CVMar 23, 2023Code
MV-JAR: Masked Voxel Jigsaw and Reconstruction for LiDAR-Based Self-Supervised Pre-TrainingRunsen Xu, Tai Wang, Wenwei Zhang et al. · cmu
This paper introduces the Masked Voxel Jigsaw and Reconstruction (MV-JAR) method for LiDAR-based self-supervised pre-training and a carefully designed data-efficient 3D object detection benchmark on the Waymo dataset. Inspired by the scene-voxel-point hierarchy in downstream 3D object detectors, we design masking and reconstruction strategies accounting for voxel distributions in the scene and local point distributions within the voxel. We employ a Reversed-Furthest-Voxel-Sampling strategy to address the uneven distribution of LiDAR points and propose MV-JAR, which combines two techniques for modeling the aforementioned distributions, resulting in superior performance. Our experiments reveal limitations in previous data-efficient experiments, which uniformly sample fine-tuning splits with varying data proportions from each LiDAR sequence, leading to similar data diversity across splits. To address this, we propose a new benchmark that samples scene sequences for diverse fine-tuning splits, ensuring adequate model convergence and providing a more accurate evaluation of pre-training methods. Experiments on our Waymo benchmark and the KITTI dataset demonstrate that MV-JAR consistently and significantly improves 3D detection performance across various data scales, achieving up to a 6.3% increase in mAPH compared to training from scratch. Codes and the benchmark will be available at https://github.com/SmartBot-PJLab/MV-JAR .
CVAug 31, 2023Code
PointLLM: Empowering Large Language Models to Understand Point CloudsRunsen Xu, Xiaolong Wang, Tai Wang et al.
The unprecedented advancements in Large Language Models (LLMs) have shown a profound impact on natural language processing but are yet to fully embrace the realm of 3D understanding. This paper introduces PointLLM, a preliminary effort to fill this gap, enabling LLMs to understand point clouds and offering a new avenue beyond 2D visual data. PointLLM understands colored object point clouds with human instructions and generates contextually appropriate responses, illustrating its grasp of point clouds and common sense. Specifically, it leverages a point cloud encoder with a powerful LLM to effectively fuse geometric, appearance, and linguistic information. We collect a novel dataset comprising 660K simple and 70K complex point-text instruction pairs to enable a two-stage training strategy: aligning latent spaces and subsequently instruction-tuning the unified model. To rigorously evaluate the perceptual and generalization capabilities of PointLLM, we establish two benchmarks: Generative 3D Object Classification and 3D Object Captioning, assessed through three different methods, including human evaluation, GPT-4/ChatGPT evaluation, and traditional metrics. Experimental results reveal PointLLM's superior performance over existing 2D and 3D baselines, with a notable achievement in human-evaluated object captioning tasks where it surpasses human annotators in over 50% of the samples. Codes, datasets, and benchmarks are available at https://github.com/OpenRobotLab/PointLLM .
CVJun 8, 2022
CO^3: Cooperative Unsupervised 3D Representation Learning for Autonomous DrivingRunjian Chen, Yao Mu, Runsen Xu et al.
Unsupervised contrastive learning for indoor-scene point clouds has achieved great successes. However, unsupervised learning point clouds in outdoor scenes remains challenging because previous methods need to reconstruct the whole scene and capture partial views for the contrastive objective. This is infeasible in outdoor scenes with moving objects, obstacles, and sensors. In this paper, we propose CO^3, namely Cooperative Contrastive Learning and Contextual Shape Prediction, to learn 3D representation for outdoor-scene point clouds in an unsupervised manner. CO^3 has several merits compared to existing methods. (1) It utilizes LiDAR point clouds from vehicle-side and infrastructure-side to build views that differ enough but meanwhile maintain common semantic information for contrastive learning, which are more appropriate than views built by previous methods. (2) Alongside the contrastive objective, shape context prediction is proposed as pre-training goal and brings more task-relevant information for unsupervised 3D point cloud representation learning, which are beneficial when transferring the learned representation to downstream detection tasks. (3) As compared to previous methods, representation learned by CO^3 is able to be transferred to different outdoor scene dataset collected by different type of LiDAR sensors. (4) CO^3 improves current state-of-the-art methods on both Once and KITTI datasets by up to 2.58 mAP. We believe CO^3 will facilitate understanding LiDAR point clouds in outdoor scene.
CVDec 11, 2025Code
MMSI-Video-Bench: A Holistic Benchmark for Video-Based Spatial IntelligenceJingli Lin, Runsen Xu, Shaohao Zhu et al.
Spatial understanding over continuous visual input is crucial for MLLMs to evolve into general-purpose assistants in physical environments. Yet there is still no comprehensive benchmark that holistically assesses the progress toward this goal. In this work, we introduce MMSI-Video-Bench, a fully human-annotated benchmark for video-based spatial intelligence in MLLMs. It operationalizes a four-level framework, Perception, Planning, Prediction, and Cross-Video Reasoning, through 1,106 questions grounded in 1,278 clips from 25 datasets and in-house videos. Each item is carefully designed and reviewed by 3DV experts with explanatory rationales to ensure precise, unambiguous grounding. Leveraging its diverse data sources and holistic task coverage, MMSI-Video-Bench also supports three domain-oriented sub-benchmarks (Indoor Scene Perception Bench, Robot Bench and Grounding Bench) for targeted capability assessment. We evaluate 25 strong open-source and proprietary MLLMs, revealing a striking human--AI gap: many models perform near chance, and the best reasoning model lags humans by nearly 60%. We further find that spatially fine-tuned models still fail to generalize effectively on our benchmark. Fine-grained error analysis exposes systematic failures in geometric reasoning, motion grounding, long-horizon prediction, and cross-video correspondence. We also show that typical frame-sampling strategies transfer poorly to our reasoning-intensive benchmark, and that neither 3D spatial cues nor chain-of-thought prompting yields meaningful gains. We expect our benchmark to establish a solid testbed for advancing video-based spatial intelligence.
CVAug 31, 2023
Fine-Grained Cross-View Geo-Localization Using a Correlation-Aware Homography EstimatorXiaolong Wang, Runsen Xu, Zuofan Cui et al.
In this paper, we introduce a novel approach to fine-grained cross-view geo-localization. Our method aligns a warped ground image with a corresponding GPS-tagged satellite image covering the same area using homography estimation. We first employ a differentiable spherical transform, adhering to geometric principles, to accurately align the perspective of the ground image with the satellite map. This transformation effectively places ground and aerial images in the same view and on the same plane, reducing the task to an image alignment problem. To address challenges such as occlusion, small overlapping range, and seasonal variations, we propose a robust correlation-aware homography estimator to align similar parts of the transformed ground image with the satellite image. Our method achieves sub-pixel resolution and meter-level GPS accuracy by mapping the center point of the transformed ground image to the satellite image using a homography matrix and determining the orientation of the ground camera using a point above the central axis. Operating at a speed of 30 FPS, our method outperforms state-of-the-art techniques, reducing the mean metric localization error by 21.3% and 32.4% in same-area and cross-area generalization tasks on the VIGOR benchmark, respectively, and by 34.4% on the KITTI benchmark in same-area evaluation.
CVDec 26, 2023Code
EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AITai Wang, Xiaohan Mao, Chenming Zhu et al.
In the realm of computer vision and robotics, embodied agents are expected to explore their environment and carry out human instructions. This necessitates the ability to fully understand 3D scenes given their first-person observations and contextualize them into language for interaction. However, traditional research focuses more on scene-level input and output setups from a global view. To address the gap, we introduce EmbodiedScan, a multi-modal, ego-centric 3D perception dataset and benchmark for holistic 3D scene understanding. It encompasses over 5k scans encapsulating 1M ego-centric RGB-D views, 1M language prompts, 160k 3D-oriented boxes spanning over 760 categories, some of which partially align with LVIS, and dense semantic occupancy with 80 common categories. Building upon this database, we introduce a baseline framework named Embodied Perceptron. It is capable of processing an arbitrary number of multi-modal inputs and demonstrates remarkable 3D perception capabilities, both within the two series of benchmarks we set up, i.e., fundamental 3D perception tasks and language-grounded tasks, and in the wild. Codes, datasets, and benchmarks will be available at https://github.com/OpenRobotLab/EmbodiedScan.
CVOct 17, 2024Code
VLM-Grounder: A VLM Agent for Zero-Shot 3D Visual GroundingRunsen Xu, Zhiwei Huang, Tai Wang et al.
3D visual grounding is crucial for robots, requiring integration of natural language and 3D scene understanding. Traditional methods depending on supervised learning with 3D point clouds are limited by scarce datasets. Recently zero-shot methods leveraging LLMs have been proposed to address the data issue. While effective, these methods only use object-centric information, limiting their ability to handle complex queries. In this work, we present VLM-Grounder, a novel framework using vision-language models (VLMs) for zero-shot 3D visual grounding based solely on 2D images. VLM-Grounder dynamically stitches image sequences, employs a grounding and feedback scheme to find the target object, and uses a multi-view ensemble projection to accurately estimate 3D bounding boxes. Experiments on ScanRefer and Nr3D datasets show VLM-Grounder outperforms previous zero-shot methods, achieving 51.6% Acc@0.25 on ScanRefer and 48.0% Acc on Nr3D, without relying on 3D geometry or object priors. Codes are available at https://github.com/OpenRobotLab/VLM-Grounder .
CVMay 29, 2025Code
MMSI-Bench: A Benchmark for Multi-Image Spatial IntelligenceSihan Yang, Runsen Xu, Yiman Xie et al. · pku
Spatial intelligence is essential for multimodal large language models (MLLMs) operating in the complex physical world. Existing benchmarks, however, probe only single-image relations and thus fail to assess the multi-image spatial reasoning that real-world deployments demand. We introduce MMSI-Bench, a VQA benchmark dedicated to multi-image spatial intelligence. Six 3D-vision researchers spent more than 300 hours meticulously crafting 1,000 challenging, unambiguous multiple-choice questions from over 120,000 images, each paired with carefully designed distractors and a step-by-step reasoning process. We conduct extensive experiments and thoroughly evaluate 34 open-source and proprietary MLLMs, observing a wide gap: the strongest open-source model attains roughly 30% accuracy and OpenAI's o3 reasoning model reaches 40%, while humans score 97%. These results underscore the challenging nature of MMSI-Bench and the substantial headroom for future research. Leveraging the annotated reasoning processes, we also provide an automated error analysis pipeline that diagnoses four dominant failure modes, including (1) grounding errors, (2) overlap-matching and scene-reconstruction errors, (3) situation-transformation reasoning errors, and (4) spatial-logic errors, offering valuable insights for advancing multi-image spatial intelligence. Project page: https://runsenxu.com/projects/MMSI_Bench .
CVJul 10, 2025Code
OST-Bench: Evaluating the Capabilities of MLLMs in Online Spatio-temporal Scene UnderstandingJingli Lin, Chenming Zhu, Runsen Xu et al.
Recent advances in multimodal large language models (MLLMs) have shown remarkable capabilities in integrating vision and language for complex reasoning. While most existing benchmarks evaluate models under offline settings with a fixed set of pre-recorded inputs, we introduce OST-Bench, a benchmark designed to evaluate Online Spatio-Temporal understanding from the perspective of an agent actively exploring a scene. The Online aspect emphasizes the need to process and reason over incrementally acquired observations, while the Spatio-Temporal component requires integrating current visual inputs with historical memory to support dynamic spatial reasoning. OST-Bench better reflects the challenges of real-world embodied perception. Built on an efficient data collection pipeline, OST-Bench consists of 1.4k scenes and 10k question-answer pairs collected from ScanNet, Matterport3D, and ARKitScenes. We evaluate several leading MLLMs on OST-Bench and observe that they fall short on tasks requiring complex spatio-temporal reasoning. Under the online setting, their accuracy declines as the exploration horizon extends and the memory grows. Through further experimental analysis, we identify common error patterns across models and find that both complex clue-based spatial reasoning demands and long-term memory retrieval requirements significantly drop model performance along two separate axes, highlighting the core challenges that must be addressed to improve online embodied reasoning. To foster further research and development in the field, our codes, dataset, and benchmark are available. Our project page is: https://rbler1234.github.io/OSTBench.github.io/
CVJun 13, 2024Code
MMScan: A Multi-Modal 3D Scene Dataset with Hierarchical Grounded Language AnnotationsRuiyuan Lyu, Jingli Lin, Tai Wang et al.
With the emergence of LLMs and their integration with other data modalities, multi-modal 3D perception attracts more attention due to its connectivity to the physical world and makes rapid progress. However, limited by existing datasets, previous works mainly focus on understanding object properties or inter-object spatial relationships in a 3D scene. To tackle this problem, this paper builds the first largest ever multi-modal 3D scene dataset and benchmark with hierarchical grounded language annotations, MMScan. It is constructed based on a top-down logic, from region to object level, from a single target to inter-target relationships, covering holistic aspects of spatial and attribute understanding. The overall pipeline incorporates powerful VLMs via carefully designed prompts to initialize the annotations efficiently and further involve humans' correction in the loop to ensure the annotations are natural, correct, and comprehensive. Built upon existing 3D scanning data, the resulting multi-modal 3D dataset encompasses 1.4M meta-annotated captions on 109k objects and 7.7k regions as well as over 3.04M diverse samples for 3D visual grounding and question-answering benchmarks. We evaluate representative baselines on our benchmarks, analyze their capabilities in different aspects, and showcase the key problems to be addressed in the future. Furthermore, we use this high-quality dataset to train state-of-the-art 3D visual grounding and LLMs and obtain remarkable performance improvement both on existing benchmarks and in-the-wild evaluation. Codes, datasets, and benchmarks will be available at https://github.com/OpenRobotLab/EmbodiedScan.
CVDec 13, 2023
Chat-Scene: Bridging 3D Scene and Large Language Models with Object IdentifiersHaifeng Huang, Yilun Chen, Zehan Wang et al.
Recent advancements in 3D Large Language Models (LLMs) have demonstrated promising capabilities for 3D scene understanding. However, previous methods exhibit deficiencies in general referencing and grounding capabilities for intricate scene comprehension. In this paper, we introduce the use of object identifiers and object-centric representations to interact with scenes at the object level. Specifically, we decompose the input 3D scene into a set of object proposals, each assigned a unique identifier token, which enables efficient object referencing and grounding during user-assistant interactions. Given the scarcity of scene-language data, we model the scene embeddings as a sequence of explicit object-level embeddings, derived from semantic-rich 2D or 3D representations. By employing object identifiers, we transform diverse 3D scene-language tasks into a unified question-answering format, facilitating joint training without the need for additional task-specific heads. With minimal fine-tuning on all downstream tasks, our model significantly outperforms existing methods on benchmarks including ScanRefer, Multi3DRefer, Scan2Cap, ScanQA, and SQA3D.
CVMay 16, 2024
Grounded 3D-LLM with Referent TokensYilun Chen, Shuai Yang, Haifeng Huang et al.
Prior studies on 3D scene understanding have primarily developed specialized models for specific tasks or required task-specific fine-tuning. In this study, we propose Grounded 3D-LLM, which explores the potential of 3D large multi-modal models (3D LMMs) to consolidate various 3D vision tasks within a unified generative framework. The model uses scene referent tokens as special noun phrases to reference 3D scenes, enabling it to handle sequences that interleave 3D and textual data. Per-task instruction-following templates are employed to ensure natural and diversity in translating 3D vision tasks into language formats. To facilitate the use of referent tokens in subsequent language modeling, we provide a large-scale, automatically curated grounded scene-text dataset with over 1 million phrase-to-region correspondences and introduce Contrastive Language-Scene Pre-training (CLASP) to perform phrase-level scene-text alignment using this data. Our comprehensive evaluation covers open-ended tasks like dense captioning and 3D question answering, alongside close-ended tasks such as object detection and language grounding. Experiments across multiple 3D benchmarks reveal the leading performance and the broad applicability of Grounded 3D-LLM. Code and datasets are available at the https://groundedscenellm.github.io/grounded_3d-llm.github.io.
CVMay 22, 2025
Multi-SpatialMLLM: Multi-Frame Spatial Understanding with Multi-Modal Large Language ModelsRunsen Xu, Weiyao Wang, Hao Tang et al.
Multi-modal large language models (MLLMs) have rapidly advanced in visual tasks, yet their spatial understanding remains limited to single images, leaving them ill-suited for robotics and other real-world applications that require multi-frame reasoning. In this paper, we propose a framework to equip MLLMs with robust multi-frame spatial understanding by integrating depth perception, visual correspondence, and dynamic perception. Central to our approach is the MultiSPA dataset, a novel, large-scale collection of more than 27 million samples spanning diverse 3D and 4D scenes. Alongside MultiSPA, we introduce a comprehensive benchmark that tests a wide spectrum of spatial tasks under uniform metrics. Our resulting model, Multi-SpatialMLLM, achieves significant gains over baselines and proprietary systems, demonstrating scalable, generalizable multi-frame reasoning. We further observe multi-task benefits and early indications of emergent capabilities in challenging scenarios, and showcase how our model can serve as a multi-frame reward annotator for robotics.
CVJun 2, 2025
Learning Video Generation for Robotic Manipulation with Collaborative Trajectory ControlXiao Fu, Xintao Wang, Xian Liu et al.
Recent advances in video diffusion models have demonstrated strong potential for generating robotic decision-making data, with trajectory conditions further enabling fine-grained control. However, existing trajectory-based methods primarily focus on individual object motion and struggle to capture multi-object interaction crucial in complex robotic manipulation. This limitation arises from multi-feature entanglement in overlapping regions, which leads to degraded visual fidelity. To address this, we present RoboMaster, a novel framework that models inter-object dynamics through a collaborative trajectory formulation. Unlike prior methods that decompose objects, our core is to decompose the interaction process into three sub-stages: pre-interaction, interaction, and post-interaction. Each stage is modeled using the feature of the dominant object, specifically the robotic arm in the pre- and post-interaction phases and the manipulated object during interaction, thereby mitigating the drawback of multi-object feature fusion present during interaction in prior work. To further ensure subject semantic consistency throughout the video, we incorporate appearance- and shape-aware latent representations for objects. Extensive experiments on the challenging Bridge V2 dataset, as well as in-the-wild evaluation, demonstrate that our method outperforms existing approaches, establishing new state-of-the-art performance in trajectory-controlled video generation for robotic manipulation.
CVAug 7, 2025
VFlowOpt: A Token Pruning Framework for LMMs with Visual Information Flow-Guided OptimizationSihan Yang, Runsen Xu, Chenhang Cui et al.
Large Multimodal Models (LMMs) excel in visual-language tasks by leveraging numerous visual tokens for fine-grained visual information, but this token redundancy results in significant computational costs. Previous research aimed at reducing visual tokens during inference typically leverages importance maps derived from attention scores among vision-only tokens or vision-language tokens to prune tokens across one or multiple pruning stages. Despite this progress, pruning frameworks and strategies remain simplistic and insufficiently explored, often resulting in substantial performance degradation. In this paper, we propose VFlowOpt, a token pruning framework that introduces an importance map derivation process and a progressive pruning module with a recycling mechanism. The hyperparameters of its pruning strategy are further optimized by a visual information flow-guided method. Specifically, we compute an importance map for image tokens based on their attention-derived context relevance and patch-level information entropy. We then decide which tokens to retain or prune and aggregate the pruned ones as recycled tokens to avoid potential information loss. Finally, we apply a visual information flow-guided method that regards the last token in the LMM as the most representative signal of text-visual interactions. This method minimizes the discrepancy between token representations in LMMs with and without pruning, thereby enabling superior pruning strategies tailored to different LMMs. Experiments demonstrate that VFlowOpt can prune 90% of visual tokens while maintaining comparable performance, leading to an 89% reduction in KV-Cache memory and 3.8 times faster inference.
CVNov 26, 2025
G$^2$VLM: Geometry Grounded Vision Language Model with Unified 3D Reconstruction and Spatial ReasoningWenbo Hu, Jingli Lin, Yilin Long et al.
Vision-Language Models (VLMs) still lack robustness in spatial intelligence, demonstrating poor performance on spatial understanding and reasoning tasks. We attribute this gap to the absence of a visual geometry learning process capable of reconstructing 3D space from 2D images. We present G$^2$VLM, a geometry grounded vision-language model that bridges two fundamental aspects of spatial intelligence: spatial 3D reconstruction and spatial understanding. G$^2$VLM natively leverages learned 3D visual geometry features to directly predict 3D attributes and enhance spatial reasoning tasks via in-context learning and interleaved reasoning. Our unified design is highly scalable for spatial understanding: it trains on abundant multi-view image and video data, while simultaneously leveraging the benefits of 3D visual priors that are typically only derived from hard-to-collect annotations. Experimental results demonstrate G$^2$VLM is proficient in both tasks, achieving comparable results to state-of-the-art feed-forward 3D reconstruction models and achieving better or competitive results across spatial understanding and reasoning tasks. By unifying a semantically strong VLM with low-level 3D vision tasks, we hope G$^2$VLM can serve as a strong baseline for the community and unlock more future applications, such as 3D scene editing.
CVOct 16, 2025
ChangingGrounding: 3D Visual Grounding in Changing ScenesMiao Hu, Zhiwei Huang, Tai Wang et al.
Real-world robots localize objects from natural-language instructions while scenes around them keep changing. Yet most of the existing 3D visual grounding (3DVG) method still assumes a reconstructed and up-to-date point cloud, an assumption that forces costly re-scans and hinders deployment. We argue that 3DVG should be formulated as an active, memory-driven problem, and we introduce ChangingGrounding, the first benchmark that explicitly measures how well an agent can exploit past observations, explore only where needed, and still deliver precise 3D boxes in changing scenes. To set a strong reference point, we also propose Mem-ChangingGrounder, a zero-shot method for this task that marries cross-modal retrieval with lightweight multi-view fusion: it identifies the object type implied by the query, retrieves relevant memories to guide actions, then explores the target efficiently in the scene, falls back when previous operations are invalid, performs multi-view scanning of the target, and projects the fused evidence from multi-view scans to get accurate object bounding boxes. We evaluate different baselines on ChangingGrounding, and our Mem-ChangingGrounder achieves the highest localization accuracy while greatly reducing exploration cost. We hope this benchmark and method catalyze a shift toward practical, memory-centric 3DVG research for real-world applications. Project page: https://hm123450.github.io/CGB/ .
CVApr 7, 2021
LIFE: Lighting Invariant Flow EstimationZhaoyang Huang, Xiaokun Pan, Runsen Xu et al.
We tackle the problem of estimating flow between two images with large lighting variations. Recent learning-based flow estimation frameworks have shown remarkable performance on image pairs with small displacement and constant illuminations, but cannot work well on cases with large viewpoint change and lighting variations because of the lack of pixel-wise flow annotations for such cases. We observe that via the Structure-from-Motion (SfM) techniques, one can easily estimate relative camera poses between image pairs with large viewpoint change and lighting variations. We propose a novel weakly supervised framework LIFE to train a neural network for estimating accurate lighting-invariant flows between image pairs. Sparse correspondences are conventionally established via feature matching with descriptors encoding local image contents. However, local image contents are inevitably ambiguous and error-prone during the cross-image feature matching process, which hinders downstream tasks. We propose to guide feature matching with the flows predicted by LIFE, which addresses the ambiguous matching by utilizing abundant context information in the image pairs. We show that LIFE outperforms previous flow learning frameworks by large margins in challenging scenarios, consistently improves feature matching, and benefits downstream tasks.