Anoop Cherian

CV
h-index37
70papers
2,753citations
Novelty52%
AI Score58

70 Papers

CVApr 1, 2023Code
HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actions

Anshul Shah, Aniket Roy, Ketul Shah et al.

Supervised learning of skeleton sequence encoders for action recognition has received significant attention in recent times. However, learning such encoders without labels continues to be a challenging problem. While prior works have shown promising results by applying contrastive learning to pose sequences, the quality of the learned representations is often observed to be closely tied to data augmentations that are used to craft the positives. However, augmenting pose sequences is a difficult task as the geometric constraints among the skeleton joints need to be enforced to make the augmentations realistic for that action. In this work, we propose a new contrastive learning approach to train models for skeleton-based action recognition without labels. Our key contribution is a simple module, HaLP - to Hallucinate Latent Positives for contrastive learning. Specifically, HaLP explores the latent space of poses in suitable directions to generate new positives. To this end, we present a novel optimization formulation to solve for the synthetic positives with an explicit control on their hardness. We propose approximations to the objective, making them solvable in closed form with minimal overhead. We show via experiments that using these generated positives within a standard contrastive learning framework leads to consistent improvements across benchmarks such as NTU-60, NTU-120, and PKU-II on tasks like linear evaluation, transfer learning, and kNN evaluation. Our code will be made available at https://github.com/anshulbshah/HaLP.

AIDec 20, 2022
Are Deep Neural Networks SMARTer than Second Graders?

Anoop Cherian, Kuan-Chuan Peng, Suhas Lohit et al.

Recent times have witnessed an increasing number of applications of deep neural networks towards solving tasks that require superior cognitive abilities, e.g., playing Go, generating art, ChatGPT, etc. Such a dramatic progress raises the question: how generalizable are neural networks in solving problems that demand broad skills? To answer this question, we propose SMART: a Simple Multimodal Algorithmic Reasoning Task and the associated SMART-101 dataset, for evaluating the abstraction, deduction, and generalization abilities of neural networks in solving visuo-linguistic puzzles designed specifically for children in the 6--8 age group. Our dataset consists of 101 unique puzzles; each puzzle comprises a picture and a question, and their solution needs a mix of several elementary skills, including arithmetic, algebra, and spatial reasoning, among others. To scale our dataset towards training deep neural networks, we programmatically generate entirely new instances for each puzzle, while retaining their solution algorithm. To benchmark performances on SMART-101, we propose a vision and language meta-learning model using varied state-of-the-art backbones. Our experiments reveal that while powerful deep models offer reasonable performances on puzzles in a supervised setting, they are not better than random accuracy when analyzed for generalization. We also evaluate the recent ChatGPT and other large language models on a subset of SMART-101 and find that while these models show convincing reasoning abilities, the answers are often incorrect.

CVOct 14, 2022
AVLEN: Audio-Visual-Language Embodied Navigation in 3D Environments

Sudipta Paul, Amit K. Roy-Chowdhury, Anoop Cherian

Recent years have seen embodied visual navigation advance in two distinct directions: (i) in equipping the AI agent to follow natural language instructions, and (ii) in making the navigable world multimodal, e.g., audio-visual navigation. However, the real world is not only multimodal, but also often complex, and thus in spite of these advances, agents still need to understand the uncertainty in their actions and seek instructions to navigate. To this end, we present AVLEN~ -- an interactive agent for Audio-Visual-Language Embodied Navigation. Similar to audio-visual navigation tasks, the goal of our embodied agent is to localize an audio event via navigating the 3D visual world; however, the agent may also seek help from a human (oracle), where the assistance is provided in free-form natural language. To realize these abilities, AVLEN uses a multimodal hierarchical reinforcement learning backbone that learns: (a) high-level policies to choose either audio-cues for navigation or to query the oracle, and (b) lower-level policies to select navigation actions based on its audio-visual and language inputs. The policies are trained via rewarding for the success on the navigation task while minimizing the number of queries to the oracle. To empirically evaluate AVLEN, we present experiments on the SoundSpaces framework for semantic audio-visual navigation tasks. Our results show that equipping the agent to ask for help leads to a clear improvement in performance, especially in challenging cases, e.g., when the sound is unheard during training or in the presence of distractor sounds.

SDOct 29, 2022
Learning Audio-Visual Dynamics Using Scene Graphs for Audio Source Separation

Moitreya Chatterjee, Narendra Ahuja, Anoop Cherian

There exists an unequivocal distinction between the sound produced by a static source and that produced by a moving one, especially when the source moves towards or away from the microphone. In this paper, we propose to use this connection between audio and visual dynamics for solving two challenging tasks simultaneously, namely: (i) separating audio sources from a mixture using visual cues, and (ii) predicting the 3D visual motion of a sounding source using its separated audio. Towards this end, we present Audio Separator and Motion Predictor (ASMP) -- a deep learning framework that leverages the 3D structure of the scene and the motion of sound sources for better audio source separation. At the heart of ASMP is a 2.5D scene graph capturing various objects in the video and their pseudo-3D spatial proximities. This graph is constructed by registering together 2.5D monocular depth predictions from the 2D video frames and associating the 2.5D scene regions with the outputs of an object detector applied on those frames. The ASMP task is then mathematically modeled as the joint problem of: (i) recursively segmenting the 2.5D scene graph into several sub-graphs, each associated with a constituent sound in the input audio mixture (which is then separated) and (ii) predicting the 3D motions of the corresponding sound sources from the separated audio. To empirically evaluate ASMP, we present experiments on two challenging audio-visual datasets, viz. Audio Separation in the Wild (ASIW) and Audio Visual Event (AVE). Our results demonstrate that ASMP achieves a clear improvement in source separation quality, outperforming prior works on both datasets, while also estimating the direction of motion of the sound sources better than other methods.

ROOct 22, 2022
H-SAUR: Hypothesize, Simulate, Act, Update, and Repeat for Understanding Object Articulations from Interactions

Kei Ota, Hsiao-Yu Tung, Kevin A. Smith et al.

The world is filled with articulated objects that are difficult to determine how to use from vision alone, e.g., a door might open inwards or outwards. Humans handle these objects with strategic trial-and-error: first pushing a door then pulling if that doesn't work. We enable these capabilities in autonomous agents by proposing "Hypothesize, Simulate, Act, Update, and Repeat" (H-SAUR), a probabilistic generative framework that simultaneously generates a distribution of hypotheses about how objects articulate given input observations, captures certainty over hypotheses over time, and infer plausible actions for exploration and goal-conditioned manipulation. We compare our model with existing work in manipulating objects after a handful of exploration actions, on the PartNet-Mobility dataset. We further propose a novel PuzzleBoxes benchmark that contains locked boxes that require multiple steps to solve. We show that the proposed model significantly outperforms the current state-of-the-art articulated object manipulation framework, despite using zero training data. We further improve the test-time efficiency of H-SAUR by integrating a learned prior from learning-based vision models.

CVMar 24, 2023
Aligning Step-by-Step Instructional Diagrams to Video Demonstrations

Jiahao Zhang, Anoop Cherian, Yanbin Liu et al.

Multimodal alignment facilitates the retrieval of instances from one modality when queried using another. In this paper, we consider a novel setting where such an alignment is between (i) instruction steps that are depicted as assembly diagrams (commonly seen in Ikea assembly manuals) and (ii) video segments from in-the-wild videos; these videos comprising an enactment of the assembly actions in the real world. To learn this alignment, we introduce a novel supervised contrastive learning method that learns to align videos with the subtle details in the assembly diagrams, guided by a set of novel losses. To study this problem and demonstrate the effectiveness of our method, we introduce a novel dataset: IAW for Ikea assembly in the wild consisting of 183 hours of videos from diverse furniture assembly collections and nearly 8,300 illustrations from their associated instruction manuals and annotated for their ground truth alignments. We define two tasks on this dataset: First, nearest neighbor retrieval between video segments and illustrations, and, second, alignment of instruction steps and the segments for each video. Extensive experiments on IAW demonstrate superior performances of our approach against alternatives.

CVSep 25, 2023
Pixel-Grounded Prototypical Part Networks

Zachariah Carmichael, Suhas Lohit, Anoop Cherian et al.

Prototypical part neural networks (ProtoPartNNs), namely PROTOPNET and its derivatives, are an intrinsically interpretable approach to machine learning. Their prototype learning scheme enables intuitive explanations of the form, this (prototype) looks like that (testing image patch). But, does this actually look like that? In this work, we delve into why object part localization and associated heat maps in past work are misleading. Rather than localizing to object parts, existing ProtoPartNNs localize to the entire image, contrary to generated explanatory visualizations. We argue that detraction from these underlying issues is due to the alluring nature of visualizations and an over-reliance on intuition. To alleviate these issues, we devise new receptive field-based architectural constraints for meaningful localization and a principled pixel space mapping for ProtoPartNNs. To improve interpretability, we propose additional architectural improvements, including a simplified classification head. We also make additional corrections to PROTOPNET and its derivatives, such as the use of a validation set, rather than a test set, to evaluate generalization during training. Our approach, PIXPNET (Pixel-grounded Prototypical part Network), is the only ProtoPartNN that truly learns and localizes to prototypical object parts. We demonstrate that PIXPNET achieves quantifiably improved interpretability without sacrificing accuracy.

CVSep 30, 2023
Steered Diffusion: A Generalized Framework for Plug-and-Play Conditional Image Synthesis

Nithin Gopalakrishnan Nair, Anoop Cherian, Suhas Lohit et al.

Conditional generative models typically demand large annotated training sets to achieve high-quality synthesis. As a result, there has been significant interest in designing models that perform plug-and-play generation, i.e., to use a predefined or pretrained model, which is not explicitly trained on the generative task, to guide the generative process (e.g., using language). However, such guidance is typically useful only towards synthesizing high-level semantics rather than editing fine-grained details as in image-to-image translation tasks. To this end, and capitalizing on the powerful fine-grained generative control offered by the recent diffusion-based generative models, we introduce Steered Diffusion, a generalized framework for photorealistic zero-shot conditional image generation using a diffusion model trained for unconditional generation. The key idea is to steer the image generation of the diffusion model at inference time via designing a loss using a pre-trained inverse model that characterizes the conditional task. This loss modulates the sampling trajectory of the diffusion process. Our framework allows for easy incorporation of multiple conditions during inference. We present experiments using steered diffusion on several tasks including inpainting, colorization, text-guided semantic editing, and image super-resolution. Our results demonstrate clear qualitative and quantitative improvements over state-of-the-art diffusion-based plug-and-play models while adding negligible additional computational cost.

CVJun 6, 2023
CAVEN: An Embodied Conversational Agent for Efficient Audio-Visual Navigation in Noisy Environments

Xiulong Liu, Sudipta Paul, Moitreya Chatterjee et al.

Audio-visual navigation of an agent towards locating an audio goal is a challenging task especially when the audio is sporadic or the environment is noisy. In this paper, we present CAVEN, a Conversation-based Audio-Visual Embodied Navigation framework in which the agent may interact with a human/oracle for solving the task of navigating to an audio goal. Specifically, CAVEN is modeled as a budget-aware partially observable semi-Markov decision process that implicitly learns the uncertainty in the audio-based navigation policy to decide when and how the agent may interact with the oracle. Our CAVEN agent can engage in fully-bidirectional natural language conversations by producing relevant questions and interpret free-form, potentially noisy responses from the oracle based on the audio-visual context. To enable such a capability, CAVEN is equipped with: (i) a trajectory forecasting network that is grounded in audio-visual cues to produce a potential trajectory to the estimated goal, and (ii) a natural language based question generation and reasoning network to pose an interactive question to the oracle or interpret the oracle's response to produce navigation instructions. To train the interactive modules, we present a large scale dataset: AVN-Instruct, based on the Landmark-RxR dataset. To substantiate the usefulness of conversations, we present experiments on the benchmark audio-goal task using the SoundSpaces simulator under various noisy settings. Our results reveal that our fully-conversational approach leads to nearly an order-of-magnitude improvement in success rate, especially in localizing new sound sources and against methods that only use uni-directional interaction.

CVJul 16, 2024
Temporally Grounding Instructional Diagrams in Unconstrained Videos

Jiahao Zhang, Frederic Z. Zhang, Cristian Rodriguez et al.

We study the challenging problem of simultaneously localizing a sequence of queries in the form of instructional diagrams in a video. This requires understanding not only the individual queries but also their interrelationships. However, most existing methods focus on grounding one query at a time, ignoring the inherent structures among queries such as the general mutual exclusiveness and the temporal order. Consequently, the predicted timespans of different step diagrams may overlap considerably or violate the temporal order, thus harming the accuracy. In this paper, we tackle this issue by simultaneously grounding a sequence of step diagrams. Specifically, we propose composite queries, constructed by exhaustively pairing up the visual content features of the step diagrams and a fixed number of learnable positional embeddings. Our insight is that self-attention among composite queries carrying different content features suppress each other to reduce timespan overlaps in predictions, while the cross-attention corrects the temporal misalignment via content and position joint guidance. We demonstrate the effectiveness of our approach on the IAW dataset for grounding step diagrams and the YouCook2 benchmark for grounding natural language queries, significantly outperforming existing methods while simultaneously grounding multiple queries.

CVDec 2, 2025
WISE: Weighted Iterative Society-of-Experts for Robust Multimodal Multi-Agent Debate

Anoop Cherian, River Doyle, Eyal Ben-Dov et al.

Recent large language models (LLMs) are trained on diverse corpora and tasks, leading them to develop complementary strengths. Multi-agent debate (MAD) has emerged as a popular way to leverage these strengths for robust reasoning, though it has mostly been applied to language-only tasks, leaving its efficacy on multimodal problems underexplored. In this paper, we study MAD for solving vision-and-language reasoning problems. Our setup enables generalizing the debate protocol with heterogeneous experts that possess single- and multi-modal capabilities. To this end, we present Weighted Iterative Society-of-Experts (WISE), a generalized and modular MAD framework that partitions the agents into Solvers, that generate solutions, and Reflectors, that verify correctness, assign weights, and provide natural language feedback. To aggregate the agents' solutions across debate rounds, while accounting for variance in their responses and the feedback weights, we present a modified Dawid-Skene algorithm for post-processing that integrates our two-stage debate model. We evaluate WISE on SMART-840, VisualPuzzles, EvoChart-QA, and a new SMART-840++ dataset with programmatically generated problem instances of controlled difficulty. Our results show that WISE consistently improves accuracy by 2-7% over the state-of-the-art MAD setups and aggregation methods across diverse multimodal tasks and LLM configurations.

CVMay 13
AssemblyBench: Physics-Aware Assembly of Complex Industrial Objects

Danrui Li, Jiahao Zhang, Bernhard Egger et al.

Assembling objects from parts requires understanding multimodal instructions, linking them to 3D components, and predicting physically plausible 6-DoF motions for each assembly step. Existing datasets focus on simplified scenarios, overlooking shape complexities and assembly trajectories in industrial assemblies. We introduce AssemblyBench, a synthetic dataset of 2,789 industrial objects with multimodal instruction manuals, corresponding 3D part models, and part assembly trajectories. We also propose a transformer-based model, AssemblyDyno, which uses the instructional manual and the 3D shape of each part to jointly predict assembly order and part assembly trajectories. AssemblyDyno outperforms prior works in both assembly pose estimation and trajectory feasibility, where the latter is evaluated by our physics-based simulations.

CVMay 12
Is Video Anomaly Detection Misframed? Evidence from LLM-Based and Multi-Scene Models

Furkan Mumcu, Michael J. Jones, Anoop Cherian et al.

Recent video anomaly detection research has expanded rapidly with an emphasis on general models of normality intended to work across many different scenes. While this focus has led to improvements in scalability and multi-scene generalization, it has also shifted the field away from modeling the scene-specific and context-dependent nature of normal behavior. Contemporary approaches frequently rely on video-level weak supervision and opaque pretrained representations from multi-modal large language models (MLLMs), which encourage models to respond to familiar semantic anomaly categories rather than to deviations from the normal patterns of a particular environment. This trend suppresses spatial localization, introduces semantic bias, and reduces anomaly detection to a form of action recognition. In this paper, we examine whether these prevailing formulations align with the core requirements of real-world VAD, which is typically performed within a single scene where normality is determined by local geometry, semantics, and activity patterns. Through targeted visual analyses and empirical evaluations, we demonstrate the practical consequences of these limitations and show that meaningful progress in VAD requires renewed focus on single-scene, spatially-aware, and explainable formulations that capture the nuanced structure of normality within individual environments.

CVSep 29, 2025Code
SpinBench: Perspective and Rotation as a Lens on Spatial Reasoning in VLMs

Yuyou Zhang, Radu Corcodel, Chiori Hori et al.

We present SpinBench, a cognitively grounded diagnostic benchmark for evaluating spatial reasoning in vision language models (VLMs). SpinBench is designed around the core challenge of spatial reasoning: perspective taking, the ability to reason about how scenes and object relations change under viewpoint transformation. Since perspective taking requires multiple cognitive capabilities, such as recognizing objects across views, relative positions grounding, and mentally simulating transformations, SpinBench introduces a set of fine-grained diagnostic categories. Our categories target translation, rotation, object relative pose, and viewpoint change, and are progressively structured so that single-object simpler tasks scaffold toward the most demanding multi-object perspective-taking setting. We evaluate 37 state-of-the-art VLMs, both proprietary and open source. Results reveal systematic weaknesses: strong egocentric bias, poor rotational understanding, and inconsistencies under symmetrical and syntactic reformulations. Scaling analysis shows both smooth improvements and emergent capabilities. While human subjects achieve high accuracy (91.2\%), task difficulty as measured by human response time shows strong correlation with VLM accuracy, indicating that SpinBench captures spatial reasoning challenges shared across humans and VLMs. We believe SpinBench provides critical insights into spatial reasoning in VLMs and highlights key gaps in their ability to reason about physical space. Our website can be found at https://spinbench25.github.io/.

LGNov 12, 2024
LLMPhy: Complex Physical Reasoning Using Large Language Models and World Models

Anoop Cherian, Radu Corcodel, Siddarth Jain et al.

Physical reasoning is an important skill needed for robotic agents when operating in the real world. However, solving such reasoning problems often involves hypothesizing and reflecting over complex multi-body interactions under the effect of a multitude of physical forces and thus learning all such interactions poses a significant hurdle for state-of-the-art machine learning frameworks, including large language models (LLMs). To study this problem, we propose a new physical reasoning task and a dataset, dubbed TraySim. Our task involves predicting the dynamics of several objects on a tray that is given an external impact -- the domino effect of the ensued object interactions and their dynamics thus offering a challenging yet controlled setup, with the goal of reasoning being to infer the stability of the objects after the impact. To solve this complex physical reasoning task, we present LLMPhy, a zero-shot black-box optimization framework that leverages the physics knowledge and program synthesis abilities of LLMs, and synergizes these abilities with the world models built into modern physics engines. Specifically, LLMPhy uses an LLM to generate code to iteratively estimate the physical hyperparameters of the system (friction, damping, layout, etc.) via an implicit analysis-by-synthesis approach using a (non-differentiable) simulator in the loop and uses the inferred parameters to imagine the dynamics of the scene towards solving the reasoning task. To show the effectiveness of LLMPhy, we present experiments on our TraySim dataset to predict the steady-state poses of the objects. Our results show that the combination of the LLM and the physics engine leads to state-of-the-art zero-shot physical reasoning performance, while demonstrating superior convergence against standard black-box optimization methods and better estimation of the physical parameters.

CVApr 25, 2024
TI2V-Zero: Zero-Shot Image Conditioning for Text-to-Video Diffusion Models

Haomiao Ni, Bernhard Egger, Suhas Lohit et al.

Text-conditioned image-to-video generation (TI2V) aims to synthesize a realistic video starting from a given image (e.g., a woman's photo) and a text description (e.g., "a woman is drinking water."). Existing TI2V frameworks often require costly training on video-text datasets and specific model designs for text and image conditioning. In this paper, we propose TI2V-Zero, a zero-shot, tuning-free method that empowers a pretrained text-to-video (T2V) diffusion model to be conditioned on a provided image, enabling TI2V generation without any optimization, fine-tuning, or introducing external modules. Our approach leverages a pretrained T2V diffusion foundation model as the generative prior. To guide video generation with the additional image input, we propose a "repeat-and-slide" strategy that modulates the reverse denoising process, allowing the frozen diffusion model to synthesize a video frame-by-frame starting from the provided image. To ensure temporal continuity, we employ a DDPM inversion strategy to initialize Gaussian noise for each newly synthesized frame and a resampling technique to help preserve visual details. We conduct comprehensive experiments on both domain-specific and open-domain datasets, where TI2V-Zero consistently outperforms a recent open-domain TI2V model. Furthermore, we show that TI2V-Zero can seamlessly extend to other tasks such as video infilling and prediction when provided with more images. Its autoregressive design also supports long video generation.

RODec 17, 2023
Multi-level Reasoning for Robotic Assembly: From Sequence Inference to Contact Selection

Xinghao Zhu, Devesh K. Jha, Diego Romeres et al. · berkeley

Automating the assembly of objects from their parts is a complex problem with innumerable applications in manufacturing, maintenance, and recycling. Unlike existing research, which is limited to target segmentation, pose regression, or using fixed target blueprints, our work presents a holistic multi-level framework for part assembly planning consisting of part assembly sequence inference, part motion planning, and robot contact optimization. We present the Part Assembly Sequence Transformer (PAST) -- a sequence-to-sequence neural network -- to infer assembly sequences recursively from a target blueprint. We then use a motion planner and optimization to generate part movements and contacts. To train PAST, we introduce D4PAS: a large-scale Dataset for Part Assembly Sequences (D4PAS) consisting of physically valid sequences for industrial objects. Experimental results show that our approach generalizes better than prior methods while needing significantly less computational time for inference.

CVJan 16, 2025
ComplexVAD: Detecting Interaction Anomalies in Video

Furkan Mumcu, Michael J. Jones, Yasin Yilmaz et al.

Existing video anomaly detection datasets are inadequate for representing complex anomalies that occur due to the interactions between objects. The absence of complex anomalies in previous video anomaly detection datasets affects research by shifting the focus onto simple anomalies. To address this problem, we introduce a new large-scale dataset: ComplexVAD. In addition, we propose a novel method to detect complex anomalies via modeling the interactions between objects using a scene graph with spatio-temporal attributes. With our proposed method and two other state-of-the-art video anomaly detection methods, we obtain baseline scores on ComplexVAD and demonstrate that our new method outperforms existing works.

CVNov 27, 2024
Manual-PA: Learning 3D Part Assembly from Instruction Diagrams

Jiahao Zhang, Anoop Cherian, Cristian Rodriguez et al.

Assembling furniture amounts to solving the discrete-continuous optimization task of selecting the furniture parts to assemble and estimating their connecting poses in a physically realistic manner. The problem is hampered by its combinatorially large yet sparse solution space thus making learning to assemble a challenging task for current machine learning models. In this paper, we attempt to solve this task by leveraging the assembly instructions provided in diagrammatic manuals that typically accompany the furniture parts. Our key insight is to use the cues in these diagrams to split the problem into discrete and continuous phases. Specifically, we present Manual-PA, a transformer-based instruction Manual-guided 3D Part Assembly framework that learns to semantically align 3D parts with their illustrations in the manuals using a contrastive learning backbone towards predicting the assembly order and infers the 6D pose of each part via relating it to the final furniture depicted in the manual. To validate the efficacy of our method, we conduct experiments on the benchmark PartNet dataset. Our results show that using the diagrams and the order of the parts lead to significant improvements in assembly performance against the state of the art. Further, Manual-PA demonstrates strong generalization to real-world IKEA furniture assembly on the IKEA-Manual dataset.

LGFeb 3
Agentic AI-Empowered Dynamic Survey Framework

Furkan Mumcu, Lokman Bekit, Michael J. Jones et al.

Survey papers play a central role in synthesizing and organizing scientific knowledge, yet they are increasingly strained by the rapid growth of research output. As new work continues to appear after publication, surveys quickly become outdated, contributing to redundancy and fragmentation in the literature. We reframe survey writing as a long-horizon maintenance problem rather than a one-time generation task, treating surveys as living documents that evolve alongside the research they describe. We propose an agentic Dynamic Survey Framework that supports the continuous updating of existing survey papers by incrementally integrating new work while preserving survey structure and minimizing unnecessary disruption. Using a retrospective experimental setup, we demonstrate that the proposed framework effectively identifies and incorporates emerging research while preserving the coherence and structure of existing surveys.

CVJul 14, 2025
LLM-Guided Agentic Object Detection for Open-World Understanding

Furkan Mumcu, Michael J. Jones, Anoop Cherian et al.

Object detection traditionally relies on fixed category sets, requiring costly re-training to handle novel objects. While Open-World and Open-Vocabulary Object Detection (OWOD and OVOD) improve flexibility, OWOD lacks semantic labels for unknowns, and OVOD depends on user prompts, limiting autonomy. We propose an LLM-guided agentic object detection (LAOD) framework that enables fully label-free, zero-shot detection by prompting a Large Language Model (LLM) to generate scene-specific object names. These are passed to an open-vocabulary detector for localization, allowing the system to adapt its goals dynamically. We introduce two new metrics, Class-Agnostic Average Precision (CAAP) and Semantic Naming Average Precision (SNAP), to separately evaluate localization and naming. Experiments on LVIS, COCO, and COCO-OOD validate our approach, showing strong performance in detecting and naming novel objects. Our method offers enhanced autonomy and adaptability for open-world understanding.

CVOct 16, 2025
Leveraging Multimodal LLM Descriptions of Activity for Explainable Semi-Supervised Video Anomaly Detection

Furkan Mumcu, Michael J. Jones, Anoop Cherian et al.

Existing semi-supervised video anomaly detection (VAD) methods often struggle with detecting complex anomalies involving object interactions and generally lack explainability. To overcome these limitations, we propose a novel VAD framework leveraging Multimodal Large Language Models (MLLMs). Unlike previous MLLM-based approaches that make direct anomaly judgments at the frame level, our method focuses on extracting and interpreting object activity and interactions over time. By querying an MLLM with visual inputs of object pairs at different moments, we generate textual descriptions of the activity and interactions from nominal videos. These textual descriptions serve as a high-level representation of the activity and interactions of objects in a video. They are used to detect anomalies during test time by comparing them to textual descriptions found in nominal training videos. Our approach inherently provides explainability and can be combined with many traditional VAD methods to further enhance their interpretability. Extensive experiments on benchmark datasets demonstrate that our method not only detects complex interaction-based anomalies effectively but also achieves state-of-the-art performance on datasets without interaction anomalies.

CVOct 9, 2025
MMHOI: Modeling Complex 3D Multi-Human Multi-Object Interactions

Kaen Kogashi, Anoop Cherian, Meng-Yu Jennifer Kuo

Real-world scenes often feature multiple humans interacting with multiple objects in ways that are causal, goal-oriented, or cooperative. Yet existing 3D human-object interaction (HOI) benchmarks consider only a fraction of these complex interactions. To close this gap, we present MMHOI -- a large-scale, Multi-human Multi-object Interaction dataset consisting of images from 12 everyday scenarios. MMHOI offers complete 3D shape and pose annotations for every person and object, along with labels for 78 action categories and 14 interaction-specific body parts, providing a comprehensive testbed for next-generation HOI research. Building on MMHOI, we present MMHOI-Net, an end-to-end transformer-based neural network for jointly estimating human-object 3D geometries, their interactions, and associated actions. A key innovation in our framework is a structured dual-patch representation for modeling objects and their interactions, combined with action recognition to enhance the interaction prediction. Experiments on MMHOI and the recently proposed CORE4D datasets demonstrate that our approach achieves state-of-the-art performance in multi-HOI modeling, excelling in both accuracy and reconstruction quality.

CVApr 24, 2025
Improving Open-World Object Localization by Discovering Background

Ashish Singh, Michael J. Jones, Kuan-Chuan Peng et al.

Our work addresses the problem of learning to localize objects in an open-world setting, i.e., given the bounding box information of a limited number of object classes during training, the goal is to localize all objects, belonging to both the training and unseen classes in an image, during inference. Towards this end, recent work in this area has focused on improving the characterization of objects either explicitly by proposing new objective functions (localization quality) or implicitly using object-centric auxiliary-information, such as depth information, pixel/region affinity map etc. In this work, we address this problem by incorporating background information to guide the learning of the notion of objectness. Specifically, we propose a novel framework to discover background regions in an image and train an object proposal network to not detect any objects in these regions. We formulate the background discovery task as that of identifying image regions that are not discriminative, i.e., those that are redundant and constitute low information content. We conduct experiments on standard benchmarks to showcase the effectiveness of our proposed approach and observe significant improvements over the previous state-of-the-art approaches for this task.

SDDec 22, 2024
SoundLoc3D: Invisible 3D Sound Source Localization and Classification Using a Multimodal RGB-D Acoustic Camera

Yuhang He, Sangyun Shin, Anoop Cherian et al.

Accurately localizing 3D sound sources and estimating their semantic labels -- where the sources may not be visible, but are assumed to lie on the physical surface of objects in the scene -- have many real applications, including detecting gas leak and machinery malfunction. The audio-visual weak-correlation in such setting poses new challenges in deriving innovative methods to answer if or how we can use cross-modal information to solve the task. Towards this end, we propose to use an acoustic-camera rig consisting of a pinhole RGB-D camera and a coplanar four-channel microphone array~(Mic-Array). By using this rig to record audio-visual signals from multiviews, we can use the cross-modal cues to estimate the sound sources 3D locations. Specifically, our framework SoundLoc3D treats the task as a set prediction problem, each element in the set corresponds to a potential sound source. Given the audio-visual weak-correlation, the set representation is initially learned from a single view microphone array signal, and then refined by actively incorporating physical surface cues revealed from multiview RGB-D images. We demonstrate the efficiency and superiority of SoundLoc3D on large-scale simulated dataset, and further show its robustness to RGB-D measurement inaccuracy and ambient noise interference.

LGJun 22, 2024
Evaluating Large Vision-and-Language Models on Children's Mathematical Olympiads

Anoop Cherian, Kuan-Chuan Peng, Suhas Lohit et al.

Recent years have seen a significant progress in the general-purpose problem solving abilities of large vision and language models (LVLMs), such as ChatGPT, Gemini, etc.; some of these breakthroughs even seem to enable AI models to outperform human abilities in varied tasks that demand higher-order cognitive skills. Are the current large AI models indeed capable of generalized problem solving as humans do? A systematic analysis of AI capabilities for joint vision and text reasoning, however, is missing in the current scientific literature. In this paper, we make an effort towards filling this gap, by evaluating state-of-the-art LVLMs on their mathematical and algorithmic reasoning abilities using visuo-linguistic problems from children's Olympiads. Specifically, we consider problems from the Mathematical Kangaroo (MK) Olympiad, which is a popular international competition targeted at children from grades 1-12, that tests children's deeper mathematical abilities using puzzles that are appropriately gauged to their age and skills. Using the puzzles from MK, we created a dataset, dubbed SMART-840, consisting of 840 problems from years 2020-2024. With our dataset, we analyze LVLMs power on mathematical reasoning; their responses on our puzzles offer a direct way to compare against that of children. Our results show that modern LVLMs do demonstrate increasingly powerful reasoning skills in solving problems for higher grades, but lack the foundations to correctly answer problems designed for younger children. Further analysis shows that there is no significant correlation between the reasoning capabilities of AI models and that of young children, and their capabilities appear to be based on a different type of reasoning than the cumulative knowledge that underlies children's mathematics and logic skills.

CVFeb 18, 2022
(2.5+1)D Spatio-Temporal Scene Graphs for Video Question Answering

Anoop Cherian, Chiori Hori, Tim K. Marks et al.

Spatio-temporal scene-graph approaches to video-based reasoning tasks, such as video question-answering (QA), typically construct such graphs for every video frame. These approaches often ignore the fact that videos are essentially sequences of 2D "views" of events happening in a 3D space, and that the semantics of the 3D scene can thus be carried over from frame to frame. Leveraging this insight, we propose a (2.5+1)D scene graph representation to better capture the spatio-temporal information flows inside the videos. Specifically, we first create a 2.5D (pseudo-3D) scene graph by transforming every 2D frame to have an inferred 3D structure using an off-the-shelf 2D-to-3D transformation module, following which we register the video frames into a shared (2.5+1)D spatio-temporal space and ground each 2D scene graph within it. Such a (2.5+1)D graph is then segregated into a static sub-graph and a dynamic sub-graph, corresponding to whether the objects within them usually move in the world. The nodes in the dynamic graph are enriched with motion features capturing their interactions with other graph nodes. Next, for the video QA task, we present a novel transformer-based reasoning pipeline that embeds the (2.5+1)D graph into a spatio-temporal hierarchical latent space, where the sub-graphs and their interactions are captured at varied granularity. To demonstrate the effectiveness of our approach, we present experiments on the NExT-QA and AVSD-QA datasets. Our results show that our proposed (2.5+1)D representation leads to faster training and inference, while our hierarchical model showcases superior performance on the video QA task versus the state of the art.

LGDec 21, 2021
Max-Margin Contrastive Learning

Anshul Shah, Suvrit Sra, Rama Chellappa et al.

Standard contrastive learning approaches usually require a large number of negatives for effective unsupervised learning and often exhibit slow convergence. We suspect this behavior is due to the suboptimal selection of negatives used for offering contrast to the positives. We counter this difficulty by taking inspiration from support vector machines (SVMs) to present max-margin contrastive learning (MMCL). Our approach selects negatives as the sparse support vectors obtained via a quadratic optimization problem, and contrastiveness is enforced by maximizing the decision margin. As SVM optimization can be computationally demanding, especially in an end-to-end setting, we present simplifications that alleviate the computational burden. We validate our approach on standard vision benchmark datasets, demonstrating better performance in unsupervised representation learning over state-of-the-art, while having better empirical convergence properties.

CVNov 1, 2021
MOST-GAN: 3D Morphable StyleGAN for Disentangled Face Image Manipulation

Safa C. Medin, Bernhard Egger, Anoop Cherian et al.

Recent advances in generative adversarial networks (GANs) have led to remarkable achievements in face image synthesis. While methods that use style-based GANs can generate strikingly photorealistic face images, it is often difficult to control the characteristics of the generated faces in a meaningful and disentangled way. Prior approaches aim to achieve such semantic control and disentanglement within the latent space of a previously trained GAN. In contrast, we propose a framework that a priori models physical attributes of the face such as 3D shape, albedo, pose, and lighting explicitly, thus providing disentanglement by design. Our method, MOST-GAN, integrates the expressive power and photorealism of style-based GANs with the physical disentanglement and flexibility of nonlinear 3D morphable models, which we couple with a state-of-the-art 2D hair manipulation network. MOST-GAN achieves photorealistic manipulation of portrait images with fully disentangled 3D control over their physical attributes, enabling extreme manipulation of lighting, facial expression, and pose variations up to full profile view.

CLOct 13, 2021
Audio-Visual Scene-Aware Dialog and Reasoning using Audio-Visual Transformers with Joint Student-Teacher Learning

Ankit P. Shah, Shijie Geng, Peng Gao et al.

In previous work, we have proposed the Audio-Visual Scene-Aware Dialog (AVSD) task, collected an AVSD dataset, developed AVSD technologies, and hosted an AVSD challenge track at both the 7th and 8th Dialog System Technology Challenges (DSTC7, DSTC8). In these challenges, the best-performing systems relied heavily on human-generated descriptions of the video content, which were available in the datasets but would be unavailable in real-world applications. To promote further advancements for real-world applications, we proposed a third AVSD challenge, at DSTC10, with two modifications: 1) the human-created description is unavailable at inference time, and 2) systems must demonstrate temporal reasoning by finding evidence from the video to support each answer. This paper introduces the new task that includes temporal reasoning and our new extension of the AVSD dataset for DSTC10, for which we collected human-generated temporal reasoning data. We also introduce a baseline system built using an AV-transformer, which we released along with the new dataset. Finally, this paper introduces a new system that extends our baseline system with attentional multimodal fusion, joint student-teacher learning (JSTL), and model combination techniques, achieving state-of-the-art performances on the AVSD datasets for DSTC7, DSTC8, and DSTC10. We also propose two temporal reasoning methods for AVSD: one attention-based, and one based on a time-domain region proposal network.

CVOct 6, 2021
A Hierarchical Variational Neural Uncertainty Model for Stochastic Video Prediction

Moitreya Chatterjee, Narendra Ahuja, Anoop Cherian

Predicting the future frames of a video is a challenging task, in part due to the underlying stochastic real-world phenomena. Prior approaches to solve this task typically estimate a latent prior characterizing this stochasticity, however do not account for the predictive uncertainty of the (deep learning) model. Such approaches often derive the training signal from the mean-squared error (MSE) between the generated frame and the ground truth, which can lead to sub-optimal training, especially when the predictive uncertainty is high. Towards this end, we introduce Neural Uncertainty Quantifier (NUQ) - a stochastic quantification of the model's predictive uncertainty, and use it to weigh the MSE loss. We propose a hierarchical, variational framework to derive NUQ in a principled manner using a deep, Bayesian graphical model. Our experiments on four benchmark stochastic video prediction datasets show that our proposed framework trains more effectively compared to the state-of-the-art models (especially when the training sets are small), while demonstrating better video generation quality and diversity against several evaluation metrics.

CVSep 24, 2021
Visual Scene Graphs for Audio Source Separation

Moitreya Chatterjee, Jonathan Le Roux, Narendra Ahuja et al.

State-of-the-art approaches for visually-guided audio source separation typically assume sources that have characteristic sounds, such as musical instruments. These approaches often ignore the visual context of these sound sources or avoid modeling object interactions that may be useful to better characterize the sources, especially when the same object class may produce varied sounds from distinct interactions. To address this challenging problem, we propose Audio Visual Scene Graph Segmenter (AVSGS), a novel deep learning model that embeds the visual structure of the scene as a graph and segments this graph into subgraphs, each subgraph being associated with a unique sound obtained by co-segmenting the audio spectrogram. At its core, AVSGS uses a recursive neural network that emits mutually-orthogonal sub-graph embeddings of the visual graph using multi-head attention. These embeddings are used for conditioning an audio encoder-decoder towards source separation. Our pipeline is trained end-to-end via a self-supervised task consisting of separating audio sources using the visual graph from artificially mixed sounds. In this paper, we also introduce an "in the wild'' video dataset for sound source separation that contains multiple non-musical sources, which we call Audio Separation in the Wild (ASIW). This dataset is adapted from the AudioCaps dataset, and provides a challenging, natural, and daily-life setting for source separation. Thorough experiments on the proposed ASIW and the standard MUSIC datasets demonstrate state-of-the-art sound separation performance of our method against recent prior approaches.

CVAug 31, 2021
InSeGAN: A Generative Approach to Segmenting Identical Instances in Depth Images

Anoop Cherian, Goncalo Dias Pais, Siddarth Jain et al.

In this paper, we present InSeGAN, an unsupervised 3D generative adversarial network (GAN) for segmenting (nearly) identical instances of rigid objects in depth images. Using an analysis-by-synthesis approach, we design a novel GAN architecture to synthesize a multiple-instance depth image with independent control over each instance. InSeGAN takes in a set of code vectors (e.g., random noise vectors), each encoding the 3D pose of an object that is represented by a learned implicit object template. The generator has two distinct modules. The first module, the instance feature generator, uses each encoded pose to transform the implicit template into a feature map representation of each object instance. The second module, the depth image renderer, aggregates all of the single-instance feature maps output by the first module and generates a multiple-instance depth image. A discriminator distinguishes the generated multiple-instance depth images from the distribution of true depth images. To use our model for instance segmentation, we propose an instance pose encoder that learns to take in a generated depth image and reproduce the pose code vectors for all of the object instances. To evaluate our approach, we introduce a new synthetic dataset, "Insta-10", consisting of 100,000 depth images, each with 5 instances of an object from one of 10 classes. Our experiments on Insta-10, as well as on real-world noisy depth images, show that InSeGAN achieves state-of-the-art performance, often outperforming prior methods by large margins.

CVJun 24, 2021
Generalized One-Class Learning Using Pairs of Complementary Classifiers

Anoop Cherian, Jue Wang

One-class learning is the classic problem of fitting a model to the data for which annotations are available only for a single class. In this paper, we explore novel objectives for one-class learning, which we collectively refer to as Generalized One-class Discriminative Subspaces (GODS). Our key idea is to learn a pair of complementary classifiers to flexibly bound the one-class data distribution, where the data belongs to the positive half-space of one of the classifiers in the complementary pair and to the negative half-space of the other. To avoid redundancy while allowing non-linearity in the classifier decision surfaces, we propose to design each classifier as an orthonormal frame and seek to learn these frames via jointly optimizing for two conflicting objectives, namely: i) to minimize the distance between the two frames, and ii) to maximize the margin between the frames and the data. The learned orthonormal frames will thus characterize a piecewise linear decision surface that allows for efficient inference, while our objectives seek to bound the data within a minimal volume that maximizes the decision margin, thereby robustly capturing the data distribution. We explore several variants of our formulation under different constraints on the constituent classifiers, including kernelized feature maps. We demonstrate the empirical benefits of our approach via experiments on data from several applications in computer vision, such as anomaly detection in video sequences, human poses, and human activities. We also explore the generality and effectiveness of GODS for non-vision tasks via experiments on several UCI datasets, demonstrating state-of-the-art results.

LGApr 13, 2021
Learning Log-Determinant Divergences for Positive Definite Matrices

Anoop Cherian, Panagiotis Stanitsas, Jue Wang et al.

Representations in the form of Symmetric Positive Definite (SPD) matrices have been popularized in a variety of visual learning applications due to their demonstrated ability to capture rich second-order statistics of visual data. There exist several similarity measures for comparing SPD matrices with documented benefits. However, selecting an appropriate measure for a given problem remains a challenge and in most cases, is the result of a trial-and-error process. In this paper, we propose to learn similarity measures in a data-driven manner. To this end, we capitalize on the αβ-log-det divergence, which is a meta-divergence parametrized by scalars αand β, subsuming a wide family of popular information divergences on SPD matrices for distinct and discrete values of these parameters. Our key idea is to cast these parameters in a continuum and learn them from data. We systematically extend this idea to learn vector-valued parameters, thereby increasing the expressiveness of the underlying non-linear measure. We conjoin the divergence learning problem with several standard tasks in machine learning, including supervised discriminative dictionary learning and unsupervised SPD matrix clustering. We present Riemannian gradient descent schemes for optimizing our formulations efficiently, and show the usefulness of our method on eight standard computer vision tasks.

CVDec 28, 2020
Tensor Representations for Action Recognition

Piotr Koniusz, Lei Wang, Anoop Cherian

Human actions in video sequences are characterized by the complex interplay between spatial features and their temporal dynamics. In this paper, we propose novel tensor representations for compactly capturing such higher-order relationships between visual features for the task of action recognition. We propose two tensor-based feature representations, viz. (i) sequence compatibility kernel (SCK) and (ii) dynamics compatibility kernel (DCK). SCK builds on the spatio-temporal correlations between features, whereas DCK explicitly models the action dynamics of a sequence. We also explore generalization of SCK, coined SCK(+), that operates on subsequences to capture the local-global interplay of correlations, which can incorporate multi-modal inputs e.g., skeleton 3D body-joints and per-frame classifier scores obtained from deep learning models trained on videos. We introduce linearization of these kernels that lead to compact and fast descriptors. We provide experiments on (i) 3D skeleton action sequences, (ii) fine-grained video sequences, and (iii) standard non-fine-grained videos. As our final representations are tensors that capture higher-order relationships of features, they relate to co-occurrences for robust fine-grained recognition. We use higher-order tensors and so-called Eigenvalue Power Normalization (EPN) which have been long speculated to perform spectral detection of higher-order occurrences, thus detecting fine-grained relationships of features rather than merely count features in action sequences. We prove that a tensor of order r, built from Z* dimensional features, coupled with EPN indeed detects if at least one higher-order occurrence is `projected' into one of its binom(Z*,r) subspaces of dim. r represented by the tensor, thus forming a Tensor Power Normalization metric endowed with binom(Z*,r) such `detectors'.

CVJul 23, 2020
Sound2Sight: Generating Visual Dynamics from Sound and Context

Anoop Cherian, Moitreya Chatterjee, Narendra Ahuja

Learning associations across modalities is critical for robust multimodal reasoning, especially when a modality may be missing during inference. In this paper, we study this problem in the context of audio-conditioned visual synthesis -- a task that is important, for example, in occlusion reasoning. Specifically, our goal is to generate future video frames and their motion dynamics conditioned on audio and a few past frames. To tackle this problem, we present Sound2Sight, a deep variational framework, that is trained to learn a per frame stochastic prior conditioned on a joint embedding of audio and past frames. This embedding is learned via a multi-head attention-based audio-visual transformer encoder. The learned prior is then sampled to further condition a video forecasting module to generate future frames. The stochastic prior allows the model to sample multiple plausible futures that are consistent with the provided audio and the past context. Moreover, to improve the quality and coherence of the generated frames, we propose a multimodal discriminator that differentiates between a synthesized and a real audio-visual clip. We empirically evaluate our approach, vis-á-vis closely-related prior methods, on two new datasets viz. (i) Multimodal Stochastic Moving MNIST with a Surprise Obstacle, (ii) Youtube Paintings; as well as on the existing Audio-Set Drums dataset. Our extensive experiments demonstrate that Sound2Sight significantly outperforms the state of the art in the generated video quality, while also producing diverse video content.

LGJul 11, 2020
Representation Learning via Adversarially-Contrastive Optimal Transport

Anoop Cherian, Shuchin Aeron

In this paper, we study the problem of learning compact (low-dimensional) representations for sequential data that captures its implicit spatio-temporal cues. To maximize extraction of such informative cues from the data, we set the problem within the context of contrastive representation learning and to that end propose a novel objective via optimal transport. Specifically, our formulation seeks a low-dimensional subspace representation of the data that jointly (i) maximizes the distance of the data (embedded in this subspace) from an adversarial data distribution under the optimal transport, a.k.a. the Wasserstein distance, (ii) captures the temporal order, and (iii) minimizes the data distortion. To generate the adversarial distribution, we propose a novel framework connecting Wasserstein GANs with a classifier, allowing a principled mechanism for producing good negative distributions for contrastive learning, which is currently a challenging problem. Our full objective is cast as a subspace learning problem on the Grassmann manifold and solved via Riemannian optimization. To empirically study our formulation, we provide experiments on the task of human action recognition in video sequences. Our results demonstrate competitive performance against challenging baselines.

CVJul 8, 2020
Dynamic Graph Representation Learning for Video Dialog via Multi-Modal Shuffled Transformers

Shijie Geng, Peng Gao, Moitreya Chatterjee et al.

Given an input video, its associated audio, and a brief caption, the audio-visual scene aware dialog (AVSD) task requires an agent to indulge in a question-answer dialog with a human about the audio-visual content. This task thus poses a challenging multi-modal representation learning and reasoning scenario, advancements into which could influence several human-machine interaction applications. To solve this task, we introduce a semantics-controlled multi-modal shuffled Transformer reasoning framework, consisting of a sequence of Transformer modules, each taking a modality as input and producing representations conditioned on the input question. Our proposed Transformer variant uses a shuffling scheme on their multi-head outputs, demonstrating better regularization. To encode fine-grained visual information, we present a novel dynamic scene graph representation learning pipeline that consists of an intra-frame reasoning layer producing spatio-semantic graph representations for every frame, and an inter-frame aggregation module capturing temporal cues. Our entire pipeline is trained end-to-end. We present experiments on the benchmark AVSD dataset, both on answer generation and selection tasks. Our results demonstrate state-of-the-art performances on all evaluation metrics.

CVJun 15, 2020
Dense Non-Rigid Structure from Motion: A Manifold Viewpoint

Suryansh Kumar, Luc Van Gool, Carlos E. P. de Oliveira et al.

Non-Rigid Structure-from-Motion (NRSfM) problem aims to recover 3D geometry of a deforming object from its 2D feature correspondences across multiple frames. Classical approaches to this problem assume a small number of feature points and, ignore the local non-linearities of the shape deformation, and therefore, struggles to reliably model non-linear deformations. Furthermore, available dense NRSfM algorithms are often hurdled by scalability, computations, noisy measurements and, restricted to model just global deformation. In this paper, we propose algorithms that can overcome these limitations with the previous methods and, at the same time, can recover a reliable dense 3D structure of a non-rigid object with higher accuracy. Assuming that a deforming shape is composed of a union of local linear subspace and, span a global low-rank space over multiple frames enables us to efficiently model complex non-rigid deformations. To that end, each local linear subspace is represented using Grassmannians and, the global 3D shape across multiple frames is represented using a low-rank representation. We show that our approach significantly improves accuracy, scalability, and robustness against noise. Also, our representation naturally allows for simultaneous reconstruction and clustering framework which in general is observed to be more suitable for NRSfM problems. Our method currently achieves leading performance on the standard benchmark datasets.

CVApr 28, 2020
Inferring Temporal Compositions of Actions Using Probabilistic Automata

Rodrigo Santa Cruz, Anoop Cherian, Basura Fernando et al.

This paper presents a framework to recognize temporal compositions of atomic actions in videos. Specifically, we propose to express temporal compositions of actions as semantic regular expressions and derive an inference framework using probabilistic automata to recognize complex actions as satisfying these expressions on the input video features. Our approach is different from existing works that either predict long-range complex activities as unordered sets of atomic actions, or retrieve videos using natural language sentences. Instead, the proposed approach allows recognizing complex fine-grained activities using only pretrained action classifiers, without requiring any additional data, annotations or neural network training. To evaluate the potential of our approach, we provide experiments on synthetic datasets and challenging real action recognition datasets, such as MultiTHUMOS and Charades. We conclude that the proposed approach can extend state-of-the-art primitive action classifiers to vastly more complex activities without large performance degradation.

CVApr 6, 2020
LUVLi Face Alignment: Estimating Landmarks' Location, Uncertainty, and Visibility Likelihood

Abhinav Kumar, Tim K. Marks, Wenxuan Mou et al.

Modern face alignment methods have become quite accurate at predicting the locations of facial landmarks, but they do not typically estimate the uncertainty of their predicted locations nor predict whether landmarks are visible. In this paper, we present a novel framework for jointly predicting landmark locations, associated uncertainties of these predicted locations, and landmark visibilities. We model these as mixed random variables and estimate them using a deep network trained with our proposed Location, Uncertainty, and Visibility Likelihood (LUVLi) loss. In addition, we release an entirely new labeling of a large face alignment dataset with over 19,000 face images in a full range of head poses. Each face is manually labeled with the ground-truth locations of 68 landmarks, with the additional information of whether each landmark is unoccluded, self-occluded (due to extreme head poses), or externally occluded. Not only does our joint estimation yield accurate estimates of the uncertainty of predicted landmark locations, but it also yields state-of-the-art estimates for the landmark locations themselves on multiple standard face alignment datasets. Our method's estimates of the uncertainty of predicted landmark locations could be used to automatically identify input images on which face alignment fails, which can be critical for downstream tasks.

CVJan 17, 2020
Spatio-Temporal Ranked-Attention Networks for Video Captioning

Anoop Cherian, Jue Wang, Chiori Hori et al.

Generating video descriptions automatically is a challenging task that involves a complex interplay between spatio-temporal visual features and language models. Given that videos consist of spatial (frame-level) features and their temporal evolutions, an effective captioning model should be able to attend to these different cues selectively. To this end, we propose a Spatio-Temporal and Temporo-Spatial (STaTS) attention model which, conditioned on the language state, hierarchically combines spatial and temporal attention to videos in two different orders: (i) a spatio-temporal (ST) sub-model, which first attends to regions that have temporal evolution, then temporally pools the features from these regions; and (ii) a temporo-spatial (TS) sub-model, which first decides a single frame to attend to, then applies spatial attention within that frame. We propose a novel LSTM-based temporal ranking function, which we call ranked attention, for the ST model to capture action dynamics. Our entire framework is trained end-to-end. We provide experiments on two benchmark datasets: MSVD and MSR-VTT. Our results demonstrate the synergy between the ST and TS modules, outperforming recent state-of-the-art methods.

CLNov 14, 2019
The Eighth Dialog System Technology Challenge

Seokhwan Kim, Michel Galley, Chulaka Gunasekara et al.

This paper introduces the Eighth Dialog System Technology Challenge. In line with recent challenges, the eighth edition focuses on applying end-to-end dialog technologies in a pragmatic way for multi-domain task-completion, noetic response selection, audio visual scene-aware dialog, and schema-guided dialog state tracking tasks. This paper describes the task definition, provided datasets, and evaluation set-up for each track. We also summarize the results of the submitted systems to highlight the overall trends of the state-of-the-art technologies for the tasks.

CVSep 5, 2019
Discriminative Video Representation Learning Using Support Vector Classifiers

Jue Wang, Anoop Cherian

Most popular deep models for action recognition in videos generate independent predictions for short clips, which are then pooled heuristically to assign an action label to the full video segment. As not all frames may characterize the underlying action---many are common across multiple actions---pooling schemes that impose equal importance on all frames might be unfavorable. In an attempt to tackle this problem, we propose discriminative pooling, based on the notion that among the deep features generated on all short clips, there is at least one that characterizes the action. To identify these useful features, we resort to a negative bag consisting of features that are known to be irrelevant, for example, they are sampled either from datasets that are unrelated to our actions of interest or are CNN features produced via random noise as input. With the features from the video as a positive bag and the irrelevant features as the negative bag, we cast an objective to learn a (nonlinear) hyperplane that separates the unknown useful features from the rest in a multiple instance learning formulation within a support vector machine setup. We use the parameters of this separating hyperplane as a descriptor for the full video segment. Since these parameters are directly related to the support vectors in a max-margin framework, they can be treated as a weighted average pooling of the features from the bags, with zero weights given to non-support vectors. Our pooling scheme is end-to-end trainable within a deep learning framework. We report results from experiments on eight computer vision benchmark datasets spanning a variety of video-related tasks and demonstrate state-of-the-art performance across these tasks.

CVAug 16, 2019
GODS: Generalized One-class Discriminative Subspaces for Anomaly Detection

Jue Wang, Anoop Cherian

One-class learning is the classic problem of fitting a model to data for which annotations are available only for a single class. In this paper, we propose a novel objective for one-class learning. Our key idea is to use a pair of orthonormal frames -- as subspaces -- to "sandwich" the labeled data via optimizing for two objectives jointly: i) minimize the distance between the origins of the two subspaces, and ii) to maximize the margin between the hyperplanes and the data, either subspace demanding the data to be in its positive and negative orthant respectively. Our proposed objective however leads to a non-convex optimization problem, to which we resort to Riemannian optimization schemes and derive an efficient conjugate gradient scheme on the Stiefel manifold. To study the effectiveness of our scheme, we propose a new dataset~\emph{Dash-Cam-Pose}, consisting of clips with skeleton poses of humans seated in a car, the task being to classify the clips as normal or abnormal; the latter is when any human pose is out-of-position with regard to say an airbag deployment. Our experiments on the proposed Dash-Cam-Pose dataset, as well as several other standard anomaly/novelty detection benchmarks demonstrate the benefits of our scheme, achieving state-of-the-art one-class accuracy.

LGMay 15, 2019
Game Theoretic Optimization via Gradient-based Nikaido-Isoda Function

Arvind U. Raghunathan, Anoop Cherian, Devesh K. Jha

Computing Nash equilibrium (NE) of multi-player games has witnessed renewed interest due to recent advances in generative adversarial networks. However, computing equilibrium efficiently is challenging. To this end, we introduce the Gradient-based Nikaido-Isoda (GNI) function which serves: (i) as a merit function, vanishing only at the first-order stationary points of each player's optimization problem, and (ii) provides error bounds to a stationary Nash point. Gradient descent is shown to converge sublinearly to a first-order stationary point of the GNI function. For the particular case of bilinear min-max games and multi-player quadratic games, the GNI function is convex. Hence, the application of gradient descent in this case yields linear convergence to an NE (when one exists). In our numerical experiments, we observe that the GNI formulation always converges to the first-order stationary point of each player's optimization problem.

CVJan 25, 2019
Audio-Visual Scene-Aware Dialog

Huda Alamri, Vincent Cartillier, Abhishek Das et al.

We introduce the task of scene-aware dialog. Our goal is to generate a complete and natural response to a question about a scene, given video and audio of the scene and the history of previous turns in the dialog. To answer successfully, agents must ground concepts from the question in the video while leveraging contextual cues from the dialog history. To benchmark this task, we introduce the Audio Visual Scene-Aware Dialog (AVSD) Dataset. For each of more than 11,000 videos of human actions from the Charades dataset, our dataset contains a dialog about the video, plus a final summary of the video by one of the dialog participants. We train several baseline systems for this task and evaluate the performance of the trained models using both qualitative and quantitative metrics. Our results indicate that models must utilize all the available inputs (video, audio, question, and dialog history) to perform best on this dataset.

CVJul 24, 2018
Contrastive Video Representation Learning via Adversarial Perturbations

Jue Wang, Anoop Cherian

Adversarial perturbations are noise-like patterns that can subtly change the data, while failing an otherwise accurate classifier. In this paper, we propose to use such perturbations within a novel contrastive learning setup to build negative samples, which are then used to produce improved video representations. To this end, given a well-trained deep model for per-frame video recognition, we first generate adversarial noise adapted to this model. Positive and negative bags are produced using the original data features from the full video sequence and their perturbed counterparts, respectively. Unlike the classic contrastive learning methods, we develop a binary classification problem that learns a set of discriminative hyperplanes -- as a subspace -- that will separate the two bags from each other. This subspace is then used as a descriptor for the video, dubbed \emph{discriminative subspace pooling}. As the perturbed features belong to data classes that are likely to be confused with the original features, the discriminative subspace will characterize parts of the feature space that are more representative of the original data, and thus may provide robust video representations. To learn such descriptors, we formulate a subspace learning objective on the Stiefel manifold and resort to Riemannian optimization methods for solving it efficiently. We provide experiments on several video datasets and demonstrate state-of-the-art results.

CVJul 12, 2018
Sem-GAN: Semantically-Consistent Image-to-Image Translation

Anoop Cherian, Alan Sullivan

Unpaired image-to-image translation is the problem of mapping an image in the source domain to one in the target domain, without requiring corresponding image pairs. To ensure the translated images are realistically plausible, recent works, such as Cycle-GAN, demands this mapping to be invertible. While, this requirement demonstrates promising results when the domains are unimodal, its performance is unpredictable in a multi-modal scenario such as in an image segmentation task. This is because, invertibility does not necessarily enforce semantic correctness. To this end, we present a semantically-consistent GAN framework, dubbed Sem-GAN, in which the semantics are defined by the class identities of image segments in the source domain as produced by a semantic segmentation algorithm. Our proposed framework includes consistency constraints on the translation task that, together with the GAN loss and the cycle-constraints, enforces that the images when translated will inherit the appearances of the target domain, while (approximately) maintaining their identities from the source domain. We present experiments on several image-to-image translation tasks and demonstrate that Sem-GAN improves the quality of the translated images significantly, sometimes by more than 20% on the FCN score. Further, we show that semantic segmentation models, trained with synthetic images translated via Sem-GAN, leads to significantly better segmentation results than other variants.