Kristen Brent Venable

CL
h-index25
14papers
185citations
Novelty47%
AI Score33

14 Papers

10.4CLSep 6, 2024Code
Learning vs Retrieval: The Role of In-Context Examples in Regression with Large Language Models

Aliakbar Nafar, Kristen Brent Venable, Parisa Kordjamshidi

Generative Large Language Models (LLMs) are capable of being in-context learners. However, the underlying mechanism of in-context learning (ICL) is still a major research question, and experimental research results about how models exploit ICL are not always consistent. In this work, we propose a framework for evaluating in-context learning mechanisms, which we claim are a combination of retrieving internal knowledge and learning from in-context examples by focusing on regression tasks. First, we show that LLMs can solve real-world regression problems and then design experiments to measure the extent to which the LLM retrieves its internal knowledge versus learning from in-context examples. We argue that this process lies on a spectrum between these two extremes. We provide an in-depth analysis of the degrees to which these mechanisms are triggered depending on various factors, such as prior knowledge about the tasks and the type and richness of the information provided by the in-context examples. We employ three LLMs and utilize multiple datasets to corroborate the robustness of our findings. Our results shed light on how to engineer prompts to leverage meta-learning from in-context examples and foster knowledge retrieval depending on the problem being addressed.

2.0LGAug 25, 2023Code
Collaborative Information Dissemination with Graph-based Multi-Agent Reinforcement Learning

Raffaele Galliera, Kristen Brent Venable, Matteo Bassani et al.

Efficient information dissemination is crucial for supporting critical operations across domains like disaster response, autonomous vehicles, and sensor networks. This paper introduces a Multi-Agent Reinforcement Learning (MARL) approach as a significant step forward in achieving more decentralized, efficient, and collaborative information dissemination. We propose a Partially Observable Stochastic Game (POSG) formulation for information dissemination empowering each agent to decide on message forwarding independently, based on the observation of their one-hop neighborhood. This constitutes a significant paradigm shift from heuristics currently employed in real-world broadcast protocols. Our novel approach harnesses Graph Convolutional Reinforcement Learning and Graph Attention Networks (GATs) with dynamic attention to capture essential network features. We propose two approaches, L-DyAN and HL-DyAN, which differ in terms of the information exchanged among agents. Our experimental results show that our trained policies outperform existing methods, including the state-of-the-art heuristic, in terms of network coverage as well as communication overhead on dynamic networks of varying density and behavior.

2.0CVSep 24, 2024
Development and Application of a Sentinel-2 Satellite Imagery Dataset for Deep-Learning Driven Forest Wildfire Detection

Valeria Martin, K. Brent Venable, Derek Morgan

Forest loss due to natural events, such as wildfires, represents an increasing global challenge that demands advanced analytical methods for effective detection and mitigation. To this end, the integration of satellite imagery with deep learning (DL) methods has become essential. Nevertheless, this approach requires substantial amounts of labeled data to produce accurate results. In this study, we use bi-temporal Sentinel-2 satellite imagery sourced from Google Earth Engine (GEE) to build the California Wildfire GeoImaging Dataset (CWGID), a high-resolution labeled satellite imagery dataset with over 100,000 labeled before and after forest wildfire image pairs for wildfire detection through DL. Our methods include data acquisition from authoritative sources, data processing, and an initial dataset analysis using three pre-trained Convolutional Neural Network (CNN) architectures. Our results show that the EF EfficientNet-B0 model achieves the highest accuracy of over 92% in detecting forest wildfires. The CWGID and the methodology used to build it, prove to be a valuable resource for training and testing DL architectures for forest wildfire detection.

2.3MAApr 2, 2024
Distributed Autonomous Swarm Formation for Dynamic Network Bridging

Raffaele Galliera, Thies Möhlenhof, Alessandro Amato et al.

Effective operation and seamless cooperation of robotic systems are a fundamental component of next-generation technologies and applications. In contexts such as disaster response, swarm operations require coordinated behavior and mobility control to be handled in a distributed manner, with the quality of the agents' actions heavily relying on the communication between them and the underlying network. In this paper, we formulate the problem of dynamic network bridging in a novel Decentralized Partially Observable Markov Decision Process (Dec-POMDP), where a swarm of agents cooperates to form a link between two distant moving targets. Furthermore, we propose a Multi-Agent Reinforcement Learning (MARL) approach for the problem based on Graph Convolutional Reinforcement Learning (DGN) which naturally applies to the networked, distributed nature of the task. The proposed method is evaluated in a simulated environment and compared to a centralized heuristic baseline showing promising results. Moreover, a further step in the direction of sim-to-real transfer is presented, by additionally evaluating the proposed approach in a near Live Virtual Constructive (LVC) UAV framework.

16.3CLMay 21, 2025
Extracting Probabilistic Knowledge from Large Language Models for Bayesian Network Parameterization

Aliakbar Nafar, Kristen Brent Venable, Zijun Cui et al.

In this work, we evaluate the potential of Large Language Models (LLMs) in building Bayesian Networks (BNs) by approximating domain expert priors. LLMs have demonstrated potential as factual knowledge bases; however, their capability to generate probabilistic knowledge about real-world events remains understudied. We explore utilizing the probabilistic knowledge inherent in LLMs to derive probability estimates for statements regarding events and their relationships within a BN. Using LLMs in this context allows for the parameterization of BNs, enabling probabilistic modeling within specific domains. Our experiments on eighty publicly available Bayesian Networks, from healthcare to finance, demonstrate that querying LLMs about the conditional probabilities of events provides meaningful results when compared to baselines, including random and uniform distributions, as well as approaches based on next-token generation probabilities. We explore how these LLM-derived distributions can serve as expert priors to refine distributions extracted from data, especially when data is scarce. Overall, this work introduces a promising strategy for automatically constructing Bayesian Networks by combining probabilistic knowledge extracted from LLMs with real-world data. Additionally, we establish the first comprehensive baseline for assessing LLM performance in extracting probabilistic knowledge.

2.7CLJun 5, 2025
Natural Language Interaction with Databases on Edge Devices in the Internet of Battlefield Things

Christopher D. Molek, Roberto Fronteddu, K. Brent Venable et al.

The expansion of the Internet of Things (IoT) in the battlefield, Internet of Battlefield Things (IoBT), gives rise to new opportunities for enhancing situational awareness. To increase the potential of IoBT for situational awareness in critical decision making, the data from these devices must be processed into consumer-ready information objects, and made available to consumers on demand. To address this challenge we propose a workflow that makes use of natural language processing (NLP) to query a database technology and return a response in natural language. Our solution utilizes Large Language Models (LLMs) that are sized for edge devices to perform NLP as well as graphical databases which are well suited for dynamic connected networks which are pervasive in the IoBT. Our architecture employs LLMs for both mapping questions in natural language to Cypher database queries as well as to summarize the database output back to the user in natural language. We evaluate several medium sized LLMs for both of these tasks on a database representing publicly available data from the US Army's Multipurpose Sensing Area (MSA) at the Jornada Range in Las Cruces, NM. We observe that Llama 3.1 (8 billion parameters) outperforms the other models across all the considered metrics. Most importantly, we note that, unlike current methods, our two step approach allows the relaxation of the Exact Match (EM) requirement of the produced Cypher queries with ground truth code and, in this way, it achieves a 19.4% increase in accuracy. Our workflow lays the ground work for deploying LLMs on edge devices to enable natural language interactions with databases containing information objects for critical decision making.

8.2CLFeb 14, 2024Code
Reasoning over Uncertain Text by Generative Large Language Models

Aliakbar Nafar, Kristen Brent Venable, Parisa Kordjamshidi

This paper considers the challenges Large Language Models (LLMs) face when reasoning over text that includes information involving uncertainty explicitly quantified via probability values. This type of reasoning is relevant to a variety of contexts ranging from everyday conversations to medical decision-making. Despite improvements in the mathematical reasoning capabilities of LLMs, they still exhibit significant difficulties when it comes to probabilistic reasoning. To deal with this problem, we introduce the Bayesian Linguistic Inference Dataset (BLInD), a new dataset specifically designed to test the probabilistic reasoning capabilities of LLMs. We use BLInD to find out the limitations of LLMs for tasks involving probabilistic reasoning. In addition, we present several prompting strategies that map the problem to different formal representations, including Python code, probabilistic algorithms, and probabilistic logical programming. We conclude by providing an evaluation of our methods on BLInD and an adaptation of a causal reasoning question-answering dataset. Our empirical results highlight the effectiveness of our proposed strategies for multiple LLMs.

19.5CLMay 22, 2023Code
Teaching Probabilistic Logical Reasoning to Transformers

Aliakbar Nafar, Kristen Brent Venable, Parisa Kordjamshidi

In this paper, we evaluate the capability of transformer-based language models in making inferences over uncertain text that includes uncertain rules of reasoning. We cover both Pre-trained Language Models (PLMs) and generative Large Language Models (LLMs). Our evaluation results show that both generations of language models struggle with reasoning over uncertain text. We propose a novel end-to-end fine-tuning approach, Probabilistic Constraint Training (PCT), that utilizes probabilistic logical rules as constraints in the fine-tuning phase without relying on these rules in the inference stage. To assess the effectiveness of PCT, we utilize the related corpora and, additionally, create a new and more challenging benchmark that, unlike the previous ones, uses instance-specific rules. Our study demonstrates that PCT improves the transformer-based language model's intrinsic reasoning and makes their probabilistic logical reasoning process more explicit and explainable. Furthermore, PCT equips these models to effectively handle novel situations, including higher reasoning depth, new domains, and complex probabilistic structures.

14.6AIOct 5, 2021
Thinking Fast and Slow in AI: the Role of Metacognition

Marianna Bergamaschi Ganapini, Murray Campbell, Francesco Fabiano et al.

AI systems have seen dramatic advancement in recent years, bringing many applications that pervade our everyday life. However, we are still mostly seeing instances of narrow AI: many of these recent developments are typically focused on a very limited set of competencies and goals, e.g., image interpretation, natural language processing, classification, prediction, and many others. Moreover, while these successes can be accredited to improved algorithms and techniques, they are also tightly linked to the availability of huge datasets and computational power. State-of-the-art AI still lacks many capabilities that would naturally be included in a notion of (human) intelligence. We argue that a better study of the mechanisms that allow humans to have these capabilities can help us understand how to imbue AI systems with these competencies. We focus especially on D. Kahneman's theory of thinking fast and slow, and we propose a multi-agent AI architecture where incoming problems are solved by either system 1 (or "fast") agents, that react by exploiting only past experience, or by system 2 (or "slow") agents, that are deliberately activated when there is the need to reason and search for optimal solutions beyond what is expected from the system 1 agent. Both kinds of agents are supported by a model of the world, containing domain knowledge about the environment, and a model of "self", containing information about past actions of the system and solvers' skills.

13.0AISep 22, 2021
Making Human-Like Trade-offs in Constrained Environments by Learning from Demonstrations

Arie Glazier, Andrea Loreggia, Nicholas Mattei et al.

Many real-life scenarios require humans to make difficult trade-offs: do we always follow all the traffic rules or do we violate the speed limit in an emergency? These scenarios force us to evaluate the trade-off between collective norms and our own personal objectives. To create effective AI-human teams, we must equip AI agents with a model of how humans make trade-offs in complex, constrained environments. These agents will be able to mirror human behavior or to draw human attention to situations where decision making could be improved. To this end, we propose a novel inverse reinforcement learning (IRL) method for learning implicit hard and soft constraints from demonstrations, enabling agents to quickly adapt to new settings. In addition, learning soft constraints over states, actions, and state features allows agents to transfer this knowledge to new domains that share similar aspects. We then use the constraint learning method to implement a novel system architecture that leverages a cognitive model of human decision making, multi-alternative decision field theory (MDFT), to orchestrate competing objectives. We evaluate the resulting agent on trajectory length, number of violated constraints, and total reward, demonstrating that our agent architecture is both general and achieves strong performance. Thus we are able to capture and replicate human-like trade-offs from demonstrations in environments when constraints are not explicit.

2.3GTDec 4, 2020
Modeling Voters in Multi-Winner Approval Voting

Jaelle Scheuerman, Jason Harman, Nicholas Mattei et al.

In many real world situations, collective decisions are made using voting and, in scenarios such as committee or board elections, employing voting rules that return multiple winners. In multi-winner approval voting (AV), an agent submits a ballot consisting of approvals for as many candidates as they wish, and winners are chosen by tallying up the votes and choosing the top-$k$ candidates receiving the most approvals. In many scenarios, an agent may manipulate the ballot they submit in order to achieve a better outcome by voting in a way that does not reflect their true preferences. In complex and uncertain situations, agents may use heuristics instead of incurring the additional effort required to compute the manipulation which most favors them. In this paper, we examine voting behavior in single-winner and multi-winner approval voting scenarios with varying degrees of uncertainty using behavioral data obtained from Mechanical Turk. We find that people generally manipulate their vote to obtain a better outcome, but often do not identify the optimal manipulation. There are a number of predictive models of agent behavior in the COMSOC and psychology literature that are based on cognitively plausible heuristic strategies. We show that the existing approaches do not adequately model real-world data. We propose a novel model that takes into account the size of the winning set and human cognitive constraints, and demonstrate that this model is more effective at capturing real-world behaviors in multi-winner approval voting scenarios.

3.3GTNov 29, 2019
Heuristic Strategies in Uncertain Approval Voting Environments

Jaelle Scheuerman, Jason L. Harman, Nicholas Mattei et al.

In many collective decision making situations, agents vote to choose an alternative that best represents the preferences of the group. Agents may manipulate the vote to achieve a better outcome by voting in a way that does not reflect their true preferences. In real world voting scenarios, people often do not have complete information about other voter preferences and it can be computationally complex to identify a strategy that will maximize their expected utility. In such situations, it is often assumed that voters will vote truthfully rather than expending the effort to strategize. However, being truthful is just one possible heuristic that may be used. In this paper, we examine the effectiveness of heuristics in single winner and multi-winner approval voting scenarios with missing votes. In particular, we look at heuristics where a voter ignores information about other voting profiles and makes their decisions based solely on how much they like each candidate. In a behavioral experiment, we show that people vote truthfully in some situations and prioritize high utility candidates in others. We examine when these behaviors maximize expected utility and show how the structure of the voting environment affects both how well each heuristic performs and how humans employ these heuristics.

3.3GTMay 28, 2019
Heuristics in Multi-Winner Approval Voting

Jaelle Scheuerman, Jason L. Harman, Nicholas Mattei et al.

In many real world situations, collective decisions are made using voting. Moreover, scenarios such as committee or board elections require voting rules that return multiple winners. In multi-winner approval voting (AV), an agent may vote for as many candidates as they wish. Winners are chosen by tallying up the votes and choosing the top-$k$ candidates receiving the most votes. An agent may manipulate the vote to achieve a better outcome by voting in a way that does not reflect their true preferences. In complex and uncertain situations, agents may use heuristics to strategize, instead of incurring the additional effort required to compute the manipulation which most favors them. In this paper, we examine voting behavior in multi-winner approval voting scenarios with complete information. We show that people generally manipulate their vote to obtain a better outcome, but often do not identify the optimal manipulation. Instead, voters tend to prioritize the candidates with the highest utilities. Using simulations, we demonstrate the effectiveness of these heuristics in situations where agents only have access to partial information.

3.2AIMar 4, 2013
Restricted Manipulation in Iterative Voting: Convergence and Condorcet Efficiency

Umberto Grandi, Andrea Loreggia, Francesca Rossi et al.

In collective decision making, where a voting rule is used to take a collective decision among a group of agents, manipulation by one or more agents is usually considered negative behavior to be avoided, or at least to be made computationally difficult for the agents to perform. However, there are scenarios in which a restricted form of manipulation can instead be beneficial. In this paper we consider the iterative version of several voting rules, where at each step one agent is allowed to manipulate by modifying his ballot according to a set of restricted manipulation moves which are computationally easy and require little information to be performed. We prove convergence of iterative voting rules when restricted manipulation is allowed, and we present experiments showing that most iterative voting rules have a higher Condorcet efficiency than their non-iterative version.