Rishabh Jain

CV
h-index12
7papers
418citations
Novelty41%
AI Score32

7 Papers

4.6LGAug 30, 2022
Analysis of Distributed Deep Learning in the Cloud

Aakash Sharma, Vivek M. Bhasi, Sonali Singh et al.

We aim to resolve this problem by introducing a comprehensive distributed deep learning (DDL) profiler, which can determine the various execution "stalls" that DDL suffers from while running on a public cloud. We have implemented the profiler by extending prior work to additionally estimate two types of communication stalls - interconnect and network stalls. We train popular DNN models using the profiler to characterize various AWS GPU instances and list their advantages and shortcomings for users to make an informed decision. We observe that the more expensive GPU instances may not be the most performant for all DNN models and AWS may sub-optimally allocate hardware interconnect resources. Specifically, the intra-machine interconnect can introduce communication overheads up to 90% of DNN training time and network-connected instances can suffer from up to 5x slowdown compared to training on a single instance. Further, we model the impact of DNN macroscopic features such as the number of layers and the number of gradients on communication stalls. Finally, we propose a measurement-based recommendation model for users to lower their public cloud monetary costs for DDL, given a time budget.

9.4SDMar 22, 2022
A Text-to-Speech Pipeline, Evaluation Methodology, and Initial Fine-Tuning Results for Child Speech Synthesis

Rishabh Jain, Mariam Yiwere, Dan Bigioi et al.

Speech synthesis has come a long way as current text-to-speech (TTS) models can now generate natural human-sounding speech. However, most of the TTS research focuses on using adult speech data and there has been very limited work done on child speech synthesis. This study developed and validated a training pipeline for fine-tuning state-of-the-art (SOTA) neural TTS models using child speech datasets. This approach adopts a multi-speaker TTS retuning workflow to provide a transfer-learning pipeline. A publicly available child speech dataset was cleaned to provide a smaller subset of approximately 19 hours, which formed the basis of our fine-tuning experiments. Both subjective and objective evaluations were performed using a pretrained MOSNet for objective evaluation and a novel subjective framework for mean opinion score (MOS) evaluations. Subjective evaluations achieved the MOS of 3.95 for speech intelligibility, 3.89 for voice naturalness, and 3.96 for voice consistency. Objective evaluation using a pretrained MOSNet showed a strong correlation between real and synthetic child voices. Speaker similarity was also verified by calculating the cosine similarity between the embeddings of utterances. An automatic speech recognition (ASR) model is also used to provide a word error rate (WER) comparison between the real and synthetic child voices. The final trained TTS model was able to synthesize child-like speech from reference audio samples as short as 5 seconds.

5.0CVJul 10, 2023
FODVid: Flow-guided Object Discovery in Videos

Silky Singh, Shripad Deshmukh, Mausoom Sarkar et al.

Segmentation of objects in a video is challenging due to the nuances such as motion blurring, parallax, occlusions, changes in illumination, etc. Instead of addressing these nuances separately, we focus on building a generalizable solution that avoids overfitting to the individual intricacies. Such a solution would also help us save enormous resources involved in human annotation of video corpora. To solve Video Object Segmentation (VOS) in an unsupervised setting, we propose a new pipeline (FODVid) based on the idea of guiding segmentation outputs using flow-guided graph-cut and temporal consistency. Basically, we design a segmentation model incorporating intra-frame appearance and flow similarities, and inter-frame temporal continuation of the objects under consideration. We perform an extensive experimental analysis of our straightforward methodology on the standard DAVIS16 video benchmark. Though simple, our approach produces results comparable (within a range of ~2 mIoU) to the existing top approaches in unsupervised VOS. The simplicity and effectiveness of our technique opens up new avenues for research in the video domain.

24.1CLNov 4, 2022
Extending Logic Explained Networks to Text Classification

Rishabh Jain, Gabriele Ciravegna, Pietro Barbiero et al.

Recently, Logic Explained Networks (LENs) have been proposed as explainable-by-design neural models providing logic explanations for their predictions. However, these models have only been applied to vision and tabular data, and they mostly favour the generation of global explanations, while local ones tend to be noisy and verbose. For these reasons, we propose LENp, improving local explanations by perturbing input words, and we test it on text classification. Our results show that (i) LENp provides better local explanations than LIME in terms of sensitivity and faithfulness, and (ii) logic explanations are more useful and user-friendly than feature scoring provided by LIME as attested by a human survey.

7.2CVJul 24, 2020Code
Dialog without Dialog Data: Learning Visual Dialog Agents from VQA Data

Michael Cogswell, Jiasen Lu, Rishabh Jain et al.

Can we develop visually grounded dialog agents that can efficiently adapt to new tasks without forgetting how to talk to people? Such agents could leverage a larger variety of existing data to generalize to new tasks, minimizing expensive data collection and annotation. In this work, we study a setting we call "Dialog without Dialog", which requires agents to develop visually grounded dialog models that can adapt to new tasks without language level supervision. By factorizing intention and language, our model minimizes linguistic drift after fine-tuning for new tasks. We present qualitative results, automated metrics, and human studies that all show our model can adapt to new tasks and maintain language quality. Baselines either fail to perform well at new tasks or experience language drift, becoming unintelligible to humans. Code has been made available at https://github.com/mcogswell/dialog_without_dialog

25.9AIFeb 10, 2019Code
EvalAI: Towards Better Evaluation Systems for AI Agents

Deshraj Yadav, Rishabh Jain, Harsh Agrawal et al.

We introduce EvalAI, an open source platform for evaluating and comparing machine learning (ML) and artificial intelligence algorithms (AI) at scale. EvalAI is built to provide a scalable solution to the research community to fulfill the critical need of evaluating machine learning models and agents acting in an environment against annotations or with a human-in-the-loop. This will help researchers, students, and data scientists to create, collaborate, and participate in AI challenges organized around the globe. By simplifying and standardizing the process of benchmarking these models, EvalAI seeks to lower the barrier to entry for participating in the global scientific effort to push the frontiers of machine learning and artificial intelligence, thereby increasing the rate of measurable progress in this domain.

2.3AROct 29, 2024Code
Pushing the Performance Envelope of DNN-based Recommendation Systems Inference on GPUs

Rishabh Jain, Vivek M. Bhasi, Adwait Jog et al.

Personalized recommendation is a ubiquitous application on the internet, with many industries and hyperscalers extensively leveraging Deep Learning Recommendation Models (DLRMs) for their personalization needs (like ad serving or movie suggestions). With growing model and dataset sizes pushing computation and memory requirements, GPUs are being increasingly preferred for executing DLRM inference. However, serving newer DLRMs, while meeting acceptable latencies, continues to remain challenging, making traditional deployments increasingly more GPU-hungry, resulting in higher inference serving costs. In this paper, we show that the embedding stage continues to be the primary bottleneck in the GPU inference pipeline, leading up to a 3.2x embedding-only performance slowdown. To thoroughly grasp the problem, we conduct a detailed microarchitecture characterization and highlight the presence of low occupancy in the standard embedding kernels. By leveraging direct compiler optimizations, we achieve optimal occupancy, pushing the performance by up to 53%. Yet, long memory latency stalls continue to exist. To tackle this challenge, we propose specialized plug-and-play-based software prefetching and L2 pinning techniques, which help in hiding and decreasing the latencies. Further, we propose combining them, as they complement each other. Experimental evaluations using A100 GPUs with large models and datasets show that our proposed techniques improve performance by up to 103% for the embedding stage, and up to 77% for the overall DLRM inference pipeline.