SDMar 6, 2022Code
HEAR: Holistic Evaluation of Audio RepresentationsJoseph Turian, Jordie Shier, Humair Raj Khan et al. · cmu
What audio embedding approach generalizes best to a wide range of downstream tasks across a variety of everyday domains without fine-tuning? The aim of the HEAR benchmark is to develop a general-purpose audio representation that provides a strong basis for learning in a wide variety of tasks and scenarios. HEAR evaluates audio representations using a benchmark suite across a variety of domains, including speech, environmental sound, and music. HEAR was launched as a NeurIPS 2021 shared challenge. In the spirit of shared exchange, each participant submitted an audio embedding model following a common API that is general-purpose, open-source, and freely available to use. Twenty-nine models by thirteen external teams were evaluated on nineteen diverse downstream tasks derived from sixteen datasets. Open evaluation code, submitted models and datasets are key contributions, enabling comprehensive and reproducible evaluation, as well as previously impossible longitudinal studies. It still remains an open question whether one single general-purpose audio representation can perform as holistically as the human ear.
AIJul 25, 2023
WebArena: A Realistic Web Environment for Building Autonomous AgentsShuyan Zhou, Frank F. Xu, Hao Zhu et al. · cmu
With advances in generative AI, there is now potential for autonomous agents to manage daily tasks via natural language commands. However, current agents are primarily created and tested in simplified synthetic environments, leading to a disconnect with real-world scenarios. In this paper, we build an environment for language-guided agents that is highly realistic and reproducible. Specifically, we focus on agents that perform tasks on the web, and create an environment with fully functional websites from four common domains: e-commerce, social forum discussions, collaborative software development, and content management. Our environment is enriched with tools (e.g., a map) and external knowledge bases (e.g., user manuals) to encourage human-like task-solving. Building upon our environment, we release a set of benchmark tasks focusing on evaluating the functional correctness of task completions. The tasks in our benchmark are diverse, long-horizon, and designed to emulate tasks that humans routinely perform on the internet. We experiment with several baseline agents, integrating recent techniques such as reasoning before acting. The results demonstrate that solving complex tasks is challenging: our best GPT-4-based agent only achieves an end-to-end task success rate of 14.41%, significantly lower than the human performance of 78.24%. These results highlight the need for further development of robust agents, that current state-of-the-art large language models are far from perfect performance in these real-life tasks, and that WebArena can be used to measure such progress.
LGFeb 13, 2023Code
The Framework Tax: Disparities Between Inference Efficiency in NLP Research and DeploymentJared Fernandez, Jacob Kahn, Clara Na et al. · cmu, meta-ai
Increased focus on the computational efficiency of NLP systems has motivated the design of efficient model architectures and improvements to underlying hardware accelerators. However, the resulting increases in computational throughput and reductions in floating point operations have not directly translated to improvements in wall-clock inference latency. We demonstrate that these discrepancies can be largely attributed to bottlenecks introduced by deep learning frameworks. We denote this phenomenon as the \textit{framework tax}, and observe that the disparity is growing as hardware speed increases over time. In this work, we examine this phenomenon through a series of case studies analyzing the effects of model design decisions, framework paradigms, and hardware platforms on total model latency. Code is available at https://github.com/JaredFern/Framework-Tax.
AIOct 18, 2023
SOTOPIA: Interactive Evaluation for Social Intelligence in Language AgentsXuhui Zhou, Hao Zhu, Leena Mathur et al. · allen-ai, cmu
Humans are social beings; we pursue social goals in our daily interactions, which is a crucial aspect of social intelligence. Yet, AI systems' abilities in this realm remain elusive. We present SOTOPIA, an open-ended environment to simulate complex social interactions between artificial agents and evaluate their social intelligence. In our environment, agents role-play and interact under a wide variety of scenarios; they coordinate, collaborate, exchange, and compete with each other to achieve complex social goals. We simulate the role-play interaction between LLM-based agents and humans within this task space and evaluate their performance with a holistic evaluation framework called SOTOPIA-Eval. With SOTOPIA, we find significant differences between these models in terms of their social intelligence, and we identify a subset of SOTOPIA scenarios, SOTOPIA-hard, that is generally challenging for all models. We find that on this subset, GPT-4 achieves a significantly lower goal completion rate than humans and struggles to exhibit social commonsense reasoning and strategic communication skills. These findings demonstrate SOTOPIA's promise as a general platform for research on evaluating and improving social intelligence in artificial agents.
ROJun 20, 2023
HomeRobot: Open-Vocabulary Mobile ManipulationSriram Yenamandra, Arun Ramachandran, Karmesh Yadav et al. · cmu
HomeRobot (noun): An affordable compliant robot that navigates homes and manipulates a wide range of objects in order to complete everyday tasks. Open-Vocabulary Mobile Manipulation (OVMM) is the problem of picking any object in any unseen environment, and placing it in a commanded location. This is a foundational challenge for robots to be useful assistants in human environments, because it involves tackling sub-problems from across robotics: perception, language understanding, navigation, and manipulation are all essential to OVMM. In addition, integration of the solutions to these sub-problems poses its own substantial challenges. To drive research in this area, we introduce the HomeRobot OVMM benchmark, where an agent navigates household environments to grasp novel objects and place them on target receptacles. HomeRobot has two components: a simulation component, which uses a large and diverse curated object set in new, high-quality multi-room home environments; and a real-world component, providing a software stack for the low-cost Hello Robot Stretch to encourage replication of real-world experiments across labs. We implement both reinforcement learning and heuristic (model-based) baselines and show evidence of sim-to-real transfer. Our baselines achieve a 20% success rate in the real world; our experiments identify ways future research work improve performance. See videos on our website: https://ovmm.github.io/.
CVOct 13, 2022
Retrospectives on the Embodied AI WorkshopMatt Deitke, Dhruv Batra, Yonatan Bisk et al. · allen-ai, cmu
We present a retrospective on the state of Embodied AI research. Our analysis focuses on 13 challenges presented at the Embodied AI Workshop at CVPR. These challenges are grouped into three themes: (1) visual navigation, (2) rearrangement, and (3) embodied vision-and-language. We discuss the dominant datasets within each theme, evaluation metrics for the challenges, and the performance of state-of-the-art models. We highlight commonalities between top approaches to the challenges and identify potential future directions for Embodied AI research.
CLMar 2, 2023
Computational Language Acquisition with Theory of MindAndy Liu, Hao Zhu, Emmy Liu et al. · cmu
Unlike current state-of-the-art language models, young children actively acquire language through interactions with their surrounding environment and caretakers. One mechanism that has been argued to be critical to language learning is the ability to infer the mental states of other agents in social environments, coined Theory of Mind (ToM) by Premack & Woodruff (1978). Drawing inspiration from the modern operationalized versions of ToM implemented in Rabinowitz et al. (2018) and Zhu et al. (2021), we build language-learning agents equipped with ToM, and measure its effects on the learning process. We model ToM by giving the speaker agent an internal listener model that is trained alongside the speaker and used to rerank potential utterances. We experiment with varying task difficulty, hypothesizing that models will acquire more complex language to adapt to stronger environmental pressures. We find that training speakers with a highly weighted ToM listener component leads to performance gains in our image referential game setting. We also find some evidence that increasing task difficulty in the training process results in more fluent and precise utterances in evaluation. This suggests the potential utility of further incorporating ToM, as well as other insights from child language acquisition, into computational models of language acquisition.
LGOct 10, 2022
Don't Copy the Teacher: Data and Model Challenges in Embodied DialogueSo Yeon Min, Hao Zhu, Ruslan Salakhutdinov et al. · cmu
Embodied dialogue instruction following requires an agent to complete a complex sequence of tasks from a natural language exchange. The recent introduction of benchmarks (Padmakumar et al., 2022) raises the question of how best to train and evaluate models for this multi-turn, multi-agent, long-horizon task. This paper contributes to that conversation, by arguing that imitation learning (IL) and related low-level metrics are actually misleading and do not align with the goals of embodied dialogue research and may hinder progress. We provide empirical comparisons of metrics, analysis of three models, and make suggestions for how the field might best progress. First, we observe that models trained with IL take spurious actions during evaluation. Second, we find that existing models fail to ground query utterances, which are essential for task completion. Third, we argue evaluation should focus on higher-level semantic goals.
CVJun 30, 2023
SPAE: Semantic Pyramid AutoEncoder for Multimodal Generation with Frozen LLMsLijun Yu, Yong Cheng, Zhiruo Wang et al. · cmu, deepmind
In this work, we introduce Semantic Pyramid AutoEncoder (SPAE) for enabling frozen LLMs to perform both understanding and generation tasks involving non-linguistic modalities such as images or videos. SPAE converts between raw pixels and interpretable lexical tokens (or words) extracted from the LLM's vocabulary. The resulting tokens capture both the semantic meaning and the fine-grained details needed for visual reconstruction, effectively translating the visual content into a language comprehensible to the LLM, and empowering it to perform a wide array of multimodal tasks. Our approach is validated through in-context learning experiments with frozen PaLM 2 and GPT 3.5 on a diverse set of image understanding and generation tasks. Our method marks the first successful attempt to enable a frozen LLM to generate image content while surpassing state-of-the-art performance in image understanding tasks, under the same setting, by over 25%.
CLNov 10, 2022
EvEntS ReaLM: Event Reasoning of Entity States via Language ModelsEvangelia Spiliopoulou, Artidoro Pagnoni, Yonatan Bisk et al. · cmu
This paper investigates models of event implications. Specifically, how well models predict entity state-changes, by targeting their understanding of physical attributes. Nominally, Large Language models (LLM) have been exposed to procedural knowledge about how objects interact, yet our benchmarking shows they fail to reason about the world. Conversely, we also demonstrate that existing approaches often misrepresent the surprising abilities of LLMs via improper task encodings and that proper model prompting can dramatically improve performance of reported baseline results across multiple tasks. In particular, our results indicate that our prompting technique is especially useful for unseen attributes (out-of-domain) or when only limited data is available.
RODec 9, 2022
Self-Supervised Object Goal Navigation with In-Situ FinetuningSo Yeon Min, Yao-Hung Hubert Tsai, Wei Ding et al. · cmu
A household robot should be able to navigate to target objects without requiring users to first annotate everything in their home. Most current approaches to object navigation do not test on real robots and rely solely on reconstructed scans of houses and their expensively labeled semantic 3D meshes. In this work, our goal is to build an agent that builds self-supervised models of the world via exploration, the same as a child might - thus we (1) eschew the expense of labeled 3D mesh and (2) enable self-supervised in-situ finetuning in the real world. We identify a strong source of self-supervision (Location Consistency - LocCon) that can train all components of an ObjectNav agent, using unannotated simulated houses. Our key insight is that embodied agents can leverage location consistency as a self-supervision signal - collecting images from different views/angles and applying contrastive learning. We show that our agent can perform competitively in the real world and simulation. Our results also indicate that supervised training with 3D mesh annotations causes models to learn simulation artifacts, which are not transferrable to the real world. In contrast, our LocCon shows the most robust transfer in the real world among the set of models we compare to, and that the real-world performance of all models can be further improved with self-supervised LocCon in-situ training.
CVMay 19, 2022
Training Vision-Language Transformers from CaptionsLiangke Gui, Yingshan Chang, Qiuyuan Huang et al. · cmu
Vision-Language Transformers can be learned without low-level human labels (e.g. class labels, bounding boxes, etc). Existing work, whether explicitly utilizing bounding boxes or patches, assumes that the visual backbone must first be trained on ImageNet class prediction before being integrated into a multimodal linguistic pipeline. We show that this is not necessary and introduce a new model Vision-Language from Captions (VLC) built on top of Masked Auto-Encoders that does not require this supervision. In fact, in a head-to-head comparison between ViLT, the current state-of-the-art patch-based vision-language transformer which is pretrained with supervised object classification, and our model, VLC, we find that our approach 1. outperforms ViLT on standard benchmarks, 2. provides more interpretable and intuitive patch visualizations, and 3. is competitive with many larger models that utilize ROIs trained on annotated bounding-boxes.
ROSep 26, 2024
Embodied-RAG: General Non-parametric Embodied Memory for Retrieval and GenerationQuanting Xie, So Yeon Min, Pengliang Ji et al. · cmu
There is no limit to how much a robot might explore and learn, but all of that knowledge needs to be searchable and actionable. Within language research, retrieval augmented generation (RAG) has become the workhorse of large-scale non-parametric knowledge; however, existing techniques do not directly transfer to the embodied domain, which is multimodal, where data is highly correlated, and perception requires abstraction. To address these challenges, we introduce Embodied-RAG, a framework that enhances the foundational model of an embodied agent with a non-parametric memory system capable of autonomously constructing hierarchical knowledge for both navigation and language generation. Embodied-RAG handles a full range of spatial and semantic resolutions across diverse environments and query types, whether for a specific object or a holistic description of ambiance. At its core, Embodied-RAG's memory is structured as a semantic forest, storing language descriptions at varying levels of detail. This hierarchical organization allows the system to efficiently generate context-sensitive outputs across different robotic platforms. We demonstrate that Embodied-RAG effectively bridges RAG to the robotics domain, successfully handling over 250 explanation and navigation queries across kilometer-level environments, highlighting its promise as a general-purpose non-parametric system for embodied agents.
ROJul 6, 2022
Transformers are Adaptable Task PlannersVidhi Jain, Yixin Lin, Eric Undersander et al. · cmu
Every home is different, and every person likes things done in their particular way. Therefore, home robots of the future need to both reason about the sequential nature of day-to-day tasks and generalize to user's preferences. To this end, we propose a Transformer Task Planner(TTP) that learns high-level actions from demonstrations by leveraging object attribute-based representations. TTP can be pre-trained on multiple preferences and shows generalization to unseen preferences using a single demonstration as a prompt in a simulated dishwasher loading task. Further, we demonstrate real-world dish rearrangement using TTP with a Franka Panda robotic arm, prompted using a single human demonstration.
ROSep 18, 2023
Reasoning about the Unseen for Efficient Outdoor Object NavigationQuanting Xie, Tianyi Zhang, Kedi Xu et al. · cmu
Robots should exist anywhere humans do: indoors, outdoors, and even unmapped environments. In contrast, the focus of recent advancements in Object Goal Navigation(OGN) has targeted navigating in indoor environments by leveraging spatial and semantic cues that do not generalize outdoors. While these contributions provide valuable insights into indoor scenarios, the broader spectrum of real-world robotic applications often extends to outdoor settings. As we transition to the vast and complex terrains of outdoor environments, new challenges emerge. Unlike the structured layouts found indoors, outdoor environments lack clear spatial delineations and are riddled with inherent semantic ambiguities. Despite this, humans navigate with ease because we can reason about the unseen. We introduce a new task OUTDOOR, a new mechanism for Large Language Models (LLMs) to accurately hallucinate possible futures, and a new computationally aware success metric for pushing research forward in this more complex domain. Additionally, we show impressive results on both a simulated drone and physical quadruped in outdoor environments. Our agent has no premapping and our formalism outperforms naive LLM-based approaches
ROSep 16, 2024
MotIF: Motion Instruction Fine-tuningMinyoung Hwang, Joey Hejna, Dorsa Sadigh et al. · cmu
While success in many robotics tasks can be determined by only observing the final state and how it differs from the initial state - e.g., if an apple is picked up - many tasks require observing the full motion of the robot to correctly determine success. For example, brushing hair requires repeated strokes that correspond to the contours and type of hair. Prior works often use off-the-shelf vision-language models (VLMs) as success detectors; however, when success depends on the full trajectory, VLMs struggle to make correct judgments for two reasons. First, modern VLMs are trained only on single frames, and cannot capture changes over a full trajectory. Second, even if we provide state-of-the-art VLMs with an aggregate input of multiple frames, they still fail to detect success due to a lack of robot data. Our key idea is to fine-tune VLMs using abstract representations that are able to capture trajectory-level information such as the path the robot takes by overlaying keypoint trajectories on the final image. We propose motion instruction fine-tuning (MotIF), a method that fine-tunes VLMs using the aforementioned abstract representations to semantically ground the robot's behavior in the environment. To benchmark and fine-tune VLMs for robotic motion understanding, we introduce the MotIF-1K dataset containing 653 human and 369 robot demonstrations across 13 task categories. MotIF assesses the success of robot motion given the image observation of the trajectory, task instruction, and motion description. Our model significantly outperforms state-of-the-art VLMs by at least twice in precision and 56.1% in recall, generalizing across unseen motions, tasks, and environments. Finally, we demonstrate practical applications of MotIF in refining and terminating robot planning, and ranking trajectories on how they align with task and motion descriptions. Project page: https://motif-1k.github.io
CLMay 24, 2022
On Advances in Text Generation from Images Beyond Captioning: A Case Study in Self-RationalizationShruti Palaskar, Akshita Bhagia, Yonatan Bisk et al. · allen-ai, cmu
Combining the visual modality with pretrained language models has been surprisingly effective for simple descriptive tasks such as image captioning. More general text generation however remains elusive. We take a step back and ask: How do these models work for more complex generative tasks, i.e. conditioning on both text and images? Are multimodal models simply visually adapted language models, or do they combine they reason jointly over modalities? We investigate these questions in the context of self-rationalization (jointly generating task labels/answers and free-text explanations) of three tasks: (i) visual question answering in VQA-X, (ii) visual commonsense reasoning in VCR, and (iii) visual-textual entailment in e-SNLI-VE. We show that recent unimodal advances, CLIP image representations and scaling of language models, do not consistently improve self-rationalization in multimodal tasks. We find that no single model type works universally best across tasks, datasets, and finetuning data sizes. Our findings motivate the need for novel general backbones approach that move text generation from images and text beyond image captioning.
ROJul 9, 2024
Towards Open-World Mobile Manipulation in Homes: Lessons from the Neurips 2023 HomeRobot Open Vocabulary Mobile Manipulation ChallengeSriram Yenamandra, Arun Ramachandran, Mukul Khanna et al. · cmu
In order to develop robots that can effectively serve as versatile and capable home assistants, it is crucial for them to reliably perceive and interact with a wide variety of objects across diverse environments. To this end, we proposed Open Vocabulary Mobile Manipulation as a key benchmark task for robotics: finding any object in a novel environment and placing it on any receptacle surface within that environment. We organized a NeurIPS 2023 competition featuring both simulation and real-world components to evaluate solutions to this task. Our baselines on the most challenging version of this task, using real perception in simulation, achieved only an 0.8% success rate; by the end of the competition, the best participants achieved an 10.8\% success rate, a 13x improvement. We observed that the most successful teams employed a variety of methods, yet two common threads emerged among the best solutions: enhancing error detection and recovery, and improving the integration of perception with decision-making processes. In this paper, we detail the results and methodologies used, both in simulation and real-world settings. We discuss the lessons learned and their implications for future research. Additionally, we compare performance in real and simulated environments, emphasizing the necessity for robust generalization to novel settings.
AIApr 15
FieldWorkArena: Agentic AI Benchmark for Real Field Work TasksJun Takahashi, Atsunori Moteki, Akiyoshi Uchida et al. · cmu
This paper introduces FieldWorkArena, a benchmark for agentic AI targeting real-world field work. With the recent increase in demand for agentic AI, they are built to detect and document safety hazards, procedural violations, and other critical incidents across real-world manufacturing and retail environments. Whereas most agentic AI benchmarks focus on performance in simulated or digital environments, our work addresses the fundamental challenge of evaluating agents in the real-world. In this paper, we improve the evaluation function from previous methods to assess the performance of agentic AI in diverse real-world tasks. Our dataset comprises on-site captured images/videos in factories, warehouses and retails. Tasks were meticulously developed through interviews with site workers and managers. Evaluation results confirmed that performance evaluation considering the characteristics of Multimodal LLM (MLLM) such as GPT-4o is feasible. Furthermore, this study identifies both the effectiveness and limitations of the proposed new evaluation methodology. The complete dataset and evaluation program are publicly accessible on the website (https://en-documents.research.global.fujitsu.com/fieldworkarena/)
ROMar 26
Bridging Language and Action: A Survey of Language-Conditioned Robot ManipulationXiangtong Yao, Hongkuan Zhou, Oier Mees et al. · cmu
Language-conditioned robot manipulation is an emerging field aimed at enabling seamless communication and cooperation between humans and robotic agents by teaching robots to comprehend and execute instructions conveyed in natural language. This interdisciplinary area integrates scene understanding, language processing, and policy learning to bridge the gap between human instructions and robot actions. In this comprehensive survey, we systematically explore recent advancements in language-conditioned robot manipulation. We categorize existing methods based on the primary ways language is integrated into the robot system, namely language for state evaluation, language as a policy condition, language for cognitive planning and reasoning, and language in unified vision-language-action models. Specifically, we further analyze state-of-the-art techniques from five axes of action granularity, data and supervision regimes, system cost and latency, environments and evaluations, and cross-modal task specification. Additionally, we highlight the key debates in the field. Finally, we discuss open challenges and future research directions, focusing on potentially enhancing generalization capabilities and addressing safety issues in language-conditioned robot manipulators.
ROApr 21, 2023
Spatial-Language Attention Policies for Efficient Robot LearningPriyam Parashar, Vidhi Jain, Xiaohan Zhang et al. · cmu
Despite great strides in language-guided manipulation, existing work has been constrained to table-top settings. Table-tops allow for perfect and consistent camera angles, properties are that do not hold in mobile manipulation. Task plans that involve moving around the environment must be robust to egocentric views and changes in the plane and angle of grasp. A further challenge is ensuring this is all true while still being able to learn skills efficiently from limited data. We propose Spatial-Language Attention Policies (SLAP) as a solution. SLAP uses three-dimensional tokens as the input representation to train a single multi-task, language-conditioned action prediction policy. Our method shows an 80% success rate in the real world across eight tasks with a single model, and a 47.5% success rate when unseen clutter and unseen object configurations are introduced, even with only a handful of examples per task. This represents an improvement of 30% over prior work (20% given unseen distractors and configurations). We see a 4x improvement over baseline in mobile manipulation setting. In addition, we show how SLAPs robustness allows us to execute Task Plans from open-vocabulary instructions using a large language model for multi-step mobile manipulation. For videos, see the website: https://robotslap.github.io
HCJul 15, 2024
Situated Instruction FollowingSo Yeon Min, Xavi Puig, Devendra Singh Chaplot et al. · cmu
Language is never spoken in a vacuum. It is expressed, comprehended, and contextualized within the holistic backdrop of the speaker's history, actions, and environment. Since humans are used to communicating efficiently with situated language, the practicality of robotic assistants hinge on their ability to understand and act upon implicit and situated instructions. In traditional instruction following paradigms, the agent acts alone in an empty house, leading to language use that is both simplified and artificially "complete." In contrast, we propose situated instruction following, which embraces the inherent underspecification and ambiguity of real-world communication with the physical presence of a human speaker. The meaning of situated instructions naturally unfold through the past actions and the expected future behaviors of the human involved. Specifically, within our settings we have instructions that (1) are ambiguously specified, (2) have temporally evolving intent, (3) can be interpreted more precisely with the agent's dynamic actions. Our experiments indicate that state-of-the-art Embodied Instruction Following (EIF) models lack holistic understanding of situated human intention.
CVJul 11, 2024
DegustaBot: Zero-Shot Visual Preference Estimation for Personalized Multi-Object RearrangementBenjamin A. Newman, Pranay Gupta, Kris Kitani et al. · cmu
De gustibus non est disputandum ("there is no accounting for others' tastes") is a common Latin maxim describing how many solutions in life are determined by people's personal preferences. Many household tasks, in particular, can only be considered fully successful when they account for personal preferences such as the visual aesthetic of the scene. For example, setting a table could be optimized by arranging utensils according to traditional rules of Western table setting decorum, without considering the color, shape, or material of each object, but this may not be a completely satisfying solution for a given person. Toward this end, we present DegustaBot, an algorithm for visual preference learning that solves household multi-object rearrangement tasks according to personal preference. To do this, we use internet-scale pre-trained vision-and-language foundation models (VLMs) with novel zero-shot visual prompting techniques. To evaluate our method, we collect a large dataset of naturalistic personal preferences in a simulated table-setting task, and conduct a user study in order to develop two novel metrics for determining success based on personal preference. This is a challenging problem and we find that 50% of our model's predictions are likely to be found acceptable by at least 20% of people.
CYMay 28
When Should AI Read the Room? Public Perceptions of Social Intelligence in AI AgentsLeena Mathur, Jenny T. Liang, Vasudha Varadarajan et al.
AI researchers have been advancing socially intelligent AI agents (Social-AI) across embodiments, from chatbots to physical robots. As Social-AI is increasingly deployed in everyday settings, decisions about the roles these agents should play will depend on how laypeople perceive them. However, public perceptions of social intelligence in AI agents and the acceptability of these agents remain largely understudied. We present a mixed-methods survey of adults in the United States (N=200) that examines social intelligence as a perceived construct in AI agents. Our survey investigates the extent to which participants believe current AI agents have social intelligence, abilities of agents that participants associate with social intelligence, contextual factors influencing participant acceptance of Social-AI agents, and concerns participants hold about these technologies. Participants widely reported having already encountered AI agents they perceived as socially intelligent and grounded their judgments in observable behaviors, more than beliefs about AI agency or intent. We identified a support-adoption gap in acceptability judgments: participants supported the existence of Social-AI agents for others far more than for their own personal use. Our analysis uncovers layperson concerns about Social-AI, informing AI governance regarding appropriate deployment contexts, agent roles, and risks to end users.
CVApr 3, 2025Code
T*: Re-thinking Temporal Search for Long-Form Video UnderstandingJinhui Ye, Zihan Wang, Haosen Sun et al. · cmu, salesforce
Efficiently understanding long-form videos remains a significant challenge in computer vision. In this work, we revisit temporal search paradigms for long-form video understanding and address a fundamental issue pertaining to all state-of-the-art (SOTA) long-context vision-language models (VLMs). Our contributions are twofold: First, we frame temporal search as a Long Video Haystack problem: finding a minimal set of relevant frames (e.g., one to five) from tens of thousands based on specific queries. Upon this formulation, we introduce LV-Haystack, the first dataset with 480 hours of videos, 15,092 human-annotated instances for both training and evaluation aiming to improve temporal search quality and efficiency. Results on LV-Haystack highlight a significant research gap in temporal search capabilities, with current SOTA search methods only achieving 2.1% temporal F1 score on the Longvideobench subset. Next, inspired by visual search in images, we propose a lightweight temporal search framework, T* that reframes costly temporal search as spatial search. T* leverages powerful visual localization techniques commonly used in images and introduces an adaptive zooming-in mechanism that operates across both temporal and spatial dimensions. Extensive experiments show that integrating T* with existing methods significantly improves SOTA long-form video understanding. Under an inference budget of 32 frames, T* improves GPT-4o's performance from 50.5% to 53.1% and LLaVA-OneVision-OV-72B's performance from 56.5% to 62.4% on the Longvideobench XL subset. Our code, benchmark, and models are provided in the Supplementary material.
LGJul 25, 2023
MAEA: Multimodal Attribution for Embodied AIVidhi Jain, Jayant Sravan Tamarapalli, Sahiti Yerramilli et al.
Understanding multimodal perception for embodied AI is an open question because such inputs may contain highly complementary as well as redundant information for the task. A relevant direction for multimodal policies is understanding the global trends of each modality at the fusion layer. To this end, we disentangle the attributions for visual, language, and previous action inputs across different policies trained on the ALFRED dataset. Attribution analysis can be utilized to rank and group the failure scenarios, investigate modeling and dataset biases, and critically analyze multimodal EAI policies for robustness and user trust before deployment. We present MAEA, a framework to compute global attributions per modality of any differentiable policy. In addition, we show how attributions enable lower-level behavior analysis in EAI policies for language and visual attributions.
AIApr 17, 2024Code
AgentKit: Structured LLM Reasoning with Dynamic GraphsYue Wu, Yewen Fan, So Yeon Min et al. · cmu
We propose an intuitive LLM prompting framework (AgentKit) for multifunctional agents. AgentKit offers a unified framework for explicitly constructing a complex "thought process" from simple natural language prompts. The basic building block in AgentKit is a node, containing a natural language prompt for a specific subtask. The user then puts together chains of nodes, like stacking LEGO pieces. The chains of nodes can be designed to explicitly enforce a naturally structured "thought process". For example, for the task of writing a paper, one may start with the thought process of 1) identify a core message, 2) identify prior research gaps, etc. The nodes in AgentKit can be designed and combined in different ways to implement multiple advanced capabilities including on-the-fly hierarchical planning, reflection, and learning from interactions. In addition, due to the modular nature and the intuitive design to simulate explicit human thought process, a basic agent could be implemented as simple as a list of prompts for the subtasks and therefore could be designed and tuned by someone without any programming experience. Quantitatively, we show that agents designed through AgentKit achieve SOTA performance on WebShop and Crafter. These advances underscore AgentKit's potential in making LLM agents effective and accessible for a wider range of applications. https://github.com/holmeswww/AgentKit
ROMar 20
IndoorR2X: Indoor Robot-to-Everything Coordination with LLM-Driven PlanningFan Yang, Soumya Teotia, Shaunak A. Mehta et al.
Although robot-to-robot (R2R) communication improves indoor scene understanding beyond what a single robot can achieve, R2R alone cannot overcome partial observability without substantial exploration overhead or scaling team size. In contrast, many indoor environments already include low-cost Internet of Things (IoT) sensors (e.g., cameras) that provide persistent, building-wide context beyond onboard perception. We therefore introduce IndoorR2X, the first benchmark and simulation framework for Large Language Model (LLM)-driven multi-robot task planning with Robot-to-Everything (R2X) perception and communication in indoor environments. IndoorR2X integrates observations from mobile robots and static IoT devices to construct a global semantic state that supports scalable scene understanding, reduces redundant exploration, and enables high-level coordination through LLM-based planning. IndoorR2X provides configurable simulation environments, sensor layouts, robot teams, and task suites to systematically evaluate high-level semantic coordination strategies. Extensive experiments across diverse settings demonstrate that IoT-augmented world modeling improves multi-robot efficiency and reliability, and we highlight key insights and failure modes for advancing LLM-based collaboration between robot teams and indoor IoT sensors.
CVApr 1, 2024
Direct Preference Optimization of Video Large Multimodal Models from Language Model RewardRuohong Zhang, Liangke Gui, Zhiqing Sun et al. · cmu
Preference modeling techniques, such as direct preference optimization (DPO), has shown effective in enhancing the generalization abilities of large language model (LLM). However, in tasks involving video instruction-following, providing informative feedback, especially for detecting hallucinations in generated responses, remains a significant challenge. Previous studies have explored using large large multimodal models (LMMs) as reward models to guide preference modeling, but their ability to accurately assess the factuality of generated responses compared to corresponding videos has not been conclusively established. This paper introduces a novel framework that utilizes detailed video captions as a proxy of video content, enabling language models to incorporate this information as supporting evidence for scoring video Question Answering (QA) predictions. Our approach demonstrates robust alignment with OpenAI GPT-4V model's reward mechanism, which directly takes video frames as input. Furthermore, we show that applying this tailored reward through DPO significantly improves the performance of video LMMs on video QA tasks.
RODec 14, 2023
Toward General-Purpose Robots via Foundation Models: A Survey and Meta-AnalysisYafei Hu, Quanting Xie, Vidhi Jain et al. · cmu
Building general-purpose robots that operate seamlessly in any environment, with any object, and utilizing various skills to complete diverse tasks has been a long-standing goal in Artificial Intelligence. However, as a community, we have been constraining most robotic systems by designing them for specific tasks, training them on specific datasets, and deploying them within specific environments. These systems require extensively-labeled data and task-specific models. When deployed in real-world scenarios, such systems face several generalization issues and struggle to remain robust to distribution shifts. Motivated by the impressive open-set performance and content generation capabilities of web-scale, large-capacity pre-trained models (i.e., foundation models) in research fields such as Natural Language Processing (NLP) and Computer Vision (CV), we devote this survey to exploring (i) how these existing foundation models from NLP and CV can be applied to the field of general-purpose robotics, and also exploring (ii) what a robotics-specific foundation model would look like. We begin by providing a generalized formulation of how foundation models are used in robotics, and the fundamental barriers to making generalist robots universally applicable. Next, we establish a taxonomy to discuss current work exploring ways to leverage existing foundation models for robotics and develop ones catered to robotics. Finally, we discuss key challenges and promising future directions in using foundation models for enabling general-purpose robotic systems. We encourage readers to view our living GitHub repository 2 of resources, including papers reviewed in this survey, as well as related projects and repositories for developing foundation models for robotics.
CLJul 29, 2020Code
The Return of Lexical Dependencies: Neural Lexicalized PCFGsHao Zhu, Yonatan Bisk, Graham Neubig
In this paper we demonstrate that $\textit{context free grammar (CFG) based methods for grammar induction benefit from modeling lexical dependencies}$. This contrasts to the most popular current methods for grammar induction, which focus on discovering $\textit{either}$ constituents $\textit{or}$ dependencies. Previous approaches to marry these two disparate syntactic formalisms (e.g. lexicalized PCFGs) have been plagued by sparsity, making them unsuitable for unsupervised grammar induction. However, in this work, we present novel neural models of lexicalized PCFGs which allow us to overcome sparsity problems and effectively induce both constituents and dependencies within a single model. Experiments demonstrate that this unified framework results in stronger results on both representations than achieved when modeling either formalism alone. Code is available at https://github.com/neulab/neural-lpcfg.
CLSep 29, 2016Code
Evaluating Induced CCG Parsers on Grounded Semantic ParsingYonatan Bisk, Siva Reddy, John Blitzer et al.
We compare the effectiveness of four different syntactic CCG parsers for a semantic slot-filling task to explore how much syntactic supervision is required for downstream semantic analysis. This extrinsic, task-based evaluation provides a unique window to explore the strengths and weaknesses of semantics captured by unsupervised grammar induction systems. We release a new Freebase semantic parsing dataset called SPADES (Semantic PArsing of DEclarative Sentences) containing 93K cloze-style questions paired with answers. We evaluate all our models on this dataset. Our code and data are available at https://github.com/sivareddyg/graph-parser.
RODec 22, 2025
Affordance RAG: Hierarchical Multimodal Retrieval with Affordance-Aware Embodied Memory for Mobile ManipulationRyosuke Korekata, Quanting Xie, Yonatan Bisk et al.
In this study, we address the problem of open-vocabulary mobile manipulation, where a robot is required to carry a wide range of objects to receptacles based on free-form natural language instructions. This task is challenging, as it involves understanding visual semantics and the affordance of manipulation actions. To tackle these challenges, we propose Affordance RAG, a zero-shot hierarchical multimodal retrieval framework that constructs Affordance-Aware Embodied Memory from pre-explored images. The model retrieves candidate targets based on regional and visual semantics and reranks them with affordance scores, allowing the robot to identify manipulation options that are likely to be executable in real-world environments. Our method outperformed existing approaches in retrieval performance for mobile manipulation instruction in large-scale indoor environments. Furthermore, in real-world experiments where the robot performed mobile manipulation in indoor environments based on free-form instructions, the proposed method achieved a task success rate of 85%, outperforming existing methods in both retrieval performance and overall task success.
CLMar 13, 2024
SOTOPIA-$π$: Interactive Learning of Socially Intelligent Language AgentsRuiyi Wang, Haofei Yu, Wenxin Zhang et al. · allen-ai, cmu
Humans learn social skills through both imitation and social interaction. This social learning process is largely understudied by existing research on building language agents. Motivated by this gap, we propose an interactive learning method, SOTOPIA-$π$, improving the social intelligence of language agents. This method leverages behavior cloning and self-reinforcement training on filtered social interaction data according to large language model (LLM) ratings. We show that our training method allows a 7B LLM to reach the social goal completion ability of an expert model (GPT-4-based agent), while improving the safety of language agents and maintaining general QA ability on the MMLU benchmark. We also find that this training paradigm uncovers some difficulties in LLM-based evaluation of social intelligence: LLM-based evaluators overestimate the abilities of the language agents trained specifically for social interaction.
LGNov 30, 2025
REM: Evaluating LLM Embodied Spatial Reasoning through Multi-Frame TrajectoriesJacob Thompson, Emiliano Garcia-Lopez, Yonatan Bisk
Humans build viewpoint-independent cognitive maps through navigation, enabling intuitive reasoning about object permanence and spatial relations. We argue that multimodal large language models (MLLMs), despite extensive video training, lack this fundamental spatial reasoning capability, a critical limitation for embodied applications. To demonstrate these limitations and drive research, we introduce REM (Reasoning over Embodied Multi-Frame Trajectories), a benchmark using controllable 3D environments for long-horizon embodied spatial reasoning. REM systematically evaluates key aspects like object permanence/distinction, spatial relationships, and numerical tracking across dynamic embodied viewpoints. Our evaluation shows that the best-performing current models exhibit promising overall performance, but become increasingly unreliable at even moderate complexity levels easily handled by humans. These findings highlight challenges MLLMs face in developing robust spatial representations from sequential visual input. Consequently, REM provides targeted metrics and diagnostics to foster improved spatial understanding in future models.
LGDec 12, 2024
Explore Theory of Mind: Program-guided adversarial data generation for theory of mind reasoningMelanie Sclar, Jane Yu, Maryam Fazel-Zarandi et al. · berkeley, cmu
Do large language models (LLMs) have theory of mind? A plethora of papers and benchmarks have been introduced to evaluate if current models have been able to develop this key ability of social intelligence. However, all rely on limited datasets with simple patterns that can potentially lead to problematic blind spots in evaluation and an overestimation of model capabilities. We introduce ExploreToM, the first framework to allow large-scale generation of diverse and challenging theory of mind data for robust training and evaluation. Our approach leverages an A* search over a custom domain-specific language to produce complex story structures and novel, diverse, yet plausible scenarios to stress test the limits of LLMs. Our evaluation reveals that state-of-the-art LLMs, such as Llama-3.1-70B and GPT-4o, show accuracies as low as 0% and 9% on ExploreToM-generated data, highlighting the need for more robust theory of mind evaluation. As our generations are a conceptual superset of prior work, fine-tuning on our data yields a 27-point accuracy improvement on the classic ToMi benchmark (Le et al., 2019). ExploreToM also enables uncovering underlying skills and factors missing for models to show theory of mind, such as unreliable state tracking or data imbalances, which may contribute to models' poor performance on benchmarks.
CLApr 24, 2025
Energy Considerations of Large Language Model Inference and Efficiency OptimizationsJared Fernandez, Clara Na, Vashisth Tiwari et al. · cmu
As large language models (LLMs) scale in size and adoption, their computational and environmental costs continue to rise. Prior benchmarking efforts have primarily focused on latency reduction in idealized settings, often overlooking the diverse real-world inference workloads that shape energy use. In this work, we systematically analyze the energy implications of common inference efficiency optimizations across diverse Natural Language Processing (NLP) and generative Artificial Intelligence (AI) workloads, including conversational AI and code generation. We introduce a modeling approach that approximates real-world LLM workflows through a binning strategy for input-output token distributions and batch size variations. Our empirical analysis spans software frameworks, decoding strategies, GPU architectures, online and offline serving settings, and model parallelism configurations. We show that the effectiveness of inference optimizations is highly sensitive to workload geometry, software stack, and hardware accelerators, demonstrating that naive energy estimates based on FLOPs or theoretical GPU utilization significantly underestimate real-world energy consumption. Our findings reveal that the proper application of relevant inference efficiency optimizations can reduce total energy use by up to 73% from unoptimized baselines. These insights provide a foundation for sustainable LLM deployment and inform energy-efficient design strategies for future AI infrastructure.
LGMar 25, 2024
Skews in the Phenomenon Space Hinder Generalization in Text-to-Image GenerationYingshan Chang, Yasi Zhang, Zhiyuan Fang et al. · cmu
The literature on text-to-image generation is plagued by issues of faithfully composing entities with relations. But there lacks a formal understanding of how entity-relation compositions can be effectively learned. Moreover, the underlying phenomenon space that meaningfully reflects the problem structure is not well-defined, leading to an arms race for larger quantities of data in the hope that generalization emerges out of large-scale pretraining. We hypothesize that the underlying phenomenological coverage has not been proportionally scaled up, leading to a skew of the presented phenomenon which harms generalization. We introduce statistical metrics that quantify both the linguistic and visual skew of a dataset for relational learning, and show that generalization failures of text-to-image generation are a direct result of incomplete or unbalanced phenomenological coverage. We first perform experiments in a synthetic domain and demonstrate that systematically controlled metrics are strongly predictive of generalization performance. Then we move to natural images and show that simple distribution perturbations in light of our theories boost generalization without enlarging the absolute data size. This work informs an important direction towards quality-enhancing the data diversity or balance orthogonal to scaling up the absolute size. Our discussions point out important open questions on 1) Evaluation of generated entity-relation compositions, and 2) Better models for reasoning with abstract relations.
LGNov 20, 2024
Hardware Scaling Trends and Diminishing Returns in Large-Scale Distributed TrainingJared Fernandez, Luca Wehrstedt, Leonid Shamis et al. · cmu, meta-ai
Dramatic increases in the capabilities of neural network models in recent years are driven by scaling model size, training data, and corresponding computational resources. To develop the exceedingly large networks required in modern applications, such as large language models (LLMs), model training is distributed across tens of thousands of hardware accelerators (e.g. GPUs), requiring orchestration of computation and communication across large computing clusters. In this work, we demonstrate that careful consideration of hardware configuration and parallelization strategy is critical for effective (i.e. compute- and cost-efficient) scaling of model size, training data, and total computation. We conduct an extensive empirical study of the performance of large-scale LLM training workloads across model size, hardware configurations, and distributed parallelization strategies. We demonstrate that: (1) beyond certain scales, overhead incurred from certain distributed communication strategies leads parallelization strategies previously thought to be sub-optimal in fact become preferable; and (2) scaling the total number of accelerators for large model training quickly yields diminishing returns even when hardware and parallelization strategies are properly optimized, implying poor marginal performance per additional unit of power or GPU-hour.
LGApr 15, 2025
Looking beyond the next tokenAbitha Thankaraj, Yiding Jiang, J. Zico Kolter et al. · cmu
The structure of causal language model training assumes that each token can be accurately predicted from the previous context. This contrasts with humans' natural writing and reasoning process, where goals are typically known before the exact argument or phrasings. While this mismatch has been well studied in the literature, the working assumption has been that architectural changes are needed to address this mismatch. We argue that rearranging and processing the training data sequences can allow models to more accurately imitate the true data-generating process, and does not require any other changes to the architecture or training infrastructure. We demonstrate that this technique, Trelawney, and the inference algorithms derived from it allow us to improve performance on several key benchmarks that span planning, algorithmic reasoning, and story generation tasks. Finally, our method naturally enables the generation of long-term goals at no additional cost. We investigate how using the model's goal-generation capability can further improve planning and reasoning. Additionally, we believe Trelawney could potentially open doors to new capabilities beyond the current language modeling paradigm.
CVFeb 23, 2024
VISREAS: Complex Visual Reasoning with Unanswerable QuestionsSyeda Nahida Akter, Sangwu Lee, Yingshan Chang et al. · cmu
Verifying a question's validity before answering is crucial in real-world applications, where users may provide imperfect instructions. In this scenario, an ideal model should address the discrepancies in the query and convey them to the users rather than generating the best possible answer. Addressing this requirement, we introduce a new compositional visual question-answering dataset, VISREAS, that consists of answerable and unanswerable visual queries formulated by traversing and perturbing commonalities and differences among objects, attributes, and relations. VISREAS contains 2.07M semantically diverse queries generated automatically using Visual Genome scene graphs. The unique feature of this task, validating question answerability with respect to an image before answering, and the poor performance of state-of-the-art models inspired the design of a new modular baseline, LOGIC2VISION that reasons by producing and executing pseudocode without any external modules to generate the answer. LOGIC2VISION outperforms generative models in VISREAS (+4.82% over LLaVA-1.5; +12.23% over InstructBLIP) and achieves a significant gain in performance against the classification models.
CLNov 7, 2024
Gradient Localization Improves Lifelong Pretraining of Language ModelsJared Fernandez, Yonatan Bisk, Emma Strubell · cmu
Large Language Models (LLMs) trained on web-scale text corpora have been shown to capture world knowledge in their parameters. However, the mechanism by which language models store different types of knowledge is poorly understood. In this work, we examine two types of knowledge relating to temporally sensitive entities and demonstrate that each type is localized to different sets of parameters within the LLMs. We hypothesize that the lack of consideration of the locality of knowledge in existing continual learning methods contributes to both: the failed uptake of new information, and catastrophic forgetting of previously learned information. We observe that sequences containing references to updated and newly mentioned entities exhibit larger gradient norms in a subset of layers. We demonstrate that targeting parameter updates to these relevant layers can improve the performance of continually pretraining on language containing temporal drift.
ROOct 27, 2025
RobotArena $\infty$: Scalable Robot Benchmarking via Real-to-Sim TranslationYash Jangir, Yidi Zhang, Kashu Yamazaki et al.
The pursuit of robot generalists - instructable agents capable of performing diverse tasks across diverse environments - demands rigorous and scalable evaluation. Yet real-world testing of robot policies remains fundamentally constrained: it is labor-intensive, slow, unsafe at scale, and difficult to reproduce. Existing simulation benchmarks are similarly limited, as they train and test policies within the same synthetic domains and cannot assess models trained from real-world demonstrations or alternative simulation environments. As policies expand in scope and complexity, these barriers only intensify, since defining "success" in robotics often hinges on nuanced human judgments of execution quality. In this paper, we introduce a new benchmarking framework that overcomes these challenges by shifting VLA evaluation into large-scale simulated environments augmented with online human feedback. Leveraging advances in vision-language models, 2D-to-3D generative modeling, and differentiable rendering, our approach automatically converts video demonstrations from widely used robot datasets into simulated counterparts. Within these digital twins, we assess VLA policies using both automated VLM-guided scoring and scalable human preference judgments collected from crowdworkers, transforming human involvement from tedious scene setup, resetting, and safety supervision into lightweight preference comparisons. To measure robustness, we systematically perturb simulated environments along multiple axes, such as textures and object placements, stress-testing policy generalization under controlled variation. The result is a continuously evolving, reproducible, and scalable benchmark for real-world trained robot manipulation policies, addressing a critical missing capability in today's robotics landscape.
LGFeb 7, 2025
Self-Regulation and Requesting InterventionsSo Yeon Min, Yue Wu, Jimin Sun et al. · cmu
Human intelligence involves metacognitive abilities like self-regulation, recognizing limitations, and seeking assistance only when needed. While LLM Agents excel in many domains, they often lack this awareness. Overconfident agents risk catastrophic failures, while those that seek help excessively hinder efficiency. A key challenge is enabling agents with a limited intervention budget $C$ is to decide when to request assistance. In this paper, we propose an offline framework that trains a "helper" policy to request interventions, such as more powerful models or test-time compute, by combining LLM-based process reward models (PRMs) with tabular reinforcement learning. Using state transitions collected offline, we score optimal intervention timing with PRMs and train the helper model on these labeled trajectories. This offline approach significantly reduces costly intervention calls during training. Furthermore, the integration of PRMs with tabular RL enhances robustness to off-policy data while avoiding the inefficiencies of deep RL. We empirically find that our method delivers optimal helper behavior.
CLApr 1, 2024
Dialogue with Robots: Proposals for Broadening Participation and Research in the SLIVAR CommunityCasey Kennington, Malihe Alikhani, Heather Pon-Barry et al. · cmu
The ability to interact with machines using natural human language is becoming not just commonplace, but expected. The next step is not just text interfaces, but speech interfaces and not just with computers, but with all machines including robots. In this paper, we chronicle the recent history of this growing field of spoken dialogue with robots and offer the community three proposals, the first focused on education, the second on benchmarks, and the third on the modeling of language when it comes to spoken interaction with robots. The three proposals should act as white papers for any researcher to take and build upon.
CVNov 18, 2025
Unsupervised Discovery of Long-Term Spatiotemporal Periodic Workflows in Human ActivitiesFan Yang, Quanting Xie, Atsunori Moteki et al.
Periodic human activities with implicit workflows are common in manufacturing, sports, and daily life. While short-term periodic activities -- characterized by simple structures and high-contrast patterns -- have been widely studied, long-term periodic workflows with low-contrast patterns remain largely underexplored. To bridge this gap, we introduce the first benchmark comprising 580 multimodal human activity sequences featuring long-term periodic workflows. The benchmark supports three evaluation tasks aligned with real-world applications: unsupervised periodic workflow detection, task completion tracking, and procedural anomaly detection. We also propose a lightweight, training-free baseline for modeling diverse periodic workflow patterns. Experiments show that: (i) our benchmark presents significant challenges to both unsupervised periodic detection methods and zero-shot approaches based on powerful large language models (LLMs); (ii) our baseline outperforms competing methods by a substantial margin in all evaluation tasks; and (iii) in real-world applications, our baseline demonstrates deployment advantages on par with traditional supervised workflow detection approaches, eliminating the need for annotation and retraining. Our project page is https://sites.google.com/view/periodicworkflow.
ROSep 28, 2025
RAVEN: Resilient Aerial Navigation via Open-Set Semantic Memory and Behavior AdaptationSeungchan Kim, Omar Alama, Dmytro Kurdydyk et al.
Aerial outdoor semantic navigation requires robots to explore large, unstructured environments to locate target objects. Recent advances in semantic navigation have demonstrated open-set object-goal navigation in indoor settings, but these methods remain limited by constrained spatial ranges and structured layouts, making them unsuitable for long-range outdoor search. While outdoor semantic navigation approaches exist, they either rely on reactive policies based on current observations, which tend to produce short-sighted behaviors, or precompute scene graphs offline for navigation, limiting adaptability to online deployment. We present RAVEN, a 3D memory-based, behavior tree framework for aerial semantic navigation in unstructured outdoor environments. It (1) uses a spatially consistent semantic voxel-ray map as persistent memory, enabling long-horizon planning and avoiding purely reactive behaviors, (2) combines short-range voxel search and long-range ray search to scale to large environments, (3) leverages a large vision-language model to suggest auxiliary cues, mitigating sparsity of outdoor targets. These components are coordinated by a behavior tree, which adaptively switches behaviors for robust operation. We evaluate RAVEN in 10 photorealistic outdoor simulation environments over 100 semantic tasks, encompassing single-object search, multi-class, multi-instance navigation and sequential task changes. Results show RAVEN outperforms baselines by 85.25% in simulation and demonstrate its real-world applicability through deployment on an aerial robot in outdoor field tests.
CVAug 29, 2025
One More Glance with Sharp Eyes: Rethinking Lightweight Captioning as a Practical Visual SpecialistJunha Song, Yongsik Jo, So Yeon Min et al. · cmu
Image captioning is fundamental for applications like video-grounded chatbot systems and navigation robots, yet deploying such models on local devices is challenging due to the high computational demands of multimodal LLMs (MLLMs). To address this, we first build lightweight captioning models using a 125M-parameter language model, 56 times smaller than LLaMA-7B, and evaluate their performance not only on single-sentence but on detailed captioning tasks. We obtain surprising results showing that our model can achieve performance comparable to MLLMs, suggesting its potential to serve as a strong captioning specialist for on-device applications. While promising, our model also exhibits a limitation: like other MLLMs, it suffers from occasional captioning errors. We investigate the underlying causes and observe that the problems stem from ineffective attention mechanisms and limited visual representations. To alleviate them, we develop a novel captioning framework, Sharp-Eyed Refinement, which enhances caption quality by refining coarse descriptions into more precise captions. At its core, DeepLens improves visual grounding by re-examining the informative regions identified in the initial glance. Experimental results demonstrate the superiority of our model over both recent lightweight captioning methods and MLLMs in detailed captioning and even in long-range video QA tasks.
CHEM-PHAug 26, 2025
MolErr2Fix: Benchmarking LLM Trustworthiness in Chemistry via Modular Error Detection, Localization, Explanation, and RevisionYuyang Wu, Jinhui Ye, Shuhao Zhang et al.
Large Language Models (LLMs) have shown growing potential in molecular sciences, but they often produce chemically inaccurate descriptions and struggle to recognize or justify potential errors. This raises important concerns about their robustness and reliability in scientific applications. To support more rigorous evaluation of LLMs in chemical reasoning, we present the MolErr2Fix benchmark, designed to assess LLMs on error detection and correction in molecular descriptions. Unlike existing benchmarks focused on molecule-to-text generation or property prediction, MolErr2Fix emphasizes fine-grained chemical understanding. It tasks LLMs with identifying, localizing, explaining, and revising potential structural and semantic errors in molecular descriptions. Specifically, MolErr2Fix consists of 1,193 fine-grained annotated error instances. Each instance contains quadruple annotations, i.e,. (error type, span location, the explanation, and the correction). These tasks are intended to reflect the types of reasoning and verification required in real-world chemical communication. Evaluations of current state-of-the-art LLMs reveal notable performance gaps, underscoring the need for more robust chemical reasoning capabilities. MolErr2Fix provides a focused benchmark for evaluating such capabilities and aims to support progress toward more reliable and chemically informed language models. All annotations and an accompanying evaluation API will be publicly released to facilitate future research.
ROJun 17, 2025
Casper: Inferring Diverse Intents for Assistive Teleoperation with Vision Language ModelsHuihan Liu, Rutav Shah, Shuijing Liu et al. · cmu
Assistive teleoperation, where control is shared between a human and a robot, enables efficient and intuitive human-robot collaboration in diverse and unstructured environments. A central challenge in real-world assistive teleoperation is for the robot to infer a wide range of human intentions from user control inputs and to assist users with correct actions. Existing methods are either confined to simple, predefined scenarios or restricted to task-specific data distributions at training, limiting their support for real-world assistance. We introduce Casper, an assistive teleoperation system that leverages commonsense knowledge embedded in pre-trained visual language models (VLMs) for real-time intent inference and flexible skill execution. Casper incorporates an open-world perception module for a generalized understanding of novel objects and scenes, a VLM-powered intent inference mechanism that leverages commonsense reasoning to interpret snippets of teleoperated user input, and a skill library that expands the scope of prior assistive teleoperation systems to support diverse, long-horizon mobile manipulation tasks. Extensive empirical evaluation, including human studies and system ablations, demonstrates that Casper improves task performance, reduces human cognitive load, and achieves higher user satisfaction than direct teleoperation and assistive teleoperation baselines. More information is available at https://ut-austin-rpl.github.io/casper/