Bolei Zhou

CV
h-index48
145papers
36,691citations
Novelty52%
AI Score62

145 Papers

CVJul 5, 2022Code
CoBEVT: Cooperative Bird's Eye View Semantic Segmentation with Sparse Transformers

Runsheng Xu, Zhengzhong Tu, Hao Xiang et al.

Bird's eye view (BEV) semantic segmentation plays a crucial role in spatial sensing for autonomous driving. Although recent literature has made significant progress on BEV map understanding, they are all based on single-agent camera-based systems. These solutions sometimes have difficulty handling occlusions or detecting distant objects in complex traffic scenes. Vehicle-to-Vehicle (V2V) communication technologies have enabled autonomous vehicles to share sensing information, dramatically improving the perception performance and range compared to single-agent systems. In this paper, we propose CoBEVT, the first generic multi-agent multi-camera perception framework that can cooperatively generate BEV map predictions. To efficiently fuse camera features from multi-view and multi-agent data in an underlying Transformer architecture, we design a fused axial attention module (FAX), which captures sparsely local and global spatial interactions across views and agents. The extensive experiments on the V2V perception dataset, OPV2V, demonstrate that CoBEVT achieves state-of-the-art performance for cooperative BEV semantic segmentation. Moreover, CoBEVT is shown to be generalizable to other tasks, including 1) BEV segmentation with single-agent multi-camera and 2) 3D object detection with multi-agent LiDAR systems, achieving state-of-the-art performance with real-time inference speed. The code is available at https://github.com/DerrickXuNu/CoBEVT.

CVSep 27, 2022Code
V2XP-ASG: Generating Adversarial Scenes for Vehicle-to-Everything Perception

Hao Xiang, Runsheng Xu, Xin Xia et al.

Recent advancements in Vehicle-to-Everything communication technology have enabled autonomous vehicles to share sensory information to obtain better perception performance. With the rapid growth of autonomous vehicles and intelligent infrastructure, the V2X perception systems will soon be deployed at scale, which raises a safety-critical question: \textit{how can we evaluate and improve its performance under challenging traffic scenarios before the real-world deployment?} Collecting diverse large-scale real-world test scenes seems to be the most straightforward solution, but it is expensive and time-consuming, and the collections can only cover limited scenarios. To this end, we propose the first open adversarial scene generator V2XP-ASG that can produce realistic, challenging scenes for modern LiDAR-based multi-agent perception systems. V2XP-ASG learns to construct an adversarial collaboration graph and simultaneously perturb multiple agents' poses in an adversarial and plausible manner. The experiments demonstrate that V2XP-ASG can effectively identify challenging scenes for a large range of V2X perception systems. Meanwhile, by training on the limited number of generated challenging scenes, the accuracy of V2X perception systems can be further improved by 12.3\% on challenging and 4\% on normal scenes. Our code will be released at https://github.com/XHwind/V2XP-ASG.

LGMar 3, 2023Code
Guarded Policy Optimization with Imperfect Online Demonstrations

Zhenghai Xue, Zhenghao Peng, Quanyi Li et al.

The Teacher-Student Framework (TSF) is a reinforcement learning setting where a teacher agent guards the training of a student agent by intervening and providing online demonstrations. Assuming optimal, the teacher policy has the perfect timing and capability to intervene in the learning process of the student agent, providing safety guarantee and exploration guidance. Nevertheless, in many real-world settings it is expensive or even impossible to obtain a well-performing teacher policy. In this work, we relax the assumption of a well-performing teacher and develop a new method that can incorporate arbitrary teacher policies with modest or inferior performance. We instantiate an Off-Policy Reinforcement Learning algorithm, termed Teacher-Student Shared Control (TS2C), which incorporates teacher intervention based on trajectory-based value estimation. Theoretical analysis validates that the proposed TS2C algorithm attains efficient exploration and substantial safety guarantee without being affected by the teacher's own performance. Experiments on various continuous control tasks show that our method can exploit teacher policies at different performance levels while maintaining a low training cost. Moreover, the student policy surpasses the imperfect teacher policy in terms of higher accumulated reward in held-out testing environments. Code is available at https://metadriverse.github.io/TS2C.

HCJun 27, 2023
Next Steps for Human-Centered Generative AI: A Technical Perspective

Xiang 'Anthony' Chen, Jeff Burke, Ruofei Du et al. · microsoft-research, salesforce

Through iterative, cross-disciplinary discussions, we define and propose next-steps for Human-centered Generative AI (HGAI). We contribute a comprehensive research agenda that lays out future directions of Generative AI spanning three levels: aligning with human values; assimilating human intents; and augmenting human abilities. By identifying these next-steps, we intend to draw interdisciplinary research teams to pursue a coherent set of emergent ideas in HGAI, focusing on their interested topics while maintaining a coherent big picture of the future work landscape.

CVMar 14, 2023
V2V4Real: A Real-world Large-scale Dataset for Vehicle-to-Vehicle Cooperative Perception

Runsheng Xu, Xin Xia, Jinlong Li et al.

Modern perception systems of autonomous vehicles are known to be sensitive to occlusions and lack the capability of long perceiving range. It has been one of the key bottlenecks that prevents Level 5 autonomy. Recent research has demonstrated that the Vehicle-to-Vehicle (V2V) cooperative perception system has great potential to revolutionize the autonomous driving industry. However, the lack of a real-world dataset hinders the progress of this field. To facilitate the development of cooperative perception, we present V2V4Real, the first large-scale real-world multi-modal dataset for V2V perception. The data is collected by two vehicles equipped with multi-modal sensors driving together through diverse scenarios. Our V2V4Real dataset covers a driving area of 410 km, comprising 20K LiDAR frames, 40K RGB frames, 240K annotated 3D bounding boxes for 5 classes, and HDMaps that cover all the driving routes. V2V4Real introduces three perception tasks, including cooperative 3D object detection, cooperative 3D object tracking, and Sim2Real domain adaptation for cooperative perception. We provide comprehensive benchmarks of recent cooperative perception algorithms on three tasks. The V2V4Real dataset can be found at https://research.seas.ucla.edu/mobility-lab/v2v4real/.

LGSep 15, 2022
Optimistic Curiosity Exploration and Conservative Exploitation with Linear Reward Shaping

Hao Sun, Lei Han, Rui Yang et al. · cambridge

In this work, we study the simple yet universally applicable case of reward shaping in value-based Deep Reinforcement Learning (DRL). We show that reward shifting in the form of the linear transformation is equivalent to changing the initialization of the $Q$-function in function approximation. Based on such an equivalence, we bring the key insight that a positive reward shifting leads to conservative exploitation, while a negative reward shifting leads to curiosity-driven exploration. Accordingly, conservative exploitation improves offline RL value estimation, and optimistic value estimation improves exploration for online RL. We validate our insight on a range of RL tasks and show its improvement over baselines: (1) In offline RL, the conservative exploitation leads to improved performance based on off-the-shelf algorithms; (2) In online continuous control, multiple value functions with different shifting constants can be used to tackle the exploration-exploitation dilemma for better sample efficiency; (3) In discrete control tasks, a negative reward shifting yields an improvement over the curiosity-based exploration method.

CVMar 24, 2022
Learning Hierarchical Cross-Modal Association for Co-Speech Gesture Generation

Xian Liu, Qianyi Wu, Hang Zhou et al.

Generating speech-consistent body and gesture movements is a long-standing problem in virtual avatar creation. Previous studies often synthesize pose movement in a holistic manner, where poses of all joints are generated simultaneously. Such a straightforward pipeline fails to generate fine-grained co-speech gestures. One observation is that the hierarchical semantics in speech and the hierarchical structures of human gestures can be naturally described into multiple granularities and associated together. To fully utilize the rich connections between speech audio and human gestures, we propose a novel framework named Hierarchical Audio-to-Gesture (HA2G) for co-speech gesture generation. In HA2G, a Hierarchical Audio Learner extracts audio representations across semantic granularities. A Hierarchical Pose Inferer subsequently renders the entire human pose gradually in a hierarchical manner. To enhance the quality of synthesized gestures, we develop a contrastive learning strategy based on audio-text alignment for better audio representations. Extensive experiments and human evaluation demonstrate that the proposed method renders realistic co-speech gestures and outperforms previous methods in a clear margin. Project page: https://alvinliu0.github.io/projects/HA2G

CVJan 11, 2023
Street-View Image Generation from a Bird's-Eye View Layout

Alexander Swerdlow, Runsheng Xu, Bolei Zhou

Bird's-Eye View (BEV) Perception has received increasing attention in recent years as it provides a concise and unified spatial representation across views and benefits a diverse set of downstream driving applications. At the same time, data-driven simulation for autonomous driving has been a focal point of recent research but with few approaches that are both fully data-driven and controllable. Instead of using perception data from real-life scenarios, an ideal model for simulation would generate realistic street-view images that align with a given HD map and traffic layout, a task that is critical for visualizing complex traffic scenarios and developing robust perception models for autonomous driving. In this paper, we propose BEVGen, a conditional generative model that synthesizes a set of realistic and spatially consistent surrounding images that match the BEV layout of a traffic scenario. BEVGen incorporates a novel cross-view transformation with spatial attention design which learns the relationship between cameras and map views to ensure their consistency. We evaluate the proposed model on the challenging NuScenes and Argoverse 2 datasets. After training, BEVGen can accurately render road and lane lines, as well as generate traffic scenes with diverse different weather conditions and times of day.

CVAug 20, 2024Code
CooPre: Cooperative Pretraining for V2X Cooperative Perception

Seth Z. Zhao, Hao Xiang, Chenfeng Xu et al.

Existing Vehicle-to-Everything (V2X) cooperative perception methods rely on accurate multi-agent 3D annotations. Nevertheless, it is time-consuming and expensive to collect and annotate real-world data, especially for V2X systems. In this paper, we present a self-supervised learning framwork for V2X cooperative perception, which utilizes the vast amount of unlabeled 3D V2X data to enhance the perception performance. Specifically, multi-agent sensing information is aggregated to form a holistic view and a novel proxy task is formulated to reconstruct the LiDAR point clouds across multiple connected agents to better reason multi-agent spatial correlations. Besides, we develop a V2X bird-eye-view (BEV) guided masking strategy which effectively allows the model to pay attention to 3D features across heterogeneous V2X agents (i.e., vehicles and infrastructure) in the BEV space. Noticeably, such a masking strategy effectively pretrains the 3D encoder with a multi-agent LiDAR point cloud reconstruction objective and is compatible with mainstream cooperative perception backbones. Our approach, validated through extensive experiments on representative datasets (i.e., V2X-Real, V2V4Real, and OPV2V) and multiple state-of-the-art cooperative perception methods (i.e., AttFuse, F-Cooper, and V2X-ViT), leads to a performance boost across all V2X settings. Notably, CooPre achieves a 4% mAP improvement on V2X-Real dataset and surpasses baseline performance using only 50% of the training data, highlighting its data efficiency. Additionally, we demonstrate the framework's powerful performance in cross-domain transferability and robustness under challenging scenarios. The code will be made publicly available at https://github.com/ucla-mobility/CooPre.

CVDec 22, 2022
DisCoScene: Spatially Disentangled Generative Radiance Fields for Controllable 3D-aware Scene Synthesis

Yinghao Xu, Menglei Chai, Zifan Shi et al.

Existing 3D-aware image synthesis approaches mainly focus on generating a single canonical object and show limited capacity in composing a complex scene containing a variety of objects. This work presents DisCoScene: a 3Daware generative model for high-quality and controllable scene synthesis. The key ingredient of our method is a very abstract object-level representation (i.e., 3D bounding boxes without semantic annotation) as the scene layout prior, which is simple to obtain, general to describe various scene contents, and yet informative to disentangle objects and background. Moreover, it serves as an intuitive user control for scene editing. Based on such a prior, the proposed model spatially disentangles the whole scene into object-centric generative radiance fields by learning on only 2D images with the global-local discrimination. Our model obtains the generation fidelity and editing flexibility of individual objects while being able to efficiently compose objects and the background into a complete scene. We demonstrate state-of-the-art performance on many scene datasets, including the challenging Waymo outdoor dataset. Project page: https://snap-research.github.io/discoscene/

CVApr 5, 2022
Learning to Drive by Watching YouTube Videos: Action-Conditioned Contrastive Policy Pretraining

Qihang Zhang, Zhenghao Peng, Bolei Zhou

Deep visuomotor policy learning, which aims to map raw visual observation to action, achieves promising results in control tasks such as robotic manipulation and autonomous driving. However, it requires a huge number of online interactions with the training environment, which limits its real-world application. Compared to the popular unsupervised feature learning for visual recognition, feature pretraining for visuomotor control tasks is much less explored. In this work, we aim to pretrain policy representations for driving tasks by watching hours-long uncurated YouTube videos. Specifically, we train an inverse dynamic model with a small amount of labeled data and use it to predict action labels for all the YouTube video frames. A new contrastive policy pretraining method is then developed to learn action-conditioned features from the video frames with pseudo action labels. Experiments show that the resulting action-conditioned features obtain substantial improvements for the downstream reinforcement learning and imitation learning tasks, outperforming the weights pretrained from previous unsupervised learning methods and ImageNet pretrained weight. Code, model weights, and data are available at: https://metadriverse.github.io/ACO.

CVSep 20, 2022
Improving GANs with A Dynamic Discriminator

Ceyuan Yang, Yujun Shen, Yinghao Xu et al.

Discriminator plays a vital role in training generative adversarial networks (GANs) via distinguishing real and synthesized samples. While the real data distribution remains the same, the synthesis distribution keeps varying because of the evolving generator, and thus effects a corresponding change to the bi-classification task for the discriminator. We argue that a discriminator with an on-the-fly adjustment on its capacity can better accommodate such a time-varying task. A comprehensive empirical study confirms that the proposed training strategy, termed as DynamicD, improves the synthesis performance without incurring any additional computation cost or training objectives. Two capacity adjusting schemes are developed for training GANs under different data regimes: i) given a sufficient amount of training data, the discriminator benefits from a progressively increased learning capacity, and ii) when the training data is limited, gradually decreasing the layer width mitigates the over-fitting issue of the discriminator. Experiments on both 2D and 3D-aware image synthesis tasks conducted on a range of datasets substantiate the generalizability of our DynamicD as well as its substantial improvement over the baselines. Furthermore, DynamicD is synergistic to other discriminator-improving approaches (including data augmentation, regularizers, and pre-training), and brings continuous performance gain when combined for learning GANs.

CVMar 21, 2022
LocATe: End-to-end Localization of Actions in 3D with Transformers

Jiankai Sun, Bolei Zhou, Michael J. Black et al.

Understanding a person's behavior from their 3D motion is a fundamental problem in computer vision with many applications. An important component of this problem is 3D Temporal Action Localization (3D-TAL), which involves recognizing what actions a person is performing, and when. State-of-the-art 3D-TAL methods employ a two-stage approach in which the action span detection task and the action recognition task are implemented as a cascade. This approach, however, limits the possibility of error-correction. In contrast, we propose LocATe, an end-to-end approach that jointly localizes and recognizes actions in a 3D sequence. Further, unlike existing autoregressive models that focus on modeling the local context in a sequence, LocATe's transformer model is capable of capturing long-term correlations between actions in a sequence. Unlike transformer-based object-detection and classification models which consider image or patch features as input, the input in 3D-TAL is a long sequence of highly correlated frames. To handle the high-dimensional input, we implement an effective input representation, and overcome the diffuse attention across long time horizons by introducing sparse attention in the model. LocATe outperforms previous approaches on the existing PKU-MMD 3D-TAL benchmark (mAP=93.2%). Finally, we argue that benchmark datasets are most useful where there is clear room for performance improvement. To that end, we introduce a new, challenging, and more realistic benchmark dataset, BABEL-TAL-20 (BT20), where the performance of state-of-the-art methods is significantly worse. The dataset and code for the method will be available for research purposes.

CVDec 14, 2022
Towards Smooth Video Composition

Qihang Zhang, Ceyuan Yang, Yujun Shen et al.

Video generation requires synthesizing consistent and persistent frames with dynamic content over time. This work investigates modeling the temporal relations for composing video with arbitrary length, from a few frames to even infinite, using generative adversarial networks (GANs). First, towards composing adjacent frames, we show that the alias-free operation for single image generation, together with adequately pre-learned knowledge, brings a smooth frame transition without compromising the per-frame quality. Second, by incorporating the temporal shift module (TSM), originally designed for video understanding, into the discriminator, we manage to advance the generator in synthesizing more consistent dynamics. Third, we develop a novel B-Spline based motion representation to ensure temporal smoothness to achieve infinite-length video generation. It can go beyond the frame number used in training. A low-rank temporal modulation is also proposed to alleviate repeating contents for long video generation. We evaluate our approach on various datasets and show substantial improvements over video generation baselines. Code and models will be publicly available at https://genforce.github.io/StyleSV.

CVJul 11, 2023
Efficient 3D Articulated Human Generation with Layered Surface Volumes

Yinghao Xu, Wang Yifan, Alexander W. Bergman et al.

Access to high-quality and diverse 3D articulated digital human assets is crucial in various applications, ranging from virtual reality to social platforms. Generative approaches, such as 3D generative adversarial networks (GANs), are rapidly replacing laborious manual content creation tools. However, existing 3D GAN frameworks typically rely on scene representations that leverage either template meshes, which are fast but offer limited quality, or volumes, which offer high capacity but are slow to render, thereby limiting the 3D fidelity in GAN settings. In this work, we introduce layered surface volumes (LSVs) as a new 3D object representation for articulated digital humans. LSVs represent a human body using multiple textured mesh layers around a conventional template. These layers are rendered using alpha compositing with fast differentiable rasterization, and they can be interpreted as a volumetric representation that allocates its capacity to a manifold of finite thickness around the template. Unlike conventional single-layer templates that struggle with representing fine off-surface details like hair or accessories, our surface volumes naturally capture such details. LSVs can be articulated, and they exhibit exceptional efficiency in GAN settings, where a 2D generator learns to synthesize the RGBA textures for the individual layers. Trained on unstructured, single-view 2D image datasets, our LSV-GAN generates high-quality and view-consistent 3D articulated digital humans without the need for view-inconsistent 2D upsampling networks.

ROMay 31, 2022
Human-AI Shared Control via Policy Dissection

Quanyi Li, Zhenghao Peng, Haibin Wu et al.

Human-AI shared control allows human to interact and collaborate with AI to accomplish control tasks in complex environments. Previous Reinforcement Learning (RL) methods attempt the goal-conditioned design to achieve human-controllable policies at the cost of redesigning the reward function and training paradigm. Inspired by the neuroscience approach to investigate the motor cortex in primates, we develop a simple yet effective frequency-based approach called \textit{Policy Dissection} to align the intermediate representation of the learned neural controller with the kinematic attributes of the agent behavior. Without modifying the neural controller or retraining the model, the proposed approach can convert a given RL-trained policy into a human-interactive policy. We evaluate the proposed approach on the RL tasks of autonomous driving and locomotion. The experiments show that human-AI shared control achieved by Policy Dissection in driving task can substantially improve the performance and safety in unseen traffic scenes. With human in the loop, the locomotion robots also exhibit versatile controllable motion skills even though they are only trained to move forward. Our results suggest the promising direction of implementing human-AI shared autonomy through interpreting the learned representation of the autonomous agents. Demo video and code will be made available at https://metadriverse.github.io/policydissect.

CVSep 25, 2023
In-Domain GAN Inversion for Faithful Reconstruction and Editability

Jiapeng Zhu, Yujun Shen, Yinghao Xu et al.

Generative Adversarial Networks (GANs) have significantly advanced image synthesis through mapping randomly sampled latent codes to high-fidelity synthesized images. However, applying well-trained GANs to real image editing remains challenging. A common solution is to find an approximate latent code that can adequately recover the input image to edit, which is also known as GAN inversion. To invert a GAN model, prior works typically focus on reconstructing the target image at the pixel level, yet few studies are conducted on whether the inverted result can well support manipulation at the semantic level. This work fills in this gap by proposing in-domain GAN inversion, which consists of a domain-guided encoder and a domain-regularized optimizer, to regularize the inverted code in the native latent space of the pre-trained GAN model. In this way, we manage to sufficiently reuse the knowledge learned by GANs for image reconstruction, facilitating a wide range of editing applications without any retraining. We further make comprehensive analyses on the effects of the encoder structure, the starting inversion point, as well as the inversion parameter space, and observe the trade-off between the reconstruction quality and the editing property. Such a trade-off sheds light on how a GAN model represents an image with various semantics encoded in the learned latent distribution. Code, models, and demo are available at the project page: https://genforce.github.io/idinvert/.

LGJul 23, 2023
Improving Out-of-Distribution Robustness of Classifiers via Generative Interpolation

Haoyue Bai, Ceyuan Yang, Yinghao Xu et al.

Deep neural networks achieve superior performance for learning from independent and identically distributed (i.i.d.) data. However, their performance deteriorates significantly when handling out-of-distribution (OoD) data, where the training and test are drawn from different distributions. In this paper, we explore utilizing the generative models as a data augmentation source for improving out-of-distribution robustness of neural classifiers. Specifically, we develop a simple yet effective method called Generative Interpolation to fuse generative models trained from multiple domains for synthesizing diverse OoD samples. Training a generative model directly on the source domains tends to suffer from mode collapse and sometimes amplifies the data bias. Instead, we first train a StyleGAN model on one source domain and then fine-tune it on the other domains, resulting in many correlated generators where their model parameters have the same initialization thus are aligned. We then linearly interpolate the model parameters of the generators to spawn new sets of generators. Such interpolated generators are used as an extra data augmentation source to train the classifiers. The interpolation coefficients can flexibly control the augmentation direction and strength. In addition, a style-mixing mechanism is applied to further improve the diversity of the generated OoD samples. Our experiments show that the proposed method explicitly increases the diversity of training domains and achieves consistent improvements over baselines across datasets and multiple different distribution shifts.

CVJan 20, 2023
Spatial Steerability of GANs via Self-Supervision from Discriminator

Jianyuan Wang, Lalit Bhagat, Ceyuan Yang et al.

Generative models make huge progress to the photorealistic image synthesis in recent years. To enable human to steer the image generation process and customize the output, many works explore the interpretable dimensions of the latent space in GANs. Existing methods edit the attributes of the output image such as orientation or color scheme by varying the latent code along certain directions. However, these methods usually require additional human annotations for each pretrained model, and they mostly focus on editing global attributes. In this work, we propose a self-supervised approach to improve the spatial steerability of GANs without searching for steerable directions in the latent space or requiring extra annotations. Specifically, we design randomly sampled Gaussian heatmaps to be encoded into the intermediate layers of generative models as spatial inductive bias. Along with training the GAN model from scratch, these heatmaps are being aligned with the emerging attention of the GAN's discriminator in a self-supervised learning manner. During inference, users can interact with the spatial heatmaps in an intuitive manner, enabling them to edit the output image by adjusting the scene layout, moving, or removing objects. Moreover, we incorporate DragGAN into our framework, which facilitates fine-grained manipulation within a reasonable time and supports a coarse-to-fine editing process. Extensive experiments show that the proposed method not only enables spatial editing over human faces, animal faces, outdoor scenes, and complicated multi-object indoor scenes but also brings improvement in synthesis quality. Code, models, and demo video are available at https://genforce.github.io/SpatialGAN/.

CVJan 12, 2023
GH-Feat: Learning Versatile Generative Hierarchical Features from GANs

Yinghao Xu, Yujun Shen, Jiapeng Zhu et al.

Recent years witness the tremendous success of generative adversarial networks (GANs) in synthesizing photo-realistic images. GAN generator learns to compose realistic images and reproduce the real data distribution. Through that, a hierarchical visual feature with multi-level semantics spontaneously emerges. In this work we investigate that such a generative feature learned from image synthesis exhibits great potentials in solving a wide range of computer vision tasks, including both generative ones and more importantly discriminative ones. We first train an encoder by considering the pretrained StyleGAN generator as a learned loss function. The visual features produced by our encoder, termed as Generative Hierarchical Features (GH-Feat), highly align with the layer-wise GAN representations, and hence describe the input image adequately from the reconstruction perspective. Extensive experiments support the versatile transferability of GH-Feat across a range of applications, such as image editing, image processing, image harmonization, face verification, landmark detection, layout prediction, image retrieval, etc. We further show that, through a proper spatial expansion, our developed GH-Feat can also facilitate fine-grained semantic segmentation using only a few annotations. Both qualitative and quantitative results demonstrate the appealing performance of GH-Feat.

LGOct 19, 2023
CAT: Closed-loop Adversarial Training for Safe End-to-End Driving

Linrui Zhang, Zhenghao Peng, Quanyi Li et al.

Driving safety is a top priority for autonomous vehicles. Orthogonal to prior work handling accident-prone traffic events by algorithm designs at the policy level, we investigate a Closed-loop Adversarial Training (CAT) framework for safe end-to-end driving in this paper through the lens of environment augmentation. CAT aims to continuously improve the safety of driving agents by training the agent on safety-critical scenarios that are dynamically generated over time. A novel resampling technique is developed to turn log-replay real-world driving scenarios into safety-critical ones via probabilistic factorization, where the adversarial traffic generation is modeled as the multiplication of standard motion prediction sub-problems. Consequently, CAT can launch more efficient physical attacks compared to existing safety-critical scenario generation methods and yields a significantly less computational cost in the iterative learning pipeline. We incorporate CAT into the MetaDrive simulator and validate our approach on hundreds of driving scenarios imported from real-world driving datasets. Experimental results demonstrate that CAT can effectively generate adversarial scenarios countering the agent being trained. After training, the agent can achieve superior driving safety in both log-replay and safety-critical traffic scenarios on the held-out test set. Code and data are available at https://metadriverse.github.io/cat.

ROMay 11Code
MDrive: Benchmarking Closed-Loop Cooperative Driving for End-to-End Multi-agent Systems

Marco Coscoy, Zewei Zhou, Seth Z. Zhao et al.

Vehicle-to-Everything (V2X) communication has emerged as a promising paradigm for autonomous driving, enabling connected agents to share complementary perception information and negotiate with each other to benefit the final planning. Existing V2X benchmarks, however, fall short in two ways: (i) open-loop evaluations fail to capture the inherently closed-loop nature of driving, leading to evaluation gaps, and (ii) current closed-loop evaluations lack behavioral and interactive diversity to reflect real-world driving. Thus, it is still unclear the extent of benefits of multi-agent systems for closed-loop driving. In this paper, we introduce MDrive, a closed-loop cooperative driving benchmark comprising 225 scenarios grounded in both NHTSA pre-crash typologies and real-world V2X datasets. Our benchmark results demonstrate that multi-agent systems are generally better than single-agent counterparts. However, current multi-agent systems still face two important challenges: (i) perception sharing enhances perceptions, but doesn't always translate to better planning; (ii) negotiation improves planning performance but harms it in complex and dense traffic scenarios. MDrive further provides an open-source toolbox for scenario generation, Real2Sim conversion, and human-in-the-loop simulation. Together, MDrive establishes a reproducible foundation for evaluating and improving the generalization and robustness of cooperative driving systems.

CVJul 11, 2024
MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility

Wayne Wu, Honglin He, Jack He et al.

Public urban spaces like streetscapes and plazas serve residents and accommodate social life in all its vibrant variations. Recent advances in Robotics and Embodied AI make public urban spaces no longer exclusive to humans. Food delivery bots and electric wheelchairs have started sharing sidewalks with pedestrians, while robot dogs and humanoids have recently emerged in the street. Micromobility enabled by AI for short-distance travel in public urban spaces plays a crucial component in the future transportation system. Ensuring the generalizability and safety of AI models maneuvering mobile machines is essential. In this work, we present MetaUrban, a compositional simulation platform for the AI-driven urban micromobility research. MetaUrban can construct an infinite number of interactive urban scenes from compositional elements, covering a vast array of ground plans, object placements, pedestrians, vulnerable road users, and other mobile agents' appearances and dynamics. We design point navigation and social navigation tasks as the pilot study using MetaUrban for urban micromobility research and establish various baselines of Reinforcement Learning and Imitation Learning. We conduct extensive evaluation across mobile machines, demonstrating that heterogeneous mechanical structures significantly influence the learning and execution of AI policies. We perform a thorough ablation study, showing that the compositional nature of the simulated environments can substantially improve the generalizability and safety of the trained mobile agents. MetaUrban will be made publicly available to provide research opportunities and foster safe and trustworthy embodied AI and micromobility in cities. The code and dataset will be publicly available.

ROApr 12
BridgeSim: Unveiling the OL-CL Gap in End-to-End Autonomous Driving

Seth Z. Zhao, Luobin Wang, Hongwei Ruan et al.

Open-loop (OL) to closed-loop (CL) gap (OL-CL gap) exists when OL-pretrained policies scoring high in OL evaluations fail to transfer effectively in closed-loop (CL) deployment. In this paper, we unveil the root causes of this systemic failure and propose a practical remedy. Specifically, we demonstrate that OL policies suffer from Observational Domain Shift and Objective Mismatch. We show that while the former is largely recoverable with adaptation techniques, the latter creates a structural inability to model complex reactive behaviors, which forms the primary OL-CL gap. We find that a wide range of OL policies learn a biased Q-value estimator that neglects both the reactive nature of CL simulations and the temporal awareness needed to reduce compounding errors. To this end, we propose a Test-Time Adaptation (TTA) framework that calibrates observational shift, reduces state-action biases, and enforces temporal consistency. Extensive experiments show that TTA effectively mitigates planning biases and yields superior scaling dynamics than its baseline counterparts. Furthermore, our analysis highlights the existence of blind spots in standard OL evaluation protocols that fail to capture the realities of closed-loop deployment.

HCSep 5, 2024
Shared Autonomy with IDA: Interventional Diffusion Assistance

Brandon J. McMahan, Zhenghao Peng, Bolei Zhou et al.

The rapid development of artificial intelligence (AI) has unearthed the potential to assist humans in controlling advanced technologies. Shared autonomy (SA) facilitates control by combining inputs from a human pilot and an AI copilot. In prior SA studies, the copilot is constantly active in determining the action played at each time step. This limits human autonomy and may have deleterious effects on performance. In general, the amount of helpful copilot assistance can vary greatly depending on the task dynamics. We therefore hypothesize that human autonomy and SA performance improve through dynamic and selective copilot intervention. To address this, we develop a goal-agnostic intervention assistance (IA) that dynamically shares control by having the copilot intervene only when the expected value of the copilot's action exceeds that of the human's action across all possible goals. We implement IA with a diffusion copilot (termed IDA) trained on expert demonstrations with goal masking. We prove a lower bound on the performance of IA that depends on pilot and copilot performance. Experiments with simulated human pilots show that IDA achieves higher performance than pilot-only and traditional SA control in variants of the Reacher environment and Lunar Lander. We then demonstrate that IDA achieves better control in Lunar Lander with human-in-the-loop experiments. Human participants report greater autonomy with IDA and prefer IDA over pilot-only and traditional SA control. We attribute the success of IDA to preserving human autonomy while simultaneously offering assistance to prevent the human pilot from entering universally bad states.

ROMar 23
Learning Sidewalk Autopilot from Multi-Scale Imitation with Corrective Behavior Expansion

Honglin He, Yukai Ma, Brad Squicciarini et al.

Sidewalk micromobility is a promising solution for last-mile transportation, but current learning-based control methods struggle in complex urban environments. Imitation learning (IL) learns policies from human demonstrations, yet its reliance on fixed offline data often leads to compounding errors, limited robustness, and poor generalization. To address these challenges, we propose a framework that advances IL through corrective behavior expansion and multi-scale imitation learning. On the data side, we augment teleoperation datasets with diverse corrective behaviors and sensor augmentations to enable the policy to learn to recover from its own mistakes. On the model side, we introduce a multi-scale IL architecture that captures both short-horizon interactive behaviors and long-horizon goal-directed intentions via horizon-based trajectory clustering and hierarchical supervision. Real-world experiments show that our approach significantly improves robustness and generalization in diverse sidewalk scenarios.

CVDec 11, 2025
Group Diffusion: Enhancing Image Generation by Unlocking Cross-Sample Collaboration

Sicheng Mo, Thao Nguyen, Richard Zhang et al.

In this work, we explore an untapped signal in diffusion model inference. While all previous methods generate images independently at inference, we instead ask if samples can be generated collaboratively. We propose Group Diffusion, unlocking the attention mechanism to be shared across images, rather than limited to just the patches within an image. This enables images to be jointly denoised at inference time, learning both intra and inter-image correspondence. We observe a clear scaling effect - larger group sizes yield stronger cross-sample attention and better generation quality. Furthermore, we introduce a qualitative measure to capture this behavior and show that its strength closely correlates with FID. Built on standard diffusion transformers, our GroupDiff achieves up to 32.2% FID improvement on ImageNet-256x256. Our work reveals cross-sample inference as an effective, previously unexplored mechanism for generative modeling.

HCMar 24
DiSCo: Diffusion Sequence Copilots for Shared Autonomy

Andy Wang, Xu Yan, Brandon McMahan et al.

Shared autonomy combines human user and AI copilot actions to control complex systems such as robotic arms. When a task is challenging, requires high dimensional control, or is subject to corruption, shared autonomy can significantly increase task performance by using a trained copilot to effectively correct user actions in a manner consistent with the user's goals. To significantly improve the performance of shared autonomy, we introduce Diffusion Sequence Copilots (DiSCo): a method of shared autonomy with diffusion policy that plans action sequences consistent with past user actions. DiSCo seeds and inpaints the diffusion process with user-provided actions with hyperparameters to balance conformity to expert actions, alignment with user intent, and perceived responsiveness. We demonstrate that DiSCo substantially improves task performance in simulated driving and robotic arm tasks. Project website: https://sites.google.com/view/disco-shared-autonomy/

ROApr 2
AURA: Multimodal Shared Autonomy for Real-World Urban Navigation

Yukai Ma, Honglin He, Selina Song et al.

Long-horizon navigation in complex urban environments relies heavily on continuous human operation, which leads to fatigue, reduced efficiency, and safety concerns. Shared autonomy, where a Vision-Language AI agent and a human operator collaborate on maneuvering the mobile machine, presents a promising solution to address these issues. However, existing shared autonomy methods often require humans and AI to operate within the same action space, leading to high cognitive overhead. We present Assistive Urban Robot Autonomy (AURA), a new multi-modal framework that decomposes urban navigation into high-level human instruction and low-level AI control. AURA incorporates a Spatial-Aware Instruction Encoder to align various human instructions with visual and spatial context. To facilitate training, we construct MM-CoS, a large-scale dataset comprising teleoperation and vision-language descriptions. Experiments in simulation and the real world demonstrate that AURA effectively follows human instructions, reduces manual operation effort, and improves navigation stability, while enabling online adaptation. Moreover, under similar takeover conditions, our shared autonomy framework reduces the frequency of takeovers by more than 44%. Demo video and more detail are provided in the project page.

AIJun 10, 2025Code
Robot-Gated Interactive Imitation Learning with Adaptive Intervention Mechanism

Haoyuan Cai, Zhenghao Peng, Bolei Zhou

Interactive Imitation Learning (IIL) allows agents to acquire desired behaviors through human interventions, but current methods impose high cognitive demands on human supervisors. We propose the Adaptive Intervention Mechanism (AIM), a novel robot-gated IIL algorithm that learns an adaptive criterion for requesting human demonstrations. AIM utilizes a proxy Q-function to mimic the human intervention rule and adjusts intervention requests based on the alignment between agent and human actions. By assigning high Q-values when the agent deviates from the expert and decreasing these values as the agent becomes proficient, the proxy Q-function enables the agent to assess the real-time alignment with the expert and request assistance when needed. Our expert-in-the-loop experiments reveal that AIM significantly reduces expert monitoring efforts in both continuous and discrete control tasks. Compared to the uncertainty-based baseline Thrifty-DAgger, our method achieves a 40% improvement in terms of human take-over cost and learning efficiency. Furthermore, AIM effectively identifies safety-critical states for expert assistance, thereby collecting higher-quality expert demonstrations and reducing overall expert data and environment interactions needed. Code and demo video are available at https://github.com/metadriverse/AIM.

CVNov 27, 2024Code
Verbalized Representation Learning for Interpretable Few-Shot Generalization

Cheng-Fu Yang, Da Yin, Wenbo Hu et al.

Humans recognize objects after observing only a few examples, a remarkable capability enabled by their inherent language understanding of the real-world environment. Developing verbalized and interpretable representation can significantly improve model generalization in low-data settings. In this work, we propose Verbalized Representation Learning (VRL), a novel approach for automatically extracting human-interpretable features for object recognition using few-shot data. Our method uniquely captures inter-class differences and intra-class commonalities in the form of natural language by employing a Vision-Language Model (VLM) to identify key discriminative features between different classes and shared characteristics within the same class. These verbalized features are then mapped to numeric vectors through the VLM. The resulting feature vectors can be further utilized to train and infer with downstream classifiers. Experimental results show that, at the same model scale, VRL achieves a 24% absolute improvement over prior state-of-the-art methods while using 95% less data and a smaller mode. Furthermore, compared to human-labeled attributes, the features learned by VRL exhibit a 20% absolute gain when used for downstream classification tasks. Code is available at: https://github.com/joeyy5588/VRL/tree/main.

CVSep 3, 2025Code
QuantV2X: A Fully Quantized Multi-Agent System for Cooperative Perception

Seth Z. Zhao, Huizhi Zhang, Zhaowei Li et al.

Cooperative perception through Vehicle-to-Everything (V2X) communication offers significant potential for enhancing vehicle perception by mitigating occlusions and expanding the field of view. However, past research has predominantly focused on improving accuracy metrics without addressing the crucial system-level considerations of efficiency, latency, and real-world deployability. Noticeably, most existing systems rely on full-precision models, which incur high computational and transmission costs, making them impractical for real-time operation in resource-constrained environments. In this paper, we introduce \textbf{QuantV2X}, the first fully quantized multi-agent system designed specifically for efficient and scalable deployment of multi-modal, multi-agent V2X cooperative perception. QuantV2X introduces a unified end-to-end quantization strategy across both neural network models and transmitted message representations that simultaneously reduces computational load and transmission bandwidth. Remarkably, despite operating under low-bit constraints, QuantV2X achieves accuracy comparable to full-precision systems. More importantly, when evaluated under deployment-oriented metrics, QuantV2X reduces system-level latency by 3.2$\times$ and achieves a +9.5 improvement in mAP30 over full-precision baselines. Furthermore, QuantV2X scales more effectively, enabling larger and more capable models to fit within strict memory budgets. These results highlight the viability of a fully quantized multi-agent intermediate fusion system for real-world deployment. The system will be publicly released to promote research in this field: https://github.com/ucla-mobility/QuantV2X.

CVFeb 13, 2022Code
Visual Sound Localization in the Wild by Cross-Modal Interference Erasing

Xian Liu, Rui Qian, Hang Zhou et al.

The task of audio-visual sound source localization has been well studied under constrained scenes, where the audio recordings are clean. However, in real-world scenarios, audios are usually contaminated by off-screen sound and background noise. They will interfere with the procedure of identifying desired sources and building visual-sound connections, making previous studies non-applicable. In this work, we propose the Interference Eraser (IEr) framework, which tackles the problem of audio-visual sound source localization in the wild. The key idea is to eliminate the interference by redefining and carving discriminative audio representations. Specifically, we observe that the previous practice of learning only a single audio representation is insufficient due to the additive nature of audio signals. We thus extend the audio representation with our Audio-Instance-Identifier module, which clearly distinguishes sounding instances when audio signals of different volumes are unevenly mixed. Then we erase the influence of the audible but off-screen sounds and the silent but visible objects by a Cross-modal Referrer module with cross-modality distillation. Quantitative and qualitative evaluations demonstrate that our proposed framework achieves superior results on sound localization tasks, especially under real-world scenarios. Code is available at https://github.com/alvinliu0/Visual-Sound-Localization-in-the-Wild.

CVDec 9, 2021Code
SimIPU: Simple 2D Image and 3D Point Cloud Unsupervised Pre-Training for Spatial-Aware Visual Representations

Zhenyu Li, Zehui Chen, Ang Li et al.

Pre-training has become a standard paradigm in many computer vision tasks. However, most of the methods are generally designed on the RGB image domain. Due to the discrepancy between the two-dimensional image plane and the three-dimensional space, such pre-trained models fail to perceive spatial information and serve as sub-optimal solutions for 3D-related tasks. To bridge this gap, we aim to learn a spatial-aware visual representation that can describe the three-dimensional space and is more suitable and effective for these tasks. To leverage point clouds, which are much more superior in providing spatial information compared to images, we propose a simple yet effective 2D Image and 3D Point cloud Unsupervised pre-training strategy, called SimIPU. Specifically, we develop a multi-modal contrastive learning framework that consists of an intra-modal spatial perception module to learn a spatial-aware representation from point clouds and an inter-modal feature interaction module to transfer the capability of perceiving spatial information from the point cloud encoder to the image encoder, respectively. Positive pairs for contrastive losses are established by the matching algorithm and the projection matrix. The whole framework is trained in an unsupervised end-to-end fashion. To the best of our knowledge, this is the first study to explore contrastive learning pre-training strategies for outdoor multi-modal datasets, containing paired camera images and LIDAR point clouds. Codes and models are available at https://github.com/zhyever/SimIPU.

LGJan 29, 2019Code
On the Units of GANs (Extended Abstract)

David Bau, Jun-Yan Zhu, Hendrik Strobelt et al.

Generative Adversarial Networks (GANs) have achieved impressive results for many real-world applications. As an active research topic, many GAN variants have emerged with improvements in sample quality and training stability. However, visualization and understanding of GANs is largely missing. How does a GAN represent our visual world internally? What causes the artifacts in GAN results? How do architectural choices affect GAN learning? Answering such questions could enable us to develop new insights and better models. In this work, we present an analytic framework to visualize and understand GANs at the unit-, object-, and scene-level. We first identify a group of interpretable units that are closely related to concepts with a segmentation-based network dissection method. We quantify the causal effect of interpretable units by measuring the ability of interventions to control objects in the output. Finally, we examine the contextual relationship between these units and their surrounding by inserting the discovered concepts into new images. We show several practical applications enabled by our framework, from comparing internal representations across different layers, models, and datasets, to improving GANs by locating and removing artifact-causing units, to interactively manipulating objects in the scene. We will open source our interactive tools to help researchers and practitioners better understand their models.

CVNov 26, 2018Code
GAN Dissection: Visualizing and Understanding Generative Adversarial Networks

David Bau, Jun-Yan Zhu, Hendrik Strobelt et al.

Generative Adversarial Networks (GANs) have recently achieved impressive results for many real-world applications, and many GAN variants have emerged with improvements in sample quality and training stability. However, they have not been well visualized or understood. How does a GAN represent our visual world internally? What causes the artifacts in GAN results? How do architectural choices affect GAN learning? Answering such questions could enable us to develop new insights and better models. In this work, we present an analytic framework to visualize and understand GANs at the unit-, object-, and scene-level. We first identify a group of interpretable units that are closely related to object concepts using a segmentation-based network dissection method. Then, we quantify the causal effect of interpretable units by measuring the ability of interventions to control objects in the output. We examine the contextual relationship between these units and their surroundings by inserting the discovered object concepts into new images. We show several practical applications enabled by our framework, from comparing internal representations across different layers, models, and datasets, to improving GANs by locating and removing artifact-causing units, to interactively manipulating objects in a scene. We provide open source interpretation tools to help researchers and practitioners better understand their GAN models.

CVJul 26, 2018Code
Unified Perceptual Parsing for Scene Understanding

Tete Xiao, Yingcheng Liu, Bolei Zhou et al.

Humans recognize the visual world at multiple levels: we effortlessly categorize scenes and detect objects inside, while also identifying the textures and surfaces of the objects along with their different compositional parts. In this paper, we study a new task called Unified Perceptual Parsing, which requires the machine vision systems to recognize as many visual concepts as possible from a given image. A multi-task framework called UPerNet and a training strategy are developed to learn from heterogeneous image annotations. We benchmark our framework on Unified Perceptual Parsing and show that it is able to effectively segment a wide range of concepts from images. The trained networks are further applied to discover visual knowledge in natural scenes. Models are available at \url{https://github.com/CSAILVision/unifiedparsing}.

CVDec 7, 2015Code
Simple Baseline for Visual Question Answering

Bolei Zhou, Yuandong Tian, Sainbayar Sukhbaatar et al.

We describe a very simple bag-of-words baseline for visual question answering. This baseline concatenates the word features from the question and CNN features from the image to predict the answer. When evaluated on the challenging VQA dataset [2], it shows comparable performance to many recent approaches using recurrent neural networks. To explore the strength and weakness of the trained model, we also provide an interactive web demo and open-source code. .

CVDec 12, 2023
FreeControl: Training-Free Spatial Control of Any Text-to-Image Diffusion Model with Any Condition

Sicheng Mo, Fangzhou Mu, Kuan Heng Lin et al.

Recent approaches such as ControlNet offer users fine-grained spatial control over text-to-image (T2I) diffusion models. However, auxiliary modules have to be trained for each type of spatial condition, model architecture, and checkpoint, putting them at odds with the diverse intents and preferences a human designer would like to convey to the AI models during the content creation process. In this work, we present FreeControl, a training-free approach for controllable T2I generation that supports multiple conditions, architectures, and checkpoints simultaneously. FreeControl designs structure guidance to facilitate the structure alignment with a guidance image, and appearance guidance to enable the appearance sharing between images generated using the same seed. Extensive qualitative and quantitative experiments demonstrate the superior performance of FreeControl across a variety of pre-trained T2I models. In particular, FreeControl facilitates convenient training-free control over many different architectures and checkpoints, allows the challenging input conditions on which most of the existing training-free methods fail, and achieves competitive synthesis quality with training-based approaches.

CVFeb 6
Understanding Real-World Traffic Safety through RoadSafe365 Benchmark

Xinyu Liu, Darryl C. Jacob, Yuxin Liu et al.

Although recent traffic benchmarks have advanced multimodal data analysis, they generally lack systematic evaluation aligned with official safety standards. To fill this gap, we introduce RoadSafe365, a large-scale vision-language benchmark that supports fine-grained analysis of traffic safety from extensive and diverse real-world video data collections. Unlike prior works that focus primarily on coarse accident identification, RoadSafe365 is independently curated and systematically organized using a hierarchical taxonomy that refines and extends foundational definitions of crash, incident, and violation to bridge official traffic safety standards with data-driven traffic understanding systems. RoadSafe365 provides rich attribute annotations across diverse traffic event types, environmental contexts, and interaction scenarios, yielding 36,196 annotated clips from both dashcam and surveillance cameras. Each clip is paired with multiple-choice question-answer sets, comprising 864K candidate options, 8.4K unique answers, and 36K detailed scene descriptions collectively designed for vision-language understanding and reasoning. We establish strong baselines and observe consistent gains when fine-tuning on RoadSafe365. Cross-domain experiments on both real and synthetic datasets further validate its effectiveness. Designed for large-scale training and standardized evaluation, RoadSafe365 provides a comprehensive benchmark to advance reproducible research in real-world traffic safety analysis.

CVDec 13, 2023
SceneWiz3D: Towards Text-guided 3D Scene Composition

Qihang Zhang, Chaoyang Wang, Aliaksandr Siarohin et al.

We are witnessing significant breakthroughs in the technology for generating 3D objects from text. Existing approaches either leverage large text-to-image models to optimize a 3D representation or train 3D generators on object-centric datasets. Generating entire scenes, however, remains very challenging as a scene contains multiple 3D objects, diverse and scattered. In this work, we introduce SceneWiz3D, a novel approach to synthesize high-fidelity 3D scenes from text. We marry the locality of objects with globality of scenes by introducing a hybrid 3D representation: explicit for objects and implicit for scenes. Remarkably, an object, being represented explicitly, can be either generated from text using conventional text-to-3D approaches, or provided by users. To configure the layout of the scene and automatically place objects, we apply the Particle Swarm Optimization technique during the optimization process. Furthermore, it is difficult for certain parts of the scene (e.g., corners, occlusion) to receive multi-view supervision, leading to inferior geometry. We incorporate an RGBD panorama diffusion model to mitigate it, resulting in high-quality geometry. Extensive evaluation supports that our approach achieves superior quality over previous approaches, enabling the generation of detailed and view-consistent 3D scenes.

CVJun 16, 2025
AutoVLA: A Vision-Language-Action Model for End-to-End Autonomous Driving with Adaptive Reasoning and Reinforcement Fine-Tuning

Zewei Zhou, Tianhui Cai, Seth Z. Zhao et al.

Recent advancements in Vision-Language-Action (VLA) models have shown promise for end-to-end autonomous driving by leveraging world knowledge and reasoning capabilities. However, current VLA models often struggle with physically infeasible action outputs, complex model structures, or unnecessarily long reasoning. In this paper, we propose AutoVLA, a novel VLA model that unifies reasoning and action generation within a single autoregressive generation model for end-to-end autonomous driving. AutoVLA performs semantic reasoning and trajectory planning directly from raw visual inputs and language instructions. We tokenize continuous trajectories into discrete, feasible actions, enabling direct integration into the language model. For training, we employ supervised fine-tuning to equip the model with dual thinking modes: fast thinking (trajectory-only) and slow thinking (enhanced with chain-of-thought reasoning). To further enhance planning performance and efficiency, we introduce a reinforcement fine-tuning method based on Group Relative Policy Optimization (GRPO), reducing unnecessary reasoning in straightforward scenarios. Extensive experiments across real-world and simulated datasets and benchmarks, including nuPlan, nuScenes, Waymo, and CARLA, demonstrate the competitive performance of AutoVLA in both open-loop and closed-loop settings. Qualitative results showcase the adaptive reasoning and accurate planning capabilities of AutoVLA in diverse scenarios.

AIFeb 5, 2025
Learning from Active Human Involvement through Proxy Value Propagation

Zhenghao Peng, Wenjie Mo, Chenda Duan et al.

Learning from active human involvement enables the human subject to actively intervene and demonstrate to the AI agent during training. The interaction and corrective feedback from human brings safety and AI alignment to the learning process. In this work, we propose a new reward-free active human involvement method called Proxy Value Propagation for policy optimization. Our key insight is that a proxy value function can be designed to express human intents, wherein state-action pairs in the human demonstration are labeled with high values, while those agents' actions that are intervened receive low values. Through the TD-learning framework, labeled values of demonstrated state-action pairs are further propagated to other unlabeled data generated from agents' exploration. The proxy value function thus induces a policy that faithfully emulates human behaviors. Human-in-the-loop experiments show the generality and efficiency of our method. With minimal modification to existing reinforcement learning algorithms, our method can learn to solve continuous and discrete control tasks with various human control devices, including the challenging task of driving in Grand Theft Auto V. Demo video and code are available at: https://metadriverse.github.io/pvp

CVApr 23
Vista4D: Video Reshooting with 4D Point Clouds

Kuan Heng Lin, Zhizheng Liu, Pablo Salamanca et al.

We present Vista4D, a robust and flexible video reshooting framework that grounds the input video and target cameras in a 4D point cloud. Specifically, given an input video, our method re-synthesizes the scene with the same dynamics from a different camera trajectory and viewpoint. Existing video reshooting methods often struggle with depth estimation artifacts of real-world dynamic videos, while also failing to preserve content appearance and failing to maintain precise camera control for challenging new trajectories. We build a 4D-grounded point cloud representation with static pixel segmentation and 4D reconstruction to explicitly preserve seen content and provide rich camera signals, and we train with reconstructed multiview dynamic data for robustness against point cloud artifacts during real-world inference. Our results demonstrate improved 4D consistency, camera control, and visual quality compared to state-of-the-art baselines under a variety of videos and camera paths. Moreover, our method generalizes to real-world applications such as dynamic scene expansion and 4D scene recomposition. See our project page for results, code, and models: https://eyeline-labs.github.io/Vista4D

CVDec 2, 2024
V2XPnP: Vehicle-to-Everything Spatio-Temporal Fusion for Multi-Agent Perception and Prediction

Zewei Zhou, Hao Xiang, Zhaoliang Zheng et al.

Vehicle-to-everything (V2X) technologies offer a promising paradigm to mitigate the limitations of constrained observability in single-vehicle systems. Prior work primarily focuses on single-frame cooperative perception, which fuses agents' information across different spatial locations but ignores temporal cues and temporal tasks (e.g., temporal perception and prediction). In this paper, we focus on the spatio-temporal fusion in V2X scenarios and design one-step and multi-step communication strategies (when to transmit) as well as examine their integration with three fusion strategies - early, late, and intermediate (what to transmit), providing comprehensive benchmarks with 11 fusion models (how to fuse). Furthermore, we propose V2XPnP, a novel intermediate fusion framework within one-step communication for end-to-end perception and prediction. Our framework employs a unified Transformer-based architecture to effectively model complex spatio-temporal relationships across multiple agents, frames, and high-definition maps. Moreover, we introduce the V2XPnP Sequential Dataset that supports all V2X collaboration modes and addresses the limitations of existing real-world datasets, which are restricted to single-frame or single-mode cooperation. Extensive experiments demonstrate that our framework outperforms state-of-the-art methods in both perception and prediction tasks.

CVJan 12, 2025
Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation

Ziyang Xie, Zhizheng Liu, Zhenghao Peng et al.

Sim-to-real gap has long posed a significant challenge for robot learning in simulation, preventing the deployment of learned models in the real world. Previous work has primarily focused on domain randomization and system identification to mitigate this gap. However, these methods are often limited by the inherent constraints of the simulation and graphics engines. In this work, we propose Vid2Sim, a novel framework that effectively bridges the sim2real gap through a scalable and cost-efficient real2sim pipeline for neural 3D scene reconstruction and simulation. Given a monocular video as input, Vid2Sim can generate photorealistic and physically interactable 3D simulation environments to enable the reinforcement learning of visual navigation agents in complex urban environments. Extensive experiments demonstrate that Vid2Sim significantly improves the performance of urban navigation in the digital twins and real world by 31.2% and 68.3% in success rate compared with agents trained with prior simulation methods.

CVMar 18, 2024
Urban Scene Diffusion through Semantic Occupancy Map

Junge Zhang, Qihang Zhang, Li Zhang et al.

Generating unbounded 3D scenes is crucial for large-scale scene understanding and simulation. Urban scenes, unlike natural landscapes, consist of various complex man-made objects and structures such as roads, traffic signs, vehicles, and buildings. To create a realistic and detailed urban scene, it is crucial to accurately represent the geometry and semantics of the underlying objects, going beyond their visual appearance. In this work, we propose UrbanDiffusion, a 3D diffusion model that is conditioned on a Bird's-Eye View (BEV) map and generates an urban scene with geometry and semantics in the form of semantic occupancy map. Our model introduces a novel paradigm that learns the data distribution of scene-level structures within a latent space and further enables the expansion of the synthesized scene into an arbitrary scale. After training on real-world driving datasets, our model can generate a wide range of diverse urban scenes given the BEV maps from the held-out set and also generalize to the synthesized maps from a driving simulator. We further demonstrate its application to scene image synthesis with a pretrained image generator as a prior.

CVJan 4, 2025
Joint Optimization for 4D Human-Scene Reconstruction in the Wild

Zhizheng Liu, Joe Lin, Wayne Wu et al.

Reconstructing human motion and its surrounding environment is crucial for understanding human-scene interaction and predicting human movements in the scene. While much progress has been made in capturing human-scene interaction in constrained environments, those prior methods can hardly reconstruct the natural and diverse human motion and scene context from web videos. In this work, we propose JOSH, a novel optimization-based method for 4D human-scene reconstruction in the wild from monocular videos. JOSH uses techniques in both dense scene reconstruction and human mesh recovery as initialization, and then it leverages the human-scene contact constraints to jointly optimize the scene, the camera poses, and the human motion. Experiment results show JOSH achieves better results on both global human motion estimation and dense scene reconstruction by joint optimization of scene geometry and human motion. We further design a more efficient model, JOSH3R, and directly train it with pseudo-labels from web videos. JOSH3R outperforms other optimization-free methods by only training with labels predicted from JOSH, further demonstrating its accuracy and generalization ability.

CVJan 15, 2025
Embodied Scene Understanding for Vision Language Models via MetaVQA

Weizhen Wang, Chenda Duan, Zhenghao Peng et al.

Vision Language Models (VLMs) demonstrate significant potential as embodied AI agents for various mobility applications. However, a standardized, closed-loop benchmark for evaluating their spatial reasoning and sequential decision-making capabilities is lacking. To address this, we present MetaVQA: a comprehensive benchmark designed to assess and enhance VLMs' understanding of spatial relationships and scene dynamics through Visual Question Answering (VQA) and closed-loop simulations. MetaVQA leverages Set-of-Mark prompting and top-down view ground-truth annotations from nuScenes and Waymo datasets to automatically generate extensive question-answer pairs based on diverse real-world traffic scenarios, ensuring object-centric and context-rich instructions. Our experiments show that fine-tuning VLMs with the MetaVQA dataset significantly improves their spatial reasoning and embodied scene comprehension in safety-critical simulations, evident not only in improved VQA accuracies but also in emerging safety-aware driving maneuvers. In addition, the learning demonstrates strong transferability from simulation to real-world observation. Code and data will be publicly available at https://metadriverse.github.io/metavqa .

CVDec 4, 2023
BerfScene: Bev-conditioned Equivariant Radiance Fields for Infinite 3D Scene Generation

Qihang Zhang, Yinghao Xu, Yujun Shen et al.

Generating large-scale 3D scenes cannot simply apply existing 3D object synthesis technique since 3D scenes usually hold complex spatial configurations and consist of a number of objects at varying scales. We thus propose a practical and efficient 3D representation that incorporates an equivariant radiance field with the guidance of a bird's-eye view (BEV) map. Concretely, objects of synthesized 3D scenes could be easily manipulated through steering the corresponding BEV maps. Moreover, by adequately incorporating positional encoding and low-pass filters into the generator, the representation becomes equivariant to the given BEV map. Such equivariance allows us to produce large-scale, even infinite-scale, 3D scenes via synthesizing local scenes and then stitching them with smooth consistency. Extensive experiments on 3D scene datasets demonstrate the effectiveness of our approach. Our project website is at https://zqh0253.github.io/BerfScene/.