PolarFormer: Multi-camera 3D Object Detection with Polar TransformerYanqin Jiang, Li Zhang, Zhenwei Miao et al.
3D object detection in autonomous driving aims to reason "what" and "where" the objects of interest present in a 3D world. Following the conventional wisdom of previous 2D object detection, existing methods often adopt the canonical Cartesian coordinate system with perpendicular axis. However, we conjugate that this does not fit the nature of the ego car's perspective, as each onboard camera perceives the world in shape of wedge intrinsic to the imaging geometry with radical (non-perpendicular) axis. Hence, in this paper we advocate the exploitation of the Polar coordinate system and propose a new Polar Transformer (PolarFormer) for more accurate 3D object detection in the bird's-eye-view (BEV) taking as input only multi-camera 2D images. Specifically, we design a cross attention based Polar detection head without restriction to the shape of input structure to deal with irregular Polar grids. For tackling the unconstrained object scale variations along Polar's distance dimension, we further introduce a multi-scalePolar representation learning strategy. As a result, our model can make best use of the Polar representation rasterized via attending to the corresponding image observation in a sequence-to-sequence fashion subject to the geometric constraints. Thorough experiments on the nuScenes dataset demonstrate that our PolarFormer outperforms significantly state-of-the-art 3D object detection alternatives.
26.7CVJul 16, 2024
Animate3D: Animating Any 3D Model with Multi-view Video DiffusionYanqin Jiang, Chaohui Yu, Chenjie Cao et al.
Recent advances in 4D generation mainly focus on generating 4D content by distilling pre-trained text or single-view image-conditioned models. It is inconvenient for them to take advantage of various off-the-shelf 3D assets with multi-view attributes, and their results suffer from spatiotemporal inconsistency owing to the inherent ambiguity in the supervision signals. In this work, we present Animate3D, a novel framework for animating any static 3D model. The core idea is two-fold: 1) We propose a novel multi-view video diffusion model (MV-VDM) conditioned on multi-view renderings of the static 3D object, which is trained on our presented large-scale multi-view video dataset (MV-Video). 2) Based on MV-VDM, we introduce a framework combining reconstruction and 4D Score Distillation Sampling (4D-SDS) to leverage the multi-view video diffusion priors for animating 3D objects. Specifically, for MV-VDM, we design a new spatiotemporal attention module to enhance spatial and temporal consistency by integrating 3D and video diffusion models. Additionally, we leverage the static 3D model's multi-view renderings as conditions to preserve its identity. For animating 3D models, an effective two-stage pipeline is proposed: we first reconstruct motions directly from generated multi-view videos, followed by the introduced 4D-SDS to refine both appearance and motion. Benefiting from accurate motion learning, we could achieve straightforward mesh animation. Qualitative and quantitative experiments demonstrate that Animate3D significantly outperforms previous approaches. Data, code, and models will be open-released.
BEV$^2$PR: BEV-Enhanced Visual Place Recognition with Structural CuesFudong Ge, Yiwei Zhang, Shuhan Shen et al.
In this paper, we propose a new image-based visual place recognition (VPR) framework by exploiting the structural cues in bird's-eye view (BEV) from a single monocular camera. The motivation arises from two key observations about place recognition methods based on both appearance and structure: 1) For the methods relying on LiDAR sensors, the integration of LiDAR in robotic systems has led to increased expenses, while the alignment of data between different sensors is also a major challenge. 2) Other image-/camera-based methods, involving integrating RGB images and their derived variants (eg, pseudo depth images, pseudo 3D point clouds), exhibit several limitations, such as the failure to effectively exploit the explicit spatial relationships between different objects. To tackle the above issues, we design a new BEV-enhanced VPR framework, namely BEV$^2$PR, generating a composite descriptor with both visual cues and spatial awareness based on a single camera. The key points lie in: 1) We use BEV features as an explicit source of structural knowledge in constructing global features. 2) The lower layers of the pre-trained backbone from BEV generation are shared for visual and structural streams in VPR, facilitating the learning of fine-grained local features in the visual stream. 3) The complementary visual and structural features can jointly enhance VPR performance. Our BEV$^2$PR framework enables consistent performance improvements over several popular aggregation modules for RGB global features. The experiments on our collected VPR-NuScenes dataset demonstrate an absolute gain of 2.47% on Recall@1 for the strong Conv-AP baseline to achieve the best performance in our setting, and notably, a 18.06% gain on the hard set. The code and dataset will be available at https://github.com/FudongGe/BEV2PR.