17.4ROFeb 21, 2023
Deep Reinforcement Learning for Robotic Pushing and Picking in Cluttered EnvironmentYuhong Deng, Xiaofeng Guo, Yixuan Wei et al.
In this paper, a novel robotic grasping system is established to automatically pick up objects in cluttered scenes. A composite robotic hand composed of a suction cup and a gripper is designed for grasping the object stably. The suction cup is used for lifting the object from the clutter first and the gripper for grasping the object accordingly. We utilize the affordance map to provide pixel-wise lifting point candidates for the suction cup. To obtain a good affordance map, the active exploration mechanism is introduced to the system. An effective metric is designed to calculate the reward for the current affordance map, and a deep Q-Network (DQN) is employed to guide the robotic hand to actively explore the environment until the generated affordance map is suitable for grasping. Experimental results have demonstrated that the proposed robotic grasping system is able to greatly increase the success rate of the robotic grasping in cluttered scenes.
3.6CVOct 17, 2025
Robust High-Resolution Multi-Organ Diffusion MRI Using Synthetic-Data-Tuned Prompt LearningChen Qian, Haoyu Zhang, Junnan Ma et al.
Clinical adoption of multi-shot diffusion-weighted magnetic resonance imaging (multi-shot DWI) for body-wide tumor diagnostics is limited by severe motion-induced phase artifacts from respiration, peristalsis, and so on, compounded by multi-organ, multi-slice, multi-direction and multi-b-value complexities. Here, we introduce a reconstruction framework, LoSP-Prompt, that overcomes these challenges through physics-informed modeling and synthetic-data-driven prompt learning. We model inter-shot phase variations as a high-order Locally Smooth Phase (LoSP), integrated into a low-rank Hankel matrix reconstruction. Crucially, the algorithm's rank parameter is automatically set via prompt learning trained exclusively on synthetic abdominal DWI data emulating physiological motion. Validated across 10,000+ clinical images (43 subjects, 4 scanner models, 5 centers), LoSP-Prompt: (1) Achieved twice the spatial resolution of clinical single-shot DWI, enhancing liver lesion conspicuity; (2) Generalized to seven diverse anatomical regions (liver, kidney, sacroiliac, pelvis, knee, spinal cord, brain) with a single model; (3) Outperformed state-of-the-art methods in image quality, artifact suppression, and noise reduction (11 radiologists' evaluations on a 5-point scale, $p<0.05$), achieving 4-5 points (excellent) on kidney DWI, 4 points (good to excellent) on liver, sacroiliac and spinal cord DWI, and 3-4 points (good) on knee and tumor brain. The approach eliminates navigator signals and realistic data supervision, providing an interpretable, robust solution for high-resolution multi-organ multi-shot DWI. Its scanner-agnostic performance signifies transformative potential for precision oncology.
15.3AISep 20, 2021
Multi-Agent Embodied Visual Semantic Navigation with Scene Prior KnowledgeXinzhu Liu, Di Guo, Huaping Liu et al.
In visual semantic navigation, the robot navigates to a target object with egocentric visual observations and the class label of the target is given. It is a meaningful task inspiring a surge of relevant research. However, most of the existing models are only effective for single-agent navigation, and a single agent has low efficiency and poor fault tolerance when completing more complicated tasks. Multi-agent collaboration can improve the efficiency and has strong application potentials. In this paper, we propose the multi-agent visual semantic navigation, in which multiple agents collaborate with others to find multiple target objects. It is a challenging task that requires agents to learn reasonable collaboration strategies to perform efficient exploration under the restrictions of communication bandwidth. We develop a hierarchical decision framework based on semantic mapping, scene prior knowledge, and communication mechanism to solve this task. The results of testing experiments in unseen scenes with both known objects and unknown objects illustrate the higher accuracy and efficiency of the proposed model compared with the single-agent model.
24.4ROSep 16, 2021
Knowledge-based Embodied Question AnsweringSinan Tan, Mengmeng Ge, Di Guo et al.
In this paper, we propose a novel Knowledge-based Embodied Question Answering (K-EQA) task, in which the agent intelligently explores the environment to answer various questions with the knowledge. Different from explicitly specifying the target object in the question as existing EQA work, the agent can resort to external knowledge to understand more complicated question such as "Please tell me what are objects used to cut food in the room?", in which the agent must know the knowledge such as "knife is used for cutting food". To address this K-EQA problem, a novel framework based on neural program synthesis reasoning is proposed, where the joint reasoning of the external knowledge and 3D scene graph is performed to realize navigation and question answering. Especially, the 3D scene graph can provide the memory to store the visual information of visited scenes, which significantly improves the efficiency for the multi-turn question answering. Experimental results have demonstrated that the proposed framework is capable of answering more complicated and realistic questions in the embodied environment. The proposed method is also applicable to multi-agent scenarios.
8.3RONov 17, 2020
Fault-Aware Robust Control via Adversarial Reinforcement LearningFan Yang, Chao Yang, Di Guo et al.
Robots have limited adaptation ability compared to humans and animals in the case of damage. However, robot damages are prevalent in real-world applications, especially for robots deployed in extreme environments. The fragility of robots greatly limits their widespread application. We propose an adversarial reinforcement learning framework, which significantly increases robot robustness over joint damage cases in both manipulation tasks and locomotion tasks. The agent is trained iteratively under the joint damage cases where it has poor performance. We validate our algorithm on a three-fingered robot hand and a quadruped robot. Our algorithm can be trained only in simulation and directly deployed on a real robot without any fine-tuning. It also demonstrates exceeding success rates over arbitrary joint damage cases.
11.3ROApr 30, 2020
Towards Embodied Scene DescriptionSinan Tan, Huaping Liu, Di Guo et al.
Embodiment is an important characteristic for all intelligent agents (creatures and robots), while existing scene description tasks mainly focus on analyzing images passively and the semantic understanding of the scenario is separated from the interaction between the agent and the environment. In this work, we propose the Embodied Scene Description, which exploits the embodiment ability of the agent to find an optimal viewpoint in its environment for scene description tasks. A learning framework with the paradigms of imitation learning and reinforcement learning is established to teach the intelligent agent to generate corresponding sensorimotor activities. The proposed framework is tested on both the AI2Thor dataset and a real world robotic platform demonstrating the effectiveness and extendability of the developed method.
14.5AIMar 10, 2020
MQA: Answering the Question via Robotic ManipulationYuhong Deng, Di Guo, Xiaofeng Guo et al.
In this paper, we propose a novel task, Manipulation Question Answering (MQA), where the robot performs manipulation actions to change the environment in order to answer a given question. To solve this problem, a framework consisting of a QA module and a manipulation module is proposed. For the QA module, we adopt the method for the Visual Question Answering (VQA) task. For the manipulation module, a Deep Q Network (DQN) model is designed to generate manipulation actions for the robot to interact with the environment. We consider the situation where the robot continuously manipulating objects inside a bin until the answer to the question is found. Besides, a novel dataset that contains a variety of object models, scenarios and corresponding question-answer pairs is established in a simulation environment. Extensive experiments have been conducted to validate the effectiveness of the proposed framework.