Jialin Zhu

CV
h-index3
3papers
17citations
Novelty65%
AI Score48

3 Papers

22.3CVMar 13, 2025Code
3D Student Splatting and Scooping

Jialin Zhu, Jiangbei Yue, Feixiang He et al.

Recently, 3D Gaussian Splatting (3DGS) provides a new framework for novel view synthesis, and has spiked a new wave of research in neural rendering and related applications. As 3DGS is becoming a foundational component of many models, any improvement on 3DGS itself can bring huge benefits. To this end, we aim to improve the fundamental paradigm and formulation of 3DGS. We argue that as an unnormalized mixture model, it needs to be neither Gaussians nor splatting. We subsequently propose a new mixture model consisting of flexible Student's t distributions, with both positive (splatting) and negative (scooping) densities. We name our model Student Splatting and Scooping, or SSS. When providing better expressivity, SSS also poses new challenges in learning. Therefore, we also propose a new principled sampling approach for optimization. Through exhaustive evaluation and comparison, across multiple datasets, settings, and metrics, we demonstrate that SSS outperforms existing methods in terms of quality and parameter efficiency, e.g. achieving matching or better quality with similar numbers of components, and obtaining comparable results while reducing the component number by as much as 82%.

6.2CVMar 15, 2025
Learning Extremely High Density Crowds as Active Matters

Feixiang He, Jiangbei Yue, Jialin Zhu et al.

Video-based high-density crowd analysis and prediction has been a long-standing topic in computer vision. It is notoriously difficult due to, but not limited to, the lack of high-quality data and complex crowd dynamics. Consequently, it has been relatively under studied. In this paper, we propose a new approach that aims to learn from in-the-wild videos, often with low quality where it is difficult to track individuals or count heads. The key novelty is a new physics prior to model crowd dynamics. We model high-density crowds as active matter, a continumm with active particles subject to stochastic forces, named 'crowd material'. Our physics model is combined with neural networks, resulting in a neural stochastic differential equation system which can mimic the complex crowd dynamics. Due to the lack of similar research, we adapt a range of existing methods which are close to ours for comparison. Through exhaustive evaluation, we show our model outperforms existing methods in analyzing and forecasting extremely high-density crowds. Furthermore, since our model is a continuous-time physics model, it can be used for simulation and analysis, providing strong interpretability. This is categorically different from most deep learning methods, which are discrete-time models and black-boxes.

2.6CVNov 5, 2021Code
Seamless Satellite-image Synthesis

Jialin Zhu, Tom Kelly

We introduce Seamless Satellite-image Synthesis (SSS), a novel neural architecture to create scale-and-space continuous satellite textures from cartographic data. While 2D map data is cheap and easily synthesized, accurate satellite imagery is expensive and often unavailable or out of date. Our approach generates seamless textures over arbitrarily large spatial extents which are consistent through scale-space. To overcome tile size limitations in image-to-image translation approaches, SSS learns to remove seams between tiled images in a semantically meaningful manner. Scale-space continuity is achieved by a hierarchy of networks conditioned on style and cartographic data. Our qualitative and quantitative evaluations show that our system improves over the state-of-the-art in several key areas. We show applications to texturing procedurally generation maps and interactive satellite image manipulation.