Xiaoyu Wu

h-index18
2papers
2,160citations

2 Papers

6.2CVMay 25, 2025Code
Rethinking Metrics and Benchmarks of Video Anomaly Detection

Zihao Liu, Xiaoyu Wu, Wenna Li et al.

Video Anomaly Detection (VAD), which aims to detect anomalies that deviate from expectation, has attracted increasing attention in recent years. Existing advancements in VAD primarily focus on model architectures and training strategies, while devoting insufficient attention to evaluation metrics and benchmarks. In this paper, we rethink VAD evaluation methods through comprehensive analyses, revealing three critical limitations in current practices: 1) existing metrics are significantly influenced by single annotation bias; 2) current metrics fail to reward early detection of anomalies; 3) available benchmarks lack the capability to evaluate scene overfitting of fully/weakly-supervised algorithms. To address these limitations, we propose three novel evaluation methods: first, we establish probabilistic AUC/AP (Prob-AUC/AP) metrics utlizing multi-round annotations to mitigate single annotation bias; second, we develop a Latency-aware Average Precision (LaAP) metric that rewards early and accurate anomaly detection; and finally, we introduce two hard normal benchmarks (UCF-HN, MSAD-HN) with videos specifically designed to evaluate scene overfitting. We report performance comparisons of ten state-of-the-art VAD approaches using our proposed evaluation methods, providing novel perspectives for future VAD model development. We release our data and code in https://github.com/Kamino666/RethinkingVAD.

4.4LGSep 4, 2021
Eden: A Unified Environment Framework for Booming Reinforcement Learning Algorithms

Ruizhi Chen, Xiaoyu Wu, Yansong Pan et al.

With AlphaGo defeats top human players, reinforcement learning(RL) algorithms have gradually become the code-base of building stronger artificial intelligence(AI). The RL algorithm design firstly needs to adapt to the specific environment, so the designed environment guides the rapid and profound development of RL algorithms. However, the existing environments, which can be divided into real world games and customized toy environments, have obvious shortcomings. For real world games, it is designed for human entertainment, and too much difficult for most of RL researchers. For customized toy environments, there is no widely accepted unified evaluation standard for all RL algorithms. Therefore, we introduce the first virtual user-friendly environment framework for RL. In this framework, the environment can be easily configured to realize all kinds of RL tasks in the mainstream research. Then all the mainstream state-of-the-art(SOTA) RL algorithms can be conveniently evaluated and compared. Therefore, our contributions mainly includes the following aspects: 1.single configured environment for all classification of SOTA RL algorithms; 2.combined environment of more than one classification RL algorithms; 3.the evaluation standard for all kinds of RL algorithms. With all these efforts, a possibility for breeding an AI with capability of general competency in a variety of tasks is provided, and maybe it will open up a new chapter for AI.