Sainan Liu

CV
h-index30
3papers
59citations
Novelty63%
AI Score37

3 Papers

8.4CVJun 7, 2023Code
BAA-NGP: Bundle-Adjusting Accelerated Neural Graphics Primitives

Sainan Liu, Shan Lin, Jingpei Lu et al.

Implicit neural representations have become pivotal in robotic perception, enabling robots to comprehend 3D environments from 2D images. Given a set of camera poses and associated images, the models can be trained to synthesize novel, unseen views. To successfully navigate and interact in dynamic settings, robots require the understanding of their spatial surroundings driven by unassisted reconstruction of 3D scenes and camera poses from real-time video footage. Existing approaches like COLMAP and bundle-adjusting neural radiance field methods take hours to days to process due to the high computational demands of feature matching, dense point sampling, and training of a multi-layer perceptron structure with a large number of parameters. To address these challenges, we propose a framework called bundle-adjusting accelerated neural graphics primitives (BAA-NGP) which leverages accelerated sampling and hash encoding to expedite automatic pose refinement/estimation and 3D scene reconstruction. Experimental results demonstrate 10 to 20 x speed improvement compared to other bundle-adjusting neural radiance field methods without sacrificing the quality of pose estimation. The github repository can be found here https://github.com/IntelLabs/baa-ngp.

18.6GRJan 2, 2024
Image Sculpting: Precise Object Editing with 3D Geometry Control

Jiraphon Yenphraphai, Xichen Pan, Sainan Liu et al.

We present Image Sculpting, a new framework for editing 2D images by incorporating tools from 3D geometry and graphics. This approach differs markedly from existing methods, which are confined to 2D spaces and typically rely on textual instructions, leading to ambiguity and limited control. Image Sculpting converts 2D objects into 3D, enabling direct interaction with their 3D geometry. Post-editing, these objects are re-rendered into 2D, merging into the original image to produce high-fidelity results through a coarse-to-fine enhancement process. The framework supports precise, quantifiable, and physically-plausible editing options such as pose editing, rotation, translation, 3D composition, carving, and serial addition. It marks an initial step towards combining the creative freedom of generative models with the precision of graphics pipelines.

3.7CVNov 4, 2021
Towards Panoptic 3D Parsing for Single Image in the Wild

Sainan Liu, Vincent Nguyen, Yuan Gao et al.

Performing single image holistic understanding and 3D reconstruction is a central task in computer vision. This paper presents an integrated system that performs dense scene labeling, object detection, instance segmentation, depth estimation, 3D shape reconstruction, and 3D layout estimation for indoor and outdoor scenes from a single RGB image. We name our system panoptic 3D parsing (Panoptic3D) in which panoptic segmentation ("stuff" segmentation and "things" detection/segmentation) with 3D reconstruction is performed. We design a stage-wise system, Panoptic3D (stage-wise), where a complete set of annotations is absent. Additionally, we present an end-to-end pipeline, Panoptic3D (end-to-end), trained on a synthetic dataset with a full set of annotations. We show results on both indoor (3D-FRONT) and outdoor (COCO and Cityscapes) scenes. Our proposed panoptic 3D parsing framework points to a promising direction in computer vision. Panoptic3D can be applied to a variety of applications, including autonomous driving, mapping, robotics, design, computer graphics, robotics, human-computer interaction, and augmented reality.