Balakumar Sundaralingam

RO
h-index35
32papers
2,248citations
Novelty55%
AI Score59

32 Papers

ROMay 19, 2022Code
HandoverSim: A Simulation Framework and Benchmark for Human-to-Robot Object Handovers

Yu-Wei Chao, Chris Paxton, Yu Xiang et al. · nvidia

We introduce a new simulation benchmark "HandoverSim" for human-to-robot object handovers. To simulate the giver's motion, we leverage a recent motion capture dataset of hand grasping of objects. We create training and evaluation environments for the receiver with standardized protocols and metrics. We analyze the performance of a set of baselines and show a correlation with a real-world evaluation. Code is open sourced at https://handover-sim.github.io.

ROOct 25, 2022
DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Reality

Ankur Handa, Arthur Allshire, Viktor Makoviychuk et al. · cmu

Recent work has demonstrated the ability of deep reinforcement learning (RL) algorithms to learn complex robotic behaviours in simulation, including in the domain of multi-fingered manipulation. However, such models can be challenging to transfer to the real world due to the gap between simulation and reality. In this paper, we present our techniques to train a) a policy that can perform robust dexterous manipulation on an anthropomorphic robot hand and b) a robust pose estimator suitable for providing reliable real-time information on the state of the object being manipulated. Our policies are trained to adapt to a wide range of conditions in simulation. Consequently, our vision-based policies significantly outperform the best vision policies in the literature on the same reorientation task and are competitive with policies that are given privileged state information via motion capture systems. Our work reaffirms the possibilities of sim-to-real transfer for dexterous manipulation in diverse kinds of hardware and simulator setups, and in our case, with the Allegro Hand and Isaac Gym GPU-based simulation. Furthermore, it opens up possibilities for researchers to achieve such results with commonly-available, affordable robot hands and cameras. Videos of the resulting policy and supplementary information, including experiments and demos, can be found at https://dextreme.org/

ROApr 11, 2022
Correcting Robot Plans with Natural Language Feedback

Pratyusha Sharma, Balakumar Sundaralingam, Valts Blukis et al. · microsoft-research, mit

When humans design cost or goal specifications for robots, they often produce specifications that are ambiguous, underspecified, or beyond planners' ability to solve. In these cases, corrections provide a valuable tool for human-in-the-loop robot control. Corrections might take the form of new goal specifications, new constraints (e.g. to avoid specific objects), or hints for planning algorithms (e.g. to visit specific waypoints). Existing correction methods (e.g. using a joystick or direct manipulation of an end effector) require full teleoperation or real-time interaction. In this paper, we explore natural language as an expressive and flexible tool for robot correction. We describe how to map from natural language sentences to transformations of cost functions. We show that these transformations enable users to correct goals, update robot motions to accommodate additional user preferences, and recover from planning errors. These corrections can be leveraged to get 81% and 93% success rates on tasks where the original planner failed, with either one or two language corrections. Our method makes it possible to compose multiple constraints and generalizes to unseen scenes, objects, and sentences in simulated environments and real-world environments.

ROJun 29, 2022
Neural Motion Fields: Encoding Grasp Trajectories as Implicit Value Functions

Yun-Chun Chen, Adithyavairavan Murali, Balakumar Sundaralingam et al. · gatech, nvidia

The pipeline of current robotic pick-and-place methods typically consists of several stages: grasp pose detection, finding inverse kinematic solutions for the detected poses, planning a collision-free trajectory, and then executing the open-loop trajectory to the grasp pose with a low-level tracking controller. While these grasping methods have shown good performance on grasping static objects on a table-top, the problem of grasping dynamic objects in constrained environments remains an open problem. We present Neural Motion Fields, a novel object representation which encodes both object point clouds and the relative task trajectories as an implicit value function parameterized by a neural network. This object-centric representation models a continuous distribution over the SE(3) space and allows us to perform grasping reactively by leveraging sampling-based MPC to optimize this value function.

82.4ROApr 16Code
cuRoboV2: Dynamics-Aware Motion Generation with Depth-Fused Distance Fields for High-DoF Robots

Balakumar Sundaralingam, Adithyavairavan Murali, Stan Birchfield

Effective robot autonomy requires motion generation that is safe, feasible, and reactive. Current methods are fragmented: fast planners output physically unexecutable trajectories, reactive controllers struggle with high-fidelity perception, and existing solvers fail on high-DoF systems. We present cuRoboV2, a unified framework with three key innovations: (1) B-spline trajectory optimization that enforces smoothness and torque limits; (2) a GPU-native TSDF/ESDF perception pipeline that generates dense signed distance fields covering the full workspace, unlike existing methods that only provide distances within sparsely allocated blocks, up to 10x faster and in 8x less memory than the state-of-the-art at manipulation scale, with up to 99% collision recall; and (3) scalable GPU-native whole-body computation, namely topology-aware kinematics, differentiable inverse dynamics, and map-reduce self-collision, that achieves up to 61x speedup while also extending to high-DoF humanoids (where previous GPU implementations fail). On benchmarks, cuRoboV2 achieves 99.7% success under 3kg payload (where baselines achieve only 72--77%), 99.6% collision-free IK on a 48-DoF humanoid (where prior methods fail entirely), and 89.5% retargeting constraint satisfaction (vs. 61% for PyRoki); these collision-free motions yield locomotion policies with 21% lower tracking error than PyRoki and 12x lower cross-seed variance than GMR. A ground-up codebase redesign for discoverability enabled LLM coding assistants to author up to 73% of new modules, including hand-optimized CUDA kernels, demonstrating that well-structured robotics code can unlock productive human-LLM collaboration. Together, these advances provide a unified, dynamics-aware motion generation stack that scales from single-arm manipulators to full humanoids. Code is available at https://github.com/NVlabs/curobo.

86.6ROMay 31
GraspGen-X: Cross-Embodiment 6-DOF Diffusion-based Grasping

Beining Han, Yu-Wei Chao, Erwin Coumans et al.

We study cross-embodiment 6-DOF robot grasping. Unlike prior works, we require the model not only to generalize to novel objects / scenes but also to novel gripper morphologies and physical grasping processes. Our method extends diffusion model based generative 6-DOF grasping models to condition on the additional gripper's representation. We propose a swept-volume heuristic for encoding the gripper. We train our cross-embodiment model with procedural grippers and a large-scale dataset of 2 Billion grasps. In simulation experiments, our model has the best zero-shot generalization to novel real-world grippers and objects over baseline methods. Our model also serves as a good initialization for fine-tuning to adapt to novel grippers. In ablations, we demonstrate the efficiency of our sweep-volume gripper representation and our procedural gripper training dataset. Last, we show zero-shot generalization to real-world novel grippers for 6-DOF grasping, surpassing baselines in cross-embodiment generalization.

ROOct 21, 2022
RGB-Only Reconstruction of Tabletop Scenes for Collision-Free Manipulator Control

Zhenggang Tang, Balakumar Sundaralingam, Jonathan Tremblay et al.

We present a system for collision-free control of a robot manipulator that uses only RGB views of the world. Perceptual input of a tabletop scene is provided by multiple images of an RGB camera (without depth) that is either handheld or mounted on the robot end effector. A NeRF-like process is used to reconstruct the 3D geometry of the scene, from which the Euclidean full signed distance function (ESDF) is computed. A model predictive control algorithm is then used to control the manipulator to reach a desired pose while avoiding obstacles in the ESDF. We show results on a real dataset collected and annotated in our lab.

CVSep 30, 2023
Diff-DOPE: Differentiable Deep Object Pose Estimation

Jonathan Tremblay, Bowen Wen, Valts Blukis et al.

We introduce Diff-DOPE, a 6-DoF pose refiner that takes as input an image, a 3D textured model of an object, and an initial pose of the object. The method uses differentiable rendering to update the object pose to minimize the visual error between the image and the projection of the model. We show that this simple, yet effective, idea is able to achieve state-of-the-art results on pose estimation datasets. Our approach is a departure from recent methods in which the pose refiner is a deep neural network trained on a large synthetic dataset to map inputs to refinement steps. Rather, our use of differentiable rendering allows us to avoid training altogether. Our approach performs multiple gradient descent optimizations in parallel with different random learning rates to avoid local minima from symmetric objects, similar appearances, or wrong step size. Various modalities can be used, e.g., RGB, depth, intensity edges, and object segmentation masks. We present experiments examining the effect of various choices, showing that the best results are found when the RGB image is accompanied by an object mask and depth image to guide the optimization process.

ROJul 12, 2021Code
DefGraspSim: Simulation-based grasping of 3D deformable objects

Isabella Huang, Yashraj Narang, Clemens Eppner et al.

Robotic grasping of 3D deformable objects (e.g., fruits/vegetables, internal organs, bottles/boxes) is critical for real-world applications such as food processing, robotic surgery, and household automation. However, developing grasp strategies for such objects is uniquely challenging. In this work, we efficiently simulate grasps on a wide range of 3D deformable objects using a GPU-based implementation of the corotational finite element method (FEM). To facilitate future research, we open-source our simulated dataset (34 objects, 1e5 Pa elasticity range, 6800 grasp evaluations, 1.1M grasp measurements), as well as a code repository that allows researchers to run our full FEM-based grasp evaluation pipeline on arbitrary 3D object models of their choice. We also provide a detailed analysis on 6 object primitives. For each primitive, we methodically describe the effects of different grasp strategies, compute a set of performance metrics (e.g., deformation, stress) that fully capture the object response, and identify simple grasp features (e.g., gripper displacement, contact area) measurable by robots prior to pickup and predictive of these performance metrics. Finally, we demonstrate good correspondence between grasps on simulated objects and their real-world counterparts.

ROApr 28, 2021Code
STORM: An Integrated Framework for Fast Joint-Space Model-Predictive Control for Reactive Manipulation

Mohak Bhardwaj, Balakumar Sundaralingam, Arsalan Mousavian et al.

Sampling-based model-predictive control (MPC) is a promising tool for feedback control of robots with complex, non-smooth dynamics, and cost functions. However, the computationally demanding nature of sampling-based MPC algorithms has been a key bottleneck in their application to high-dimensional robotic manipulation problems in the real world. Previous methods have addressed this issue by running MPC in the task space while relying on a low-level operational space controller for joint control. However, by not using the joint space of the robot in the MPC formulation, existing methods cannot directly account for non-task space related constraints such as avoiding joint limits, singular configurations, and link collisions. In this paper, we develop a system for fast, joint space sampling-based MPC for manipulators that is efficiently parallelized using GPUs. Our approach can handle task and joint space constraints while taking less than 8ms~(125Hz) to compute the next control command. Further, our method can tightly integrate perception into the control problem by utilizing learned cost functions from raw sensor data. We validate our approach by deploying it on a Franka Panda robot for a variety of dynamic manipulation tasks. We study the effect of different cost formulations and MPC parameters on the synthesized behavior and provide key insights that pave the way for the application of sampling-based MPC for manipulators in a principled manner. We also provide highly optimized, open-source code to be used by the wider robot learning and control community. Videos of experiments can be found at: https://sites.google.com/view/manipulation-mpc

RONov 25, 2024
Inference-Time Policy Steering through Human Interactions

Yanwei Wang, Lirui Wang, Yilun Du et al.

Generative policies trained with human demonstrations can autonomously accomplish multimodal, long-horizon tasks. However, during inference, humans are often removed from the policy execution loop, limiting the ability to guide a pre-trained policy towards a specific sub-goal or trajectory shape among multiple predictions. Naive human intervention may inadvertently exacerbate distribution shift, leading to constraint violations or execution failures. To better align policy output with human intent without inducing out-of-distribution errors, we propose an Inference-Time Policy Steering (ITPS) framework that leverages human interactions to bias the generative sampling process, rather than fine-tuning the policy on interaction data. We evaluate ITPS across three simulated and real-world benchmarks, testing three forms of human interaction and associated alignment distance metrics. Among six sampling strategies, our proposed stochastic sampling with diffusion policy achieves the best trade-off between alignment and distribution shift. Videos are available at https://yanweiw.github.io/itps/.

ROJul 17, 2025
GraspGen: A Diffusion-based Framework for 6-DOF Grasping with On-Generator Training

Adithyavairavan Murali, Balakumar Sundaralingam, Yu-Wei Chao et al. · nvidia, uw

Grasping is a fundamental robot skill, yet despite significant research advancements, learning-based 6-DOF grasping approaches are still not turnkey and struggle to generalize across different embodiments and in-the-wild settings. We build upon the recent success on modeling the object-centric grasp generation process as an iterative diffusion process. Our proposed framework, GraspGen, consists of a DiffusionTransformer architecture that enhances grasp generation, paired with an efficient discriminator to score and filter sampled grasps. We introduce a novel and performant on-generator training recipe for the discriminator. To scale GraspGen to both objects and grippers, we release a new simulated dataset consisting of over 53 million grasps. We demonstrate that GraspGen outperforms prior methods in simulations with singulated objects across different grippers, achieves state-of-the-art performance on the FetchBench grasping benchmark, and performs well on a real robot with noisy visual observations.

ROOct 16, 2025
VT-Refine: Learning Bimanual Assembly with Visuo-Tactile Feedback via Simulation Fine-Tuning

Binghao Huang, Jie Xu, Iretiayo Akinola et al.

Humans excel at bimanual assembly tasks by adapting to rich tactile feedback -- a capability that remains difficult to replicate in robots through behavioral cloning alone, due to the suboptimality and limited diversity of human demonstrations. In this work, we present VT-Refine, a visuo-tactile policy learning framework that combines real-world demonstrations, high-fidelity tactile simulation, and reinforcement learning to tackle precise, contact-rich bimanual assembly. We begin by training a diffusion policy on a small set of demonstrations using synchronized visual and tactile inputs. This policy is then transferred to a simulated digital twin equipped with simulated tactile sensors and further refined via large-scale reinforcement learning to enhance robustness and generalization. To enable accurate sim-to-real transfer, we leverage high-resolution piezoresistive tactile sensors that provide normal force signals and can be realistically modeled in parallel using GPU-accelerated simulation. Experimental results show that VT-Refine improves assembly performance in both simulation and the real world by increasing data diversity and enabling more effective policy fine-tuning. Our project page is available at https://binghao-huang.github.io/vt_refine/.

RONov 27, 2024
Dynamic Non-Prehensile Object Transport via Model-Predictive Reinforcement Learning

Neel Jawale, Byron Boots, Balakumar Sundaralingam et al.

We investigate the problem of teaching a robot manipulator to perform dynamic non-prehensile object transport, also known as the `robot waiter' task, from a limited set of real-world demonstrations. We propose an approach that combines batch reinforcement learning (RL) with model-predictive control (MPC) by pretraining an ensemble of value functions from demonstration data, and utilizing them online within an uncertainty-aware MPC scheme to ensure robustness to limited data coverage. Our approach is straightforward to integrate with off-the-shelf MPC frameworks and enables learning solely from task space demonstrations with sparsely labeled transitions, while leveraging MPC to ensure smooth joint space motions and constraint satisfaction. We validate the proposed approach through extensive simulated and real-world experiments on a Franka Panda robot performing the robot waiter task and demonstrate robust deployment of value functions learned from 50-100 demonstrations. Furthermore, our approach enables generalization to novel objects not seen during training and can improve upon suboptimal demonstrations. We believe that such a framework can reduce the burden of providing extensive demonstrations and facilitate rapid training of robot manipulators to perform non-prehensile manipulation tasks. Project videos and supplementary material can be found at: https://sites.google.com/view/cvmpc.

ROSep 7, 2025
Grasp-MPC: Closed-Loop Visual Grasping via Value-Guided Model Predictive Control

Jun Yamada, Adithyavairavan Murali, Ajay Mandlekar et al. · nvidia

Grasping of diverse objects in unstructured environments remains a significant challenge. Open-loop grasping methods, effective in controlled settings, struggle in cluttered environments. Grasp prediction errors and object pose changes during grasping are the main causes of failure. In contrast, closed-loop methods address these challenges in simplified settings (e.g., single object on a table) on a limited set of objects, with no path to generalization. We propose Grasp-MPC, a closed-loop 6-DoF vision-based grasping policy designed for robust and reactive grasping of novel objects in cluttered environments. Grasp-MPC incorporates a value function, trained on visual observations from a large-scale synthetic dataset of 2 million grasp trajectories that include successful and failed attempts. We deploy this learned value function in an MPC framework in combination with other cost terms that encourage collision avoidance and smooth execution. We evaluate Grasp-MPC on FetchBench and real-world settings across diverse environments. Grasp-MPC improves grasp success rates by up to 32.6% in simulation and 33.3% in real-world noisy conditions, outperforming open-loop, diffusion policy, transformer policy, and IQL approaches. Videos and more at http://grasp-mpc.github.io.

ROMar 31, 2022
Model Predictive Control for Fluid Human-to-Robot Handovers

Wei Yang, Balakumar Sundaralingam, Chris Paxton et al.

Human-robot handover is a fundamental yet challenging task in human-robot interaction and collaboration. Recently, remarkable progressions have been made in human-to-robot handovers of unknown objects by using learning-based grasp generators. However, how to responsively generate smooth motions to take an object from a human is still an open question. Specifically, planning motions that take human comfort into account is not a part of the human-robot handover process in most prior works. In this paper, we propose to generate smooth motions via an efficient model-predictive control (MPC) framework that integrates perception and complex domain-specific constraints into the optimization problem. We introduce a learning-based grasp reachability model to select candidate grasps which maximize the robot's manipulability, giving it more freedom to satisfy these constraints. Finally, we integrate a neural net force/torque classifier that detects contact events from noisy data. We conducted human-to-robot handover experiments on a diverse set of objects with several users (N=4) and performed a systematic evaluation of each module. The study shows that the users preferred our MPC approach over the baseline system by a large margin. More results and videos are available at https://sites.google.com/nvidia.com/mpc-for-handover.

RONov 9, 2021
Learning Perceptual Concepts by Bootstrapping from Human Queries

Andreea Bobu, Chris Paxton, Wei Yang et al.

When robots operate in human environments, it's critical that humans can quickly teach them new concepts: object-centric properties of the environment that they care about (e.g. objects near, upright, etc). However, teaching a new perceptual concept from high-dimensional robot sensor data (e.g. point clouds) is demanding, requiring an unrealistic amount of human labels. To address this, we propose a framework called Perceptual Concept Bootstrapping (PCB). First, we leverage the inherently lower-dimensional privileged information, e.g., object poses and bounding boxes, available from a simulator only at training time to rapidly learn a low-dimensional, geometric concept from minimal human input. Second, we treat this low-dimensional concept as an automatic labeler to synthesize a large-scale high-dimensional data set with the simulator. With these two key ideas, PCB alleviates human label burden while still learning perceptual concepts that work with real sensor input where no privileged information is available. We evaluate PCB for learning spatial concepts that describe object state or multi-object relationships, and show it achieves superior performance compared to baseline methods. We also demonstrate the utility of the learned concepts in motion planning tasks on a 7-DoF Franka Panda robot.

ROSep 21, 2021
Geometric Fabrics: Generalizing Classical Mechanics to Capture the Physics of Behavior

Karl Van Wyk, Mandy Xie, Anqi Li et al.

Classical mechanical systems are central to controller design in energy shaping methods of geometric control. However, their expressivity is limited by position-only metrics and the intimate link between metric and geometry. Recent work on Riemannian Motion Policies (RMPs) has shown that shedding these restrictions results in powerful design tools, but at the expense of theoretical stability guarantees. In this work, we generalize classical mechanics to what we call geometric fabrics, whose expressivity and theory enable the design of systems that outperform RMPs in practice. Geometric fabrics strictly generalize classical mechanics forming a new physics of behavior by first generalizing them to Finsler geometries and then explicitly bending them to shape their behavior while maintaining stability. We develop the theory of fabrics and present both a collection of controlled experiments examining their theoretical properties and a set of robot system experiments showing improved performance over a well-engineered and hardened implementation of RMPs, our current state-of-the-art in controller design.

ROMar 31, 2021
Sim-to-Real for Robotic Tactile Sensing via Physics-Based Simulation and Learned Latent Projections

Yashraj Narang, Balakumar Sundaralingam, Miles Macklin et al.

Tactile sensing is critical for robotic grasping and manipulation of objects under visual occlusion. However, in contrast to simulations of robot arms and cameras, current simulations of tactile sensors have limited accuracy, speed, and utility. In this work, we develop an efficient 3D finite element method (FEM) model of the SynTouch BioTac sensor using an open-access, GPU-based robotics simulator. Our simulations closely reproduce results from an experimentally-validated model in an industry-standard, CPU-based simulator, but at 75x the speed. We then learn latent representations for simulated BioTac deformations and real-world electrical output through self-supervision, as well as projections between the latent spaces using a small supervised dataset. Using these learned latent projections, we accurately synthesize real-world BioTac electrical output and estimate contact patches, both for unseen contact interactions. This work contributes an efficient, freely-accessible FEM model of the BioTac and comprises one of the first efforts to combine self-supervision, cross-modal transfer, and sim-to-real transfer for tactile sensors.

ROJan 14, 2021
Interpreting and Predicting Tactile Signals for the SynTouch BioTac

Yashraj S. Narang, Balakumar Sundaralingam, Karl Van Wyk et al.

In the human hand, high-density contact information provided by afferent neurons is essential for many human grasping and manipulation capabilities. In contrast, robotic tactile sensors, including the state-of-the-art SynTouch BioTac, are typically used to provide low-density contact information, such as contact location, center of pressure, and net force. Although useful, these data do not convey or leverage the rich information content that some tactile sensors naturally measure. This research extends robotic tactile sensing beyond reduced-order models through 1) the automated creation of a precise experimental tactile dataset for the BioTac over a diverse range of physical interactions, 2) a 3D finite element (FE) model of the BioTac, which complements the experimental dataset with high-density, distributed contact data, 3) neural-network-based mappings from raw BioTac signals to not only low-dimensional experimental data, but also high-density FE deformation fields, and 4) mappings from the FE deformation fields to the raw signals themselves. The high-density data streams can provide a far greater quantity of interpretable information for grasping and manipulation algorithms than previously accessible.

RONov 12, 2020
Joint Space Control via Deep Reinforcement Learning

Visak Kumar, David Hoeller, Balakumar Sundaralingam et al.

The dominant way to control a robot manipulator uses hand-crafted differential equations leveraging some form of inverse kinematics / dynamics. We propose a simple, versatile joint-level controller that dispenses with differential equations entirely. A deep neural network, trained via model-free reinforcement learning, is used to map from task space to joint space. Experiments show the method capable of achieving similar error to traditional methods, while greatly simplifying the process by automatically handling redundancy, joint limits, and acceleration / deceleration profiles. The basic technique is extended to avoid obstacles by augmenting the input to the network with information about the nearest obstacles. Results are shown both in simulation and on a real robot via sim-to-real transfer of the learned policy. We show that it is possible to achieve sub-centimeter accuracy, both in simulation and the real world, with a moderate amount of training.

ROMar 30, 2020
In-Hand Object-Dynamics Inference using Tactile Fingertips

Balakumar Sundaralingam, Tucker Hermans

Having the ability to estimate an object's properties through interaction will enable robots to manipulate novel objects. Object's dynamics, specifically the friction and inertial parameters have only been estimated in a lab environment with precise and often external sensing. Could we infer an object's dynamics in the wild with only the robot's sensors? In this paper, we explore the estimation of dynamics of a grasped object in motion, with tactile force sensing at multiple fingertips. Our estimation approach does not rely on torque sensing to estimate the dynamics. To estimate friction, we develop a control scheme to actively interact with the object until slip is detected. To robustly perform the inertial estimation, we setup a factor graph that fuses all our sensor measurements on physically consistent manifolds and perform inference. We show that tactile fingertips enable in-hand dynamics estimation of low mass objects.

ROJan 25, 2020
Multi-Fingered Grasp Planning via Inference in Deep Neural Networks

Qingkai Lu, Mark Van der Merwe, Balakumar Sundaralingam et al.

We propose a novel approach to multi-fingered grasp planning leveraging learned deep neural network models. We train a voxel-based 3D convolutional neural network to predict grasp success probability as a function of both visual information of an object and grasp configuration. We can then formulate grasp planning as inferring the grasp configuration which maximizes the probability of grasp success. In addition, we learn a prior over grasp configurations as a mixture density network conditioned on our voxel-based object representation. We show that this object conditional prior improves grasp inference when used with the learned grasp success prediction network when compared to a learned, object-agnostic prior, or an uninformed uniform prior. Our work is the first to directly plan high quality multi-fingered grasps in configuration space using a deep neural network without the need of an external planner. We validate our inference method performing multi-finger grasping on a physical robot. Our experimental results show that our planning method outperforms existing grasp planning methods for neural networks.

ROJan 9, 2020
Benchmarking In-Hand Manipulation

Silvia Cruciani, Balakumar Sundaralingam, Kaiyu Hang et al.

The purpose of this benchmark is to evaluate the planning and control aspects of robotic in-hand manipulation systems. The goal is to assess the system's ability to change the pose of a hand-held object by either using the fingers, environment or a combination of both. Given an object surface mesh from the YCB data-set, we provide examples of initial and goal states (i.e.\ static object poses and fingertip locations) for various in-hand manipulation tasks. We further propose metrics that measure the error in reaching the goal state from a specific initial state, which, when aggregated across all tasks, also serves as a measure of the system's in-hand manipulation capability. We provide supporting software, task examples, and evaluation results associated with the benchmark. All the supporting material is available at https://robot-learning.cs.utah.edu/project/benchmarking_in_hand_manipulation

ROOct 2, 2019
Learning Continuous 3D Reconstructions for Geometrically Aware Grasping

Mark Van der Merwe, Qingkai Lu, Balakumar Sundaralingam et al.

Deep learning has enabled remarkable improvements in grasp synthesis for previously unseen objects from partial object views. However, existing approaches lack the ability to explicitly reason about the full 3D geometry of the object when selecting a grasp, relying on indirect geometric reasoning derived when learning grasp success networks. This abandons explicit geometric reasoning, such as avoiding undesired robot object collisions. We propose to utilize a novel, learned 3D reconstruction to enable geometric awareness in a grasping system. We leverage the structure of the reconstruction network to learn a grasp success classifier which serves as the objective function for a continuous grasp optimization. We additionally explicitly constrain the optimization to avoid undesired contact, directly using the reconstruction. We examine the role of geometry in grasping both in the training of grasp metrics and through 96 robot grasping trials. Our results can be found on https://sites.google.com/view/reconstruction-grasp/.

ROMar 8, 2019
Joint Inference of Kinematic and Force Trajectories with Visuo-Tactile Sensing

Alexander Lambert, Mustafa Mukadam, Balakumar Sundaralingam et al.

To perform complex tasks, robots must be able to interact with and manipulate their surroundings. One of the key challenges in accomplishing this is robust state estimation during physical interactions, where the state involves not only the robot and the object being manipulated, but also the state of the contact itself. In this work, within the context of planar pushing, we extend previous inference-based approaches to state estimation in several ways. We estimate the robot, object, and the contact state on multiple manipulation platforms configured with a vision-based articulated model tracker, and either a biomimetic tactile sensor or a force-torque sensor. We show how to fuse raw measurements from the tracker and tactile sensors to jointly estimate the trajectory of the kinematic states and the forces in the system via probabilistic inference on factor graphs, in both batch and incremental settings. We perform several benchmarks with our framework and show how performance is affected by incorporating various geometric and physics based constraints, occluding vision sensors, or injecting noise in tactile sensors. We also compare with prior work on multiple datasets and demonstrate that our approach can effectively optimize over multi-modal sensor data and reduce uncertainty to find better state estimates.

RONov 8, 2018
Learning Latent Space Dynamics for Tactile Servoing

Giovanni Sutanto, Nathan Ratliff, Balakumar Sundaralingam et al.

To achieve a dexterous robotic manipulation, we need to endow our robot with tactile feedback capability, i.e. the ability to drive action based on tactile sensing. In this paper, we specifically address the challenge of tactile servoing, i.e. given the current tactile sensing and a target/goal tactile sensing --memorized from a successful task execution in the past-- what is the action that will bring the current tactile sensing to move closer towards the target tactile sensing at the next time step. We develop a data-driven approach to acquire a dynamics model for tactile servoing by learning from demonstration. Moreover, our method represents the tactile sensing information as to lie on a surface --or a 2D manifold-- and perform a manifold learning, making it applicable to any tactile skin geometry. We evaluate our method on a contact point tracking task using a robot equipped with a tactile finger. A video demonstrating our approach can be seen in https://youtu.be/0QK0-Vx7WkI

ROOct 15, 2018
Robust Learning of Tactile Force Estimation through Robot Interaction

Balakumar Sundaralingam, Alexander Lambert, Ankur Handa et al.

Current methods for estimating force from tactile sensor signals are either inaccurate analytic models or task-specific learned models. In this paper, we explore learning a robust model that maps tactile sensor signals to force. We specifically explore learning a mapping for the SynTouch BioTac sensor via neural networks. We propose a voxelized input feature layer for spatial signals and leverage information about the sensor surface to regularize the loss function. To learn a robust tactile force model that transfers across tasks, we generate ground truth data from three different sources: (1) the BioTac rigidly mounted to a force torque~(FT) sensor, (2) a robot interacting with a ball rigidly attached to the same FT sensor, and (3) through force inference on a planar pushing task by formalizing the mechanics as a system of particles and optimizing over the object motion. A total of 140k samples were collected from the three sources. We achieve a median angular accuracy of 3.5 degrees in predicting force direction (66% improvement over the current state of the art) and a median magnitude accuracy of 0.06 N (93% improvement) on a test dataset. Additionally, we evaluate the learned force model in a force feedback grasp controller performing object lifting and gentle placement. Our results can be found on https://sites.google.com/view/tactile-force.

ROSep 27, 2018
Deep Object Pose Estimation for Semantic Robotic Grasping of Household Objects

Jonathan Tremblay, Thang To, Balakumar Sundaralingam et al.

Using synthetic data for training deep neural networks for robotic manipulation holds the promise of an almost unlimited amount of pre-labeled training data, generated safely out of harm's way. One of the key challenges of synthetic data, to date, has been to bridge the so-called reality gap, so that networks trained on synthetic data operate correctly when exposed to real-world data. We explore the reality gap in the context of 6-DoF pose estimation of known objects from a single RGB image. We show that for this problem the reality gap can be successfully spanned by a simple combination of domain randomized and photorealistic data. Using synthetic data generated in this manner, we introduce a one-shot deep neural network that is able to perform competitively against a state-of-the-art network trained on a combination of real and synthetic data. To our knowledge, this is the first deep network trained only on synthetic data that is able to achieve state-of-the-art performance on 6-DoF object pose estimation. Our network also generalizes better to novel environments including extreme lighting conditions, for which we show qualitative results. Using this network we demonstrate a real-time system estimating object poses with sufficient accuracy for real-world semantic grasping of known household objects in clutter by a real robot.

ROJun 4, 2018
Relaxed-Rigidity Constraints: Kinematic Trajectory Optimization and Collision Avoidance for In-Grasp Manipulation

Balakumar Sundaralingam, Tucker Hermans

This paper proposes a novel approach to performing in-grasp manipulation: the problem of moving an object with reference to the palm from an initial pose to a goal pose without breaking or making contacts. Our method to perform in-grasp manipulation uses kinematic trajectory optimization which requires no knowledge of dynamic properties of the object. We implement our approach on an Allegro robot hand and perform thorough experiments on 10 objects from the YCB dataset. However, the proposed method is general enough to generate motions for most objects the robot can grasp. Experimental result support the feasibillty of its application across a variety of object shapes. We explore the adaptability of our approach to additional task requirements by including collision avoidance and joint space smoothness costs. The grasped object avoids collisions with the environment by the use of a signed distance cost function. We reduce the effects of unmodeled object dynamics by requiring smooth joint trajectories. We additionally compensate for errors encountered during trajectory execution by formulating an object pose feedback controller.

ROApr 12, 2018
Geometric In-Hand Regrasp Planning: Alternating Optimization of Finger Gaits and In-Grasp Manipulation

Balakumar Sundaralingam, Tucker Hermans

This paper explores the problem of autonomous, in-hand regrasping--the problem of moving from an initial grasp on an object to a desired grasp using the dexterity of a robot's fingers. We propose a planner for this problem which alternates between finger gaiting, and in-grasp manipulation. Finger gaiting enables the robot to move a single finger to a new contact location on the object, while the remaining fingers stably hold the object. In-grasp manipulation moves the object to a new pose relative to the robot's palm, while maintaining the contact locations between the hand and object. Given the object's geometry (as a mesh), the hand's kinematic structure, and the initial and desired grasps, we plan a sequence of finger gaits and object reposing actions to reach the desired grasp without dropping the object. We propose an optimization based approach and report in-hand regrasping plans for 5 objects over 5 in-hand regrasp goals each. The plans generated by our planner are collision free and guarantee kinematic feasibility.

ROApr 10, 2018
Planning Multi-Fingered Grasps as Probabilistic Inference in a Learned Deep Network

Qingkai Lu, Kautilya Chenna, Balakumar Sundaralingam et al.

We propose a novel approach to multi-fingered grasp planning leveraging learned deep neural network models. We train a convolutional neural network to predict grasp success as a function of both visual information of an object and grasp configuration. We can then formulate grasp planning as inferring the grasp configuration which maximizes the probability of grasp success. We efficiently perform this inference using a gradient-ascent optimization inside the neural network using the backpropagation algorithm. Our work is the first to directly plan high quality multifingered grasps in configuration space using a deep neural network without the need of an external planner. We validate our inference method performing both multifinger and two-finger grasps on real robots. Our experimental results show that our planning method outperforms existing planning methods for neural networks; while offering several other benefits including being data-efficient in learning and fast enough to be deployed in real robotic applications.