Prafull Sharma

CV
h-index4
7papers
164citations
Novelty51%
AI Score41

7 Papers

14.5CVJul 22, 2022
Neural Groundplans: Persistent Neural Scene Representations from a Single Image

Prafull Sharma, Ayush Tewari, Yilun Du et al. · mit

We present a method to map 2D image observations of a scene to a persistent 3D scene representation, enabling novel view synthesis and disentangled representation of the movable and immovable components of the scene. Motivated by the bird's-eye-view (BEV) representation commonly used in vision and robotics, we propose conditional neural groundplans, ground-aligned 2D feature grids, as persistent and memory-efficient scene representations. Our method is trained self-supervised from unlabeled multi-view observations using differentiable rendering, and learns to complete geometry and appearance of occluded regions. In addition, we show that we can leverage multi-view videos at training time to learn to separately reconstruct static and movable components of the scene from a single image at test time. The ability to separately reconstruct movable objects enables a variety of downstream tasks using simple heuristics, such as extraction of object-centric 3D representations, novel view synthesis, instance-level segmentation, 3D bounding box prediction, and scene editing. This highlights the value of neural groundplans as a backbone for efficient 3D scene understanding models.

4.8CVJul 26, 2022
SAR-to-EO Image Translation with Multi-Conditional Adversarial Networks

Armando Cabrera, Miriam Cha, Prafull Sharma et al.

This paper explores the use of multi-conditional adversarial networks for SAR-to-EO image translation. Previous methods condition adversarial networks only on the input SAR. We show that incorporating multiple complementary modalities such as Google maps and IR can further improve SAR-to-EO image translation especially on preserving sharp edges of manmade objects. We demonstrate effectiveness of our approach on a diverse set of datasets including SEN12MS, DFC2020, and SpaceNet6. Our experimental results suggest that additional information provided by complementary modalities improves the performance of SAR-to-EO image translation compared to the models trained on paired SAR and EO data only. To best of our knowledge, our approach is the first to leverage multiple modalities for improving SAR-to-EO image translation performance.

20.8CVDec 5, 2023
Alchemist: Parametric Control of Material Properties with Diffusion Models

Prafull Sharma, Varun Jampani, Yuanzhen Li et al.

We propose a method to control material attributes of objects like roughness, metallic, albedo, and transparency in real images. Our method capitalizes on the generative prior of text-to-image models known for photorealism, employing a scalar value and instructions to alter low-level material properties. Addressing the lack of datasets with controlled material attributes, we generated an object-centric synthetic dataset with physically-based materials. Fine-tuning a modified pre-trained text-to-image model on this synthetic dataset enables us to edit material properties in real-world images while preserving all other attributes. We show the potential application of our model to material edited NeRFs.

19.4CVApr 9, 2024
ZeST: Zero-Shot Material Transfer from a Single Image

Ta-Ying Cheng, Prafull Sharma, Andrew Markham et al.

We propose ZeST, a method for zero-shot material transfer to an object in the input image given a material exemplar image. ZeST leverages existing diffusion adapters to extract implicit material representation from the exemplar image. This representation is used to transfer the material using pre-trained inpainting diffusion model on the object in the input image using depth estimates as geometry cue and grayscale object shading as illumination cues. The method works on real images without any training resulting a zero-shot approach. Both qualitative and quantitative results on real and synthetic datasets demonstrate that ZeST outputs photorealistic images with transferred materials. We also show the application of ZeST to perform multiple edits and robust material assignment under different illuminations. Project Page: https://ttchengab.github.io/zest

21.9AIJul 17, 2025
Assessing Adaptive World Models in Machines with Novel Games

Lance Ying, Katherine M. Collins, Prafull Sharma et al.

Human intelligence exhibits a remarkable capacity for rapid adaptation and effective problem-solving in novel and unfamiliar contexts. We argue that this profound adaptability is fundamentally linked to the efficient construction and refinement of internal representations of the environment, commonly referred to as world models, and we refer to this adaptation mechanism as world model induction. However, current understanding and evaluation of world models in artificial intelligence (AI) remains narrow, often focusing on static representations learned from training on massive corpora of data, instead of the efficiency and efficacy in learning these representations through interaction and exploration within a novel environment. In this Perspective, we provide a view of world model induction drawing on decades of research in cognitive science on how humans learn and adapt so efficiently; we then call for a new evaluation framework for assessing adaptive world models in AI. Concretely, we propose a new benchmarking paradigm based on suites of carefully designed games with genuine, deep and continually refreshing novelty in the underlying game structures -- we refer to this class of games as novel games. We detail key desiderata for constructing these games and propose appropriate metrics to explicitly challenge and evaluate the agent's ability for rapid world model induction. We hope that this new evaluation framework will inspire future evaluation efforts on world models in AI and provide a crucial step towards developing AI systems capable of human-like rapid adaptation and robust generalization -- a critical component of artificial general intelligence.

15.5CVJun 5, 2025
MARBLE: Material Recomposition and Blending in CLIP-Space

Ta-Ying Cheng, Prafull Sharma, Mark Boss et al.

Editing materials of objects in images based on exemplar images is an active area of research in computer vision and graphics. We propose MARBLE, a method for performing material blending and recomposing fine-grained material properties by finding material embeddings in CLIP-space and using that to control pre-trained text-to-image models. We improve exemplar-based material editing by finding a block in the denoising UNet responsible for material attribution. Given two material exemplar-images, we find directions in the CLIP-space for blending the materials. Further, we can achieve parametric control over fine-grained material attributes such as roughness, metallic, transparency, and glow using a shallow network to predict the direction for the desired material attribute change. We perform qualitative and quantitative analysis to demonstrate the efficacy of our proposed method. We also present the ability of our method to perform multiple edits in a single forward pass and applicability to painting. Project Page: https://marblecontrol.github.io/

15.7CVMay 22, 2023
Materialistic: Selecting Similar Materials in Images

Prafull Sharma, Julien Philip, Michaël Gharbi et al.

Separating an image into meaningful underlying components is a crucial first step for both editing and understanding images. We present a method capable of selecting the regions of a photograph exhibiting the same material as an artist-chosen area. Our proposed approach is robust to shading, specular highlights, and cast shadows, enabling selection in real images. As we do not rely on semantic segmentation (different woods or metal should not be selected together), we formulate the problem as a similarity-based grouping problem based on a user-provided image location. In particular, we propose to leverage the unsupervised DINO features coupled with a proposed Cross-Similarity module and an MLP head to extract material similarities in an image. We train our model on a new synthetic image dataset, that we release. We show that our method generalizes well to real-world images. We carefully analyze our model's behavior on varying material properties and lighting. Additionally, we evaluate it against a hand-annotated benchmark of 50 real photographs. We further demonstrate our model on a set of applications, including material editing, in-video selection, and retrieval of object photographs with similar materials.