MANIQA: Multi-dimension Attention Network for No-Reference Image Quality AssessmentSidi Yang, Tianhe Wu, Shuwei Shi et al.
No-Reference Image Quality Assessment (NR-IQA) aims to assess the perceptual quality of images in accordance with human subjective perception. Unfortunately, existing NR-IQA methods are far from meeting the needs of predicting accurate quality scores on GAN-based distortion images. To this end, we propose Multi-dimension Attention Network for no-reference Image Quality Assessment (MANIQA) to improve the performance on GAN-based distortion. We firstly extract features via ViT, then to strengthen global and local interactions, we propose the Transposed Attention Block (TAB) and the Scale Swin Transformer Block (SSTB). These two modules apply attention mechanisms across the channel and spatial dimension, respectively. In this multi-dimensional manner, the modules cooperatively increase the interaction among different regions of images globally and locally. Finally, a dual branch structure for patch-weighted quality prediction is applied to predict the final score depending on the weight of each patch's score. Experimental results demonstrate that MANIQA outperforms state-of-the-art methods on four standard datasets (LIVE, TID2013, CSIQ, and KADID-10K) by a large margin. Besides, our method ranked first place in the final testing phase of the NTIRE 2022 Perceptual Image Quality Assessment Challenge Track 2: No-Reference. Codes and models are available at https://github.com/IIGROUP/MANIQA.
Animate-A-Story: Storytelling with Retrieval-Augmented Video GenerationYingqing He, Menghan Xia, Haoxin Chen et al. · tsinghua
Generating videos for visual storytelling can be a tedious and complex process that typically requires either live-action filming or graphics animation rendering. To bypass these challenges, our key idea is to utilize the abundance of existing video clips and synthesize a coherent storytelling video by customizing their appearances. We achieve this by developing a framework comprised of two functional modules: (i) Motion Structure Retrieval, which provides video candidates with desired scene or motion context described by query texts, and (ii) Structure-Guided Text-to-Video Synthesis, which generates plot-aligned videos under the guidance of motion structure and text prompts. For the first module, we leverage an off-the-shelf video retrieval system and extract video depths as motion structure. For the second module, we propose a controllable video generation model that offers flexible controls over structure and characters. The videos are synthesized by following the structural guidance and appearance instruction. To ensure visual consistency across clips, we propose an effective concept personalization approach, which allows the specification of the desired character identities through text prompts. Extensive experiments demonstrate that our approach exhibits significant advantages over various existing baselines.
Rethinking Knowledge Distillation via Cross-EntropyZhendong Yang, Zhe Li, Yuan Gong et al.
Knowledge Distillation (KD) has developed extensively and boosted various tasks. The classical KD method adds the KD loss to the original cross-entropy (CE) loss. We try to decompose the KD loss to explore its relation with the CE loss. Surprisingly, we find it can be regarded as a combination of the CE loss and an extra loss which has the identical form as the CE loss. However, we notice the extra loss forces the student's relative probability to learn the teacher's absolute probability. Moreover, the sum of the two probabilities is different, making it hard to optimize. To address this issue, we revise the formulation and propose a distributed loss. In addition, we utilize teachers' target output as the soft target, proposing the soft loss. Combining the soft loss and the distributed loss, we propose a new KD loss (NKD). Furthermore, we smooth students' target output to treat it as the soft target for training without teachers and propose a teacher-free new KD loss (tf-NKD). Our method achieves state-of-the-art performance on CIFAR-100 and ImageNet. For example, with ResNet-34 as the teacher, we boost the ImageNet Top-1 accuracy of ResNet18 from 69.90% to 71.96%. In training without teachers, MobileNet, ResNet-18 and SwinTransformer-Tiny achieve 70.04%, 70.76%, and 81.48%, which are 0.83%, 0.86%, and 0.30% higher than the baseline, respectively. The code is available at https://github.com/yzd-v/cls_KD.
12.1CVAug 24, 2023
ToonTalker: Cross-Domain Face ReenactmentYuan Gong, Yong Zhang, Xiaodong Cun et al. · tsinghua
We target cross-domain face reenactment in this paper, i.e., driving a cartoon image with the video of a real person and vice versa. Recently, many works have focused on one-shot talking face generation to drive a portrait with a real video, i.e., within-domain reenactment. Straightforwardly applying those methods to cross-domain animation will cause inaccurate expression transfer, blur effects, and even apparent artifacts due to the domain shift between cartoon and real faces. Only a few works attempt to settle cross-domain face reenactment. The most related work AnimeCeleb requires constructing a dataset with pose vector and cartoon image pairs by animating 3D characters, which makes it inapplicable anymore if no paired data is available. In this paper, we propose a novel method for cross-domain reenactment without paired data. Specifically, we propose a transformer-based framework to align the motions from different domains into a common latent space where motion transfer is conducted via latent code addition. Two domain-specific motion encoders and two learnable motion base memories are used to capture domain properties. A source query transformer and a driving one are exploited to project domain-specific motion to the canonical space. The edited motion is projected back to the domain of the source with a transformer. Moreover, since no paired data is provided, we propose a novel cross-domain training scheme using data from two domains with the designed analogy constraint. Besides, we contribute a cartoon dataset in Disney style. Extensive evaluations demonstrate the superiority of our method over competing methods.
20.8CVNov 30, 2022
3D GAN Inversion with Facial Symmetry PriorFei Yin, Yong Zhang, Xuan Wang et al.
Recently, a surge of high-quality 3D-aware GANs have been proposed, which leverage the generative power of neural rendering. It is natural to associate 3D GANs with GAN inversion methods to project a real image into the generator's latent space, allowing free-view consistent synthesis and editing, referred as 3D GAN inversion. Although with the facial prior preserved in pre-trained 3D GANs, reconstructing a 3D portrait with only one monocular image is still an ill-pose problem. The straightforward application of 2D GAN inversion methods focuses on texture similarity only while ignoring the correctness of 3D geometry shapes. It may raise geometry collapse effects, especially when reconstructing a side face under an extreme pose. Besides, the synthetic results in novel views are prone to be blurry. In this work, we propose a novel method to promote 3D GAN inversion by introducing facial symmetry prior. We design a pipeline and constraints to make full use of the pseudo auxiliary view obtained via image flipping, which helps obtain a robust and reasonable geometry shape during the inversion process. To enhance texture fidelity in unobserved viewpoints, pseudo labels from depth-guided 3D warping can provide extra supervision. We design constraints aimed at filtering out conflict areas for optimization in asymmetric situations. Comprehensive quantitative and qualitative evaluations on image reconstruction and editing demonstrate the superiority of our method.
Attentions Help CNNs See Better: Attention-based Hybrid Image Quality Assessment NetworkShanshan Lao, Yuan Gong, Shuwei Shi et al.
Image quality assessment (IQA) algorithm aims to quantify the human perception of image quality. Unfortunately, there is a performance drop when assessing the distortion images generated by generative adversarial network (GAN) with seemingly realistic texture. In this work, we conjecture that this maladaptation lies in the backbone of IQA models, where patch-level prediction methods use independent image patches as input to calculate their scores separately, but lack spatial relationship modeling among image patches. Therefore, we propose an Attention-based Hybrid Image Quality Assessment Network (AHIQ) to deal with the challenge and get better performance on the GAN-based IQA task. Firstly, we adopt a two-branch architecture, including a vision transformer (ViT) branch and a convolutional neural network (CNN) branch for feature extraction. The hybrid architecture combines interaction information among image patches captured by ViT and local texture details from CNN. To make the features from shallow CNN more focused on the visually salient region, a deformable convolution is applied with the help of semantic information from the ViT branch. Finally, we use a patch-wise score prediction module to obtain the final score. The experiments show that our model outperforms the state-of-the-art methods on four standard IQA datasets and AHIQ ranked first on the Full Reference (FR) track of the NTIRE 2022 Perceptual Image Quality Assessment Challenge.
MAP: Multimodal Uncertainty-Aware Vision-Language Pre-training ModelYatai Ji, Junjie Wang, Yuan Gong et al.
Multimodal semantic understanding often has to deal with uncertainty, which means the obtained messages tend to refer to multiple targets. Such uncertainty is problematic for our interpretation, including inter- and intra-modal uncertainty. Little effort has studied the modeling of this uncertainty, particularly in pre-training on unlabeled datasets and fine-tuning in task-specific downstream datasets. In this paper, we project the representations of all modalities as probabilistic distributions via a Probability Distribution Encoder (PDE) by utilizing sequence-level interactions. Compared to the existing deterministic methods, such uncertainty modeling can convey richer multimodal semantic information and more complex relationships. Furthermore, we integrate uncertainty modeling with popular pre-training frameworks and propose suitable pre-training tasks: Distribution-based Vision-Language Contrastive learning (D-VLC), Distribution-based Masked Language Modeling (D-MLM), and Distribution-based Image-Text Matching (D-ITM). The fine-tuned models are applied to challenging downstream tasks, including image-text retrieval, visual question answering, visual reasoning, and visual entailment, and achieve state-of-the-art results.
6.1CLSep 26, 2024
AER-LLM: Ambiguity-aware Emotion Recognition Leveraging Large Language ModelsXin Hong, Yuan Gong, Vidhyasaharan Sethu et al.
Recent advancements in Large Language Models (LLMs) have demonstrated great success in many Natural Language Processing (NLP) tasks. In addition to their cognitive intelligence, exploring their capabilities in emotional intelligence is also crucial, as it enables more natural and empathetic conversational AI. Recent studies have shown LLMs' capability in recognizing emotions, but they often focus on single emotion labels and overlook the complex and ambiguous nature of human emotions. This study is the first to address this gap by exploring the potential of LLMs in recognizing ambiguous emotions, leveraging their strong generalization capabilities and in-context learning. We design zero-shot and few-shot prompting and incorporate past dialogue as context information for ambiguous emotion recognition. Experiments conducted using three datasets indicate significant potential for LLMs in recognizing ambiguous emotions, and highlight the substantial benefits of including context information. Furthermore, our findings indicate that LLMs demonstrate a high degree of effectiveness in recognizing less ambiguous emotions and exhibit potential for identifying more ambiguous emotions, paralleling human perceptual capabilities.
Revise, Reason, and Recognize: LLM-Based Emotion Recognition via Emotion-Specific Prompts and ASR Error CorrectionYuanchao Li, Yuan Gong, Chao-Han Huck Yang et al.
Annotating and recognizing speech emotion using prompt engineering has recently emerged with the advancement of Large Language Models (LLMs), yet its efficacy and reliability remain questionable. In this paper, we conduct a systematic study on this topic, beginning with the proposal of novel prompts that incorporate emotion-specific knowledge from acoustics, linguistics, and psychology. Subsequently, we examine the effectiveness of LLM-based prompting on Automatic Speech Recognition (ASR) transcription, contrasting it with ground-truth transcription. Furthermore, we propose a Revise-Reason-Recognize prompting pipeline for robust LLM-based emotion recognition from spoken language with ASR errors. Additionally, experiments on context-aware learning, in-context learning, and instruction tuning are performed to examine the usefulness of LLM training schemes in this direction. Finally, we investigate the sensitivity of LLMs to minor prompt variations. Experimental results demonstrate the efficacy of the emotion-specific prompts, ASR error correction, and LLM training schemes for LLM-based emotion recognition. Our study aims to refine the use of LLMs in emotion recognition and related domains.
TaleCrafter: Interactive Story Visualization with Multiple CharactersYuan Gong, Youxin Pang, Xiaodong Cun et al.
Accurate Story visualization requires several necessary elements, such as identity consistency across frames, the alignment between plain text and visual content, and a reasonable layout of objects in images. Most previous works endeavor to meet these requirements by fitting a text-to-image (T2I) model on a set of videos in the same style and with the same characters, e.g., the FlintstonesSV dataset. However, the learned T2I models typically struggle to adapt to new characters, scenes, and styles, and often lack the flexibility to revise the layout of the synthesized images. This paper proposes a system for generic interactive story visualization, capable of handling multiple novel characters and supporting the editing of layout and local structure. It is developed by leveraging the prior knowledge of large language and T2I models, trained on massive corpora. The system comprises four interconnected components: story-to-prompt generation (S2P), text-to-layout generation (T2L), controllable text-to-image generation (C-T2I), and image-to-video animation (I2V). First, the S2P module converts concise story information into detailed prompts required for subsequent stages. Next, T2L generates diverse and reasonable layouts based on the prompts, offering users the ability to adjust and refine the layout to their preference. The core component, C-T2I, enables the creation of images guided by layouts, sketches, and actor-specific identifiers to maintain consistency and detail across visualizations. Finally, I2V enriches the visualization process by animating the generated images. Extensive experiments and a user study are conducted to validate the effectiveness and flexibility of interactive editing of the proposed system.