrent Video Inpainting by Robust Optical Flow Inference

Yifan Ding, Chuan Wang, Haibin Huang et al.

In this paper, we present a new inpainting framework for recovering missing regions of video frames. Compared with image inpainting, performing this task on video presents new challenges such as how to preserving temporal consistency and spatial details, as well as how to handle arbitrary input video size and length fast and efficiently. Towards this end, we propose a novel deep learning architecture which incorporates ConvLSTM and optical flow for modeling the spatial-temporal consistency in videos. It also saves much computational resource such that our method can handle videos with larger frame size and arbitrary length streamingly in real-time. Furthermore, to generate an accurate optical flow from corrupted frames, we propose a robust flow generation module, where two sources of flows are fed and a flow blending network is trained to fuse them. We conduct extensive experiments to evaluate our method in various scenarios and different datasets, both qualitatively and quantitatively. The experimental results demonstrate the superior of our method compared with the state-of-the-art inpainting approaches.

9.0CVJan 9, 2019
GIF2Video: Color Dequantization and Temporal Interpolation of GIF images

Yang Wang, Haibin Huang, Chuan Wang et al.

Graphics Interchange Format (GIF) is a highly portable graphics format that is ubiquitous on the Internet. Despite their small sizes, GIF images often contain undesirable visual artifacts such as flat color regions, false contours, color shift, and dotted patterns. In this paper, we propose GIF2Video, the first learning-based method for enhancing the visual quality of GIFs in the wild. We focus on the challenging task of GIF restoration by recovering information lost in the three steps of GIF creation: frame sampling, color quantization, and color dithering. We first propose a novel CNN architecture for color dequantization. It is built upon a compositional architecture for multi-step color correction, with a comprehensive loss function designed to handle large quantization errors. We then adapt the SuperSlomo network for temporal interpolation of GIF frames. We introduce two large datasets, namely GIF-Faces and GIF-Moments, for both training and evaluation. Experimental results show that our method can significantly improve the visual quality of GIFs, and outperforms direct baseline and state-of-the-art approaches.

16.6CVJan 3, 2019
GeoNet: Deep Geodesic Networks for Point Cloud Analysis

Tong He, Haibin Huang, Li Yi et al.

Surface-based geodesic topology provides strong cues for object semantic analysis and geometric modeling. However, such connectivity information is lost in point clouds. Thus we introduce GeoNet, the first deep learning architecture trained to model the intrinsic structure of surfaces represented as point clouds. To demonstrate the applicability of learned geodesic-aware representations, we propose fusion schemes which use GeoNet in conjunction with other baseline or backbone networks, such as PU-Net and PointNet++, for down-stream point cloud analysis. Our method improves the state-of-the-art on multiple representative tasks that can benefit from understandings of the underlying surface topology, including point upsampling, normal estimation, mesh reconstruction and non-rigid shape classification.

22.1CVJun 22, 2018
Video Inpainting by Jointly Learning Temporal Structure and Spatial Details

Chuan Wang, Haibin Huang, Xiaoguang Han et al.

We present a new data-driven video inpainting method for recovering missing regions of video frames. A novel deep learning architecture is proposed which contains two sub-networks: a temporal structure inference network and a spatial detail recovering network. The temporal structure inference network is built upon a 3D fully convolutional architecture: it only learns to complete a low-resolution video volume given the expensive computational cost of 3D convolution. The low resolution result provides temporal guidance to the spatial detail recovering network, which performs image-based inpainting with a 2D fully convolutional network to produce recovered video frames in their original resolution. Such two-step network design ensures both the spatial quality of each frame and the temporal coherence across frames. Our method jointly trains both sub-networks in an end-to-end manner. We provide qualitative and quantitative evaluation on three datasets, demonstrating that our method outperforms previous learning-based video inpainting methods.

19.1CVOct 17, 2017
Large-Scale 3D Shape Reconstruction and Segmentation from ShapeNet Core55

Li Yi, Lin Shao, Manolis Savva et al.

We introduce a large-scale 3D shape understanding benchmark using data and annotation from ShapeNet 3D object database. The benchmark consists of two tasks: part-level segmentation of 3D shapes and 3D reconstruction from single view images. Ten teams have participated in the challenge and the best performing teams have outperformed state-of-the-art approaches on both tasks. A few novel deep learning architectures have been proposed on various 3D representations on both tasks. We report the techniques used by each team and the corresponding performances. In addition, we summarize the major discoveries from the reported results and possible trends for the future work in the field.