Chen Geng

CV
h-index13
13papers
183citations
Novelty60%
AI Score58

13 Papers

CVFeb 23, 2023
Learning Neural Volumetric Representations of Dynamic Humans in Minutes

Chen Geng, Sida Peng, Zhen Xu et al. · stanford

This paper addresses the challenge of quickly reconstructing free-viewpoint videos of dynamic humans from sparse multi-view videos. Some recent works represent the dynamic human as a canonical neural radiance field (NeRF) and a motion field, which are learned from videos through differentiable rendering. But the per-scene optimization generally requires hours. Other generalizable NeRF models leverage learned prior from datasets and reduce the optimization time by only finetuning on new scenes at the cost of visual fidelity. In this paper, we propose a novel method for learning neural volumetric videos of dynamic humans from sparse view videos in minutes with competitive visual quality. Specifically, we define a novel part-based voxelized human representation to better distribute the representational power of the network to different human parts. Furthermore, we propose a novel 2D motion parameterization scheme to increase the convergence rate of deformation field learning. Experiments demonstrate that our model can be learned 100 times faster than prior per-scene optimization methods while being competitive in the rendering quality. Training our model on a $512 \times 512$ video with 100 frames typically takes about 5 minutes on a single RTX 3090 GPU. The code will be released on our project page: https://zju3dv.github.io/instant_nvr

CVAug 15, 2023
Relightable and Animatable Neural Avatar from Sparse-View Video

Zhen Xu, Sida Peng, Chen Geng et al. · stanford

This paper tackles the challenge of creating relightable and animatable neural avatars from sparse-view (or even monocular) videos of dynamic humans under unknown illumination. Compared to studio environments, this setting is more practical and accessible but poses an extremely challenging ill-posed problem. Previous neural human reconstruction methods are able to reconstruct animatable avatars from sparse views using deformed Signed Distance Fields (SDF) but cannot recover material parameters for relighting. While differentiable inverse rendering-based methods have succeeded in material recovery of static objects, it is not straightforward to extend them to dynamic humans as it is computationally intensive to compute pixel-surface intersection and light visibility on deformed SDFs for inverse rendering. To solve this challenge, we propose a Hierarchical Distance Query (HDQ) algorithm to approximate the world space distances under arbitrary human poses. Specifically, we estimate coarse distances based on a parametric human model and compute fine distances by exploiting the local deformation invariance of SDF. Based on the HDQ algorithm, we leverage sphere tracing to efficiently estimate the surface intersection and light visibility. This allows us to develop the first system to recover animatable and relightable neural avatars from sparse view (or monocular) inputs. Experiments demonstrate that our approach is able to produce superior results compared to state-of-the-art methods. Our code will be released for reproducibility.

CVSep 13, 2023
Tree-Structured Shading Decomposition

Chen Geng, Hong-Xing Yu, Sharon Zhang et al. · stanford

We study inferring a tree-structured representation from a single image for object shading. Prior work typically uses the parametric or measured representation to model shading, which is neither interpretable nor easily editable. We propose using the shade tree representation, which combines basic shading nodes and compositing methods to factorize object surface shading. The shade tree representation enables novice users who are unfamiliar with the physical shading process to edit object shading in an efficient and intuitive manner. A main challenge in inferring the shade tree is that the inference problem involves both the discrete tree structure and the continuous parameters of the tree nodes. We propose a hybrid approach to address this issue. We introduce an auto-regressive inference model to generate a rough estimation of the tree structure and node parameters, and then we fine-tune the inferred shade tree through an optimization algorithm. We show experiments on synthetic images, captured reflectance, real images, and non-realistic vector drawings, allowing downstream applications such as material editing, vectorized shading, and relighting. Project website: https://chen-geng.com/inv-shade-trees

CVMay 28
NeuROK: Generative 4D Neural Object Kinematics

Chen Geng, Guangzhao He, Yue Gao et al.

Data-driven approaches have revolutionized 3D vision, enabling transformers to effectively reconstruct and generate static 3D objects. However, generating simulative 4D dynamics -- realistic temporal deformations of static objects under various physical conditions -- remains challenging and often ad hoc, despite its importance in building comprehensive 3D world models. Most existing methods assume a predefined physical model and use system identification to estimate parameters, restricting these methods to specific categories and small-scale datasets. We propose that these restrictions can be overcome by learning a data-driven kinematic state parameterization for object-centric physical systems. Specifically, we learn both a latent space representing all possible states of the object and a decoder that maps any sampled latent to a plausibly deformed shape of the object. We refer to this parameterization as Neural Object Kinematics (NeuROK), and learn a transformer-based encoder-decoder model on a curated large-scale 4D dataset. This formulation and the learned model significantly simplify the generation of simulative dynamics since we only need to consider the dynamics within a low-dimensional latent space from the Lagrangian mechanics' perspective in classical physics. We demonstrate the effectiveness and generality of this neural simulation framework across diverse dynamic object types, showing clear advantages over prior works. Project page: https://chen-geng.com/neurok

CVMar 30
GenFusion: Feed-forward Human Performance Capture via Progressive Canonical Space Updates

Youngjoong Kwon, Yao He, Heejung Choi et al.

We present a feed-forward human performance capture method that renders novel views of a performer from a monocular RGB stream. A key challenge in this setting is the lack of sufficient observations, especially for unseen regions. Assuming the subject moves continuously over time, we take advantage of the fact that more body parts become observable by maintaining a canonical space that is progressively updated with each incoming frame. This canonical space accumulates appearance information over time and serves as a context bank when direct observations are missing in the current live frame. To effectively utilize this context while respecting the deformation of the live state, we formulate the rendering process as probabilistic regression. This resolves conflicts between past and current observations, producing sharper reconstructions than deterministic regression approaches. Furthermore, it enables plausible synthesis even in regions with no prior observations. Experiments on in-domain (4D-Dress) and out-of-distribution (MVHumanNet) datasets demonstrate the effectiveness of our approach.

CVJan 7
Choreographing a World of Dynamic Objects

Yanzhe Lyu, Chen Geng, Karthik Dharmarajan et al.

Dynamic objects in our physical 4D (3D + time) world are constantly evolving, deforming, and interacting with other objects, leading to diverse 4D scene dynamics. In this paper, we present a universal generative pipeline, CHORD, for CHOReographing Dynamic objects and scenes and synthesizing this type of phenomena. Traditional rule-based graphics pipelines to create these dynamics are based on category-specific heuristics, yet are labor-intensive and not scalable. Recent learning-based methods typically demand large-scale datasets, which may not cover all object categories in interest. Our approach instead inherits the universality from the video generative models by proposing a distillation-based pipeline to extract the rich Lagrangian motion information hidden in the Eulerian representations of 2D videos. Our method is universal, versatile, and category-agnostic. We demonstrate its effectiveness by conducting experiments to generate a diverse range of multi-body 4D dynamics, show its advantage compared to existing methods, and demonstrate its applicability in generating robotics manipulation policies. Project page: https://yanzhelyu.github.io/chord

SDMay 12
Poly-SVC: Polyphony-Aware Singing Voice Conversion with Harmonic Modeling

Chen Geng, Meng Chen, Ruohua Zhou et al.

Singing Voice Conversion (SVC) aims to transform a source singing voice into a target singer while preserving lyrics and melody. Most existing SVC methods depend on F0 extractors to capture the lead melody from clean vocals. However, no existing method can reliably extract clean vocals from accompanied recordings without leaving residual harmonies behind. In this paper, we innovatively propose Poly-SVC, a zero-shot, cross-lingual singing voice conversion system designed to process residual harmonies. Poly-SVC is composed of three key components: a Constant-Q Transform (CQT)-based pitch extractor to preserve both the lead melody and residual harmony, a random sampler to reduce interference information from the CQT and a diffusion decoder based on Conditional Flow Matching (CFM) that fuses pitch, content, and timbre features into natural-sounding polyphonic outputs. Experiments demonstrate that Poly-SVC surpasses the baseline models in naturalness, timbre similarity and harmony reconstruction across both harmony-rich and single-melody recordings.

GRMay 9, 2025
Anymate: A Dataset and Baselines for Learning 3D Object Rigging

Yufan Deng, Yuhao Zhang, Chen Geng et al.

Rigging and skinning are essential steps to create realistic 3D animations, often requiring significant expertise and manual effort. Traditional attempts at automating these processes rely heavily on geometric heuristics and often struggle with objects of complex geometry. Recent data-driven approaches show potential for better generality, but are often constrained by limited training data. We present the Anymate Dataset, a large-scale dataset of 230K 3D assets paired with expert-crafted rigging and skinning information -- 70 times larger than existing datasets. Using this dataset, we propose a learning-based auto-rigging framework with three sequential modules for joint, connectivity, and skinning weight prediction. We systematically design and experiment with various architectures as baselines for each module and conduct comprehensive evaluations on our dataset to compare their performance. Our models significantly outperform existing methods, providing a foundation for comparing future methods in automated rigging and skinning. Code and dataset can be found at https://anymate3d.github.io/.

CVDec 6, 2024
Birth and Death of a Rose

Chen Geng, Yunzhi Zhang, Shangzhe Wu et al.

We study the problem of generating temporal object intrinsics -- temporally evolving sequences of object geometry, reflectance, and texture, such as a blooming rose -- from pre-trained 2D foundation models. Unlike conventional 3D modeling and animation techniques that require extensive manual effort and expertise, we introduce a method that generates such assets with signals distilled from pre-trained 2D diffusion models. To ensure the temporal consistency of object intrinsics, we propose Neural Templates for temporal-state-guided distillation, derived automatically from image features from self-supervised learning. Our method can generate high-quality temporal object intrinsics for several natural phenomena and enable the sampling and controllable rendering of these dynamic objects from any viewpoint, under any environmental lighting conditions, at any time of their lifespan. Project website: https://chen-geng.com/rose4d

CVDec 16, 2025
ART: Articulated Reconstruction Transformer

Zizhang Li, Cheng Zhang, Zhengqin Li et al.

We introduce ART, Articulated Reconstruction Transformer -- a category-agnostic, feed-forward model that reconstructs complete 3D articulated objects from only sparse, multi-state RGB images. Previous methods for articulated object reconstruction either rely on slow optimization with fragile cross-state correspondences or use feed-forward models limited to specific object categories. In contrast, ART treats articulated objects as assemblies of rigid parts, formulating reconstruction as part-based prediction. Our newly designed transformer architecture maps sparse image inputs to a set of learnable part slots, from which ART jointly decodes unified representations for individual parts, including their 3D geometry, texture, and explicit articulation parameters. The resulting reconstructions are physically interpretable and readily exportable for simulation. Trained on a large-scale, diverse dataset with per-part supervision, and evaluated across diverse benchmarks, ART achieves significant improvements over existing baselines and establishes a new state of the art for articulated object reconstruction from image inputs.

CVOct 16, 2025
Coupled Diffusion Sampling for Training-Free Multi-View Image Editing

Hadi Alzayer, Yunzhi Zhang, Chen Geng et al.

We present an inference-time diffusion sampling method to perform multi-view consistent image editing using pre-trained 2D image editing models. These models can independently produce high-quality edits for each image in a set of multi-view images of a 3D scene or object, but they do not maintain consistency across views. Existing approaches typically address this by optimizing over explicit 3D representations, but they suffer from a lengthy optimization process and instability under sparse view settings. We propose an implicit 3D regularization approach by constraining the generated 2D image sequences to adhere to a pre-trained multi-view image distribution. This is achieved through coupled diffusion sampling, a simple diffusion sampling technique that concurrently samples two trajectories from both a multi-view image distribution and a 2D edited image distribution, using a coupling term to enforce the multi-view consistency among the generated images. We validate the effectiveness and generality of this framework on three distinct multi-view image editing tasks, demonstrating its applicability across various model architectures and highlighting its potential as a general solution for multi-view consistent editing.

IVOct 26, 2021
Deep Learning-based Segmentation of Cerebral Aneurysms in 3D TOF-MRA using Coarse-to-Fine Framework

Meng Chen, Chen Geng, Dongdong Wang et al.

BACKGROUND AND PURPOSE: Cerebral aneurysm is one of the most common cerebrovascular diseases, and SAH caused by its rupture has a very high mortality and disability rate. Existing automatic segmentation methods based on DLMs with TOF-MRA modality could not segment edge voxels very well, so that our goal is to realize more accurate segmentation of cerebral aneurysms in 3D TOF-MRA with the help of DLMs. MATERIALS AND METHODS: In this research, we proposed an automatic segmentation framework of cerebral aneurysm in 3D TOF-MRA. The framework was composed of two segmentation networks ranging from coarse to fine. The coarse segmentation network, namely DeepMedic, completed the coarse segmentation of cerebral aneurysms, and the processed results were fed into the fine segmentation network, namely dual-channel SE_3D U-Net trained with weighted loss function, for fine segmentation. Images from ADAM2020 (n=113) were used for training and validation and images from another center (n=45) were used for testing. The segmentation metrics we used include DSC, HD, and VS. RESULTS: The trained cerebral aneurysm segmentation model achieved DSC of 0.75, HD of 1.52, and VS of 0.91 on validation cohort. On the totally independent test cohort, our method achieved the highest DSC of 0.12, the lowest HD of 11.61, and the highest VS of 0.16 in comparison with state-of-the-art segmentation networks. CONCLUSIONS: The coarse-to-fine framework, which composed of DeepMedic and dual-channel SE_3D U-Net can segment cerebral aneurysms in 3D TOF-MRA with a superior accuracy.

IVOct 26, 2021
An Automatic Detection Method Of Cerebral Aneurysms In Time-Of-Flight Magnetic Resonance Angiography Images Based On Attention 3D U-Net

Chen Geng, Meng Chen, Ruoyu Di et al.

Background:Subarachnoid hemorrhage caused by ruptured cerebral aneurysm often leads to fatal consequences.However,if the aneurysm can be found and treated during asymptomatic periods,the probability of rupture can be greatly reduced.At present,time-of-flight magnetic resonance angiography is one of the most commonly used non-invasive screening techniques for cerebral aneurysm,and the application of deep learning technology in aneurysm detection can effectively improve the screening effect of aneurysm.Existing studies have found that three-dimensional features play an important role in aneurysm detection,but they require a large amount of training data and have problems such as a high false positive rate. Methods:This paper proposed a novel method for aneurysm detection.First,a fully automatic cerebral artery segmentation algorithm without training data was used to extract the volume of interest,and then the 3D U-Net was improved by the 3D SENet module to establish an aneurysm detection model.Eventually a set of fully automated,end-to-end aneurysm detection methods have been formed. Results:A total of 231 magnetic resonance angiography image data were used in this study,among which 132 were training sets,34 were internal test sets and 65 were external test sets.The presented method obtained 97.89% sensitivity in the five-fold cross-validation and obtained 91.0% sensitivity with 2.48 false positives/case in the detection of the external test sets. Conclusions:Compared with the results of our previous studies and other studies,the method in this paper achieves a very competitive sensitivity with less training data and maintains a low false positive rate.As the only method currently using 3D U-Net for aneurysm detection,it proves the feasibility and superior performance of this network in aneurysm detection,and also explores the potential of the channel attention mechanism in this task.