12.1CVAug 29, 2023
DebSDF: Delving into the Details and Bias of Neural Indoor Scene ReconstructionYuting Xiao, Jingwei Xu, Zehao Yu et al.
In recent years, the neural implicit surface has emerged as a powerful representation for multi-view surface reconstruction due to its simplicity and state-of-the-art performance. However, reconstructing smooth and detailed surfaces in indoor scenes from multi-view images presents unique challenges. Indoor scenes typically contain large texture-less regions, making the photometric loss unreliable for optimizing the implicit surface. Previous work utilizes monocular geometry priors to improve the reconstruction in indoor scenes. However, monocular priors often contain substantial errors in thin structure regions due to domain gaps and the inherent inconsistencies when derived independently from different views. This paper presents \textbf{DebSDF} to address these challenges, focusing on the utilization of uncertainty in monocular priors and the bias in SDF-based volume rendering. We propose an uncertainty modeling technique that associates larger uncertainties with larger errors in the monocular priors. High-uncertainty priors are then excluded from optimization to prevent bias. This uncertainty measure also informs an importance-guided ray sampling and adaptive smoothness regularization, enhancing the learning of fine structures. We further introduce a bias-aware signed distance function to density transformation that takes into account the curvature and the angle between the view direction and the SDF normals to reconstruct fine details better. Our approach has been validated through extensive experiments on several challenging datasets, demonstrating improved qualitative and quantitative results in reconstructing thin structures in indoor scenes, thereby outperforming previous work.
4.3GRMar 18, 2024
Hybrid Explicit Representation for Ultra-Realistic Head AvatarsHongrui Cai, Yuting Xiao, Xuan Wang et al.
We introduce a novel approach to creating ultra-realistic head avatars and rendering them in real-time (>30fps at $2048 \times 1334$ resolution). First, we propose a hybrid explicit representation that combines the advantages of two primitive-based efficient rendering techniques. UV-mapped 3D mesh is utilized to capture sharp and rich textures on smooth surfaces, while 3D Gaussian Splatting is employed to represent complex geometric structures. In the pipeline of modeling an avatar, after tracking parametric models based on captured multi-view RGB videos, our goal is to simultaneously optimize the texture and opacity map of mesh, as well as a set of 3D Gaussian splats localized and rigged onto the mesh facets. Specifically, we perform $α$-blending on the color and opacity values based on the merged and re-ordered z-buffer from the rasterization results of mesh and 3DGS. This process involves the mesh and 3DGS adaptively fitting the captured visual information to outline a high-fidelity digital avatar. To avoid artifacts caused by Gaussian splats crossing the mesh facets, we design a stable hybrid depth sorting strategy. Experiments illustrate that our modeled results exceed those of state-of-the-art approaches.
Amodal Segmentation Based on Visible Region Segmentation and Shape PriorYuting Xiao, Yanyu Xu, Ziming Zhong et al.
Almost all existing amodal segmentation methods make the inferences of occluded regions by using features corresponding to the whole image. This is against the human's amodal perception, where human uses the visible part and the shape prior knowledge of the target to infer the occluded region. To mimic the behavior of human and solve the ambiguity in the learning, we propose a framework, it firstly estimates a coarse visible mask and a coarse amodal mask. Then based on the coarse prediction, our model infers the amodal mask by concentrating on the visible region and utilizing the shape prior in the memory. In this way, features corresponding to background and occlusion can be suppressed for amodal mask estimation. Consequently, the amodal mask would not be affected by what the occlusion is given the same visible regions. The leverage of shape prior makes the amodal mask estimation more robust and reasonable. Our proposed model is evaluated on three datasets. Experiments show that our proposed model outperforms existing state-of-the-art methods. The visualization of shape prior indicates that the category-specific feature in the codebook has certain interpretability.
Encoding Structure-Texture Relation with P-Net for Anomaly Detection in Retinal ImagesKang Zhou, Yuting Xiao, Jianlong Yang et al.
Anomaly detection in retinal image refers to the identification of abnormality caused by various retinal diseases/lesions, by only leveraging normal images in training phase. Normal images from healthy subjects often have regular structures (e.g., the structured blood vessels in the fundus image, or structured anatomy in optical coherence tomography image). On the contrary, the diseases and lesions often destroy these structures. Motivated by this, we propose to leverage the relation between the image texture and structure to design a deep neural network for anomaly detection. Specifically, we first extract the structure of the retinal images, then we combine both the structure features and the last layer features extracted from original health image to reconstruct the original input healthy image. The image feature provides the texture information and guarantees the uniqueness of the image recovered from the structure. In the end, we further utilize the reconstructed image to extract the structure and measure the difference between structure extracted from original and the reconstructed image. On the one hand, minimizing the reconstruction difference behaves like a regularizer to guarantee that the image is corrected reconstructed. On the other hand, such structure difference can also be used as a metric for normality measurement. The whole network is termed as P-Net because it has a ``P'' shape. Extensive experiments on RESC dataset and iSee dataset validate the effectiveness of our approach for anomaly detection in retinal images. Further, our method also generalizes well to novel class discovery in retinal images and anomaly detection in real-world images.
10.2CVAug 6, 2019
SkrGAN: Sketching-rendering Unconditional Generative Adversarial Networks for Medical Image SynthesisTianyang Zhang, Huazhu Fu, Yitian Zhao et al.
Generative Adversarial Networks (GANs) have the capability of synthesizing images, which have been successfully applied to medical image synthesis tasks. However, most of existing methods merely consider the global contextual information and ignore the fine foreground structures, e.g., vessel, skeleton, which may contain diagnostic indicators for medical image analysis. Inspired by human painting procedure, which is composed of stroking and color rendering steps, we propose a Sketching-rendering Unconditional Generative Adversarial Network (SkrGAN) to introduce a sketch prior constraint to guide the medical image generation. In our SkrGAN, a sketch guidance module is utilized to generate a high quality structural sketch from random noise, then a color render mapping is used to embed the sketch-based representations and resemble the background appearances. Experimental results show that the proposed SkrGAN achieves the state-of-the-art results in synthesizing images for various image modalities, including retinal color fundus, X-Ray, Computed Tomography (CT) and Magnetic Resonance Imaging (MRI). In addition, we also show that the performances of medical image segmentation method have been improved by using our synthesized images as data augmentation.