Discretization Drift in Two-Player GamesMihaela Rosca, Yan Wu, Benoit Dherin et al.
Gradient-based methods for two-player games produce rich dynamics that can solve challenging problems, yet can be difficult to stabilize and understand. Part of this complexity originates from the discrete update steps given by simultaneous or alternating gradient descent, which causes each player to drift away from the continuous gradient flow -- a phenomenon we call discretization drift. Using backward error analysis, we derive modified continuous dynamical systems that closely follow the discrete dynamics. These modified dynamics provide an insight into the notorious challenges associated with zero-sum games, including Generative Adversarial Networks. In particular, we identify distinct components of the discretization drift that can alter performance and in some cases destabilize the game. Finally, quantifying discretization drift allows us to identify regularizers that explicitly cancel harmful forms of drift or strengthen beneficial forms of drift, and thus improve performance of GAN training.
30.0AIOct 15, 2018
Optimizing Agent Behavior over Long Time Scales by Transporting ValueChia-Chun Hung, Timothy Lillicrap, Josh Abramson et al.
Humans spend a remarkable fraction of waking life engaged in acts of "mental time travel". We dwell on our actions in the past and experience satisfaction or regret. More than merely autobiographical storytelling, we use these event recollections to change how we will act in similar scenarios in the future. This process endows us with a computationally important ability to link actions and consequences across long spans of time, which figures prominently in addressing the problem of long-term temporal credit assignment; in artificial intelligence (AI) this is the question of how to evaluate the utility of the actions within a long-duration behavioral sequence leading to success or failure in a task. Existing approaches to shorter-term credit assignment in AI cannot solve tasks with long delays between actions and consequences. Here, we introduce a new paradigm for reinforcement learning where agents use recall of specific memories to credit actions from the past, allowing them to solve problems that are intractable for existing algorithms. This paradigm broadens the scope of problems that can be investigated in AI and offers a mechanistic account of behaviors that may inspire computational models in neuroscience, psychology, and behavioral economics.