Di Qi

CV
h-index21
3papers
5citations
Novelty67%
AI Score49

3 Papers

7.4LGApr 7Code
Jeffreys Flow: Robust Boltzmann Generators for Rare Event Sampling via Parallel Tempering Distillation

Guang Lin, Christian Moya, Di Qi et al.

Sampling physical systems with rough energy landscapes is hindered by rare events and metastable trapping. While Boltzmann generators already offer a solution, their reliance on the reverse Kullback--Leibler divergence frequently induces catastrophic mode collapse, missing specific modes in multi-modal distributions. Here, we introduce the Jeffreys Flow, a robust generative framework that mitigates this failure by distilling empirical sampling data from Parallel Tempering trajectories using the symmetric Jeffreys divergence. This formulation effectively balances local target-seeking precision with global modes coverage. We show that minimizing Jeffreys divergence suppresses mode collapse and structurally corrects inherent inaccuracies via distillation of the empirical reference data. We demonstrate the framework's scalability and accuracy on highly non-convex multidimensional benchmarks, including the systematic correction of stochastic gradient biases in Replica Exchange Stochastic Gradient Langevin Dynamics and the massive acceleration of exact importance sampling in Path Integral Monte Carlo for quantum thermal states.

5.2CVJan 4, 2024
Slot-guided Volumetric Object Radiance Fields

Di Qi, Tong Yang, Xiangyu Zhang

We present a novel framework for 3D object-centric representation learning. Our approach effectively decomposes complex scenes into individual objects from a single image in an unsupervised fashion. This method, called slot-guided Volumetric Object Radiance Fields (sVORF), composes volumetric object radiance fields with object slots as a guidance to implement unsupervised 3D scene decomposition. Specifically, sVORF obtains object slots from a single image via a transformer module, maps these slots to volumetric object radiance fields with a hypernetwork and composes object radiance fields with the guidance of object slots at a 3D location. Moreover, sVORF significantly reduces memory requirement due to small-sized pixel rendering during training. We demonstrate the effectiveness of our approach by showing top results in scene decomposition and generation tasks of complex synthetic datasets (e.g., Room-Diverse). Furthermore, we also confirm the potential of sVORF to segment objects in real-world scenes (e.g., the LLFF dataset). We hope our approach can provide preliminary understanding of the physical world and help ease future research in 3D object-centric representation learning.

6.2CVJan 28, 2025
Predicting 3D representations for Dynamic Scenes

Di Qi, Tong Yang, Beining Wang et al.

We present a novel framework for dynamic radiance field prediction given monocular video streams. Unlike previous methods that primarily focus on predicting future frames, our method goes a step further by generating explicit 3D representations of the dynamic scene. The framework builds on two core designs. First, we adopt an ego-centric unbounded triplane to explicitly represent the dynamic physical world. Second, we develop a 4D-aware transformer to aggregate features from monocular videos to update the triplane. Coupling these two designs enables us to train the proposed model with large-scale monocular videos in a self-supervised manner. Our model achieves top results in dynamic radiance field prediction on NVIDIA dynamic scenes, demonstrating its strong performance on 4D physical world modeling. Besides, our model shows a superior generalizability to unseen scenarios. Notably, we find that our approach emerges capabilities for geometry and semantic learning.