7.5LGMay 8
Gradient Starvation in Binary-Reward GRPO: Why Group-Mean Centering Fails and Why the Simplest Fix WorksWenhua Nie, Jianan Wu, Junlin Liu et al.
Group Relative Policy Optimization (GRPO) is a standard algorithm for reinforcement learning from verifiable rewards, but its group-mean-centered advantage can fail under binary rewards. The failure mode is gradient starvation: when every response in a group is correct or every response is wrong, the centered advantage is exactly zero and the policy receives no learning signal. We prove that the true degeneracy rate always exceeds the i.i.d. Bernoulli prediction by Jensen's inequality, and observe a 0.69 degeneracy rate at group size four in logged Qwen3.5-9B GSM8K training. We then show that the fixed-reference Sign advantage, $A=2r-1$, performs pass@$G$ failure descent by increasing the probability that at least one sample in the group succeeds. On the full GSM8K test set across seven seeds, Sign reaches 73.8% accuracy versus 28.4% for standard normalized group-mean DrGRPO at group size four, a 45.4 point gain with $p<0.0001$. The effect is directionally consistent on Llama-3.1-8B and positive but underpowered on a MATH-500 transfer check. Pass@$k$ analysis indicates that the main benefit is search compression rather than large capacity expansion, aligning the empirical gains with recent RLVR ceiling observations.
GraSP: Simple yet Effective Graph Similarity PredictionsHaoran Zheng, Jieming Shi, Renchi Yang
Graph similarity computation (GSC) is to calculate the similarity between one pair of graphs, which is a fundamental problem with fruitful applications in the graph community. In GSC, graph edit distance (GED) and maximum common subgraph (MCS) are two important similarity metrics, both of which are NP-hard to compute. Instead of calculating the exact values, recent solutions resort to leveraging graph neural networks (GNNs) to learn data-driven models for the estimation of GED and MCS. Most of them are built on components involving node-level interactions crossing graphs, which engender vast computation overhead but are of little avail in effectiveness. In the paper, we present GraSP, a simple yet effective GSC approach for GED and MCS prediction. GraSP achieves high result efficacy through several key instruments: enhanced node features via positional encoding and a GNN model augmented by a gating mechanism, residual connections, as well as multi-scale pooling. Theoretically, GraSP can surpass the 1-WL test, indicating its high expressiveness. Empirically, extensive experiments comparing GraSP against 10 competitors on multiple widely adopted benchmark datasets showcase the superiority of GraSP over prior arts in terms of both effectiveness and efficiency. The code is available at https://github.com/HaoranZ99/GraSP.
2.3AIAug 8, 2024
SCENE: Evaluating Explainable AI Techniques Using Soft CounterfactualsHaoran Zheng, Utku Pamuksuz
Explainable Artificial Intelligence (XAI) plays a crucial role in enhancing the transparency and accountability of AI models, particularly in natural language processing (NLP) tasks. However, popular XAI methods such as LIME and SHAP have been found to be unstable and potentially misleading, underscoring the need for a standardized evaluation approach. This paper introduces SCENE (Soft Counterfactual Evaluation for Natural language Explainability), a novel evaluation method that leverages large language models (LLMs) to generate Soft Counterfactual explanations in a zero-shot manner. By focusing on token-based substitutions, SCENE creates contextually appropriate and semantically meaningful Soft Counterfactuals without extensive fine-tuning. SCENE adopts Validitysoft and Csoft metrics to assess the effectiveness of model-agnostic XAI methods in text classification tasks. Applied to CNN, RNN, and Transformer architectures, SCENE provides valuable insights into the strengths and limitations of various XAI techniques.