Shilin Xu

CV
h-index7
4papers
102citations
Novelty43%
AI Score37

4 Papers

21.0CVApr 10, 2022Code
Panoptic-PartFormer: Learning a Unified Model for Panoptic Part Segmentation

Xiangtai Li, Shilin Xu, Yibo Yang et al.

Panoptic Part Segmentation (PPS) aims to unify panoptic segmentation and part segmentation into one task. Previous work mainly utilizes separated approaches to handle thing, stuff, and part predictions individually without performing any shared computation and task association. In this work, we aim to unify these tasks at the architectural level, designing the first end-to-end unified method named Panoptic-PartFormer. In particular, motivated by the recent progress in Vision Transformer, we model things, stuff, and part as object queries and directly learn to optimize the all three predictions as unified mask prediction and classification problem. We design a decoupled decoder to generate part feature and thing/stuff feature respectively. Then we propose to utilize all the queries and corresponding features to perform reasoning jointly and iteratively. The final mask can be obtained via inner product between queries and the corresponding features. The extensive ablation studies and analysis prove the effectiveness of our framework. Our Panoptic-PartFormer achieves the new state-of-the-art results on both Cityscapes PPS and Pascal Context PPS datasets with at least 70% GFlops and 50% parameters decrease. In particular, we get 3.4% relative improvements with ResNet50 backbone and 10% improvements after adopting Swin Transformer on Pascal Context PPS dataset. To the best of our knowledge, we are the first to solve the PPS problem via \textit{a unified and end-to-end transformer model. Given its effectiveness and conceptual simplicity, we hope our Panoptic-PartFormer can serve as a good baseline and aid future unified research for PPS. Our code and models are available at https://github.com/lxtGH/Panoptic-PartFormer.

26.8CVApr 8, 2025Code
An Empirical Study of GPT-4o Image Generation Capabilities

Sixiang Chen, Jinbin Bai, Zhuoran Zhao et al.

The landscape of image generation has rapidly evolved, from early GAN-based approaches to diffusion models and, most recently, to unified generative architectures that seek to bridge understanding and generation tasks. Recent advances, especially the GPT-4o, have demonstrated the feasibility of high-fidelity multimodal generation, their architectural design remains mysterious and unpublished. This prompts the question of whether image and text generation have already been successfully integrated into a unified framework for those methods. In this work, we conduct an empirical study of GPT-4o's image generation capabilities, benchmarking it against leading open-source and commercial models. Our evaluation covers four main categories, including text-to-image, image-to-image, image-to-3D, and image-to-X generation, with more than 20 tasks. Our analysis highlights the strengths and limitations of GPT-4o under various settings, and situates it within the broader evolution of generative modeling. Through this investigation, we identify promising directions for future unified generative models, emphasizing the role of architectural design and data scaling. For a high-definition version of the PDF, please refer to the link on GitHub: \href{https://github.com/Ephemeral182/Empirical-Study-of-GPT-4o-Image-Gen}{https://github.com/Ephemeral182/Empirical-Study-of-GPT-4o-Image-Gen}.

20.4CLMay 30, 2025Code
Mixed-R1: Unified Reward Perspective For Reasoning Capability in Multimodal Large Language Models

Shilin Xu, Yanwei Li, Rui Yang et al.

Recent works on large language models (LLMs) have successfully demonstrated the emergence of reasoning capabilities via reinforcement learning (RL). Although recent efforts leverage group relative policy optimization (GRPO) for MLLMs post-training, they constantly explore one specific aspect, such as grounding tasks, math problems, or chart analysis. There are no works that can leverage multi-source MLLM tasks for stable reinforcement learning. In this work, we present a unified perspective to solve this problem. We present Mixed-R1, a unified yet straightforward framework that contains a mixed reward function design (Mixed-Reward) and a mixed post-training dataset (Mixed-45K). We first design a data engine to select high-quality examples to build the Mixed-45K post-training dataset. Then, we present a Mixed-Reward design, which contains various reward functions for various MLLM tasks. In particular, it has four different reward functions: matching reward for binary answer or multiple-choice problems, chart reward for chart-aware datasets, IoU reward for grounding problems, and open-ended reward for long-form text responses such as caption datasets. To handle the various long-form text content, we propose a new open-ended reward named Bidirectional Max-Average Similarity (BMAS) by leveraging tokenizer embedding matching between the generated response and the ground truth. Extensive experiments show the effectiveness of our proposed method on various MLLMs, including Qwen2.5-VL and Intern-VL on various sizes. Our dataset and model are available at https://github.com/xushilin1/mixed-r1.

4.1AIAug 14, 2020
Multi-Agent Deep Reinforcement Learning enabled Computation Resource Allocation in a Vehicular Cloud Network

Shilin Xu, Caili Guo, Rose Qingyang Hu et al.

In this paper, we investigate the computational resource allocation problem in a distributed Ad-Hoc vehicular network with no centralized infrastructure support. To support the ever increasing computational needs in such a vehicular network, the distributed virtual cloud network (VCN) is formed, based on which a computational resource sharing scheme through offloading among nearby vehicles is proposed. In view of the time-varying computational resource in VCN, the statistical distribution characteristics for computational resource are analyzed in detail. Thereby, a resource-aware combinatorial optimization objective mechanism is proposed. To alleviate the non-stationary environment caused by the typically multi-agent environment in VCN, we adopt a centralized training and decentralized execution framework. In addition, for the objective optimization problem, we model it as a Markov game and propose a DRL based multi-agent deep deterministic reinforcement learning (MADDPG) algorithm to solve it. Interestingly, to overcome the dilemma of lacking a real central control unit in VCN, the allocation is actually completed on the vehicles in a distributed manner. The simulation results are presented to demonstrate our scheme's effectiveness.