Zhengyi Wang

CV
h-index41
24papers
3,395citations
Novelty59%
AI Score64

24 Papers

LGFeb 28, 2023Code
GNOT: A General Neural Operator Transformer for Operator Learning

Zhongkai Hao, Zhengyi Wang, Hang Su et al. · tsinghua

Learning partial differential equations' (PDEs) solution operators is an essential problem in machine learning. However, there are several challenges for learning operators in practical applications like the irregular mesh, multiple input functions, and complexity of the PDEs' solution. To address these challenges, we propose a general neural operator transformer (GNOT), a scalable and effective transformer-based framework for learning operators. By designing a novel heterogeneous normalized attention layer, our model is highly flexible to handle multiple input functions and irregular meshes. Besides, we introduce a geometric gating mechanism which could be viewed as a soft domain decomposition to solve the multi-scale problems. The large model capacity of the transformer architecture grants our model the possibility to scale to large datasets and practical problems. We conduct extensive experiments on multiple challenging datasets from different domains and achieve a remarkable improvement compared with alternative methods. Our code and data are publicly available at \url{https://github.com/thu-ml/GNOT}.

CVJun 15, 2023
DIFFender: Diffusion-Based Adversarial Defense against Patch Attacks

Caixin Kang, Yinpeng Dong, Zhengyi Wang et al.

Adversarial attacks, particularly patch attacks, pose significant threats to the robustness and reliability of deep learning models. Developing reliable defenses against patch attacks is crucial for real-world applications. This paper introduces DIFFender, a novel defense framework that harnesses the capabilities of a text-guided diffusion model to combat patch attacks. Central to our approach is the discovery of the Adversarial Anomaly Perception (AAP) phenomenon, which empowers the diffusion model to detect and localize adversarial patches through the analysis of distributional discrepancies. DIFFender integrates dual tasks of patch localization and restoration within a single diffusion model framework, utilizing their close interaction to enhance defense efficacy. Moreover, DIFFender utilizes vision-language pre-training coupled with an efficient few-shot prompt-tuning algorithm, which streamlines the adaptation of the pre-trained diffusion model to defense tasks, thus eliminating the need for extensive retraining. Our comprehensive evaluation spans image classification and face recognition tasks, extending to real-world scenarios, where DIFFender shows good robustness against adversarial attacks. The versatility and generalizability of DIFFender are evident across a variety of settings, classifiers, and attack methodologies, marking an advancement in adversarial patch defense strategies.

CVApr 20, 2023
PREIM3D: 3D Consistent Precise Image Attribute Editing from a Single Image

Jianhui Li, Jianmin Li, Haoji Zhang et al.

We study the 3D-aware image attribute editing problem in this paper, which has wide applications in practice. Recent methods solved the problem by training a shared encoder to map images into a 3D generator's latent space or by per-image latent code optimization and then edited images in the latent space. Despite their promising results near the input view, they still suffer from the 3D inconsistency of produced images at large camera poses and imprecise image attribute editing, like affecting unspecified attributes during editing. For more efficient image inversion, we train a shared encoder for all images. To alleviate 3D inconsistency at large camera poses, we propose two novel methods, an alternating training scheme and a multi-view identity loss, to maintain 3D consistency and subject identity. As for imprecise image editing, we attribute the problem to the gap between the latent space of real images and that of generated images. We compare the latent space and inversion manifold of GAN models and demonstrate that editing in the inversion manifold can achieve better results in both quantitative and qualitative evaluations. Extensive experiments show that our method produces more 3D consistent images and achieves more precise image editing than previous work. Source code and pretrained models can be found on our project page: https://mybabyyh.github.io/Preim3D/

CVSep 14, 2024
Real-world Adversarial Defense against Patch Attacks based on Diffusion Model

Xingxing Wei, Caixin Kang, Yinpeng Dong et al.

Adversarial patches present significant challenges to the robustness of deep learning models, making the development of effective defenses become critical for real-world applications. This paper introduces DIFFender, a novel DIFfusion-based DeFender framework that leverages the power of a text-guided diffusion model to counter adversarial patch attacks. At the core of our approach is the discovery of the Adversarial Anomaly Perception (AAP) phenomenon, which enables the diffusion model to accurately detect and locate adversarial patches by analyzing distributional anomalies. DIFFender seamlessly integrates the tasks of patch localization and restoration within a unified diffusion model framework, enhancing defense efficacy through their close interaction. Additionally, DIFFender employs an efficient few-shot prompt-tuning algorithm, facilitating the adaptation of the pre-trained diffusion model to defense tasks without the need for extensive retraining. Our comprehensive evaluation, covering image classification and face recognition tasks, as well as real-world scenarios, demonstrates DIFFender's robust performance against adversarial attacks. The framework's versatility and generalizability across various settings, classifiers, and attack methodologies mark a significant advancement in adversarial patch defense strategies. Except for the popular visible domain, we have identified another advantage of DIFFender: its capability to easily expand into the infrared domain. Consequently, we demonstrate the good flexibility of DIFFender, which can defend against both infrared and visible adversarial patch attacks alternatively using a universal defense framework.

CVMay 27
GEM: Generative Supervision Helps Embodied Intelligence

Ruowen Zhao, Bangguo Li, Zuyan Liu et al.

Embodied Vision-Language Models (VLMs) have demonstrated impressive performance and generalization in robotics, particularly within Vision-Language-Action frameworks. However, a significant gap remains between the high-level semantic focus of standard text-guided pre-training paradigms and the low-level spatial and physical knowledge critical for execution in embodied environments. In this paper, we introduce GEM, a Generative-supervised Embodied vision-language Model designed to bridge this divide. We propose integrating a depth map generation task directly into the VLM pre-training phase. By training this generative objective jointly with the main model, we observe substantial improvements in embodied intelligence, significantly enhancing both semantic understanding and physical operation capabilities. To support this paradigm, we curate and release GEM-4M, a comprehensive large-scale dataset featuring a mixture of grounding, reasoning, and planning data paired with high-quality depth supervision. Extensive experiments demonstrate that GEM achieves state-of-the-art results across diverse embodied benchmarks. Furthermore, our deployed action model, GEM-VLA, exhibits vastly superior task execution abilities in both simulation environments and real-world evaluations. Code, models, and datasets are available at https://zhaorw02.github.io/GEM/

CVAug 5, 2024
MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization

Yiwen Chen, Yikai Wang, Yihao Luo et al.

Meshes are the de facto 3D representation in the industry but are labor-intensive to produce. Recently, a line of research has focused on autoregressively generating meshes. This approach processes meshes into a sequence composed of vertices and then generates them vertex by vertex, similar to how a language model generates text. These methods have achieved some success but still struggle to generate complex meshes. One primary reason for this limitation is their inefficient tokenization methods. To address this issue, we introduce MeshAnything V2, an advanced mesh generation model designed to create Artist-Created Meshes that align precisely with specified shapes. A key innovation behind MeshAnything V2 is our novel Adjacent Mesh Tokenization (AMT) method. Unlike traditional approaches that represent each face using three vertices, AMT optimizes this by employing a single vertex wherever feasible, effectively reducing the token sequence length by about half on average. This not only streamlines the tokenization process but also results in more compact and well-structured sequences, enhancing the efficiency of mesh generation. With these improvements, MeshAnything V2 effectively doubles the face limit compared to previous models, delivering superior performance without increasing computational costs. We will make our code and models publicly available. Project Page: https://buaacyw.github.io/meshanything-v2/

LGOct 11, 2023
Score Regularized Policy Optimization through Diffusion Behavior

Huayu Chen, Cheng Lu, Zhengyi Wang et al.

Recent developments in offline reinforcement learning have uncovered the immense potential of diffusion modeling, which excels at representing heterogeneous behavior policies. However, sampling from diffusion policies is considerably slow because it necessitates tens to hundreds of iterative inference steps for one action. To address this issue, we propose to extract an efficient deterministic inference policy from critic models and pretrained diffusion behavior models, leveraging the latter to directly regularize the policy gradient with the behavior distribution's score function during optimization. Our method enjoys powerful generative capabilities of diffusion modeling while completely circumventing the computationally intensive and time-consuming diffusion sampling scheme, both during training and evaluation. Extensive results on D4RL tasks show that our method boosts action sampling speed by more than 25 times compared with various leading diffusion-based methods in locomotion tasks, while still maintaining state-of-the-art performance.

CVMar 11, 2024Code
V3D: Video Diffusion Models are Effective 3D Generators

Zilong Chen, Yikai Wang, Feng Wang et al.

Automatic 3D generation has recently attracted widespread attention. Recent methods have greatly accelerated the generation speed, but usually produce less-detailed objects due to limited model capacity or 3D data. Motivated by recent advancements in video diffusion models, we introduce V3D, which leverages the world simulation capacity of pre-trained video diffusion models to facilitate 3D generation. To fully unleash the potential of video diffusion to perceive the 3D world, we further introduce geometrical consistency prior and extend the video diffusion model to a multi-view consistent 3D generator. Benefiting from this, the state-of-the-art video diffusion model could be fine-tuned to generate 360degree orbit frames surrounding an object given a single image. With our tailored reconstruction pipelines, we can generate high-quality meshes or 3D Gaussians within 3 minutes. Furthermore, our method can be extended to scene-level novel view synthesis, achieving precise control over the camera path with sparse input views. Extensive experiments demonstrate the superior performance of the proposed approach, especially in terms of generation quality and multi-view consistency. Our code is available at https://github.com/heheyas/V3D

LGDec 21, 2025
Generating Risky Samples with Conformity Constraints via Diffusion Models

Han Yu, Hao Zou, Xingxuan Zhang et al.

Although neural networks achieve promising performance in many tasks, they may still fail when encountering some examples and bring about risks to applications. To discover risky samples, previous literature attempts to search for patterns of risky samples within existing datasets or inject perturbation into them. Yet in this way the diversity of risky samples is limited by the coverage of existing datasets. To overcome this limitation, recent works adopt diffusion models to produce new risky samples beyond the coverage of existing datasets. However, these methods struggle in the conformity between generated samples and expected categories, which could introduce label noise and severely limit their effectiveness in applications. To address this issue, we propose RiskyDiff that incorporates the embeddings of both texts and images as implicit constraints of category conformity. We also design a conformity score to further explicitly strengthen the category conformity, as well as introduce the mechanisms of embedding screening and risky gradient guidance to boost the risk of generated samples. Extensive experiments reveal that RiskyDiff greatly outperforms existing methods in terms of the degree of risk, generation quality, and conformity with conditioned categories. We also empirically show the generalization ability of the models can be enhanced by augmenting training data with generated samples of high conformity.

CVJun 2, 2025Code
ShapeLLM-Omni: A Native Multimodal LLM for 3D Generation and Understanding

Junliang Ye, Zhengyi Wang, Ruowen Zhao et al.

Recently, the powerful text-to-image capabilities of ChatGPT-4o have led to growing appreciation for native multimodal large language models. However, its multimodal capabilities remain confined to images and text. Yet beyond images, the ability to understand and generate 3D content is equally crucial. To address this gap, we propose ShapeLLM-Omni-a native 3D large language model capable of understanding and generating 3D assets and text in any sequence. First, we train a 3D vector-quantized variational autoencoder (VQVAE), which maps 3D objects into a discrete latent space to achieve efficient and accurate shape representation and reconstruction. Building upon the 3D-aware discrete tokens, we innovatively construct a large-scale continuous training dataset named 3D-Alpaca, encompassing generation, comprehension, and editing, thus providing rich resources for future research and training. Finally, by performing instruction-based training of the Qwen-2.5-vl-7B-Instruct model on the 3D-Alpaca dataset. Our work provides an effective attempt at extending multimodal models with basic 3D capabilities, which contributes to future research in 3D-native AI. Project page: https://github.com/JAMESYJL/ShapeLLM-Omni

CVApr 30, 2024Code
MicroDreamer: Efficient 3D Generation in $\sim$20 Seconds by Score-based Iterative Reconstruction

Luxi Chen, Zhengyi Wang, Zihan Zhou et al.

Optimization-based approaches, such as score distillation sampling (SDS), show promise in zero-shot 3D generation but suffer from low efficiency, primarily due to the high number of function evaluations (NFEs) required for each sample and the limitation of optimization confined to latent space. This paper introduces score-based iterative reconstruction (SIR), an efficient and general algorithm mimicking a differentiable 3D reconstruction process to reduce the NFEs and enable optimization in pixel space. Given a single set of images sampled from a multi-view score-based diffusion model, SIR repeatedly optimizes 3D parameters, unlike the single-step optimization in SDS. With other improvements in training, we present an efficient approach called MicroDreamer that generally applies to various 3D representations and 3D generation tasks. In particular, MicroDreamer is 5-20 times faster than SDS in generating neural radiance field while retaining a comparable performance and takes about 20 seconds to create meshes from 3D Gaussian splatting on a single A100 GPU, halving the time of the fastest optimization-based baseline DreamGaussian with significantly superior performance compared to the measurement standard deviation. Our code is available at https://github.com/ML-GSAI/MicroDreamer.

CVMar 8, 2024
CRM: Single Image to 3D Textured Mesh with Convolutional Reconstruction Model

Zhengyi Wang, Yikai Wang, Yifei Chen et al.

Feed-forward 3D generative models like the Large Reconstruction Model (LRM) have demonstrated exceptional generation speed. However, the transformer-based methods do not leverage the geometric priors of the triplane component in their architecture, often leading to sub-optimal quality given the limited size of 3D data and slow training. In this work, we present the Convolutional Reconstruction Model (CRM), a high-fidelity feed-forward single image-to-3D generative model. Recognizing the limitations posed by sparse 3D data, we highlight the necessity of integrating geometric priors into network design. CRM builds on the key observation that the visualization of triplane exhibits spatial correspondence of six orthographic images. First, it generates six orthographic view images from a single input image, then feeds these images into a convolutional U-Net, leveraging its strong pixel-level alignment capabilities and significant bandwidth to create a high-resolution triplane. CRM further employs Flexicubes as geometric representation, facilitating direct end-to-end optimization on textured meshes. Overall, our model delivers a high-fidelity textured mesh from an image in just 10 seconds, without any test-time optimization.

CVMay 24, 2023Code
Robust Classification via a Single Diffusion Model

Huanran Chen, Yinpeng Dong, Zhengyi Wang et al.

Diffusion models have been applied to improve adversarial robustness of image classifiers by purifying the adversarial noises or generating realistic data for adversarial training. However, diffusion-based purification can be evaded by stronger adaptive attacks while adversarial training does not perform well under unseen threats, exhibiting inevitable limitations of these methods. To better harness the expressive power of diffusion models, this paper proposes Robust Diffusion Classifier (RDC), a generative classifier that is constructed from a pre-trained diffusion model to be adversarially robust. RDC first maximizes the data likelihood of a given input and then predicts the class probabilities of the optimized input using the conditional likelihood estimated by the diffusion model through Bayes' theorem. To further reduce the computational cost, we propose a new diffusion backbone called multi-head diffusion and develop efficient sampling strategies. As RDC does not require training on particular adversarial attacks, we demonstrate that it is more generalizable to defend against multiple unseen threats. In particular, RDC achieves $75.67\%$ robust accuracy against various $\ell_\infty$ norm-bounded adaptive attacks with $ε_\infty=8/255$ on CIFAR-10, surpassing the previous state-of-the-art adversarial training models by $+4.77\%$. The results highlight the potential of generative classifiers by employing pre-trained diffusion models for adversarial robustness compared with the commonly studied discriminative classifiers. Code is available at \url{https://github.com/huanranchen/DiffusionClassifier}.

CVAug 4, 2025
Qwen-Image Technical Report

Chenfei Wu, Jiahao Li, Jingren Zhou et al.

We present Qwen-Image, an image generation foundation model in the Qwen series that achieves significant advances in complex text rendering and precise image editing. To address the challenges of complex text rendering, we design a comprehensive data pipeline that includes large-scale data collection, filtering, annotation, synthesis, and balancing. Moreover, we adopt a progressive training strategy that starts with non-text-to-text rendering, evolves from simple to complex textual inputs, and gradually scales up to paragraph-level descriptions. This curriculum learning approach substantially enhances the model's native text rendering capabilities. As a result, Qwen-Image not only performs exceptionally well in alphabetic languages such as English, but also achieves remarkable progress on more challenging logographic languages like Chinese. To enhance image editing consistency, we introduce an improved multi-task training paradigm that incorporates not only traditional text-to-image (T2I) and text-image-to-image (TI2I) tasks but also image-to-image (I2I) reconstruction, effectively aligning the latent representations between Qwen2.5-VL and MMDiT. Furthermore, we separately feed the original image into Qwen2.5-VL and the VAE encoder to obtain semantic and reconstructive representations, respectively. This dual-encoding mechanism enables the editing module to strike a balance between preserving semantic consistency and maintaining visual fidelity. Qwen-Image achieves state-of-the-art performance, demonstrating its strong capabilities in both image generation and editing across multiple benchmarks.

CVMar 21, 2024
DreamReward: Text-to-3D Generation with Human Preference

Junliang Ye, Fangfu Liu, Qixiu Li et al.

3D content creation from text prompts has shown remarkable success recently. However, current text-to-3D methods often generate 3D results that do not align well with human preferences. In this paper, we present a comprehensive framework, coined DreamReward, to learn and improve text-to-3D models from human preference feedback. To begin with, we collect 25k expert comparisons based on a systematic annotation pipeline including rating and ranking. Then, we build Reward3D -- the first general-purpose text-to-3D human preference reward model to effectively encode human preferences. Building upon the 3D reward model, we finally perform theoretical analysis and present the Reward3D Feedback Learning (DreamFL), a direct tuning algorithm to optimize the multi-view diffusion models with a redefined scorer. Grounded by theoretical proof and extensive experiment comparisons, our DreamReward successfully generates high-fidelity and 3D consistent results with significant boosts in prompt alignment with human intention. Our results demonstrate the great potential for learning from human feedback to improve text-to-3D models.

LGNov 14, 2024
LLaMA-Mesh: Unifying 3D Mesh Generation with Language Models

Zhengyi Wang, Jonathan Lorraine, Yikai Wang et al. · nvidia, utoronto

This work explores expanding the capabilities of large language models (LLMs) pretrained on text to generate 3D meshes within a unified model. This offers key advantages of (1) leveraging spatial knowledge already embedded in LLMs, derived from textual sources like 3D tutorials, and (2) enabling conversational 3D generation and mesh understanding. A primary challenge is effectively tokenizing 3D mesh data into discrete tokens that LLMs can process seamlessly. To address this, we introduce LLaMA-Mesh, a novel approach that represents the vertex coordinates and face definitions of 3D meshes as plain text, allowing direct integration with LLMs without expanding the vocabulary. We construct a supervised fine-tuning (SFT) dataset enabling pretrained LLMs to (1) generate 3D meshes from text prompts, (2) produce interleaved text and 3D mesh outputs as required, and (3) understand and interpret 3D meshes. Our work is the first to demonstrate that LLMs can be fine-tuned to acquire complex spatial knowledge for 3D mesh generation in a text-based format, effectively unifying the 3D and text modalities. LLaMA-Mesh achieves mesh generation quality on par with models trained from scratch while maintaining strong text generation performance.

CVDec 6, 2023
AnimatableDreamer: Text-Guided Non-rigid 3D Model Generation and Reconstruction with Canonical Score Distillation

Xinzhou Wang, Yikai Wang, Junliang Ye et al.

Advances in 3D generation have facilitated sequential 3D model generation (a.k.a 4D generation), yet its application for animatable objects with large motion remains scarce. Our work proposes AnimatableDreamer, a text-to-4D generation framework capable of generating diverse categories of non-rigid objects on skeletons extracted from a monocular video. At its core, AnimatableDreamer is equipped with our novel optimization design dubbed Canonical Score Distillation (CSD), which lifts 2D diffusion for temporal consistent 4D generation. CSD, designed from a score gradient perspective, generates a canonical model with warp-robustness across different articulations. Notably, it also enhances the authenticity of bones and skinning by integrating inductive priors from a diffusion model. Furthermore, with multi-view distillation, CSD infers invisible regions, thereby improving the fidelity of monocular non-rigid reconstruction. Extensive experiments demonstrate the capability of our method in generating high-flexibility text-guided 3D models from the monocular video, while also showing improved reconstruction performance over existing non-rigid reconstruction methods.

CVMar 19, 2025
DeepMesh: Auto-Regressive Artist-mesh Creation with Reinforcement Learning

Ruowen Zhao, Junliang Ye, Zhengyi Wang et al.

Triangle meshes play a crucial role in 3D applications for efficient manipulation and rendering. While auto-regressive methods generate structured meshes by predicting discrete vertex tokens, they are often constrained by limited face counts and mesh incompleteness. To address these challenges, we propose DeepMesh, a framework that optimizes mesh generation through two key innovations: (1) an efficient pre-training strategy incorporating a novel tokenization algorithm, along with improvements in data curation and processing, and (2) the introduction of Reinforcement Learning (RL) into 3D mesh generation to achieve human preference alignment via Direct Preference Optimization (DPO). We design a scoring standard that combines human evaluation with 3D metrics to collect preference pairs for DPO, ensuring both visual appeal and geometric accuracy. Conditioned on point clouds and images, DeepMesh generates meshes with intricate details and precise topology, outperforming state-of-the-art methods in both precision and quality. Project page: https://zhaorw02.github.io/DeepMesh/

CVApr 1, 2024
FlexiDreamer: Single Image-to-3D Generation with FlexiCubes

Ruowen Zhao, Zhengyi Wang, Yikai Wang et al.

3D content generation has wide applications in various fields. One of its dominant paradigms is by sparse-view reconstruction using multi-view images generated by diffusion models. However, since directly reconstructing triangle meshes from multi-view images is challenging, most methodologies opt to an implicit representation (such as NeRF) during the sparse-view reconstruction and acquire the target mesh by a post-processing extraction. However, the implicit representation takes extensive time to train and the post-extraction also leads to undesirable visual artifacts. In this paper, we propose FlexiDreamer, a novel framework that directly reconstructs high-quality meshes from multi-view generated images. We utilize an advanced gradient-based mesh optimization, namely FlexiCubes, for multi-view mesh reconstruction, which enables us to generate 3D meshes in an end-to-end manner. To address the reconstruction artifacts owing to the inconsistencies from generated images, we design a hybrid positional encoding scheme to improve the reconstruction geometry and an orientation-aware texture mapping to mitigate surface ghosting. To further enhance the results, we respectively incorporate eikonal and smooth regularizations to reduce geometric holes and surface noise. Our approach can generate high-fidelity 3D meshes in the single image-to-3D downstream task with approximately 1 minute, significantly outperforming previous methods.

CVJan 22, 2024
Observation-Guided Meteorological Field Downscaling at Station Scale: A Benchmark and a New Method

Zili Liu, Hao Chen, Lei Bai et al.

Downscaling (DS) of meteorological variables involves obtaining high-resolution states from low-resolution meteorological fields and is an important task in weather forecasting. Previous methods based on deep learning treat downscaling as a super-resolution task in computer vision and utilize high-resolution gridded meteorological fields as supervision to improve resolution at specific grid scales. However, this approach has struggled to align with the continuous distribution characteristics of meteorological fields, leading to an inherent systematic bias between the downscaled results and the actual observations at meteorological stations. In this paper, we extend meteorological downscaling to arbitrary scattered station scales, establish a brand new benchmark and dataset, and retrieve meteorological states at any given station location from a coarse-resolution meteorological field. Inspired by data assimilation techniques, we integrate observational data into the downscaling process, providing multi-scale observational priors. Building on this foundation, we propose a new downscaling model based on hypernetwork architecture, namely HyperDS, which efficiently integrates different observational information into the model training, achieving continuous scale modeling of the meteorological field. Through extensive experiments, our proposed method outperforms other specially designed baseline models on multiple surface variables. Notably, the mean squared error (MSE) for wind speed and surface pressure improved by 67% and 19.5% compared to other methods. We will release the dataset and code subsequently.

CVOct 16, 2025
NANO3D: A Training-Free Approach for Efficient 3D Editing Without Masks

Junliang Ye, Shenghao Xie, Ruowen Zhao et al.

3D object editing is essential for interactive content creation in gaming, animation, and robotics, yet current approaches remain inefficient, inconsistent, and often fail to preserve unedited regions. Most methods rely on editing multi-view renderings followed by reconstruction, which introduces artifacts and limits practicality. To address these challenges, we propose Nano3D, a training-free framework for precise and coherent 3D object editing without masks. Nano3D integrates FlowEdit into TRELLIS to perform localized edits guided by front-view renderings, and further introduces region-aware merging strategies, Voxel/Slat-Merge, which adaptively preserve structural fidelity by ensuring consistency between edited and unedited areas. Experiments demonstrate that Nano3D achieves superior 3D consistency and visual quality compared with existing methods. Based on this framework, we construct the first large-scale 3D editing datasets Nano3D-Edit-100k, which contains over 100,000 high-quality 3D editing pairs. This work addresses long-standing challenges in both algorithm design and data availability, significantly improving the generality and reliability of 3D editing, and laying the groundwork for the development of feed-forward 3D editing models. Project Page:https://jamesyjl.github.io/Nano3D

CVJun 2, 2024
Freeplane: Unlocking Free Lunch in Triplane-Based Sparse-View Reconstruction Models

Wenqiang Sun, Zhengyi Wang, Shuo Chen et al.

Creating 3D assets from single-view images is a complex task that demands a deep understanding of the world. Recently, feed-forward 3D generative models have made significant progress by training large reconstruction models on extensive 3D datasets, with triplanes being the preferred 3D geometry representation. However, effectively utilizing the geometric priors of triplanes, while minimizing artifacts caused by generated inconsistent multi-view images, remains a challenge. In this work, we present \textbf{Fre}quency modulat\textbf{e}d tri\textbf{plane} (\textbf{Freeplane}), a simple yet effective method to improve the generation quality of feed-forward models without additional training. We first analyze the role of triplanes in feed-forward methods and find that the inconsistent multi-view images introduce high-frequency artifacts on triplanes, leading to low-quality 3D meshes. Based on this observation, we propose strategically filtering triplane features and combining triplanes before and after filtering to produce high-quality textured meshes. These techniques incur no additional cost and can be seamlessly integrated into pre-trained feed-forward models to enhance their robustness against the inconsistency of generated multi-view images. Both qualitative and quantitative results demonstrate that our method improves the performance of feed-forward models by simply modulating triplanes. All you need is to modulate the triplanes during inference.

LGMay 25, 2023
ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation

Zhengyi Wang, Cheng Lu, Yikai Wang et al.

Score distillation sampling (SDS) has shown great promise in text-to-3D generation by distilling pretrained large-scale text-to-image diffusion models, but suffers from over-saturation, over-smoothing, and low-diversity problems. In this work, we propose to model the 3D parameter as a random variable instead of a constant as in SDS and present variational score distillation (VSD), a principled particle-based variational framework to explain and address the aforementioned issues in text-to-3D generation. We show that SDS is a special case of VSD and leads to poor samples with both small and large CFG weights. In comparison, VSD works well with various CFG weights as ancestral sampling from diffusion models and simultaneously improves the diversity and sample quality with a common CFG weight (i.e., $7.5$). We further present various improvements in the design space for text-to-3D such as distillation time schedule and density initialization, which are orthogonal to the distillation algorithm yet not well explored. Our overall approach, dubbed ProlificDreamer, can generate high rendering resolution (i.e., $512\times512$) and high-fidelity NeRF with rich structure and complex effects (e.g., smoke and drops). Further, initialized from NeRF, meshes fine-tuned by VSD are meticulously detailed and photo-realistic. Project page and codes: https://ml.cs.tsinghua.edu.cn/prolificdreamer/

LGSep 27, 2021
Cluster Attack: Query-based Adversarial Attacks on Graphs with Graph-Dependent Priors

Zhengyi Wang, Zhongkai Hao, Ziqiao Wang et al.

While deep neural networks have achieved great success in graph analysis, recent work has shown that they are vulnerable to adversarial attacks. Compared with adversarial attacks on image classification, performing adversarial attacks on graphs is more challenging because of the discrete and non-differential nature of the adjacent matrix for a graph. In this work, we propose Cluster Attack -- a Graph Injection Attack (GIA) on node classification, which injects fake nodes into the original graph to degenerate the performance of graph neural networks (GNNs) on certain victim nodes while affecting the other nodes as little as possible. We demonstrate that a GIA problem can be equivalently formulated as a graph clustering problem; thus, the discrete optimization problem of the adjacency matrix can be solved in the context of graph clustering. In particular, we propose to measure the similarity between victim nodes by a metric of Adversarial Vulnerability, which is related to how the victim nodes will be affected by the injected fake node, and to cluster the victim nodes accordingly. Our attack is performed in a practical and unnoticeable query-based black-box manner with only a few nodes on the graphs that can be accessed. Theoretical analysis and extensive experiments demonstrate the effectiveness of our method by fooling the node classifiers with only a small number of queries.