Generative Graph Neural Networks for Link PredictionXingping Xian, Tao Wu, Xiaoke Ma et al.
Inferring missing links or detecting spurious ones based on observed graphs, known as link prediction, is a long-standing challenge in graph data analysis. With the recent advances in deep learning, graph neural networks have been used for link prediction and have achieved state-of-the-art performance. Nevertheless, existing methods developed for this purpose are typically discriminative, computing features of local subgraphs around two neighboring nodes and predicting potential links between them from the perspective of subgraph classification. In this formalism, the selection of enclosing subgraphs and heuristic structural features for subgraph classification significantly affects the performance of the methods. To overcome this limitation, this paper proposes a novel and radically different link prediction algorithm based on the network reconstruction theory, called GraphLP. Instead of sampling positive and negative links and heuristically computing the features of their enclosing subgraphs, GraphLP utilizes the feature learning ability of deep-learning models to automatically extract the structural patterns of graphs for link prediction under the assumption that real-world graphs are not locally isolated. Moreover, GraphLP explores high-order connectivity patterns to utilize the hierarchical organizational structures of graphs for link prediction. Our experimental results on all common benchmark datasets from different applications demonstrate that the proposed method consistently outperforms other state-of-the-art methods. Unlike the discriminative neural network models used for link prediction, GraphLP is generative, which provides a new paradigm for neural-network-based link prediction.
0.9CLJan 2, 2023
A Concept Knowledge Graph for User Next Intent Prediction at AlipayYacheng He, Qianghuai Jia, Lin Yuan et al.
This paper illustrates the technologies of user next intent prediction with a concept knowledge graph. The system has been deployed on the Web at Alipay, serving more than 100 million daily active users. To explicitly characterize user intent, we propose AlipayKG, which is an offline concept knowledge graph in the Life-Service domain modeling the historical behaviors of users, the rich content interacted by users and the relations between them. We further introduce a Transformer-based model which integrates expert rules from the knowledge graph to infer the online user's next intent. Experimental results demonstrate that the proposed system can effectively enhance the performance of the downstream tasks while retaining explainability.
Crafting Customisable Characters with LLMs: A Persona-Driven Role-Playing Agent FrameworkBohao Yang, Dong Liu, Chenghao Xiao et al.
Large Language Models (LLMs) demonstrate remarkable ability to comprehend instructions and generate human-like text, enabling sophisticated agent simulation beyond basic behavior replication. However, the potential for creating freely customisable characters remains underexplored. We introduce the Customisable Conversation Agent Framework, which employs LLMs to simulate real-world characters through personalised characteristic feature injection, enabling diverse character creation according to user preferences. We propose the SimsConv dataset, comprising 68 customised characters and 13,971 multi-turn role-playing dialogues across 1,360 real-world scenes. Characters are initially customised using pre-defined elements (career, aspiration, traits, skills), then expanded through personal and social profiles. Building on this, we present SimsChat, a freely customisable role-playing agent incorporating various realistic settings and topic-specified character interactions. Experimental results on both SimsConv and WikiRoleEval datasets demonstrate SimsChat's superior performance in maintaining character consistency, knowledge accuracy, and appropriate question rejection compared to existing models. Our framework provides valuable insights for developing more accurate and customisable human simulacra. Our data and code are publicly available at https://github.com/Bernard-Yang/SimsChat.
3.7HCDec 22, 2021
GUX-Analyzer: A Deep Multi-modal Analyzer Via Motivational Flow For Game User ExperienceZhitao Liu, Ning Xie, Guobiao Yang et al.
Quantitative analysis of Game User eXperience (GUX) is important to the game industry. Different from the typical questionnaire analysis, this paper focuses on the computational analysis of GUX. We aim to analyze the relationship between game and players using the multi-modal data including physiological data and game process data. We theoretically extend the Flow model from the classic skill-and-challenge plane by expanding new dimension on motivation, which is the result of the multi-modal data analysis on affect, and physiological data. We call this 3D Flow as Motivational Flow, MovFlow. Meanwhile, we implement a quantitative GUX Analysis System (GUXAS), which can predict the player's in-game experience state by only using game process data. It analyzes the correlation among not only in-game state, but the player's psychological-and-physiological reaction in the entire interactive game-play process. The experiments demonstrated our MovFlow model efficiently distinguished the users' in-game experience states from the perspective of GUX.