Guohao Li

CV
h-index35
48papers
5,974citations
Novelty58%
AI Score64

48 Papers

CVNov 21, 2022Code
Diffusion-Based Scene Graph to Image Generation with Masked Contrastive Pre-Training

Ling Yang, Zhilin Huang, Yang Song et al.

Generating images from graph-structured inputs, such as scene graphs, is uniquely challenging due to the difficulty of aligning nodes and connections in graphs with objects and their relations in images. Most existing methods address this challenge by using scene layouts, which are image-like representations of scene graphs designed to capture the coarse structures of scene images. Because scene layouts are manually crafted, the alignment with images may not be fully optimized, causing suboptimal compliance between the generated images and the original scene graphs. To tackle this issue, we propose to learn scene graph embeddings by directly optimizing their alignment with images. Specifically, we pre-train an encoder to extract both global and local information from scene graphs that are predictive of the corresponding images, relying on two loss functions: masked autoencoding loss and contrastive loss. The former trains embeddings by reconstructing randomly masked image regions, while the latter trains embeddings to discriminate between compliant and non-compliant images according to the scene graph. Given these embeddings, we build a latent diffusion model to generate images from scene graphs. The resulting method, called SGDiff, allows for the semantic manipulation of generated images by modifying scene graph nodes and connections. On the Visual Genome and COCO-Stuff datasets, we demonstrate that SGDiff outperforms state-of-the-art methods, as measured by both the Inception Score and Fréchet Inception Distance (FID) metrics. We will release our source code and trained models at https://github.com/YangLing0818/SGDiff.

AIMar 31, 2023Code
CAMEL: Communicative Agents for "Mind" Exploration of Large Language Model Society

Guohao Li, Hasan Abed Al Kader Hammoud, Hani Itani et al.

The rapid advancement of chat-based language models has led to remarkable progress in complex task-solving. However, their success heavily relies on human input to guide the conversation, which can be challenging and time-consuming. This paper explores the potential of building scalable techniques to facilitate autonomous cooperation among communicative agents, and provides insight into their "cognitive" processes. To address the challenges of achieving autonomous cooperation, we propose a novel communicative agent framework named role-playing. Our approach involves using inception prompting to guide chat agents toward task completion while maintaining consistency with human intentions. We showcase how role-playing can be used to generate conversational data for studying the behaviors and capabilities of a society of agents, providing a valuable resource for investigating conversational language models. In particular, we conduct comprehensive studies on instruction-following cooperation in multi-agent settings. Our contributions include introducing a novel communicative agent framework, offering a scalable approach for studying the cooperative behaviors and capabilities of multi-agent systems, and open-sourcing our library to support research on communicative agents and beyond: https://github.com/camel-ai/camel.

AIApr 11, 2022Code
When NAS Meets Trees: An Efficient Algorithm for Neural Architecture Search

Guocheng Qian, Xuanyang Zhang, Guohao Li et al.

The key challenge in neural architecture search (NAS) is designing how to explore wisely in the huge search space. We propose a new NAS method called TNAS (NAS with trees), which improves search efficiency by exploring only a small number of architectures while also achieving a higher search accuracy. TNAS introduces an architecture tree and a binary operation tree, to factorize the search space and substantially reduce the exploration size. TNAS performs a modified bi-level Breadth-First Search in the proposed trees to discover a high-performance architecture. Impressively, TNAS finds the global optimal architecture on CIFAR-10 with test accuracy of 94.37\% in four GPU hours in NAS-Bench-201. The average test accuracy is 94.35\%, which outperforms the state-of-the-art. Code is available at: \url{https://github.com/guochengqian/TNAS}.

CVMay 4, 2022
UnrealNAS: Can We Search Neural Architectures with Unreal Data?

Zhen Dong, Kaicheng Zhou, Guohao Li et al. · berkeley

Neural architecture search (NAS) has shown great success in the automatic design of deep neural networks (DNNs). However, the best way to use data to search network architectures is still unclear and under exploration. Previous work has analyzed the necessity of having ground-truth labels in NAS and inspired broad interest. In this work, we take a further step to question whether real data is necessary for NAS to be effective. The answer to this question is important for applications with limited amount of accessible data, and can help people improve NAS by leveraging the extra flexibility of data generation. To explore if NAS needs real data, we construct three types of unreal datasets using: 1) randomly labeled real images; 2) generated images and labels; and 3) generated Gaussian noise with random labels. These datasets facilitate to analyze the generalization and expressivity of the searched architectures. We study the performance of architectures searched on these constructed datasets using popular differentiable NAS methods. Extensive experiments on CIFAR, ImageNet and CheXpert show that the searched architectures can achieve promising results compared with those derived from the conventional NAS pipeline with real labeled data, suggesting the feasibility of performing NAS with unreal data.

AIJul 1, 2024Code
CRAB: Cross-environment Agent Benchmark for Multimodal Language Model Agents

Tianqi Xu, Linyao Chen, Dai-Jie Wu et al.

The development of autonomous agents increasingly relies on Multimodal Language Models (MLMs) to perform tasks described in natural language with GUI environments, such as websites, desktop computers, or mobile phones. Existing benchmarks for MLM agents in interactive environments are limited by their focus on a single environment, lack of detailed and generalized evaluation methods, and the complexities of constructing tasks and evaluators. To overcome these limitations, we introduce Crab, the first agent benchmark framework designed to support cross-environment tasks, incorporating a graph-based fine-grained evaluation method and an efficient mechanism for task and evaluator construction. Our framework supports multiple devices and can be easily extended to any environment with a Python interface. Leveraging Crab, we developed a cross-platform Crab Benchmark-v0 comprising 120 tasks in computer desktop and mobile phone environments. We evaluated four advanced MLMs using different single and multi-agent system configurations on this benchmark. The experimental results demonstrate that the single agent with GPT-4o achieves the best completion ratio of 38.01%. All framework code, agent code, and task datasets are publicly available at https://github.com/camel-ai/crab.

CVOct 28, 2022
UPainting: Unified Text-to-Image Diffusion Generation with Cross-modal Guidance

Wei Li, Xue Xu, Xinyan Xiao et al. · baidu

Diffusion generative models have recently greatly improved the power of text-conditioned image generation. Existing image generation models mainly include text conditional diffusion model and cross-modal guided diffusion model, which are good at small scene image generation and complex scene image generation respectively. In this work, we propose a simple yet effective approach, namely UPainting, to unify simple and complex scene image generation, as shown in Figure 1. Based on architecture improvements and diverse guidance schedules, UPainting effectively integrates cross-modal guidance from a pretrained image-text matching model into a text conditional diffusion model that utilizes a pretrained Transformer language model as the text encoder. Our key findings is that combining the power of large-scale Transformer language model in understanding language and image-text matching model in capturing cross-modal semantics and style, is effective to improve sample fidelity and image-text alignment of image generation. In this way, UPainting has a more general image generation capability, which can generate images of both simple and complex scenes more effectively. To comprehensively compare text-to-image models, we further create a more general benchmark, UniBench, with well-written Chinese and English prompts in both simple and complex scenes. We compare UPainting with recent models and find that UPainting greatly outperforms other models in terms of caption similarity and image fidelity in both simple and complex scenes. UPainting project page \url{https://upainting.github.io/}.

86.1AIApr 18Code
Graph-of-Agents: A Graph-based Framework for Multi-Agent LLM Collaboration

Sukwon Yun, Jie Peng, Pingzhi Li et al.

With an ever-growing zoo of LLMs and benchmarks, the need to orchestrate multiple models for improved task performance has never been more pressing. While frameworks like Mixture-of-Agents (MoA) attempt to coordinate LLMs, they often fall short in terms of (1) selecting relevant agents, (2) facilitating effective intra-agent communication, and (3) integrating responses efficiently. In this work, we propose Graph-of-Agents (GoA), a new graph-based framework for modeling multi-agent LLM communication. Our approach begins with node sampling, selecting only the most relevant agents by leveraging model cards that summarize each model's domain, task specialization, and other characteristics. Next, we construct edges between the selected agents by evaluating their responses against one another to determine relevance ordering. Directed message passing is then performed from highly relevant agents to less relevant ones to enhance their responses, followed by reverse message passing to refine the original responses of the more relevant agents. Finally, the updated responses are aggregated via graph-based pooling (e.g., max or mean pooling) to produce a single, unified answer. We evaluate GoA on diverse multi-domain benchmarks (MMLU, MMLU-Pro, GPQA) and domain-specific benchmarks (MATH, HumanEval, MedMCQA), with an agent pool of 6 LLMs spanning multiple domains. Surprisingly, GoA achieves superior performance using only 3 selected agents, outperforming recent multi-agent LLM baselines that utilize all 6 agents simultaneously. By adopting a graph structure, GoA offers both scalability and effectiveness through structured message passing-positioning it as a strong candidate for navigating the challenges of the ever-growing LLM zoo. Code is available at: https://github.com/UNITES-Lab/GoA.

CVMar 23, 2022
Learning Scene Flow in 3D Point Clouds with Noisy Pseudo Labels

Bing Li, Cheng Zheng, Guohao Li et al.

We propose a novel scene flow method that captures 3D motions from point clouds without relying on ground-truth scene flow annotations. Due to the irregularity and sparsity of point clouds, it is expensive and time-consuming to acquire ground-truth scene flow annotations. Some state-of-the-art approaches train scene flow networks in a self-supervised learning manner via approximating pseudo scene flow labels from point clouds. However, these methods fail to achieve the performance level of fully supervised methods, due to the limitations of point cloud such as sparsity and lacking color information. To provide an alternative, we propose a novel approach that utilizes monocular RGB images and point clouds to generate pseudo scene flow labels for training scene flow networks. Our pseudo label generation module infers pseudo scene labels for point clouds by jointly leveraging rich appearance information in monocular images and geometric information of point clouds. To further reduce the negative effect of noisy pseudo labels on the training, we propose a noisy-label-aware training scheme by exploiting the geometric relations of points. Experiment results show that our method not only outperforms state-of-the-art self-supervised approaches, but also outperforms some supervised approaches that use accurate ground-truth flows.

LGAug 19, 2023
The Snowflake Hypothesis: Training Deep GNN with One Node One Receptive field

Kun Wang, Guohao Li, Shilong Wang et al.

Despite Graph Neural Networks demonstrating considerable promise in graph representation learning tasks, GNNs predominantly face significant issues with over-fitting and over-smoothing as they go deeper as models of computer vision realm. In this work, we conduct a systematic study of deeper GNN research trajectories. Our findings indicate that the current success of deep GNNs primarily stems from (I) the adoption of innovations from CNNs, such as residual/skip connections, or (II) the tailor-made aggregation algorithms like DropEdge. However, these algorithms often lack intrinsic interpretability and indiscriminately treat all nodes within a given layer in a similar manner, thereby failing to capture the nuanced differences among various nodes. To this end, we introduce the Snowflake Hypothesis -- a novel paradigm underpinning the concept of ``one node, one receptive field''. The hypothesis draws inspiration from the unique and individualistic patterns of each snowflake, proposing a corresponding uniqueness in the receptive fields of nodes in the GNNs. We employ the simplest gradient and node-level cosine distance as guiding principles to regulate the aggregation depth for each node, and conduct comprehensive experiments including: (1) different training schemes; (2) various shallow and deep GNN backbones, and (3) various numbers of layers (8, 16, 32, 64) on multiple benchmarks (six graphs including dense graphs with millions of nodes); (4) compare with different aggregation strategies. The observational results demonstrate that our hypothesis can serve as a universal operator for a range of tasks, and it displays tremendous potential on deep GNNs. It can be applied to various GNN frameworks, enhancing its effectiveness when operating in-depth, and guiding the selection of the optimal network depth in an explainable and generalizable way.

CVNov 7, 2022
CLOP: Video-and-Language Pre-Training with Knowledge Regularizations

Guohao Li, Hu Yang, Feng He et al.

Video-and-language pre-training has shown promising results for learning generalizable representations. Most existing approaches usually model video and text in an implicit manner, without considering explicit structural representations of the multi-modal content. We denote such form of representations as structural knowledge, which express rich semantics of multiple granularities. There are related works that propose object-aware approaches to inject similar knowledge as inputs. However, the existing methods usually fail to effectively utilize such knowledge as regularizations to shape a superior cross-modal representation space. To this end, we propose a Cross-modaL knOwledge-enhanced Pre-training (CLOP) method with Knowledge Regularizations. There are two key designs of ours: 1) a simple yet effective Structural Knowledge Prediction (SKP) task to pull together the latent representations of similar videos; and 2) a novel Knowledge-guided sampling approach for Contrastive Learning (KCL) to push apart cross-modal hard negative samples. We evaluate our method on four text-video retrieval tasks and one multi-choice QA task. The experiments show clear improvements, outperforming prior works by a substantial margin. Besides, we provide ablations and insights of how our methods affect the latent representation space, demonstrating the value of incorporating knowledge regularizations into video-and-language pre-training.

77.4AIApr 9Code
EigentSearch-Q+: Enhancing Deep Research Agents with Structured Reasoning Tools

Boer Zhang, Mingyan Wu, Dongzhuoran Zhou et al.

Deep research requires reasoning over web evidence to answer open-ended questions, and it is a core capability for AI agents. Yet many deep research agents still rely on implicit, unstructured search behavior that causes redundant exploration and brittle evidence aggregation. Motivated by Anthropic's "think" tool paradigm and insights from the information-retrieval literature, we introduce Q+, a set of query and evidence processing tools that make web search more deliberate by guiding query planning, monitoring search progress, and extracting evidence from long web snapshots. We integrate Q+ into the browser sub-agent of Eigent, an open-source, production-ready multi-agent workforce for computer use, yielding EigentSearch-Q+. Across four benchmarks (SimpleQA-Verified, FRAMES, WebWalkerQA, and X-Bench DeepSearch), Q+ improves Eigent's browser agent benchmark-size-weighted average accuracy by 3.0, 3.8, and 0.6 percentage points (pp) for GPT-4.1, GPT-5.1, and Minimax M2.5 model backends, respectively. Case studies further suggest that EigentSearch-Q+ produces more coherent tool-calling trajectories by making search progress and evidence handling explicit.

AIDec 27, 2024Code
OS-Genesis: Automating GUI Agent Trajectory Construction via Reverse Task Synthesis

Qiushi Sun, Kanzhi Cheng, Zichen Ding et al. · oxford

Graphical User Interface (GUI) agents powered by Vision-Language Models (VLMs) have demonstrated human-like computer control capability. Despite their utility in advancing digital automation, a critical bottleneck persists: collecting high-quality trajectory data for training. Common practices for collecting such data rely on human supervision or synthetic data generation through executing pre-defined tasks, which are either resource-intensive or unable to guarantee data quality. Moreover, these methods suffer from limited data diversity and significant gaps between synthetic data and real-world environments. To address these challenges, we propose OS-Genesis, a novel GUI data synthesis pipeline that reverses the conventional trajectory collection process. Instead of relying on pre-defined tasks, OS-Genesis enables agents first to perceive environments and perform step-wise interactions, then retrospectively derive high-quality tasks to enable trajectory-level exploration. A trajectory reward model is then employed to ensure the quality of the generated trajectories. We demonstrate that training GUI agents with OS-Genesis significantly improves their performance on highly challenging online benchmarks. In-depth analysis further validates OS-Genesis's efficiency and its superior data quality and diversity compared to existing synthesis methods. Our codes, data, and checkpoints are available at https://qiushisun.github.io/OS-Genesis-Home/.

AIMay 29, 2025Code
OWL: Optimized Workforce Learning for General Multi-Agent Assistance in Real-World Task Automation

Mengkang Hu, Yuhang Zhou, Wendong Fan et al.

Large Language Model (LLM)-based multi-agent systems show promise for automating real-world tasks but struggle to transfer across domains due to their domain-specific nature. Current approaches face two critical shortcomings: they require complete architectural redesign and full retraining of all components when applied to new domains. We introduce Workforce, a hierarchical multi-agent framework that decouples strategic planning from specialized execution through a modular architecture comprising: (i) a domain-agnostic Planner for task decomposition, (ii) a Coordinator for subtask management, and (iii) specialized Workers with domain-specific tool-calling capabilities. This decoupling enables cross-domain transferability during both inference and training phases: During inference, Workforce seamlessly adapts to new domains by adding or modifying worker agents; For training, we introduce Optimized Workforce Learning (OWL), which improves generalization across domains by optimizing a domain-agnostic planner with reinforcement learning from real-world feedback. To validate our approach, we evaluate Workforce on the GAIA benchmark, covering various realistic, multi-domain agentic tasks. Experimental results demonstrate Workforce achieves open-source state-of-the-art performance (69.70%), outperforming commercial systems like OpenAI's Deep Research by 2.34%. More notably, our OWL-trained 32B model achieves 52.73% accuracy (+16.37%) and demonstrates performance comparable to GPT-4o on challenging tasks. To summarize, by enabling scalable generalization and modular domain transfer, our work establishes a foundation for the next generation of general-purpose AI assistants.

CLFeb 6, 2025Code
ScoreFlow: Mastering LLM Agent Workflows via Score-based Preference Optimization

Yinjie Wang, Ling Yang, Guohao Li et al.

Recent research has leveraged large language model multi-agent systems for complex problem-solving while trying to reduce the manual effort required to build them, driving the development of automated agent workflow optimization methods. However, existing methods remain inflexible due to representational limitations, a lack of adaptability, and poor scalability when relying on discrete optimization techniques. We address these challenges with ScoreFlow, a simple yet high-performance framework that leverages efficient gradient-based optimization in a continuous space. ScoreFlow incorporates Score-DPO, a novel variant of the direct preference optimization method that accounts for quantitative feedback. Across six benchmarks spanning question answering, coding, and mathematical reasoning, ScoreFlow achieves an 8.2% improvement over existing baselines. Moreover, it empowers smaller models to outperform larger ones with lower inference costs. Project: https://github.com/Gen-Verse/ScoreFlow

LGSep 3, 2025Code
Loong: Synthesize Long Chain-of-Thoughts at Scale through Verifiers

Xingyue Huang, Rishabh, Gregor Franke et al.

Recent advances in Large Language Models (LLMs) have shown that their reasoning capabilities can be significantly improved through Reinforcement Learning with Verifiable Reward (RLVR), particularly in domains like mathematics and programming, where ground-truth correctness can be automatically evaluated. However, extending this success to other reasoning-intensive domains remains challenging due to the scarcity of high-quality, verifiable datasets and the high cost of human supervision. In this work, we introduce the Loong Project: an open-source framework for scalable synthetic data generation and verification across a diverse range of reasoning-intensive domains. The framework consists of two key components: (1) LoongBench, a curated seed dataset containing 8,729 human-vetted examples across 12 domains (e.g., Advanced Mathematics, Chemistry, Logic), each paired with executable code and rich metadata; and (2) LoongEnv, a modular synthetic data generation environment that supports multiple prompting strategies to produce new question-answer-code triples. Together, these components form an agent-environment loop that enables reinforcement learning, where an LLM-based agent is rewarded for generating Chain-of-Thought (CoT) solutions that align with code-executed answers. Empirically, we benchmark LoongBench on a broad suite of both open-source and proprietary LLMs to evaluate domain coverage and reveal performance bottlenecks. In addition, we conduct a comprehensive analysis of synthetic data generated by LoongEnv, examining correctness, difficulty, and diversity. Code and documentation are available at https://github.com/camel-ai/loong.

CVApr 25, 2024Code
3D Face Modeling via Weakly-supervised Disentanglement Network joint Identity-consistency Prior

Guohao Li, Hongyu Yang, Di Huang et al.

Generative 3D face models featuring disentangled controlling factors hold immense potential for diverse applications in computer vision and computer graphics. However, previous 3D face modeling methods face a challenge as they demand specific labels to effectively disentangle these factors. This becomes particularly problematic when integrating multiple 3D face datasets to improve the generalization of the model. Addressing this issue, this paper introduces a Weakly-Supervised Disentanglement Framework, denoted as WSDF, to facilitate the training of controllable 3D face models without an overly stringent labeling requirement. Adhering to the paradigm of Variational Autoencoders (VAEs), the proposed model achieves disentanglement of identity and expression controlling factors through a two-branch encoder equipped with dedicated identity-consistency prior. It then faithfully re-entangles these factors via a tensor-based combination mechanism. Notably, the introduction of the Neutral Bank allows precise acquisition of subject-specific information using only identity labels, thereby averting degeneration due to insufficient supervision. Additionally, the framework incorporates a label-free second-order loss function for the expression factor to regulate deformation space and eliminate extraneous information, resulting in enhanced disentanglement. Extensive experiments have been conducted to substantiate the superior performance of WSDF. Our code is available at https://github.com/liguohao96/WSDF.

AIMar 7, 2025Code
AVA: Attentive VLM Agent for Mastering StarCraft II

Weiyu Ma, Yuqian Fu, Zecheng Zhang et al.

We introduce Attentive VLM Agent (AVA), a multimodal StarCraft II agent that aligns artificial agent perception with the human gameplay experience. Traditional frameworks such as SMAC rely on abstract state representations that diverge significantly from human perception, limiting the ecological validity of agent behavior. Our agent addresses this limitation by incorporating RGB visual inputs and natural language observations that more closely simulate human cognitive processes during gameplay. The AVA architecture consists of three integrated components: (1) a vision-language model enhanced with specialized self-attention mechanisms for strategic unit targeting and battlefield assessment, (2) a retrieval-augmented generation system that leverages domain-specific StarCraft II knowledge to inform tactical decisions, and (3) a dynamic role-based task distribution system that enables coordinated multi-agent behavior. The experimental evaluation in our proposed AVACraft environment, which contains 21 multimodal StarCraft II scenarios, demonstrates that AVA powered by foundation models (specifically Qwen-VL and GPT-4o) can execute complex tactical maneuvers without explicit training, achieving comparable performance to traditional MARL methods that require substantial training iterations. This work establishes a foundation for developing human-aligned StarCraft II agents and advances the broader research agenda of multimodal game AI. Our implementation is available at https://github.com/camel-ai/VLM-Play-StarCraft2.

LGJun 23, 2025Code
Distilling Tool Knowledge into Language Models via Back-Translated Traces

Xingyue Huang, Xianglong Hu, Zifeng Ding et al.

Large language models (LLMs) often struggle with mathematical problems that require exact computation or multi-step algebraic reasoning. Tool-integrated reasoning (TIR) offers a promising solution by leveraging external tools such as code interpreters to ensure correctness, but it introduces inference-time dependencies that hinder scalability and deployment. In this work, we propose a new paradigm for distilling tool knowledge into LLMs purely through natural language. We first construct a Solver Agent that solves math problems by interleaving planning, symbolic tool calls, and reflective reasoning. Then, using a back-translation pipeline powered by multiple LLM-based agents, we convert interleaved TIR traces into natural language reasoning traces. A Translator Agent generates explanations for individual tool calls, while a Rephrase Agent merges them into a fluent and globally coherent narrative. Empirically, we show that fine-tuning a small open-source model on these synthesized traces enables it to internalize both tool knowledge and structured reasoning patterns, yielding gains on competition-level math benchmarks without requiring tool access at inference.

LGJun 18, 2024Code
The Heterophilic Snowflake Hypothesis: Training and Empowering GNNs for Heterophilic Graphs

Kun Wang, Guibin Zhang, Xinnan Zhang et al.

Graph Neural Networks (GNNs) have become pivotal tools for a range of graph-based learning tasks. Notably, most current GNN architectures operate under the assumption of homophily, whether explicitly or implicitly. While this underlying assumption is frequently adopted, it is not universally applicable, which can result in potential shortcomings in learning effectiveness. In this paper, \textbf{for the first time}, we transfer the prevailing concept of ``one node one receptive field" to the heterophilic graph. By constructing a proxy label predictor, we enable each node to possess a latent prediction distribution, which assists connected nodes in determining whether they should aggregate their associated neighbors. Ultimately, every node can have its own unique aggregation hop and pattern, much like each snowflake is unique and possesses its own characteristics. Based on observations, we innovatively introduce the Heterophily Snowflake Hypothesis and provide an effective solution to guide and facilitate research on heterophilic graphs and beyond. We conduct comprehensive experiments including (1) main results on 10 graphs with varying heterophily ratios across 10 backbones; (2) scalability on various deep GNN backbones (SGC, JKNet, etc.) across various large number of layers (2,4,6,8,16,32 layers); (3) comparison with conventional snowflake hypothesis; (4) efficiency comparison with existing graph pruning algorithms. Our observations show that our framework acts as a versatile operator for diverse tasks. It can be integrated into various GNN frameworks, boosting performance in-depth and offering an explainable approach to choosing the optimal network depth. The source code is available at \url{https://github.com/bingreeky/HeteroSnoH}.

CVDec 26, 2024Code
Generating Editable Head Avatars with 3D Gaussian GANs

Guohao Li, Hongyu Yang, Yifang Men et al.

Generating animatable and editable 3D head avatars is essential for various applications in computer vision and graphics. Traditional 3D-aware generative adversarial networks (GANs), often using implicit fields like Neural Radiance Fields (NeRF), achieve photorealistic and view-consistent 3D head synthesis. However, these methods face limitations in deformation flexibility and editability, hindering the creation of lifelike and easily modifiable 3D heads. We propose a novel approach that enhances the editability and animation control of 3D head avatars by incorporating 3D Gaussian Splatting (3DGS) as an explicit 3D representation. This method enables easier illumination control and improved editability. Central to our approach is the Editable Gaussian Head (EG-Head) model, which combines a 3D Morphable Model (3DMM) with texture maps, allowing precise expression control and flexible texture editing for accurate animation while preserving identity. To capture complex non-facial geometries like hair, we use an auxiliary set of 3DGS and tri-plane features. Extensive experiments demonstrate that our approach delivers high-quality 3D-aware synthesis with state-of-the-art controllability. Our code and models are available at https://github.com/liguohao96/EGG3D.

CVOct 15, 2019Code
DeepGCNs: Making GCNs Go as Deep as CNNs

Guohao Li, Matthias Müller, Guocheng Qian et al.

Convolutional Neural Networks (CNNs) have been very successful at solving a variety of computer vision tasks such as object classification and detection, semantic segmentation, activity understanding, to name just a few. One key enabling factor for their great performance has been the ability to train very deep networks. Despite their huge success in many tasks, CNNs do not work well with non-Euclidean data, which is prevalent in many real-world applications. Graph Convolutional Networks (GCNs) offer an alternative that allows for non-Eucledian data input to a neural network. While GCNs already achieve encouraging results, they are currently limited to architectures with a relatively small number of layers, primarily due to vanishing gradients during training. This work transfers concepts such as residual/dense connections and dilated convolutions from CNNs to GCNs in order to successfully train very deep GCNs. We show the benefit of using deep GCNs (with as many as 112 layers) experimentally across various datasets and tasks. Specifically, we achieve very promising performance in part segmentation and semantic segmentation on point clouds and in node classification of protein functions across biological protein-protein interaction (PPI) graphs. We believe that the insights in this work will open avenues for future research on GCNs and their application to further tasks not explored in this paper. The source code for this work is available at https://github.com/lightaime/deep_gcns_torch and https://github.com/lightaime/deep_gcns for PyTorch and TensorFlow implementation respectively.

AIFeb 7, 2024
Can Large Language Model Agents Simulate Human Trust Behavior?

Chengxing Xie, Canyu Chen, Feiran Jia et al.

Large Language Model (LLM) agents have been increasingly adopted as simulation tools to model humans in social science and role-playing applications. However, one fundamental question remains: can LLM agents really simulate human behavior? In this paper, we focus on one critical and elemental behavior in human interactions, trust, and investigate whether LLM agents can simulate human trust behavior. We first find that LLM agents generally exhibit trust behavior, referred to as agent trust, under the framework of Trust Games, which are widely recognized in behavioral economics. Then, we discover that GPT-4 agents manifest high behavioral alignment with humans in terms of trust behavior, indicating the feasibility of simulating human trust behavior with LLM agents. In addition, we probe the biases of agent trust and differences in agent trust towards other LLM agents and humans. We also explore the intrinsic properties of agent trust under conditions including external manipulations and advanced reasoning strategies. Our study provides new insights into the behaviors of LLM agents and the fundamental analogy between LLMs and humans beyond value alignment. We further illustrate broader implications of our discoveries for applications where trust is paramount.

CLNov 18, 2024
OASIS: Open Agent Social Interaction Simulations with One Million Agents

Ziyi Yang, Zaibin Zhang, Zirui Zheng et al.

There has been a growing interest in enhancing rule-based agent-based models (ABMs) for social media platforms (i.e., X, Reddit) with more realistic large language model (LLM) agents, thereby allowing for a more nuanced study of complex systems. As a result, several LLM-based ABMs have been proposed in the past year. While they hold promise, each simulator is specifically designed to study a particular scenario, making it time-consuming and resource-intensive to explore other phenomena using the same ABM. Additionally, these models simulate only a limited number of agents, whereas real-world social media platforms involve millions of users. To this end, we propose OASIS, a generalizable and scalable social media simulator. OASIS is designed based on real-world social media platforms, incorporating dynamically updated environments (i.e., dynamic social networks and post information), diverse action spaces (i.e., following, commenting), and recommendation systems (i.e., interest-based and hot-score-based). Additionally, OASIS supports large-scale user simulations, capable of modeling up to one million users. With these features, OASIS can be easily extended to different social media platforms to study large-scale group phenomena and behaviors. We replicate various social phenomena, including information spreading, group polarization, and herd effects across X and Reddit platforms. Moreover, we provide observations of social phenomena at different agent group scales. We observe that the larger agent group scale leads to more enhanced group dynamics and more diverse and helpful agents' opinions. These findings demonstrate OASIS's potential as a powerful tool for studying complex systems in digital environments.

AIOct 14, 2024
A Scalable Communication Protocol for Networks of Large Language Models

Samuele Marro, Emanuele La Malfa, Jesse Wright et al. · oxford

Communication is a prerequisite for collaboration. When scaling networks of AI-powered agents, communication must be versatile, efficient, and portable. These requisites, which we refer to as the Agent Communication Trilemma, are hard to achieve in large networks of agents. We introduce Agora, a meta protocol that leverages existing communication standards to make LLM-powered agents solve complex problems efficiently. In Agora, agents typically use standardised routines for frequent communications, natural language for rare communications, and LLM-written routines for everything in between. Agora sidesteps the Agent Communication Trilemma and robustly handles changes in interfaces and members, allowing unprecedented scalability with full decentralisation and minimal involvement of human beings. On large Agora networks, we observe the emergence of self-organising, fully automated protocols that achieve complex goals without human intervention.

CVJan 16, 2025
Vision-Language Models Do Not Understand Negation

Kumail Alhamoud, Shaden Alshammari, Yonglong Tian et al.

Many practical vision-language applications require models that understand negation, e.g., when using natural language to retrieve images which contain certain objects but not others. Despite advancements in vision-language models (VLMs) through large-scale training, their ability to comprehend negation remains underexplored. This study addresses the question: how well do current VLMs understand negation? We introduce NegBench, a new benchmark designed to evaluate negation understanding across 18 task variations and $79$k examples spanning image, video, and medical datasets. The benchmark consists of two core tasks designed to evaluate negation understanding in diverse multimodal settings: Retrieval with Negation and Multiple Choice Questions with Negated Captions. Our evaluation reveals that modern VLMs struggle significantly with negation, often performing at chance level. To address these shortcomings, we explore a data-centric approach wherein we finetune CLIP models on large-scale synthetic datasets containing millions of negated captions. We show that this approach can result in a 10% increase in recall on negated queries and a 28% boost in accuracy on multiple-choice questions with negated captions.

CEOct 14, 2024
FairMindSim: Alignment of Behavior, Emotion, and Belief in Humans and LLM Agents Amid Ethical Dilemmas

Yu Lei, Hao Liu, Chengxing Xie et al.

AI alignment is a pivotal issue concerning AI control and safety. It should consider not only value-neutral human preferences but also moral and ethical considerations. In this study, we introduced FairMindSim, which simulates the moral dilemma through a series of unfair scenarios. We used LLM agents to simulate human behavior, ensuring alignment across various stages. To explore the various socioeconomic motivations, which we refer to as beliefs, that drive both humans and LLM agents as bystanders to intervene in unjust situations involving others, and how these beliefs interact to influence individual behavior, we incorporated knowledge from relevant sociological fields and proposed the Belief-Reward Alignment Behavior Evolution Model (BREM) based on the recursive reward model (RRM). Our findings indicate that, behaviorally, GPT-4o exhibits a stronger sense of social justice, while humans display a richer range of emotions. Additionally, we discussed the potential impact of emotions on behavior. This study provides a theoretical foundation for applications in aligning LLMs with altruistic values.

ROOct 30, 2024
EMOS: Embodiment-aware Heterogeneous Multi-robot Operating System with LLM Agents

Junting Chen, Checheng Yu, Xunzhe Zhou et al.

Heterogeneous multi-robot systems (HMRS) have emerged as a powerful approach for tackling complex tasks that single robots cannot manage alone. Current large-language-model-based multi-agent systems (LLM-based MAS) have shown success in areas like software development and operating systems, but applying these systems to robot control presents unique challenges. In particular, the capabilities of each agent in a multi-robot system are inherently tied to the physical composition of the robots, rather than predefined roles. To address this issue, we introduce a novel multi-agent framework designed to enable effective collaboration among heterogeneous robots with varying embodiments and capabilities, along with a new benchmark named Habitat-MAS. One of our key designs is $\textit{Robot Resume}$: Instead of adopting human-designed role play, we propose a self-prompted approach, where agents comprehend robot URDF files and call robot kinematics tools to generate descriptions of their physics capabilities to guide their behavior in task planning and action execution. The Habitat-MAS benchmark is designed to assess how a multi-agent framework handles tasks that require embodiment-aware reasoning, which includes 1) manipulation, 2) perception, 3) navigation, and 4) comprehensive multi-floor object rearrangement. The experimental results indicate that the robot's resume and the hierarchical design of our multi-agent system are essential for the effective operation of the heterogeneous multi-robot system within this intricate problem context.

CRMar 13, 2025
MIP against Agent: Malicious Image Patches Hijacking Multimodal OS Agents

Lukas Aichberger, Alasdair Paren, Guohao Li et al.

Recent advances in operating system (OS) agents have enabled vision-language models (VLMs) to directly control a user's computer. Unlike conventional VLMs that passively output text, OS agents autonomously perform computer-based tasks in response to a single user prompt. OS agents do so by capturing, parsing, and analysing screenshots and executing low-level actions via application programming interfaces (APIs), such as mouse clicks and keyboard inputs. This direct interaction with the OS significantly raises the stakes, as failures or manipulations can have immediate and tangible consequences. In this work, we uncover a novel attack vector against these OS agents: Malicious Image Patches (MIPs), adversarially perturbed screen regions that, when captured by an OS agent, induce it to perform harmful actions by exploiting specific APIs. For instance, a MIP can be embedded in a desktop wallpaper or shared on social media to cause an OS agent to exfiltrate sensitive user data. We show that MIPs generalise across user prompts and screen configurations, and that they can hijack multiple OS agents even during the execution of benign instructions. These findings expose critical security vulnerabilities in OS agents that have to be carefully addressed before their widespread deployment.

CLSep 20, 2025
Can an Individual Manipulate the Collective Decisions of Multi-Agents?

Fengyuan Liu, Rui Zhao, Shuo Chen et al.

Individual Large Language Models (LLMs) have demonstrated significant capabilities across various domains, such as healthcare and law. Recent studies also show that coordinated multi-agent systems exhibit enhanced decision-making and reasoning abilities through collaboration. However, due to the vulnerabilities of individual LLMs and the difficulty of accessing all agents in a multi-agent system, a key question arises: If attackers only know one agent, could they still generate adversarial samples capable of misleading the collective decision? To explore this question, we formulate it as a game with incomplete information, where attackers know only one target agent and lack knowledge of the other agents in the system. With this formulation, we propose M-Spoiler, a framework that simulates agent interactions within a multi-agent system to generate adversarial samples. These samples are then used to manipulate the target agent in the target system, misleading the system's collaborative decision-making process. More specifically, M-Spoiler introduces a stubborn agent that actively aids in optimizing adversarial samples by simulating potential stubborn responses from agents in the target system. This enhances the effectiveness of the generated adversarial samples in misleading the system. Through extensive experiments across various tasks, our findings confirm the risks posed by the knowledge of an individual agent in multi-agent systems and demonstrate the effectiveness of our framework. We also explore several defense mechanisms, showing that our proposed attack framework remains more potent than baselines, underscoring the need for further research into defensive strategies.

LGMay 13, 2024
All Nodes are created Not Equal: Node-Specific Layer Aggregation and Filtration for GNN

Shilong Wang, Hao Wu, Yifan Duan et al.

The ever-designed Graph Neural Networks, though opening a promising path for the modeling of the graph-structure data, unfortunately introduce two daunting obstacles to their deployment on devices. (I) Most of existing GNNs are shallow, due mostly to the over-smoothing and gradient-vanish problem as they go deeper as convolutional architectures. (II) The vast majority of GNNs adhere to the homophily assumption, where the central node and its adjacent nodes share the same label. This assumption often poses challenges for many GNNs working with heterophilic graphs. Addressing the aforementioned issue has become a looming challenge in enhancing the robustness and scalability of GNN applications. In this paper, we take a comprehensive and systematic approach to overcoming the two aforementioned challenges for the first time. We propose a Node-Specific Layer Aggregation and Filtration architecture, termed NoSAF, a framework capable of filtering and processing information from each individual nodes. NoSAF introduces the concept of "All Nodes are Created Not Equal" into every layer of deep networks, aiming to provide a reliable information filter for each layer's nodes to sieve out information beneficial for the subsequent layer. By incorporating a dynamically updated codebank, NoSAF dynamically optimizes the optimal information outputted downwards at each layer. This effectively overcomes heterophilic issues and aids in deepening the network. To compensate for the information loss caused by the continuous filtering in NoSAF, we also propose NoSAF-D (Deep), which incorporates a compensation mechanism that replenishes information in every layer of the model, allowing NoSAF to perform meaningful computations even in very deep layers.

AIOct 16, 2025
GroundedPRM: Tree-Guided and Fidelity-Aware Process Reward Modeling for Step-Level Reasoning

Yao Zhang, Yu Wu, Haowei Zhang et al.

Process Reward Models (PRMs) aim to improve multi-step reasoning in Large Language Models (LLMs) by supervising intermediate steps and identifying errors. However, building effective PRMs remains challenging due to the lack of scalable, high-quality annotations. Existing approaches rely on costly human labeling, LLM-based self-evaluation that is prone to hallucination, or Monte Carlo (MC) estimation, which infers step quality solely from rollout outcomes and often introduces noisy, misaligned supervision due to credit misattribution. These issues result in three core limitations: noisy rewards, low factual fidelity, and misalignment with step-level reasoning objectives. To address these challenges, we introduce GroundedPRM, a tree-guided and fidelity-aware framework for automatic process supervision. To reduce reward noise and enable fine-grained credit assignment, we construct structured reasoning paths via Monte Carlo Tree Search (MCTS). To eliminate hallucinated supervision, we validate each intermediate step using an external tool, providing execution-grounded correctness signals. To combine both step-level validation and global outcome assessment, we design a hybrid reward aggregation mechanism that fuses tool-based verification with MCTS-derived feedback. Finally, we format the reward signal into a rationale-enhanced, generative structure to promote interpretability and compatibility with instruction-tuned LLMs. GroundedPRM is trained on only 40K automatically labeled samples, amounting to just 10% of the data used by the best-performing PRM trained with auto-labeled supervision. Nevertheless, it achieves up to a 26% relative improvement in average performance on ProcessBench. When used for reward-guided greedy search, GroundedPRM outperforms even PRMs trained with human-labeled supervision, offering a scalable and verifiable path toward high-quality process-level reasoning.

AIJul 2, 2025
Do Role-Playing Agents Practice What They Preach? Belief-Behavior Consistency in LLM-Based Simulations of Human Trust

Amogh Mannekote, Adam Davies, Guohao Li et al.

As LLMs are increasingly studied as role-playing agents to generate synthetic data for human behavioral research, ensuring that their outputs remain coherent with their assigned roles has become a critical concern. In this paper, we investigate how consistently LLM-based role-playing agents' stated beliefs about the behavior of the people they are asked to role-play ("what they say") correspond to their actual behavior during role-play ("how they act"). Specifically, we establish an evaluation framework to rigorously measure how well beliefs obtained by prompting the model can predict simulation outcomes in advance. Using an augmented version of the GenAgents persona bank and the Trust Game (a standard economic game used to quantify players' trust and reciprocity), we introduce a belief-behavior consistency metric to systematically investigate how it is affected by factors such as: (1) the types of beliefs we elicit from LLMs, like expected outcomes of simulations versus task-relevant attributes of individual characters LLMs are asked to simulate; (2) when and how we present LLMs with relevant information about Trust Game; and (3) how far into the future we ask the model to forecast its actions. We also explore how feasible it is to impose a researcher's own theoretical priors in the event that the originally elicited beliefs are misaligned with research objectives. Our results reveal systematic inconsistencies between LLMs' stated (or imposed) beliefs and the outcomes of their role-playing simulation, at both an individual- and population-level. Specifically, we find that, even when models appear to encode plausible beliefs, they may fail to apply them in a consistent way. These findings highlight the need to identify how and when LLMs' stated beliefs align with their simulated behavior, allowing researchers to use LLM-based agents appropriately in behavioral studies.

AIMay 26, 2023
Mindstorms in Natural Language-Based Societies of Mind

Mingchen Zhuge, Haozhe Liu, Francesco Faccio et al.

Both Minsky's "society of mind" and Schmidhuber's "learning to think" inspire diverse societies of large multimodal neural networks (NNs) that solve problems by interviewing each other in a "mindstorm." Recent implementations of NN-based societies of minds consist of large language models (LLMs) and other NN-based experts communicating through a natural language interface. In doing so, they overcome the limitations of single LLMs, improving multimodal zero-shot reasoning. In these natural language-based societies of mind (NLSOMs), new agents -- all communicating through the same universal symbolic language -- are easily added in a modular fashion. To demonstrate the power of NLSOMs, we assemble and experiment with several of them (having up to 129 members), leveraging mindstorms in them to solve some practical AI tasks: visual question answering, image captioning, text-to-image synthesis, 3D generation, egocentric retrieval, embodied AI, and general language-based task solving. We view this as a starting point towards much larger NLSOMs with billions of agents-some of which may be humans. And with this emergence of great societies of heterogeneous minds, many new research questions have suddenly become paramount to the future of artificial intelligence. What should be the social structure of an NLSOM? What would be the (dis)advantages of having a monarchical rather than a democratic structure? How can principles of NN economies be used to maximize the total reward of a reinforcement learning NLSOM? In this work, we identify, discuss, and try to answer some of these questions.

CVMay 26, 2023
How To Not Train Your Dragon: Training-free Embodied Object Goal Navigation with Semantic Frontiers

Junting Chen, Guohao Li, Suryansh Kumar et al.

Object goal navigation is an important problem in Embodied AI that involves guiding the agent to navigate to an instance of the object category in an unknown environment -- typically an indoor scene. Unfortunately, current state-of-the-art methods for this problem rely heavily on data-driven approaches, \eg, end-to-end reinforcement learning, imitation learning, and others. Moreover, such methods are typically costly to train and difficult to debug, leading to a lack of transferability and explainability. Inspired by recent successes in combining classical and learning methods, we present a modular and training-free solution, which embraces more classic approaches, to tackle the object goal navigation problem. Our method builds a structured scene representation based on the classic visual simultaneous localization and mapping (V-SLAM) framework. We then inject semantics into geometric-based frontier exploration to reason about promising areas to search for a goal object. Our structured scene representation comprises a 2D occupancy map, semantic point cloud, and spatial scene graph. Our method propagates semantics on the scene graphs based on language priors and scene statistics to introduce semantic knowledge to the geometric frontiers. With injected semantic priors, the agent can reason about the most promising frontier to explore. The proposed pipeline shows strong experimental performance for object goal navigation on the Gibson benchmark dataset, outperforming the previous state-of-the-art. We also perform comprehensive ablation studies to identify the current bottleneck in the object navigation task.

CVOct 20, 2021
ASSANet: An Anisotropic Separable Set Abstraction for Efficient Point Cloud Representation Learning

Guocheng Qian, Hasan Abed Al Kader Hammoud, Guohao Li et al.

Access to 3D point cloud representations has been widely facilitated by LiDAR sensors embedded in various mobile devices. This has led to an emerging need for fast and accurate point cloud processing techniques. In this paper, we revisit and dive deeper into PointNet++, one of the most influential yet under-explored networks, and develop faster and more accurate variants of the model. We first present a novel Separable Set Abstraction (SA) module that disentangles the vanilla SA module used in PointNet++ into two separate learning stages: (1) learning channel correlation and (2) learning spatial correlation. The Separable SA module is significantly faster than the vanilla version, yet it achieves comparable performance. We then introduce a new Anisotropic Reduction function into our Separable SA module and propose an Anisotropic Separable SA (ASSA) module that substantially increases the network's accuracy. We later replace the vanilla SA modules in PointNet++ with the proposed ASSA module, and denote the modified network as ASSANet. Extensive experiments on point cloud classification, semantic segmentation, and part segmentation show that ASSANet outperforms PointNet++ and other methods, achieving much higher accuracy and faster speeds. In particular, ASSANet outperforms PointNet++ by $7.4$ mIoU on S3DIS Area 5, while maintaining $1.6 \times $ faster inference speed on a single NVIDIA 2080Ti GPU. Our scaled ASSANet variant achieves $66.8$ mIoU and outperforms KPConv, while being more than $54 \times$ faster.

CVOct 14, 2021
A CLIP-Enhanced Method for Video-Language Understanding

Guohao Li, Feng He, Zhifan Feng

This technical report summarizes our method for the Video-And-Language Understanding Evaluation (VALUE) challenge (https://value-benchmark.github.io/challenge\_2021.html). We propose a CLIP-Enhanced method to incorporate the image-text pretrained knowledge into downstream video-text tasks. Combined with several other improved designs, our method outperforms the state-of-the-art by $2.4\%$ ($57.58$ to $60.00$) Meta-Ave score on VALUE benchmark.

LGJun 14, 2021
Training Graph Neural Networks with 1000 Layers

Guohao Li, Matthias Müller, Bernard Ghanem et al.

Deep graph neural networks (GNNs) have achieved excellent results on various tasks on increasingly large graph datasets with millions of nodes and edges. However, memory complexity has become a major obstacle when training deep GNNs for practical applications due to the immense number of nodes, edges, and intermediate activations. To improve the scalability of GNNs, prior works propose smart graph sampling or partitioning strategies to train GNNs with a smaller set of nodes or sub-graphs. In this work, we study reversible connections, group convolutions, weight tying, and equilibrium models to advance the memory and parameter efficiency of GNNs. We find that reversible connections in combination with deep network architectures enable the training of overparameterized GNNs that significantly outperform existing methods on multiple datasets. Our models RevGNN-Deep (1001 layers with 80 channels each) and RevGNN-Wide (448 layers with 224 channels each) were both trained on a single commodity GPU and achieve an ROC-AUC of $87.74 \pm 0.13$ and $88.24 \pm 0.15$ on the ogbn-proteins dataset. To the best of our knowledge, RevGNN-Deep is the deepest GNN in the literature by one order of magnitude. Please visit our project website https://www.deepgcns.org/arch/gnn1000 for more information.

LGOct 19, 2020
Robust Optimization as Data Augmentation for Large-scale Graphs

Kezhi Kong, Guohao Li, Mucong Ding et al.

Data augmentation helps neural networks generalize better by enlarging the training set, but it remains an open question how to effectively augment graph data to enhance the performance of GNNs (Graph Neural Networks). While most existing graph regularizers focus on manipulating graph topological structures by adding/removing edges, we offer a method to augment node features for better performance. We propose FLAG (Free Large-scale Adversarial Augmentation on Graphs), which iteratively augments node features with gradient-based adversarial perturbations during training. By making the model invariant to small fluctuations in input data, our method helps models generalize to out-of-distribution samples and boosts model performance at test time. FLAG is a general-purpose approach for graph data, which universally works in node classification, link prediction, and graph classification tasks. FLAG is also highly flexible and scalable, and is deployable with arbitrary GNN backbones and large-scale datasets. We demonstrate the efficacy and stability of our method through extensive experiments and ablation studies. We also provide intuitive observations for a deeper understanding of our method.

CVAug 24, 2020
LC-NAS: Latency Constrained Neural Architecture Search for Point Cloud Networks

Guohao Li, Mengmeng Xu, Silvio Giancola et al.

Point cloud architecture design has become a crucial problem for 3D deep learning. Several efforts exist to manually design architectures with high accuracy in point cloud tasks such as classification, segmentation, and detection. Recent progress in automatic Neural Architecture Search (NAS) minimizes the human effort in network design and optimizes high performing architectures. However, these efforts fail to consider important factors such as latency during inference. Latency is of high importance in time critical applications like self-driving cars, robot navigation, and mobile applications, that are generally bound by the available hardware. In this paper, we introduce a new NAS framework, dubbed LC-NAS, where we search for point cloud architectures that are constrained to a target latency. We implement a novel latency constraint formulation to trade-off between accuracy and latency in our architecture search. Contrary to previous works, our latency loss guarantees that the final network achieves latency under a specified target value. This is crucial when the end task is to be deployed in a limited hardware setting. Extensive experiments show that LC-NAS is able to find state-of-the-art architectures for point cloud classification in ModelNet40 with minimal computational cost. We also show how our searched architectures achieve any desired latency with a reasonably low drop in accuracy. Finally, we show how our searched architectures easily transfer to a different task, part segmentation on PartNet, where we achieve state-of-the-art results while lowering latency by a factor of 10.

LGJun 13, 2020
DeeperGCN: All You Need to Train Deeper GCNs

Guohao Li, Chenxin Xiong, Ali Thabet et al.

Graph Convolutional Networks (GCNs) have been drawing significant attention with the power of representation learning on graphs. Unlike Convolutional Neural Networks (CNNs), which are able to take advantage of stacking very deep layers, GCNs suffer from vanishing gradient, over-smoothing and over-fitting issues when going deeper. These challenges limit the representation power of GCNs on large-scale graphs. This paper proposes DeeperGCN that is capable of successfully and reliably training very deep GCNs. We define differentiable generalized aggregation functions to unify different message aggregation operations (e.g. mean, max). We also propose a novel normalization layer namely MsgNorm and a pre-activation version of residual connections for GCNs. Extensive experiments on Open Graph Benchmark (OGB) show DeeperGCN significantly boosts performance over the state-of-the-art on the large scale graph learning tasks of node property prediction and graph property prediction. Please visit https://www.deepgcns.org for more information.

CVNov 30, 2019
PU-GCN: Point Cloud Upsampling using Graph Convolutional Networks

Guocheng Qian, Abdulellah Abualshour, Guohao Li et al.

The effectiveness of learning-based point cloud upsampling pipelines heavily relies on the upsampling modules and feature extractors used therein. For the point upsampling module, we propose a novel model called NodeShuffle, which uses a Graph Convolutional Network (GCN) to better encode local point information from point neighborhoods. NodeShuffle is versatile and can be incorporated into any point cloud upsampling pipeline. Extensive experiments show how NodeShuffle consistently improves state-of-the-art upsampling methods. For feature extraction, we also propose a new multi-scale point feature extractor, called Inception DenseGCN. By aggregating features at multiple scales, this feature extractor enables further performance gain in the final upsampled point clouds. We combine Inception DenseGCN with NodeShuffle into a new point upsampling pipeline called PU-GCN. PU-GCN sets new state-of-art performance with much fewer parameters and more efficient inference.

LGNov 30, 2019
SGAS: Sequential Greedy Architecture Search

Guohao Li, Guocheng Qian, Itzel C. Delgadillo et al.

Architecture design has become a crucial component of successful deep learning. Recent progress in automatic neural architecture search (NAS) shows a lot of promise. However, discovered architectures often fail to generalize in the final evaluation. Architectures with a higher validation accuracy during the search phase may perform worse in the evaluation. Aiming to alleviate this common issue, we introduce sequential greedy architecture search (SGAS), an efficient method for neural architecture search. By dividing the search procedure into sub-problems, SGAS chooses and prunes candidate operations in a greedy fashion. We apply SGAS to search architectures for Convolutional Neural Networks (CNN) and Graph Convolutional Networks (GCN). Extensive experiments show that SGAS is able to find state-of-the-art architectures for tasks such as image classification, point cloud classification and node classification in protein-protein interaction graphs with minimal computational cost. Please visit https://www.deepgcns.org/auto/sgas for more information about SGAS.

CVMay 27, 2019
Ordinal Distribution Regression for Gait-based Age Estimation

Haiping Zhu, Yuheng Zhang, Guohao Li et al.

Computer vision researchers prefer to estimate age from face images because facial features provide useful information. However, estimating age from face images becomes challenging when people are distant from the camera or occluded. A person's gait is a unique biometric feature that can be perceived efficiently even at a distance. Thus, gait can be used to predict age when face images are not available. However, existing gait-based classification or regression methods ignore the ordinal relationship of different ages, which is an important clue for age estimation. This paper proposes an ordinal distribution regression with a global and local convolutional neural network for gait-based age estimation. Specifically, we decompose gait-based age regression into a series of binary classifications to incorporate the ordinal age information. Then, an ordinal distribution loss is proposed to consider the inner relationships among these classifications by penalizing the distribution discrepancy between the estimated value and the ground truth. In addition, our neural network comprises a global and three local sub-networks, and thus, is capable of learning the global structure and local details from the head, body, and feet. Experimental results indicate that the proposed approach outperforms state-of-the-art gait-based age estimation methods on the OULP-Age dataset.

ROApr 18, 2019
Learning a Controller Fusion Network by Online Trajectory Filtering for Vision-based UAV Racing

Matthias Müller, Guohao Li, Vincent Casser et al.

Autonomous UAV racing has recently emerged as an interesting research problem. The dream is to beat humans in this new fast-paced sport. A common approach is to learn an end-to-end policy that directly predicts controls from raw images by imitating an expert. However, such a policy is limited by the expert it imitates and scaling to other environments and vehicle dynamics is difficult. One approach to overcome the drawbacks of an end-to-end policy is to train a network only on the perception task and handle control with a PID or MPC controller. However, a single controller must be extensively tuned and cannot usually cover the whole state space. In this paper, we propose learning an optimized controller using a DNN that fuses multiple controllers. The network learns a robust controller with online trajectory filtering, which suppresses noisy trajectories and imperfections of individual controllers. The result is a network that is able to learn a good fusion of filtered trajectories from different controllers leading to significant improvements in overall performance. We compare our trained network to controllers it has learned from, end-to-end baselines and human pilots in a realistic simulation; our network beats all baselines in extensive experiments and approaches the performance of a professional human pilot. A video summarizing this work is available at https://youtu.be/hGKlE5X9Z5U

CVApr 7, 2019
DeepGCNs: Can GCNs Go as Deep as CNNs?

Guohao Li, Matthias Müller, Ali Thabet et al.

Convolutional Neural Networks (CNNs) achieve impressive performance in a wide variety of fields. Their success benefited from a massive boost when very deep CNN models were able to be reliably trained. Despite their merits, CNNs fail to properly address problems with non-Euclidean data. To overcome this challenge, Graph Convolutional Networks (GCNs) build graphs to represent non-Euclidean data, borrow concepts from CNNs, and apply them in training. GCNs show promising results, but they are usually limited to very shallow models due to the vanishing gradient problem. As a result, most state-of-the-art GCN models are no deeper than 3 or 4 layers. In this work, we present new ways to successfully train very deep GCNs. We do this by borrowing concepts from CNNs, specifically residual/dense connections and dilated convolutions, and adapting them to GCN architectures. Extensive experiments show the positive effect of these deep GCN frameworks. Finally, we use these new concepts to build a very deep 56-layer GCN, and show how it significantly boosts performance (+3.7% mIoU over state-of-the-art) in the task of point cloud semantic segmentation. We believe that the community can greatly benefit from this work, as it opens up many opportunities for advancing GCN-based research.

CVMar 3, 2018
OIL: Observational Imitation Learning

Guohao Li, Matthias Müller, Vincent Casser et al.

Recent work has explored the problem of autonomous navigation by imitating a teacher and learning an end-to-end policy, which directly predicts controls from raw images. However, these approaches tend to be sensitive to mistakes by the teacher and do not scale well to other environments or vehicles. To this end, we propose Observational Imitation Learning (OIL), a novel imitation learning variant that supports online training and automatic selection of optimal behavior by observing multiple imperfect teachers. We apply our proposed methodology to the challenging problems of autonomous driving and UAV racing. For both tasks, we utilize the Sim4CV simulator that enables the generation of large amounts of synthetic training data and also allows for online learning and evaluation. We train a perception network to predict waypoints from raw image data and use OIL to train another network to predict controls from these waypoints. Extensive experiments demonstrate that our trained network outperforms its teachers, conventional imitation learning (IL) and reinforcement learning (RL) baselines and even humans in simulation. The project website is available at https://sites.google.com/kaust.edu.sa/oil/ and a video at https://youtu.be/_rhq8a0qgeg

MLJan 2, 2018
A novel improved fuzzy support vector machine based stock price trend forecast model

Shuheng Wang, Guohao Li, Yifan Bao

Application of fuzzy support vector machine in stock price forecast. Support vector machine is a new type of machine learning method proposed in 1990s. It can deal with classification and regression problems very successfully. Due to the excellent learning performance of support vector machine, the technology has become a hot research topic in the field of machine learning, and it has been successfully applied in many fields. However, as a new technology, there are many limitations to support vector machines. There is a large amount of fuzzy information in the objective world. If the training of support vector machine contains noise and fuzzy information, the performance of the support vector machine will become very weak and powerless. As the complexity of many factors influence the stock price prediction, the prediction results of traditional support vector machine cannot meet people with precision, this study improved the traditional support vector machine fuzzy prediction algorithm is proposed to improve the new model precision. NASDAQ Stock Market, Standard & Poor's (S&P) Stock market are considered. Novel advanced- fuzzy support vector machine (NA-FSVM) is the proposed methodology.

CVDec 3, 2017
Incorporating External Knowledge to Answer Open-Domain Visual Questions with Dynamic Memory Networks

Guohao Li, Hang Su, Wenwu Zhu

Visual Question Answering (VQA) has attracted much attention since it offers insight into the relationships between the multi-modal analysis of images and natural language. Most of the current algorithms are incapable of answering open-domain questions that require to perform reasoning beyond the image contents. To address this issue, we propose a novel framework which endows the model capabilities in answering more complex questions by leveraging massive external knowledge with dynamic memory networks. Specifically, the questions along with the corresponding images trigger a process to retrieve the relevant information in external knowledge bases, which are embedded into a continuous vector space by preserving the entity-relation structures. Afterwards, we employ dynamic memory networks to attend to the large body of facts in the knowledge graph and images, and then perform reasoning over these facts to generate corresponding answers. Extensive experiments demonstrate that our model not only achieves the state-of-the-art performance in the visual question answering task, but can also answer open-domain questions effectively by leveraging the external knowledge.