5.2CVNov 1, 2024
Empower Vision Applications with LoRA LMMLiang Mi, Weijun Wang, Wenming Tu et al.
Large Multimodal Models (LMMs) have shown significant progress in various complex vision tasks with the solid linguistic and reasoning capacity inherited from large language models (LMMs). Low-rank adaptation (LoRA) offers a promising method to integrate external knowledge into LMMs, compensating for their limitations on domain-specific tasks. However, the existing LoRA model serving is excessively computationally expensive and causes extremely high latency. In this paper, we present an end-to-end solution that empowers diverse vision tasks and enriches vision applications with LoRA LMMs. Our system, VaLoRA, enables accurate and efficient vision tasks by 1) an accuracy-aware LoRA adapter generation approach that generates LoRA adapters rich in domain-specific knowledge to meet application-specific accuracy requirements, 2) an adaptive-tiling LoRA adapters batching operator that efficiently computes concurrent heterogeneous LoRA adapters, and 3) a flexible LoRA adapter orchestration mechanism that manages application requests and LoRA adapters to achieve the lowest average response latency. We prototype VaLoRA on five popular vision tasks on three LMMs. Experiment results reveal that VaLoRA improves 24-62% of the accuracy compared to the original LMMs and reduces 20-89% of the latency compared to the state-of-the-art LoRA model serving systems.
3.6CVOct 10, 2025
Visibility-Aware Densification for 3D Gaussian Splatting in Dynamic Urban ScenesYikang Zhang, Rui Fan
3D Gaussian splatting (3DGS) has demonstrated impressive performance in synthesizing high-fidelity novel views. Nonetheless, its effectiveness critically depends on the quality of the initialized point cloud. Specifically, achieving uniform and complete point coverage over the underlying scene structure requires overlapping observation frustums, an assumption that is often violated in unbounded, dynamic urban environments. Training Gaussian models with partially initialized point clouds often leads to distortions and artifacts, as camera rays may fail to intersect valid surfaces, resulting in incorrect gradient propagation to Gaussian primitives associated with occluded or invisible geometry. Additionally, existing densification strategies simply clone and split Gaussian primitives from existing ones, incapable of reconstructing missing structures. To address these limitations, we propose VAD-GS, a 3DGS framework tailored for geometry recovery in challenging urban scenes. Our method identifies unreliable geometry structures via voxel-based visibility reasoning, selects informative supporting views through diversity-aware view selection, and recovers missing structures via patch matching-based multi-view stereo reconstruction. This design enables the generation of new Gaussian primitives guided by reliable geometric priors, even in regions lacking initial points. Extensive experiments on the Waymo and nuScenes datasets demonstrate that VAD-GS outperforms state-of-the-art 3DGS approaches and significantly improves the quality of reconstructed geometry for both static and dynamic objects. Source code will be released upon publication.
18.6ROMar 31, 2022
TrajGen: Generating Realistic and Diverse Trajectories with Reactive and Feasible Agent Behaviors for Autonomous DrivingQichao Zhang, Yinfeng Gao, Yikang Zhang et al.
Realistic and diverse simulation scenarios with reactive and feasible agent behaviors can be used for validation and verification of self-driving system performance without relying on expensive and time-consuming real-world testing. Existing simulators rely on heuristic-based behavior models for background vehicles, which cannot capture the complex interactive behaviors in real-world scenarios. To bridge the gap between simulation and the real world, we propose TrajGen, a two-stage trajectory generation framework, which can capture more realistic behaviors directly from human demonstration. In particular, TrajGen consists of the multi-modal trajectory prediction stage and the reinforcement learning based trajectory modification stage. In the first stage, we propose a novel auxiliary RouteLoss for the trajectory prediction model to generate multi-modal diverse trajectories in the drivable area. In the second stage, reinforcement learning is used to track the predicted trajectories while avoiding collisions, which can improve the feasibility of generated trajectories. In addition, we develop a data-driven simulator I-Sim that can be used to train reinforcement learning models in parallel based on naturalistic driving data. The vehicle model in I-Sim can guarantee that the generated trajectories by TrajGen satisfy vehicle kinematic constraints. Finally, we give comprehensive metrics to evaluate generated trajectories for simulation scenarios, which shows that TrajGen outperforms either trajectory prediction or inverse reinforcement learning in terms of fidelity, reactivity, feasibility, and diversity.