Theron Trout

RO
h-index9
3papers
29citations
Novelty47%
AI Score36

3 Papers

52.9ROMar 15
SERN: Bandwidth-Adaptive Cross-Reality Synchronization for Simulation-Enhanced Robot Navigation

Jumman Hossain, Emon Dey, Snehalraj Chugh et al.

Cross reality integration of simulation and physical robots is a promising approach for multi-robot operations in contested environments, where communication may be intermittent, interference may be present, and observability may be degraded. We present SERN (Simulation-Enhanced Realistic Navigation), a framework that tightly couples a high-fidelity virtual twin with physical robots to support real-time collaborative decision making. SERN makes three main contributions. First, it builds a virtual twin from geospatial and sensor data and continuously corrects it using live robot telemetry. Second, it introduces a physics-aware synchronization pipeline that combines predictive modeling with adaptive PD control. Third, it provides a bandwidth-adaptive ROS bridge that prioritizes critical topics when communication links are constrained. We also introduce a multi-metric cost function that balances latency, reliability, computation, and bandwidth. Theoretically, we show that when the adaptive controller keeps the physical and virtual input mismatch small, synchronization error remains bounded under moderate packet loss and latency. Empirically, SERN reduces end-to-end message latency by 15% to 25% and processing load by about 15% compared with a standard ROS setup, while maintaining tight real-virtual alignment with less than 5 cm positional error and less than 2 degrees rotational error. In a navigation task, SERN achieves a 95% success rate, compared with 85% for a real-only setup and 70% for a simulation-only setup, while also requiring fewer interventions and less time to reach the goal. These results show that a simulation-enhanced cross-reality stack can improve situational awareness and multi-agent coordination in contested environments by enabling look-ahead planning in the virtual twin while using real sensor feedback to correct discrepancies.

ROOct 22, 2024
QuasiNav: Asymmetric Cost-Aware Navigation Planning with Constrained Quasimetric Reinforcement Learning

Jumman Hossain, Abu-Zaher Faridee, Derrik Asher et al.

Autonomous navigation in unstructured outdoor environments is inherently challenging due to the presence of asymmetric traversal costs, such as varying energy expenditures for uphill versus downhill movement. Traditional reinforcement learning methods often assume symmetric costs, which can lead to suboptimal navigation paths and increased safety risks in real-world scenarios. In this paper, we introduce QuasiNav, a novel reinforcement learning framework that integrates quasimetric embeddings to explicitly model asymmetric costs and guide efficient, safe navigation. QuasiNav formulates the navigation problem as a constrained Markov decision process (CMDP) and employs quasimetric embeddings to capture directionally dependent costs, allowing for a more accurate representation of the terrain. This approach is combined with adaptive constraint tightening within a constrained policy optimization framework to dynamically enforce safety constraints during learning. We validate QuasiNav across three challenging navigation scenarios-undulating terrains, asymmetric hill traversal, and directionally dependent terrain traversal-demonstrating its effectiveness in both simulated and real-world environments. Experimental results show that QuasiNav significantly outperforms conventional methods, achieving higher success rates, improved energy efficiency, and better adherence to safety constraints.

LGOct 21, 2021
On games and simulators as a platform for development of artificial intelligence for command and control

Vinicius G. Goecks, Nicholas Waytowich, Derrik E. Asher et al.

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that command assets to secure specific areas of a map or neutralize opposing forces. These characteristics have attracted the artificial intelligence (AI) community by supporting development of algorithms with complex benchmarks and the capability to rapidly iterate over new ideas. The success of artificial intelligence algorithms in real-time strategy games such as StarCraft II have also attracted the attention of the military research community aiming to explore similar techniques in military counterpart scenarios. Aiming to bridge the connection between games and military applications, this work discusses past and current efforts on how games and simulators, together with the artificial intelligence algorithms, have been adapted to simulate certain aspects of military missions and how they might impact the future battlefield. This paper also investigates how advances in virtual reality and visual augmentation systems open new possibilities in human interfaces with gaming platforms and their military parallels.