Xin Xia

CV
h-index27
6papers
796citations
Novelty35%
AI Score38

6 Papers

16.0CVSep 27, 2022Code
V2XP-ASG: Generating Adversarial Scenes for Vehicle-to-Everything Perception

Hao Xiang, Runsheng Xu, Xin Xia et al.

Recent advancements in Vehicle-to-Everything communication technology have enabled autonomous vehicles to share sensory information to obtain better perception performance. With the rapid growth of autonomous vehicles and intelligent infrastructure, the V2X perception systems will soon be deployed at scale, which raises a safety-critical question: \textit{how can we evaluate and improve its performance under challenging traffic scenarios before the real-world deployment?} Collecting diverse large-scale real-world test scenes seems to be the most straightforward solution, but it is expensive and time-consuming, and the collections can only cover limited scenarios. To this end, we propose the first open adversarial scene generator V2XP-ASG that can produce realistic, challenging scenes for modern LiDAR-based multi-agent perception systems. V2XP-ASG learns to construct an adversarial collaboration graph and simultaneously perturb multiple agents' poses in an adversarial and plausible manner. The experiments demonstrate that V2XP-ASG can effectively identify challenging scenes for a large range of V2X perception systems. Meanwhile, by training on the limited number of generated challenging scenes, the accuracy of V2X perception systems can be further improved by 12.3\% on challenging and 4\% on normal scenes. Our code will be released at https://github.com/XHwind/V2XP-ASG.

28.0CVMar 24, 2024
V2X-Real: a Large-Scale Dataset for Vehicle-to-Everything Cooperative Perception

Hao Xiang, Zhaoliang Zheng, Xin Xia et al.

Recent advancements in Vehicle-to-Everything (V2X) technologies have enabled autonomous vehicles to share sensing information to see through occlusions, greatly boosting the perception capability. However, there are no real-world datasets to facilitate the real V2X cooperative perception research -- existing datasets either only support Vehicle-to-Infrastructure cooperation or Vehicle-to-Vehicle cooperation. In this paper, we present V2X-Real, a large-scale dataset that includes a mixture of multiple vehicles and smart infrastructure to facilitate the V2X cooperative perception development with multi-modality sensing data. Our V2X-Real is collected using two connected automated vehicles and two smart infrastructure, which are all equipped with multi-modal sensors including LiDAR sensors and multi-view cameras. The whole dataset contains 33K LiDAR frames and 171K camera data with over 1.2M annotated bounding boxes of 10 categories in very challenging urban scenarios. According to the collaboration mode and ego perspective, we derive four types of datasets for Vehicle-Centric, Infrastructure-Centric, Vehicle-to-Vehicle, and Infrastructure-to-Infrastructure cooperative perception. Comprehensive multi-class multi-agent benchmarks of SOTA cooperative perception methods are provided. The V2X-Real dataset and codebase are available at https://mobility-lab.seas.ucla.edu/v2x-real.

14.4CVMar 13, 2025
V2X-ReaLO: An Open Online Framework and Dataset for Cooperative Perception in Reality

Hao Xiang, Zhaoliang Zheng, Xin Xia et al.

Cooperative perception enabled by Vehicle-to-Everything (V2X) communication holds significant promise for enhancing the perception capabilities of autonomous vehicles, allowing them to overcome occlusions and extend their field of view. However, existing research predominantly relies on simulated environments or static datasets, leaving the feasibility and effectiveness of V2X cooperative perception especially for intermediate fusion in real-world scenarios largely unexplored. In this work, we introduce V2X-ReaLO, an open online cooperative perception framework deployed on real vehicles and smart infrastructure that integrates early, late, and intermediate fusion methods within a unified pipeline and provides the first practical demonstration of online intermediate fusion's feasibility and performance under genuine real-world conditions. Additionally, we present an open benchmark dataset specifically designed to assess the performance of online cooperative perception systems. This new dataset extends V2X-Real dataset to dynamic, synchronized ROS bags and provides 25,028 test frames with 6,850 annotated key frames in challenging urban scenarios. By enabling real-time assessments of perception accuracy and communication lantency under dynamic conditions, V2X-ReaLO sets a new benchmark for advancing and optimizing cooperative perception systems in real-world applications. The codes and datasets will be released to further advance the field.

12.6SESep 17, 2025
Reasoning Efficiently Through Adaptive Chain-of-Thought Compression: A Self-Optimizing Framework

Kerui Huang, Shuhan Liu, Xing Hu et al.

Chain-of-Thought (CoT) reasoning enhances Large Language Models (LLMs) by prompting intermediate steps, improving accuracy and robustness in arithmetic, logic, and commonsense tasks. However, this benefit comes with high computational costs: longer outputs increase latency, memory usage, and KV-cache demands. These issues are especially critical in software engineering tasks where concise and deterministic outputs are required. To investigate these trade-offs, we conduct an empirical study based on code generation benchmarks. The results reveal that longer CoT does not always help. Excessive reasoning often causes truncation, accuracy drops, and latency up to five times higher, with failed outputs consistently longer than successful ones. These findings challenge the assumption that longer reasoning is inherently better and highlight the need for adaptive CoT control. Motivated by this, we propose SEER (Self-Enhancing Efficient Reasoning), an adaptive framework that compresses CoT while preserving accuracy. SEER combines Best-of-N sampling with task-aware adaptive filtering, dynamically adjusting thresholds based on pre-inference outputs to reduce verbosity and computational overhead. We then evaluate SEER on three software engineering tasks and one math task. On average, SEER shortens CoT by 42.1%, improves accuracy by reducing truncation, and eliminates most infinite loops. These results demonstrate SEER as a practical method to make CoT-enhanced LLMs more efficient and robust, even under resource constraints.

35.9CVSep 16, 2021Code
OPV2V: An Open Benchmark Dataset and Fusion Pipeline for Perception with Vehicle-to-Vehicle Communication

Runsheng Xu, Hao Xiang, Xin Xia et al.

Employing Vehicle-to-Vehicle communication to enhance perception performance in self-driving technology has attracted considerable attention recently; however, the absence of a suitable open dataset for benchmarking algorithms has made it difficult to develop and assess cooperative perception technologies. To this end, we present the first large-scale open simulated dataset for Vehicle-to-Vehicle perception. It contains over 70 interesting scenes, 11,464 frames, and 232,913 annotated 3D vehicle bounding boxes, collected from 8 towns in CARLA and a digital town of Culver City, Los Angeles. We then construct a comprehensive benchmark with a total of 16 implemented models to evaluate several information fusion strategies~(i.e. early, late, and intermediate fusion) with state-of-the-art LiDAR detection algorithms. Moreover, we propose a new Attentive Intermediate Fusion pipeline to aggregate information from multiple connected vehicles. Our experiments show that the proposed pipeline can be easily integrated with existing 3D LiDAR detectors and achieve outstanding performance even with large compression rates. To encourage more researchers to investigate Vehicle-to-Vehicle perception, we will release the dataset, benchmark methods, and all related codes in https://mobility-lab.seas.ucla.edu/opv2v/.

17.9SEMay 27, 2020
How does Working from Home Affect Developer Productivity? -- A Case Study of Baidu During COVID-19 Pandemic

Lingfeng Bao, Tao Li, Xin Xia et al.

Nowadays, working from home (WFH) has become a popular work arrangement due to its many potential benefits for both companies and employees (e.g., increasing job satisfaction and retention of employees). Many previous studies have investigated the impact of working from home on the productivity of employees. However, most of these studies usually use a qualitative analysis method such as survey and interview, and the studied participants do not work from home for a long continuing time. Due to the outbreak of coronavirus disease 2019 (COVID-19), a large number of companies asked their employees to work from home, which provides us an opportunity to investigate whether working from home affects their productivity. In this study, to investigate the difference of developer productivity between working from home and working onsite, we conduct a quantitative analysis based on a dataset of developers' daily activities from Baidu Inc, one of the largest IT companies in China. In total, we collected approximately four thousand records of 139 developers' activities of 138 working days. Out of these records, 1,103 records are submitted when developers work from home due to COVID-19 pandemic. We find that WFH has both positive and negative impacts on developer productivity in terms of different metrics, e.g., the number of builds/commits/code reviews. We also notice that working from home has different impacts on projects with different characteristics including programming language, project type/age/size. For example, working from home has a negative impact on developer productivity for large projects. Additionally, we find that productivity varies for different developers. Based on these findings, we get some feedbacks from developers of Baidu and understand some reasons why WFH has different impacts on developer productivity.