Chuanhao Li

LG
h-index4
14papers
171citations
Novelty56%
AI Score43

14 Papers

15.6LGJun 10, 2022
Communication Efficient Distributed Learning for Kernelized Contextual Bandits

Chuanhao Li, Huazheng Wang, Mengdi Wang et al.

We tackle the communication efficiency challenge of learning kernelized contextual bandits in a distributed setting. Despite the recent advances in communication-efficient distributed bandit learning, existing solutions are restricted to simple models like multi-armed bandits and linear bandits, which hamper their practical utility. In this paper, instead of assuming the existence of a linear reward mapping from the features to the expected rewards, we consider non-linear reward mappings, by letting agents collaboratively search in a reproducing kernel Hilbert space (RKHS). This introduces significant challenges in communication efficiency as distributed kernel learning requires the transfer of raw data, leading to a communication cost that grows linearly w.r.t. time horizon $T$. We addresses this issue by equipping all agents to communicate via a common Nyström embedding that gets updated adaptively as more data points are collected. We rigorously proved that our algorithm can attain sub-linear rate in both regret and communication cost.

14.5GTFeb 3, 2023
How Bad is Top-$K$ Recommendation under Competing Content Creators?

Fan Yao, Chuanhao Li, Denis Nekipelov et al.

Content creators compete for exposure on recommendation platforms, and such strategic behavior leads to a dynamic shift over the content distribution. However, how the creators' competition impacts user welfare and how the relevance-driven recommendation influences the dynamics in the long run are still largely unknown. This work provides theoretical insights into these research questions. We model the creators' competition under the assumptions that: 1) the platform employs an innocuous top-$K$ recommendation policy; 2) user decisions follow the Random Utility model; 3) content creators compete for user engagement and, without knowing their utility function in hindsight, apply arbitrary no-regret learning algorithms to update their strategies. We study the user welfare guarantee through the lens of Price of Anarchy and show that the fraction of user welfare loss due to creator competition is always upper bounded by a small constant depending on $K$ and randomness in user decisions; we also prove the tightness of this bound. Our result discloses an intrinsic merit of the myopic approach to the recommendation, i.e., relevance-driven matching performs reasonably well in the long run, as long as users' decisions involve randomness and the platform provides reasonably many alternatives to its users.

5.3LGSep 21, 2023
Incentivized Communication for Federated Bandits

Zhepei Wei, Chuanhao Li, Haifeng Xu et al.

Most existing works on federated bandits take it for granted that all clients are altruistic about sharing their data with the server for the collective good whenever needed. Despite their compelling theoretical guarantee on performance and communication efficiency, this assumption is overly idealistic and oftentimes violated in practice, especially when the algorithm is operated over self-interested clients, who are reluctant to share data without explicit benefits. Negligence of such self-interested behaviors can significantly affect the learning efficiency and even the practical operability of federated bandit learning. In light of this, we aim to spark new insights into this under-explored research area by formally introducing an incentivized communication problem for federated bandits, where the server shall motivate clients to share data by providing incentives. Without loss of generality, we instantiate this bandit problem with the contextual linear setting and propose the first incentivized communication protocol, namely, Inc-FedUCB, that achieves near-optimal regret with provable communication and incentive cost guarantees. Extensive empirical experiments on both synthetic and real-world datasets further validate the effectiveness of the proposed method across various environments.

8.8LGOct 17, 2023
Pure Exploration in Asynchronous Federated Bandits

Zichen Wang, Chuanhao Li, Chenyu Song et al.

We study the federated pure exploration problem of multi-armed bandits and linear bandits, where $M$ agents cooperatively identify the best arm via communicating with the central server. To enhance the robustness against latency and unavailability of agents that are common in practice, we propose the first federated asynchronous multi-armed bandit and linear bandit algorithms for pure exploration with fixed confidence. Our theoretical analysis shows the proposed algorithms achieve near-optimal sample complexities and efficient communication costs in a fully asynchronous environment. Moreover, experimental results based on synthetic and real-world data empirically elucidate the effectiveness and communication cost-efficiency of the proposed algorithms.

3.6CVNov 12, 2025
Composition-Incremental Learning for Compositional Generalization

Zhen Li, Yuwei Wu, Chenchen Jing et al.

Compositional generalization has achieved substantial progress in computer vision on pre-collected training data. Nonetheless, real-world data continually emerges, with possible compositions being nearly infinite, long-tailed, and not entirely visible. Thus, an ideal model is supposed to gradually improve the capability of compositional generalization in an incremental manner. In this paper, we explore Composition-Incremental Learning for Compositional Generalization (CompIL) in the context of the compositional zero-shot learning (CZSL) task, where models need to continually learn new compositions, intending to improve their compositional generalization capability progressively. To quantitatively evaluate CompIL, we develop a benchmark construction pipeline leveraging existing datasets, yielding MIT-States-CompIL and C-GQA-CompIL. Furthermore, we propose a pseudo-replay framework utilizing a visual synthesizer to synthesize visual representations of learned compositions and a linguistic primitive distillation mechanism to maintain aligned primitive representations across the learning process. Extensive experiments demonstrate the effectiveness of the proposed framework.

9.2LGFeb 29, 2024
Federated Linear Contextual Bandits with Heterogeneous Clients

Ethan Blaser, Chuanhao Li, Hongning Wang

The demand for collaborative and private bandit learning across multiple agents is surging due to the growing quantity of data generated from distributed systems. Federated bandit learning has emerged as a promising framework for private, efficient, and decentralized online learning. However, almost all previous works rely on strong assumptions of client homogeneity, i.e., all participating clients shall share the same bandit model; otherwise, they all would suffer linear regret. This greatly restricts the application of federated bandit learning in practice. In this work, we introduce a new approach for federated bandits for heterogeneous clients, which clusters clients for collaborative bandit learning under the federated learning setting. Our proposed algorithm achieves non-trivial sub-linear regret and communication cost for all clients, subject to the communication protocol under federated learning that at anytime only one model can be shared by the server.

7.8AIOct 23, 2025
Multi-Step Reasoning for Embodied Question Answering via Tool Augmentation

Mingliang Zhai, Hansheng Liang, Xiaomeng Fan et al.

Embodied Question Answering (EQA) requires agents to explore 3D environments to obtain observations and answer questions related to the scene. Existing methods leverage VLMs to directly explore the environment and answer questions without explicit thinking or planning, which limits their reasoning ability and results in excessive or inefficient exploration as well as ineffective responses. In this paper, we introduce ToolEQA, an agent that integrates external tools with multi-step reasoning, where external tools can provide more useful information for completing the task, helping the model derive better exploration directions in the next step of reasoning and thus obtaining additional effective information. This enables ToolEQA to generate more accurate responses with a shorter exploration distance. To enhance the model's ability for tool-usage and multi-step reasoning, we further design a novel EQA data generation pipeline that automatically constructs large-scale EQA tasks with reasoning trajectories and corresponding answers. Based on the pipeline, we collect the EQA-RT dataset that contains about 18K tasks, divided into a training set EQA-RT-Train, and two test sets EQA-RT-Seen (scenes overlapping with the training set) and EQA-RT-Unseen (novel scenes). Experiments on EQA-RT-Seen and EQA-RT-Unseen show that ToolEQA improves the success rate by 9.2~20.2% over state-of-the-art baselines, while outperforming the zero-shot ToolEQA by 10% in success rate. In addition, ToolEQA also achieves state-of-the-art performance on the HM-EQA, OpenEQA, and EXPRESS-Bench datasets, demonstrating its generality. Our homepage see https://tooleqa.github.io.

6.9LGFeb 3, 2022
Learning from a Learning User for Optimal Recommendations

Fan Yao, Chuanhao Li, Denis Nekipelov et al.

In real-world recommendation problems, especially those with a formidably large item space, users have to gradually learn to estimate the utility of any fresh recommendations from their experience about previously consumed items. This in turn affects their interaction dynamics with the system and can invalidate previous algorithms built on the omniscient user assumption. In this paper, we formalize a model to capture such "learning users" and design an efficient system-side learning solution, coined Noise-Robust Active Ellipsoid Search (RAES), to confront the challenges brought by the non-stationary feedback from such a learning user. Interestingly, we prove that the regret of RAES deteriorates gracefully as the convergence rate of user learning becomes worse, until reaching linear regret when the user's learning fails to converge. Experiments on synthetic datasets demonstrate the strength of RAES for such a contemporaneous system-user learning problem. Our study provides a novel perspective on modeling the feedback loop in recommendation problems.

13.0LGFeb 2, 2022
Communication Efficient Federated Learning for Generalized Linear Bandits

Chuanhao Li, Hongning Wang

Contextual bandit algorithms have been recently studied under the federated learning setting to satisfy the demand of keeping data decentralized and pushing the learning of bandit models to the client side. But limited by the required communication efficiency, existing solutions are restricted to linear models to exploit their closed-form solutions for parameter estimation. Such a restricted model choice greatly hampers these algorithms' practical utility. In this paper, we take the first step to addressing this challenge by studying generalized linear bandit models under the federated learning setting. We propose a communication-efficient solution framework that employs online regression for local update and offline regression for global update. We rigorously proved, though the setting is more general and challenging, our algorithm can attain sub-linear rate in both regret and communication cost, which is also validated by our extensive empirical evaluations.

7.5LGOct 6, 2021
Learning the Optimal Recommendation from Explorative Users

Fan Yao, Chuanhao Li, Denis Nekipelov et al.

We propose a new problem setting to study the sequential interactions between a recommender system and a user. Instead of assuming the user is omniscient, static, and explicit, as the classical practice does, we sketch a more realistic user behavior model, under which the user: 1) rejects recommendations if they are clearly worse than others; 2) updates her utility estimation based on rewards from her accepted recommendations; 3) withholds realized rewards from the system. We formulate the interactions between the system and such an explorative user in a $K$-armed bandit framework and study the problem of learning the optimal recommendation on the system side. We show that efficient system learning is still possible but is more difficult. In particular, the system can identify the best arm with probability at least $1-δ$ within $O(1/δ)$ interactions, and we prove this is tight. Our finding contrasts the result for the problem of best arm identification with fixed confidence, in which the best arm can be identified with probability $1-δ$ within $O(\log(1/δ))$ interactions. This gap illustrates the inevitable cost the system has to pay when it learns from an explorative user's revealed preferences on its recommendations rather than from the realized rewards.

18.9LGOct 4, 2021
Asynchronous Upper Confidence Bound Algorithms for Federated Linear Bandits

Chuanhao Li, Hongning Wang

Linear contextual bandit is a popular online learning problem. It has been mostly studied in centralized learning settings. With the surging demand of large-scale decentralized model learning, e.g., federated learning, how to retain regret minimization while reducing communication cost becomes an open challenge. In this paper, we study linear contextual bandit in a federated learning setting. We propose a general framework with asynchronous model update and communication for a collection of homogeneous clients and heterogeneous clients, respectively. Rigorous theoretical analysis is provided about the regret and communication cost under this distributed learning framework; and extensive empirical evaluations demonstrate the effectiveness of our solution.

1.6LGApr 14, 2021
When and Whom to Collaborate with in a Changing Environment: A Collaborative Dynamic Bandit Solution

Chuanhao Li, Qingyun Wu, Hongning Wang

Collaborative bandit learning, i.e., bandit algorithms that utilize collaborative filtering techniques to improve sample efficiency in online interactive recommendation, has attracted much research attention as it enjoys the best of both worlds. However, all existing collaborative bandit learning solutions impose a stationary assumption about the environment, i.e., both user preferences and the dependency among users are assumed static over time. Unfortunately, this assumption hardly holds in practice due to users' ever-changing interests and dependence relations, which inevitably costs a recommender system sub-optimal performance in practice. In this work, we develop a collaborative dynamic bandit solution to handle a changing environment for recommendation. We explicitly model the underlying changes in both user preferences and their dependency relation as a stochastic process. Individual user's preference is modeled by a mixture of globally shared contextual bandit models with a Dirichlet Process prior. Collaboration among users is thus achieved via Bayesian inference over the global bandit models. Model selection and arm selection for each user are done via Thompson sampling to balance exploitation and exploration. Our solution is proved to maintain a standard $\tilde O(\sqrt{T})$ sublinear regret even in such a challenging environment. And extensive empirical evaluations on both synthetic and real-world datasets further confirmed the necessity of modeling a changing environment and our algorithm's practical advantages against several state-of-the-art online learning solutions.

6.5LGApr 8, 2021
Incentivizing Exploration in Linear Bandits under Information Gap

Huazheng Wang, Haifeng Xu, Chuanhao Li et al.

We study the problem of incentivizing exploration for myopic users in linear bandits, where the users tend to exploit arm with the highest predicted reward instead of exploring. In order to maximize the long-term reward, the system offers compensation to incentivize the users to pull the exploratory arms, with the goal of balancing the trade-off among exploitation, exploration and compensation. We consider a new and practically motivated setting where the context features observed by the user are more informative than those used by the system, e.g., features based on users' private information are not accessible by the system. We propose a new method to incentivize exploration under such information gap, and prove that the method achieves both sublinear regret and sublinear compensation. We theoretical and empirically analyze the added compensation due to the information gap, compared with the case that the system has access to the same context features as the user, i.e., without information gap. We also provide a compensation lower bound of our problem.

9.0LGSep 5, 2020
Unifying Clustered and Non-stationary Bandits

Chuanhao Li, Qingyun Wu, Hongning Wang

Non-stationary bandits and online clustering of bandits lift the restrictive assumptions in contextual bandits and provide solutions to many important real-world scenarios. Though the essence in solving these two problems overlaps considerably, they have been studied independently. In this paper, we connect these two strands of bandit research under the notion of test of homogeneity, which seamlessly addresses change detection for non-stationary bandit and cluster identification for online clustering of bandit in a unified solution framework. Rigorous regret analysis and extensive empirical evaluations demonstrate the value of our proposed solution, especially its flexibility in handling various environment assumptions.