Yuxin Yao

CV
h-index20
6papers
186citations
Novelty48%
AI Score44

6 Papers

10.6CVJun 7, 2022Code
Fast and Robust Non-Rigid Registration Using Accelerated Majorization-Minimization

Yuxin Yao, Bailin Deng, Weiwei Xu et al.

Non-rigid 3D registration, which deforms a source 3D shape in a non-rigid way to align with a target 3D shape, is a classical problem in computer vision. Such problems can be challenging because of imperfect data (noise, outliers and partial overlap) and high degrees of freedom. Existing methods typically adopt the $\ell_p$ type robust norm to measure the alignment error and regularize the smoothness of deformation, and use a proximal algorithm to solve the resulting non-smooth optimization problem. However, the slow convergence of such algorithms limits their wide applications. In this paper, we propose a formulation for robust non-rigid registration based on a globally smooth robust norm for alignment and regularization, which can effectively handle outliers and partial overlaps. The problem is solved using the majorization-minimization algorithm, which reduces each iteration to a convex quadratic problem with a closed-form solution. We further apply Anderson acceleration to speed up the convergence of the solver, enabling the solver to run efficiently on devices with limited compute capability. Extensive experiments demonstrate the effectiveness of our method for non-rigid alignment between two shapes with outliers and partial overlaps, with quantitative evaluation showing that it outperforms state-of-the-art methods in terms of registration accuracy and computational speed. The source code is available at https://github.com/yaoyx689/AMM_NRR.

24.1CVMar 11, 2022
A Survey of Non-Rigid 3D Registration

Bailin Deng, Yuxin Yao, Roberto M. Dyke et al.

Non-rigid registration computes an alignment between a source surface with a target surface in a non-rigid manner. In the past decade, with the advances in 3D sensing technologies that can measure time-varying surfaces, non-rigid registration has been applied for the acquisition of deformable shapes and has a wide range of applications. This survey presents a comprehensive review of non-rigid registration methods for 3D shapes, focusing on techniques related to dynamic shape acquisition and reconstruction. In particular, we review different approaches for representing the deformation field, and the methods for computing the desired deformation. Both optimization-based and learning-based methods are covered. We also review benchmarks and datasets for evaluating non-rigid registration methods, and discuss potential future research directions.

10.5CVMar 18, 2024Code
DynoSurf: Neural Deformation-based Temporally Consistent Dynamic Surface Reconstruction

Yuxin Yao, Siyu Ren, Junhui Hou et al.

This paper explores the problem of reconstructing temporally consistent surfaces from a 3D point cloud sequence without correspondence. To address this challenging task, we propose DynoSurf, an unsupervised learning framework integrating a template surface representation with a learnable deformation field. Specifically, we design a coarse-to-fine strategy for learning the template surface based on the deformable tetrahedron representation. Furthermore, we propose a learnable deformation representation based on the learnable control points and blending weights, which can deform the template surface non-rigidly while maintaining the consistency of the local shape. Experimental results demonstrate the significant superiority of DynoSurf over current state-of-the-art approaches, showcasing its potential as a powerful tool for dynamic mesh reconstruction. The code is publicly available at https://github.com/yaoyx689/DynoSurf.

5.8AISep 15, 2025Code
JustEva: A Toolkit to Evaluate LLM Fairness in Legal Knowledge Inference

Zongyue Xue, Siyuan Zheng, Shaochun Wang et al.

The integration of Large Language Models (LLMs) into legal practice raises pressing concerns about judicial fairness, particularly due to the nature of their "black-box" processes. This study introduces JustEva, a comprehensive, open-source evaluation toolkit designed to measure LLM fairness in legal tasks. JustEva features several advantages: (1) a structured label system covering 65 extra-legal factors; (2) three core fairness metrics - inconsistency, bias, and imbalanced inaccuracy; (3) robust statistical inference methods; and (4) informative visualizations. The toolkit supports two types of experiments, enabling a complete evaluation workflow: (1) generating structured outputs from LLMs using a provided dataset, and (2) conducting statistical analysis and inference on LLMs' outputs through regression and other statistical methods. Empirical application of JustEva reveals significant fairness deficiencies in current LLMs, highlighting the lack of fair and trustworthy LLM legal tools. JustEva offers a convenient tool and methodological foundation for evaluating and improving algorithmic fairness in the legal domain.

19.0CVMar 21, 2025
RigGS: Rigging of 3D Gaussians for Modeling Articulated Objects in Videos

Yuxin Yao, Zhi Deng, Junhui Hou

This paper considers the problem of modeling articulated objects captured in 2D videos to enable novel view synthesis, while also being easily editable, drivable, and re-posable. To tackle this challenging problem, we propose RigGS, a new paradigm that leverages 3D Gaussian representation and skeleton-based motion representation to model dynamic objects without utilizing additional template priors. Specifically, we first propose skeleton-aware node-controlled deformation, which deforms a canonical 3D Gaussian representation over time to initialize the modeling process, producing candidate skeleton nodes that are further simplified into a sparse 3D skeleton according to their motion and semantic information. Subsequently, based on the resulting skeleton, we design learnable skin deformations and pose-dependent detailed deformations, thereby easily deforming the 3D Gaussian representation to generate new actions and render further high-quality images from novel views. Extensive experiments demonstrate that our method can generate realistic new actions easily for objects and achieve high-quality rendering.

10.2CVApr 22, 2025
SmallGS: Gaussian Splatting-based Camera Pose Estimation for Small-Baseline Videos

Yuxin Yao, Yan Zhang, Zhening Huang et al.

Dynamic videos with small baseline motions are ubiquitous in daily life, especially on social media. However, these videos present a challenge to existing pose estimation frameworks due to ambiguous features, drift accumulation, and insufficient triangulation constraints. Gaussian splatting, which maintains an explicit representation for scenes, provides a reliable novel view rasterization when the viewpoint change is small. Inspired by this, we propose SmallGS, a camera pose estimation framework that is specifically designed for small-baseline videos. SmallGS optimizes sequential camera poses using Gaussian splatting, which reconstructs the scene from the first frame in each video segment to provide a stable reference for the rest. The temporal consistency of Gaussian splatting within limited viewpoint differences reduced the requirement of sufficient depth variations in traditional camera pose estimation. We further incorporate pretrained robust visual features, e.g. DINOv2, into Gaussian splatting, where high-dimensional feature map rendering enhances the robustness of camera pose estimation. By freezing the Gaussian splatting and optimizing camera viewpoints based on rasterized features, SmallGS effectively learns camera poses without requiring explicit feature correspondences or strong parallax motion. We verify the effectiveness of SmallGS in small-baseline videos in TUM-Dynamics sequences, which achieves impressive accuracy in camera pose estimation compared to MonST3R and DORID-SLAM for small-baseline videos in dynamic scenes. Our project page is at: https://yuxinyao620.github.io/SmallGS