Discovering the Unknown Knowns: Turning Implicit Knowledge in the Dataset into Explicit Training Examples for Visual Question AnsweringJihyung Kil, Cheng Zhang, Dong Xuan et al.
Visual question answering (VQA) is challenging not only because the model has to handle multi-modal information, but also because it is just so hard to collect sufficient training examples -- there are too many questions one can ask about an image. As a result, a VQA model trained solely on human-annotated examples could easily over-fit specific question styles or image contents that are being asked, leaving the model largely ignorant about the sheer diversity of questions. Existing methods address this issue primarily by introducing an auxiliary task such as visual grounding, cycle consistency, or debiasing. In this paper, we take a drastically different approach. We found that many of the "unknowns" to the learned VQA model are indeed "known" in the dataset implicitly. For instance, questions asking about the same object in different images are likely paraphrases; the number of detected or annotated objects in an image already provides the answer to the "how many" question, even if the question has not been annotated for that image. Building upon these insights, we present a simple data augmentation pipeline SimpleAug to turn this "known" knowledge into training examples for VQA. We show that these augmented examples can notably improve the learned VQA models' performance, not only on the VQA-CP dataset with language prior shifts but also on the VQA v2 dataset without such shifts. Our method further opens up the door to leverage weakly-labeled or unlabeled images in a principled way to enhance VQA models. Our code and data are publicly available at https://github.com/heendung/simpleAUG.
12.3ROApr 24, 2025
Integrating Learning-Based Manipulation and Physics-Based Locomotion for Whole-Body Badminton Robot ControlHaochen Wang, Zhiwei Shi, Chengxi Zhu et al.
Learning-based methods, such as imitation learning (IL) and reinforcement learning (RL), can produce excel control policies over challenging agile robot tasks, such as sports robot. However, no existing work has harmonized learning-based policy with model-based methods to reduce training complexity and ensure the safety and stability for agile badminton robot control. In this paper, we introduce Hamlet, a novel hybrid control system for agile badminton robots. Specifically, we propose a model-based strategy for chassis locomotion which provides a base for arm policy. We introduce a physics-informed "IL+RL" training framework for learning-based arm policy. In this train framework, a model-based strategy with privileged information is used to guide arm policy training during both IL and RL phases. In addition, we train the critic model during IL phase to alleviate the performance drop issue when transitioning from IL to RL. We present results on our self-engineered badminton robot, achieving 94.5% success rate against the serving machine and 90.7% success rate against human players. Our system can be easily generalized to other agile mobile manipulation tasks such as agile catching and table tennis. Our project website: https://dreamstarring.github.io/HAMLET/.
14.4CVJul 28, 2019
An Empirical Study on Leveraging Scene Graphs for Visual Question AnsweringCheng Zhang, Wei-Lun Chao, Dong Xuan
Visual question answering (Visual QA) has attracted significant attention these years. While a variety of algorithms have been proposed, most of them are built upon different combinations of image and language features as well as multi-modal attention and fusion. In this paper, we investigate an alternative approach inspired by conventional QA systems that operate on knowledge graphs. Specifically, we investigate the use of scene graphs derived from images for Visual QA: an image is abstractly represented by a graph with nodes corresponding to object entities and edges to object relationships. We adapt the recently proposed graph network (GN) to encode the scene graph and perform structured reasoning according to the input question. Our empirical studies demonstrate that scene graphs can already capture essential information of images and graph networks have the potential to outperform state-of-the-art Visual QA algorithms but with a much cleaner architecture. By analyzing the features generated by GNs we can further interpret the reasoning process, suggesting a promising direction towards explainable Visual QA.