8.7LGMay 18, 2022
No More Pesky Hyperparameters: Offline Hyperparameter Tuning for RLHan Wang, Archit Sakhadeo, Adam White et al. · deepmind
The performance of reinforcement learning (RL) agents is sensitive to the choice of hyperparameters. In real-world settings like robotics or industrial control systems, however, testing different hyperparameter configurations directly on the environment can be financially prohibitive, dangerous, or time consuming. We propose a new approach to tune hyperparameters from offline logs of data, to fully specify the hyperparameters for an RL agent that learns online in the real world. The approach is conceptually simple: we first learn a model of the environment from the offline data, which we call a calibration model, and then simulate learning in the calibration model to identify promising hyperparameters. We identify several criteria to make this strategy effective, and develop an approach that satisfies these criteria. We empirically investigate the method in a variety of settings to identify when it is effective and when it fails.
12.3LGJul 10, 2023
Measuring and Mitigating Interference in Reinforcement LearningVincent Liu, Han Wang, Ruo Yu Tao et al. · deepmind
Catastrophic interference is common in many network-based learning systems, and many proposals exist for mitigating it. Before overcoming interference we must understand it better. In this work, we provide a definition and novel measure of interference for value-based reinforcement learning methods such as Fitted Q-Iteration and DQN. We systematically evaluate our measure of interference, showing that it correlates with instability in control performance, across a variety of network architectures. Our new interference measure allows us to ask novel scientific questions about commonly used deep learning architectures and study learning algorithms which mitigate interference. Lastly, we outline a class of algorithms which we call online-aware that are designed to mitigate interference, and show they do reduce interference according to our measure and that they improve stability and performance in several classic control environments.
7.7LGFeb 23, 2023
Asymptotically Unbiased Off-Policy Policy Evaluation when Reusing Old Data in Nonstationary EnvironmentsVincent Liu, Yash Chandak, Philip Thomas et al.
In this work, we consider the off-policy policy evaluation problem for contextual bandits and finite horizon reinforcement learning in the nonstationary setting. Reusing old data is critical for policy evaluation, but existing estimators that reuse old data introduce large bias such that we can not obtain a valid confidence interval. Inspired from a related field called survey sampling, we introduce a variant of the doubly robust (DR) estimator, called the regression-assisted DR estimator, that can incorporate the past data without introducing a large bias. The estimator unifies several existing off-policy policy evaluation methods and improves on them with the use of auxiliary information and a regression approach. We prove that the new estimator is asymptotically unbiased, and provide a consistent variance estimator to a construct a large sample confidence interval. Finally, we empirically show that the new estimator improves estimation for the current and future policy values, and provides a tight and valid interval estimation in several nonstationary recommendation environments.
DABS: A Domain-Agnostic Benchmark for Self-Supervised LearningAlex Tamkin, Vincent Liu, Rongfei Lu et al.
Self-supervised learning algorithms, including BERT and SimCLR, have enabled significant strides in fields like natural language processing, computer vision, and speech processing. However, these algorithms are domain-specific, meaning that new self-supervised learning algorithms must be developed for each new setting, including myriad healthcare, scientific, and multimodal domains. To catalyze progress toward domain-agnostic methods, we introduce DABS: a Domain-Agnostic Benchmark for Self-supervised learning. To perform well on DABS, an algorithm is evaluated on seven diverse domains: natural images, multichannel sensor data, English text, speech recordings, multilingual text, chest x-rays, and images with text descriptions. Each domain contains an unlabeled dataset for pretraining; the model is then is scored based on its downstream performance on a set of labeled tasks in the domain. We also present e-Mix and ShED: two baseline domain-agnostic algorithms; their relatively modest performance demonstrates that significant progress is needed before self-supervised learning is an out-of-the-box solution for arbitrary domains. Code for benchmark datasets and baseline algorithms is available at https://github.com/alextamkin/dabs.
15.0LGMar 8, 2024
Switching the Loss Reduces the Cost in Batch (Offline) Reinforcement LearningAlex Ayoub, Kaiwen Wang, Vincent Liu et al.
We propose training fitted Q-iteration with log-loss (FQI-log) for batch reinforcement learning (RL). We show that the number of samples needed to learn a near-optimal policy with FQI-log scales with the accumulated cost of the optimal policy, which is zero in problems where acting optimally achieves the goal and incurs no cost. In doing so, we provide a general framework for proving small-cost bounds, i.e. bounds that scale with the optimal achievable cost, in batch RL. Moreover, we empirically verify that FQI-log uses fewer samples than FQI trained with squared loss on problems where the optimal policy reliably achieves the goal.
7.7LGDec 4, 2023
When is Offline Policy Selection Sample Efficient for Reinforcement Learning?Vincent Liu, Prabhat Nagarajan, Andrew Patterson et al.
Offline reinforcement learning algorithms often require careful hyperparameter tuning. Consequently, before deployment, we need to select amongst a set of candidate policies. As yet, however, there is little understanding about the fundamental limits of this offline policy selection (OPS) problem. In this work we aim to provide clarity on when sample efficient OPS is possible, primarily by connecting OPS to off-policy policy evaluation (OPE) and Bellman error (BE) estimation. We first show a hardness result, that in the worst case, OPS is just as hard as OPE, by proving a reduction of OPE to OPS. As a result, no OPS method can be more sample efficient than OPE in the worst case. We then propose a BE method for OPS, called Identifiable BE Selection (IBES), that has a straightforward method for selecting its own hyperparameters. We highlight that using IBES for OPS generally has more requirements than OPE methods, but if satisfied, can be more sample efficient. We conclude with an empirical study comparing OPE and IBES, and by showing the difficulty of OPS on an offline Atari benchmark dataset.
4.1LGAug 31, 2025
Context-Action Embedding Learning for Off-Policy Evaluation in Contextual BanditsKushagra Chandak, Vincent Liu, Haanvid Lee
We consider off-policy evaluation (OPE) in contextual bandits with finite action space. Inverse Propensity Score (IPS) weighting is a widely used method for OPE due to its unbiased, but it suffers from significant variance when the action space is large or when some parts of the context-action space are underexplored. Recently introduced Marginalized IPS (MIPS) estimators mitigate this issue by leveraging action embeddings. However, these embeddings do not minimize the mean squared error (MSE) of the estimators and do not consider context information. To address these limitations, we introduce Context-Action Embedding Learning for MIPS, or CAEL-MIPS, which learns context-action embeddings from offline data to minimize the MSE of the MIPS estimator. Building on the theoretical analysis of bias and variance of MIPS, we present an MSE-minimizing objective for CAEL-MIPS. In the empirical studies on a synthetic dataset and a real-world dataset, we demonstrate that our estimator outperforms baselines in terms of MSE.
12.9CLJan 26, 2024
Under the Surface: Tracking the Artifactuality of LLM-Generated DataDebarati Das, Karin De Langis, Anna Martin-Boyle et al.
This work delves into the expanding role of large language models (LLMs) in generating artificial data. LLMs are increasingly employed to create a variety of outputs, including annotations, preferences, instruction prompts, simulated dialogues, and free text. As these forms of LLM-generated data often intersect in their application, they exert mutual influence on each other and raise significant concerns about the quality and diversity of the artificial data incorporated into training cycles, leading to an artificial data ecosystem. To the best of our knowledge, this is the first study to aggregate various types of LLM-generated text data, from more tightly constrained data like "task labels" to more lightly constrained "free-form text". We then stress test the quality and implications of LLM-generated artificial data, comparing it with human data across various existing benchmarks. Despite artificial data's capability to match human performance, this paper reveals significant hidden disparities, especially in complex tasks where LLMs often miss the nuanced understanding of intrinsic human-generated content. This study critically examines diverse LLM-generated data and emphasizes the need for ethical practices in data creation and when using LLMs. It highlights the LLMs' shortcomings in replicating human traits and behaviors, underscoring the importance of addressing biases and artifacts produced in LLM-generated content for future research and development. All data and code are available on our project page.
AlpaServe: Statistical Multiplexing with Model Parallelism for Deep Learning ServingZhuohan Li, Lianmin Zheng, Yinmin Zhong et al.
Model parallelism is conventionally viewed as a method to scale a single large deep learning model beyond the memory limits of a single device. In this paper, we demonstrate that model parallelism can be additionally used for the statistical multiplexing of multiple devices when serving multiple models, even when a single model can fit into a single device. Our work reveals a fundamental trade-off between the overhead introduced by model parallelism and the opportunity to exploit statistical multiplexing to reduce serving latency in the presence of bursty workloads. We explore the new trade-off space and present a novel serving system, AlpaServe, that determines an efficient strategy for placing and parallelizing collections of large deep learning models across a distributed cluster. Evaluation results on production workloads show that AlpaServe can process requests at up to 10x higher rates or 6x more burstiness while staying within latency constraints for more than 99% of requests.
19.2LGMar 30, 2022
Investigating the Properties of Neural Network Representations in Reinforcement LearningHan Wang, Erfan Miahi, Martha White et al.
In this paper we investigate the properties of representations learned by deep reinforcement learning systems. Much of the early work on representations for reinforcement learning focused on designing fixed-basis architectures to achieve properties thought to be desirable, such as orthogonality and sparsity. In contrast, the idea behind deep reinforcement learning methods is that the agent designer should not encode representational properties, but rather that the data stream should determine the properties of the representation -- good representations emerge under appropriate training schemes. In this paper we bring these two perspectives together, empirically investigating the properties of representations that support transfer in reinforcement learning. We introduce and measure six representational properties over more than 25 thousand agent-task settings. We consider Deep Q-learning agents with different auxiliary losses in a pixel-based navigation environment, with source and transfer tasks corresponding to different goal locations. We develop a method to better understand why some representations work better for transfer, through a systematic approach varying task similarity and measuring and correlating representation properties with transfer performance. We demonstrate the generality of the methodology by investigating representations learned by a Rainbow agent that successfully transfer across games modes in Atari 2600.
1.6LGNov 15, 2021
Exploiting Action Impact Regularity and Exogenous State Variables for Offline Reinforcement LearningVincent Liu, James R. Wright, Martha White
Offline reinforcement learning -- learning a policy from a batch of data -- is known to be hard for general MDPs. These results motivate the need to look at specific classes of MDPs where offline reinforcement learning might be feasible. In this work, we explore a restricted class of MDPs to obtain guarantees for offline reinforcement learning. The key property, which we call Action Impact Regularity (AIR), is that actions primarily impact a part of the state (an endogenous component) and have limited impact on the remaining part of the state (an exogenous component). AIR is a strong assumption, but it nonetheless holds in a number of real-world domains including financial markets. We discuss algorithms that exploit the AIR property, and provide a theoretical analysis for an algorithm based on Fitted-Q Iteration. Finally, we demonstrate that the algorithm outperforms existing offline reinforcement learning algorithms across different data collection policies in simulated and real world environments where the regularity holds.
5.0LGJul 7, 2020
Towards a practical measure of interference for reinforcement learningVincent Liu, Adam White, Hengshuai Yao et al.
Catastrophic interference is common in many network-based learning systems, and many proposals exist for mitigating it. But, before we overcome interference we must understand it better. In this work, we provide a definition of interference for control in reinforcement learning. We systematically evaluate our new measures, by assessing correlation with several measures of learning performance, including stability, sample efficiency, and online and offline control performance across a variety of learning architectures. Our new interference measure allows us to ask novel scientific questions about commonly used deep learning architectures. In particular we show that target network frequency is a dominating factor for interference, and that updates on the last layer result in significantly higher interference than updates internal to the network. This new measure can be expensive to compute; we conclude with motivation for an efficient proxy measure and empirically demonstrate it is correlated with our definition of interference.
1.0LGJul 5, 2019
Incrementally Learning Functions of the ReturnBrendan Bennett, Wesley Chung, Muhammad Zaheer et al.
Temporal difference methods enable efficient estimation of value functions in reinforcement learning in an incremental fashion, and are of broader interest because they correspond learning as observed in biological systems. Standard value functions correspond to the expected value of a sum of discounted returns. While this formulation is often sufficient for many purposes, it would often be useful to be able to represent functions of the return as well. Unfortunately, most such functions cannot be estimated directly using TD methods. We propose a means of estimating functions of the return using its moments, which can be learned online using a modified TD algorithm. The moments of the return are then used as part of a Taylor expansion to approximate analytic functions of the return.
1.8LGJan 6, 2019
Recurrent Control Nets for Deep Reinforcement LearningVincent Liu, Ademi Adeniji, Nathaniel Lee et al.
Central Pattern Generators (CPGs) are biological neural circuits capable of producing coordinated rhythmic outputs in the absence of rhythmic input. As a result, they are responsible for most rhythmic motion in living organisms. This rhythmic control is broadly applicable to fields such as locomotive robotics and medical devices. In this paper, we explore the possibility of creating a self-sustaining CPG network for reinforcement learning that learns rhythmic motion more efficiently and across more general environments than the current multilayer perceptron (MLP) baseline models. Recent work introduces the Structured Control Net (SCN), which maintains linear and nonlinear modules for local and global control, respectively. Here, we show that time-sequence architectures such as Recurrent Neural Networks (RNNs) model CPGs effectively. Combining previous work with RNNs and SCNs, we introduce the Recurrent Control Net (RCN), which adds a linear component to the, RCNs match and exceed the performance of baseline MLPs and SCNs across all environment tasks. Our findings confirm existing intuitions for RNNs on reinforcement learning tasks, and demonstrate promise of SCN-like structures in reinforcement learning.
17.2LGNov 15, 2018
The Utility of Sparse Representations for Control in Reinforcement LearningVincent Liu, Raksha Kumaraswamy, Lei Le et al.
We investigate sparse representations for control in reinforcement learning. While these representations are widely used in computer vision, their prevalence in reinforcement learning is limited to sparse coding where extracting representations for new data can be computationally intensive. Here, we begin by demonstrating that learning a control policy incrementally with a representation from a standard neural network fails in classic control domains, whereas learning with a representation obtained from a neural network that has sparsity properties enforced is effective. We provide evidence that the reason for this is that the sparse representation provides locality, and so avoids catastrophic interference, and particularly keeps consistent, stable values for bootstrapping. We then discuss how to learn such sparse representations. We explore the idea of Distributional Regularizers, where the activation of hidden nodes is encouraged to match a particular distribution that results in sparse activation across time. We identify a simple but effective way to obtain sparse representations, not afforded by previously proposed strategies, making it more practical for further investigation into sparse representations for reinforcement learning.
3.2IROct 20, 2018
Attribute-aware Collaborative Filtering: Survey and ClassificationWen-Hao Chen, Chin-Chi Hsu, Yi-An Lai et al.
Attribute-aware CF models aims at rating prediction given not only the historical rating from users to items, but also the information associated with users (e.g. age), items (e.g. price), or even ratings (e.g. rating time). This paper surveys works in the past decade developing attribute-aware CF systems, and discovered that mathematically they can be classified into four different categories. We provide the readers not only the high level mathematical interpretation of the existing works in this area but also the mathematical insight for each category of models. Finally we provide in-depth experiment results comparing the effectiveness of the major works in each category.