CVSep 22, 2022
GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from ImagesJun Gao, Tianchang Shen, Zian Wang et al. · nvidia, utoronto
As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train performant 3D generative models that synthesize textured meshes which can be directly consumed by 3D rendering engines, thus immediately usable in downstream applications. Prior works on 3D generative modeling either lack geometric details, are limited in the mesh topology they can produce, typically do not support textures, or utilize neural renderers in the synthesis process, which makes their use in common 3D software non-trivial. In this work, we introduce GET3D, a Generative model that directly generates Explicit Textured 3D meshes with complex topology, rich geometric details, and high-fidelity textures. We bridge recent success in the differentiable surface modeling, differentiable rendering as well as 2D Generative Adversarial Networks to train our model from 2D image collections. GET3D is able to generate high-quality 3D textured meshes, ranging from cars, chairs, animals, motorbikes and human characters to buildings, achieving significant improvements over previous methods.
93.4CVMay 29
APE: Agentic Prompt Enhancer for Image Generation and EditingZijian Huang, Jay Zhangjie Wu, Zian Wang et al.
Natural language has become a powerful interface for image generation and editing, yet text-guided visual systems remain highly sensitive to prompt formulation. Semantically similar requests can produce different outputs depending on wording, specificity, and how explicitly visual constraints are stated, motivating prompt enhancement as a trainable component rather than a peripheral user choice. Existing strong enhancers often rely on large, proprietary LLMs such as ChatGPT or Gemini, adding cost, latency, and deployment dependence to the visual generation pipeline. We propose Agentic Prompt Enhancer (APE), a lightweight framework that post-trains small language models (SLMs) as prompt-enhancement agents. APE supports both single-agent rewriting and role-specialized multi-agent enhancement. Its single-agent instantiation, SAPE, rewrites the prompt in one pass, while its multi-agent instantiation, MAPE, decomposes enhancement into a router--rewriter--composer process for handling compositional constraints over objects, attributes, spatial relations, and edits. With task-aware rewards and post-training protocols, APE improves visual alignment and prompt following without modifying the downstream visual model. Experiments on challenging image generation and editing benchmarks demonstrate that post-trained small prompt enhancers reliably outperform their base counterparts, narrowing the gap to closed-source prompt enhancers; in addition, MAPE proves particularly strong on complex compositional tasks within these benchmarks.
GRAug 10, 2023
Flexible Isosurface Extraction for Gradient-Based Mesh OptimizationTianchang Shen, Jacob Munkberg, Jon Hasselgren et al. · nvidia, utoronto
This work considers gradient-based mesh optimization, where we iteratively optimize for a 3D surface mesh by representing it as the isosurface of a scalar field, an increasingly common paradigm in applications including photogrammetry, generative modeling, and inverse physics. Existing implementations adapt classic isosurface extraction algorithms like Marching Cubes or Dual Contouring; these techniques were designed to extract meshes from fixed, known fields, and in the optimization setting they lack the degrees of freedom to represent high-quality feature-preserving meshes, or suffer from numerical instabilities. We introduce FlexiCubes, an isosurface representation specifically designed for optimizing an unknown mesh with respect to geometric, visual, or even physical objectives. Our main insight is to introduce additional carefully-chosen parameters into the representation, which allow local flexible adjustments to the extracted mesh geometry and connectivity. These parameters are updated along with the underlying scalar field via automatic differentiation when optimizing for a downstream task. We base our extraction scheme on Dual Marching Cubes for improved topological properties, and present extensions to optionally generate tetrahedral and hierarchically-adaptive meshes. Extensive experiments validate FlexiCubes on both synthetic benchmarks and real-world applications, showing that it offers significant improvements in mesh quality and geometric fidelity.
CVApr 6, 2023
Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban ScenesZian Wang, Tianchang Shen, Jun Gao et al. · nvidia, utoronto
Reconstruction and intrinsic decomposition of scenes from captured imagery would enable many applications such as relighting and virtual object insertion. Recent NeRF based methods achieve impressive fidelity of 3D reconstruction, but bake the lighting and shadows into the radiance field, while mesh-based methods that facilitate intrinsic decomposition through differentiable rendering have not yet scaled to the complexity and scale of outdoor scenes. We present a novel inverse rendering framework for large urban scenes capable of jointly reconstructing the scene geometry, spatially-varying materials, and HDR lighting from a set of posed RGB images with optional depth. Specifically, we use a neural field to account for the primary rays, and use an explicit mesh (reconstructed from the underlying neural field) for modeling secondary rays that produce higher-order lighting effects such as cast shadows. By faithfully disentangling complex geometry and materials from lighting effects, our method enables photorealistic relighting with specular and shadow effects on several outdoor datasets. Moreover, it supports physics-based scene manipulations such as virtual object insertion with ray-traced shadow casting.
98.1CVJun 2
NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle SimulationAarti Basant, Amlan Kar, Despoina Paschalidou et al. · nvidia
As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving policy model actively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations. While recent reconstruction-based neural simulators offer photorealism, they are fundamentally constrained by their initial captured data and struggle to generalize to highly dynamic or novel scenes. To overcome these limitations, we introduce OmniDreams, a foundation generative world model mid- and post-trained from the Cosmos diffusion model to autoregressively generate action-conditioned videos in real time. By leveraging the rich visual priors of Cosmos and mid- and post-training on 21k hours of driving scenarios, OmniDreams synthesizes complex, unobserved phenomena that are hard for traditional simulators to capture, such as extreme weather and unpredictable dynamic agent behaviors. Crucially, it autoregressively conditions its photorealistic sensor generation on past frames, the current simulator state, and immediate driving actions. Deployed in a closed-loop system with the Alpamayo 1 policy model and AlpaSim orchestrator, OmniDreams acts as a highly responsive, reactive environment, providing a scalable and comprehensive solution for training and evaluating next-generation autonomous driving policies. We additionally show preliminary results indicating that a world-action model (WAM) post-trained from OmniDreams achieves strong performance on the Physical AI Autonomous Vehicles NuRec dataset, surpassing the VLA-based Alpamayo 1.5 research policy model while using only 1/5 the total parameters. These results highlight the potential for a real-time world model like OmniDreams to also serve as a backbone for policy architectures.
CVAug 19, 2022
Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object InsertionZian Wang, Wenzheng Chen, David Acuna et al.
We consider the challenging problem of outdoor lighting estimation for the goal of photorealistic virtual object insertion into photographs. Existing works on outdoor lighting estimation typically simplify the scene lighting into an environment map which cannot capture the spatially-varying lighting effects in outdoor scenes. In this work, we propose a neural approach that estimates the 5D HDR light field from a single image, and a differentiable object insertion formulation that enables end-to-end training with image-based losses that encourage realism. Specifically, we design a hybrid lighting representation tailored to outdoor scenes, which contains an HDR sky dome that handles the extreme intensity of the sun, and a volumetric lighting representation that models the spatially-varying appearance of the surrounding scene. With the estimated lighting, our shadow-aware object insertion is fully differentiable, which enables adversarial training over the composited image to provide additional supervisory signal to the lighting prediction. We experimentally demonstrate that our hybrid lighting representation is more performant than existing outdoor lighting estimation methods. We further show the benefits of our AR object insertion in an autonomous driving application, where we obtain performance gains for a 3D object detector when trained on our augmented data.
CVNov 16, 2023
Adaptive Shells for Efficient Neural Radiance Field RenderingZian Wang, Tianchang Shen, Merlin Nimier-David et al. · nvidia, utoronto
Neural radiance fields achieve unprecedented quality for novel view synthesis, but their volumetric formulation remains expensive, requiring a huge number of samples to render high-resolution images. Volumetric encodings are essential to represent fuzzy geometry such as foliage and hair, and they are well-suited for stochastic optimization. Yet, many scenes ultimately consist largely of solid surfaces which can be accurately rendered by a single sample per pixel. Based on this insight, we propose a neural radiance formulation that smoothly transitions between volumetric- and surface-based rendering, greatly accelerating rendering speed and even improving visual fidelity. Our method constructs an explicit mesh envelope which spatially bounds a neural volumetric representation. In solid regions, the envelope nearly converges to a surface and can often be rendered with a single sample. To this end, we generalize the NeuS formulation with a learned spatially-varying kernel size which encodes the spread of the density, fitting a wide kernel to volume-like regions and a tight kernel to surface-like regions. We then extract an explicit mesh of a narrow band around the surface, with width determined by the kernel size, and fine-tune the radiance field within this band. At inference time, we cast rays against the mesh and evaluate the radiance field only within the enclosed region, greatly reducing the number of samples required. Experiments show that our approach enables efficient rendering at very high fidelity. We also demonstrate that the extracted envelope enables downstream applications such as animation and simulation.
78.0CVApr 16
The Fourth Challenge on Image Super-Resolution ($\times$4) at NTIRE 2026: Benchmark Results and Method OverviewZheng Chen, Kai Liu, Jingkai Wang et al.
This paper presents the NTIRE 2026 image super-resolution ($\times$4) challenge, one of the associated competitions of the NTIRE 2026 Workshop at CVPR 2026. The challenge aims to reconstruct high-resolution (HR) images from low-resolution (LR) inputs generated through bicubic downsampling with a $\times$4 scaling factor. The objective is to develop effective super-resolution solutions and analyze recent advances in the field. To reflect the evolving objectives of image super-resolution, the challenge includes two tracks: (1) a restoration track, which emphasizes pixel-wise fidelity and ranks submissions based on PSNR; and (2) a perceptual track, which focuses on visual realism and evaluates results using a perceptual score. A total of 194 participants registered for the challenge, with 31 teams submitting valid entries. This report summarizes the challenge design, datasets, evaluation protocol, main results, and methods of participating teams. The challenge provides a unified benchmark and offers insights into current progress and future directions in image super-resolution.
CVFeb 18Code
AFFMAE: Scalable and Efficient Vision Pretraining for Desktop Graphics CardsDavid Smerkous, Zian Wang, Behzad Najafian
Self-supervised pretraining has transformed computer vision by enabling data-efficient fine-tuning, yet high-resolution training typically requires server-scale infrastructure, limiting in-domain foundation model development for many research laboratories. Masked Autoencoders (MAE) reduce computation by encoding only visible tokens, but combining MAE with hierarchical downsampling architectures remains structurally challenging due to dense grid priors and mask-aware design compromises. We introduce AFFMAE, a masking-friendly hierarchical pretraining framework built on adaptive, off-grid token merging. By discarding masked tokens and performing dynamic merging exclusively over visible tokens, AFFMAE removes dense-grid assumptions while preserving hierarchical scalability. We developed numerically stable mixed-precision Flash-style cluster attention kernels, and mitigate sparse-stage representation collapse via deep supervision. On high-resolution electron microscopy segmentation, AFFMAE matches ViT-MAE performance at equal parameter count while reducing FLOPs by up to 7x, halving memory usage, and achieving faster training on a single RTX 5090. Code available at https://github.com/najafian-lab/affmae.
99.5CVApr 14
Lyra 2.0: Explorable Generative 3D WorldsTianchang Shen, Sherwin Bahmani, Kai He et al. · nvidia, utoronto
Recent advances in video generation enable a new paradigm for 3D scene creation: generating camera-controlled videos that simulate scene walkthroughs, then lifting them to 3D via feed-forward reconstruction techniques. This generative reconstruction approach combines the visual fidelity and creative capacity of video models with 3D outputs ready for real-time rendering and simulation. Scaling to large, complex environments requires 3D-consistent video generation over long camera trajectories with large viewpoint changes and location revisits, a setting where current video models degrade quickly. Existing methods for long-horizon generation are fundamentally limited by two forms of degradation: spatial forgetting and temporal drifting. As exploration proceeds, previously observed regions fall outside the model's temporal context, forcing the model to hallucinate structures when revisited. Meanwhile, autoregressive generation accumulates small synthesis errors over time, gradually distorting scene appearance and geometry. We present Lyra 2.0, a framework for generating persistent, explorable 3D worlds at scale. To address spatial forgetting, we maintain per-frame 3D geometry and use it solely for information routing -- retrieving relevant past frames and establishing dense correspondences with the target viewpoints -- while relying on the generative prior for appearance synthesis. To address temporal drifting, we train with self-augmented histories that expose the model to its own degraded outputs, teaching it to correct drift rather than propagate it. Together, these enable substantially longer and 3D-consistent video trajectories, which we leverage to fine-tune feed-forward reconstruction models that reliably recover high-quality 3D scenes.
95.4SYMay 27
DRIFT: Driving Risk Inference via Field Transmission for Human-like Autonomous DrivingZian Wang, Yiming Shu, Zejian Deng et al.
Risk fields offer spatially structured alternatives to scalar safety metrics. However, hand-crafted static risk field models struggle with occlusion and topology-driven propagation. We present DRIFT, a spatiotemporal risk field governed by an advection-diffusion-reaction partial differential equation (PDE), with an optional telegrapher term. DRIFT draws on three sources: anisotropic Gaussian kernels to capture velocity-induced risk, occlusion-aware latent hazards behind large vehicles, and topology-coupled merge-zone conflict pressure. We further introduce field-centric evaluation metrics to complement the existing Surrogate Safety Measures (SSMs), including Lane-Change Risk Differential, Temporal Anticipation Index, Occlusion Sensitivity Index, and Occlusion Response Latency. Experiments on real-world traffic datasets show that DRIFT reduces occlusion response latency and lowers the near-collision rate under occlusion compared with selected baselines in synthetic scenarios.
CVAug 19, 2024
Photorealistic Object Insertion with Diffusion-Guided Inverse RenderingRuofan Liang, Zan Gojcic, Merlin Nimier-David et al.
The correct insertion of virtual objects in images of real-world scenes requires a deep understanding of the scene's lighting, geometry and materials, as well as the image formation process. While recent large-scale diffusion models have shown strong generative and inpainting capabilities, we find that current models do not sufficiently "understand" the scene shown in a single picture to generate consistent lighting effects (shadows, bright reflections, etc.) while preserving the identity and details of the composited object. We propose using a personalized large diffusion model as guidance to a physically based inverse rendering process. Our method recovers scene lighting and tone-mapping parameters, allowing the photorealistic composition of arbitrary virtual objects in single frames or videos of indoor or outdoor scenes. Our physically based pipeline further enables automatic materials and tone-mapping refinement.
97.6CVMay 27
Gamma-World: Generative Multi-Agent World Modeling Beyond Two PlayersFangfu Liu, Kai He, Tianchang Shen et al.
World models for interactive video generation have largely focused on single-agent settings, where future observations are generated from a single control signal. However, many generated environments require multi-agent interaction: multiple players, robots, or embodied agents act simultaneously within a shared space. Scaling world models to such settings requires a principled multi-agent design: agents should remain independently controllable, permutation-symmetric, and support efficient inference while maintaining consistency across time and perspectives. In this paper, we present our generative multi-agent world model for interactive simulation. It introduces Simplex Rotary Agent Encoding, a parameter-free extension of 3D RoPE that represents agents as vertices of a regular simplex in rotary angle space. This gives each agent a distinct phase while making all agents permutation-equivalent, enabling scalable agent identity without learned per-slot identities or a fixed agent ordering. To avoid dense all-to-all attention across agents, we further propose Sparse Hub Attention, where learnable hub tokens mediate token interaction across agents, reducing cross-agent attention cost from quadratic to linear in the number of agents. For real-time rollout, we distill a full-context diffusion teacher into a causal student that generates temporal blocks sequentially with KV caching, enabling action-responsive generation at 24 FPS. Experiments in multiplayer virtual environments show that our model improves video fidelity, action controllability, and inter-agent consistency over slot-based and dense-attention baselines, while generalizing from two to four players without additional training.
90.8CVMay 22
PiD: Fast and High-Resolution Latent Decoding with Pixel DiffusionYifan Lu, Qi Wu, Jay Zhangjie Wu et al.
Most practical high-resolution text-to-image systems, including latent diffusion and autoregressive models, perform generation in a compact latent space, and a decoder maps the generated latents back to pixels. Yet the latent-to-pixel decoder is reconstruction-oriented, optimized to invert the encoder rather than synthesize more details, and becomes increasingly costly at megapixel scale. This drawback calls for a more expressive and efficient decoding paradigm. Motivated by recent progress in scalable pixel-space diffusion, we introduce PiD, a Pixel diffusion Decoder that reformulates latent decoding as conditional pixel diffusion, unifying decoding and upsampling into one generative module. By denoising directly in high-resolution pixel space, PiD synthesizes $4\times$ and even $8\times$ upscaled images with low latency. For latent conditioning, a lightweight sigma-aware adapter injects noise-corrupted latents into the pixel diffusion backbone, enabling PiD to decode partially denoised latents and terminate the latent diffusion process early. To further improve efficiency, we distill the model using DMD2, reducing inference to just 4 steps. PiD applies to both conventional VAE latents and semantic latents (e.g., SigLIP, DINOv2) used in recent RAE-based models. PiD decodes latents of $512 \times 512$ images into $2048 \times 2048$ pixels in under 1 second with 13 GB peak memory on a consumer RTX 5090, and as fast as 210 ms on a GB200 GPU, about $6\times$ faster than cascaded diffusion-based super-resolution pipelines with better visual fidelity.
LGFeb 9
LLaDA2.1: Speeding Up Text Diffusion via Token EditingTiwei Bie, Maosong Cao, Xiang Cao et al.
While LLaDA2.0 showcased the scaling potential of 100B-level block-diffusion models and their inherent parallelization, the delicate equilibrium between decoding speed and generation quality has remained an elusive frontier. Today, we unveil LLaDA2.1, a paradigm shift designed to transcend this trade-off. By seamlessly weaving Token-to-Token (T2T) editing into the conventional Mask-to-Token (M2T) scheme, we introduce a joint, configurable threshold-decoding scheme. This structural innovation gives rise to two distinct personas: the Speedy Mode (S Mode), which audaciously lowers the M2T threshold to bypass traditional constraints while relying on T2T to refine the output; and the Quality Mode (Q Mode), which leans into conservative thresholds to secure superior benchmark performances with manageable efficiency degrade. Furthering this evolution, underpinned by an expansive context window, we implement the first large-scale Reinforcement Learning (RL) framework specifically tailored for dLLMs, anchored by specialized techniques for stable gradient estimation. This alignment not only sharpens reasoning precision but also elevates instruction-following fidelity, bridging the chasm between diffusion dynamics and complex human intent. We culminate this work by releasing LLaDA2.1-Mini (16B) and LLaDA2.1-Flash (100B). Across 33 rigorous benchmarks, LLaDA2.1 delivers strong task performance and lightning-fast decoding speed. Despite its 100B volume, on coding tasks it attains an astounding 892 TPS on HumanEval+, 801 TPS on BigCodeBench, and 663 TPS on LiveCodeBench.
AINov 18, 2023
HungerGist: An Interpretable Predictive Model for Food InsecurityYongsu Ahn, Muheng Yan, Yu-Ru Lin et al.
The escalating food insecurity in Africa, caused by factors such as war, climate change, and poverty, demonstrates the critical need for advanced early warning systems. Traditional methodologies, relying on expert-curated data encompassing climate, geography, and social disturbances, often fall short due to data limitations, hindering comprehensive analysis and potential discovery of new predictive factors. To address this, this paper introduces "HungerGist", a multi-task deep learning model utilizing news texts and NLP techniques. Using a corpus of over 53,000 news articles from nine African countries over four years, we demonstrate that our model, trained solely on news data, outperforms the baseline method trained on both traditional risk factors and human-curated keywords. In addition, our method has the ability to detect critical texts that contain interpretable signals known as "gists." Moreover, our examination of these gists indicates that this approach has the potential to reveal latent factors that would otherwise remain concealed in unstructured texts.
CVFeb 28, 2024Code
Misalignment-Robust Frequency Distribution Loss for Image TransformationZhangkai Ni, Juncheng Wu, Zian Wang et al.
This paper aims to address a common challenge in deep learning-based image transformation methods, such as image enhancement and super-resolution, which heavily rely on precisely aligned paired datasets with pixel-level alignments. However, creating precisely aligned paired images presents significant challenges and hinders the advancement of methods trained on such data. To overcome this challenge, this paper introduces a novel and simple Frequency Distribution Loss (FDL) for computing distribution distance within the frequency domain. Specifically, we transform image features into the frequency domain using Discrete Fourier Transformation (DFT). Subsequently, frequency components (amplitude and phase) are processed separately to form the FDL loss function. Our method is empirically proven effective as a training constraint due to the thoughtful utilization of global information in the frequency domain. Extensive experimental evaluations, focusing on image enhancement and super-resolution tasks, demonstrate that FDL outperforms existing misalignment-robust loss functions. Furthermore, we explore the potential of our FDL for image style transfer that relies solely on completely misaligned data. Our code is available at: https://github.com/eezkni/FDL
MFSep 12, 2024
COMEX Copper Futures Volatility Forecasting: Econometric Models and Deep LearningZian Wang, Xinyi Lu
This paper investigates the forecasting performance of COMEX copper futures realized volatility across various high-frequency intervals using both econometric volatility models and deep learning recurrent neural network models. The econometric models considered are GARCH and HAR, while the deep learning models include RNN (Recurrent Neural Network), LSTM (Long Short-Term Memory), and GRU (Gated Recurrent Unit). In forecasting daily realized volatility for COMEX copper futures with a rolling window approach, the econometric models, particularly HAR, outperform recurrent neural networks overall, with HAR achieving the lowest QLIKE loss function value. However, when the data is replaced with hourly high-frequency realized volatility, the deep learning models outperform the GARCH model, and HAR attains a comparable QLIKE loss function value. Despite the black-box nature of machine learning models, the deep learning models demonstrate superior forecasting performance, surpassing the fixed QLIKE value of HAR in the experiment. Moreover, as the forecast horizon extends for daily realized volatility, deep learning models gradually close the performance gap with the GARCH model in certain loss function metrics. Nonetheless, HAR remains the most effective model overall for daily realized volatility forecasting in copper futures.
AIMay 13, 2025Code
DeepMath-Creative: A Benchmark for Evaluating Mathematical Creativity of Large Language ModelsXiaoyang Chen, Xinan Dai, Yu Du et al.
To advance the mathematical proficiency of large language models (LLMs), the DeepMath team has launched an open-source initiative aimed at developing an open mathematical LLM and systematically evaluating its mathematical creativity. This paper represents the initial contribution of this initiative. While recent developments in mathematical LLMs have predominantly emphasized reasoning skills, as evidenced by benchmarks on elementary to undergraduate-level mathematical tasks, the creative capabilities of these models have received comparatively little attention, and evaluation datasets remain scarce. To address this gap, we propose an evaluation criteria for mathematical creativity and introduce DeepMath-Creative, a novel, high-quality benchmark comprising constructive problems across algebra, geometry, analysis, and other domains. We conduct a systematic evaluation of mainstream LLMs' creative problem-solving abilities using this dataset. Experimental results show that even under lenient scoring criteria -- emphasizing core solution components and disregarding minor inaccuracies, such as small logical gaps, incomplete justifications, or redundant explanations -- the best-performing model, O3 Mini, achieves merely 70% accuracy, primarily on basic undergraduate-level constructive tasks. Performance declines sharply on more complex problems, with models failing to provide substantive strategies for open problems. These findings suggest that, although current LLMs display a degree of constructive proficiency on familiar and lower-difficulty problems, such performance is likely attributable to the recombination of memorized patterns rather than authentic creative insight or novel synthesis.
20.3IRMay 12
From Trajectories to Phenotypes: Disease Progression as Structural Priors for Multi-organ Imaging Representation LearningZian Wang, Lizhen Lan, Guangming Wang et al.
Imaging-derived phenotypes (IDPs) summarize multi-organ physiology but provide only static snapshots of diseases that evolve over time. In contrast, longitudinal electronic health records encode disease trajectories through temporal dependencies among past diagnosis events and comorbidity structure. We hypothesize that IDPs and disease trajectories contain partially shared disease-relevant structure. We propose a trajectory-aware distillation framework that transfers structural knowledge from a generative disease trajectory Transformer into an organ-wise IDP encoder. A population-scale trajectory model trained on longitudinal diagnosis sequences produces subject-level embeddings that supervise IDP representation learning via geometry-preserving alignment. During downstream prediction, trajectory and imaging representations can also be fused via cross-attention. Across 159 diseases in the UK Biobank cohort, trajectory-aware pretraining consistently improves both discrimination (AUC) and time-to-onset prediction (MAE), with the largest gains for low-prevalence diseases. Similarity relationships in IDP embedding space also align with those in trajectory space, providing supportive evidence for partially aligned representation geometry. These results suggest that population-scale generative disease models can serve as structural priors for data-limited imaging modalities, improving robustness under realistic cohort constraints.
71.3SYMay 2
Toward LEO Satellite Network Systems for Instantaneous Detection of Environmental ChangesZian Wang, Peng Hu, Grant Gunn
The rapid deployment of Low Earth Orbit (LEO) satellite constellations has enabled the emergence of in-orbit edge computing and data centers-interconnected satellites equipped with onboard computing capabilities and high-speed inter-satellite links (ISLs). This paper investigates whether such architectures, integrated with a deep learning-based computer vision pipeline, can achieve sub-minute information freshness suitable for real-time wildfire detection. To evaluate this hypothesis, we develop a simulation framework that models orbital dynamics, distributed processing, and network routing, using Age of Information (AoI) as the primary performance metric. A total of 720 simulation trials are conducted across 12 real-world constellation configurations, including Starlink, Kuiper, Telesat, and OneWeb. The results demonstrate that constellation design has a significant impact on AoI performance, with average AoI values ranging from 66.5 s to over 6300 s. The best-performing configurations achieve an average AoI below 70 s and a peak AoI under 100 s, indicating that orbital edge computing systems can provide the level of timeliness required for near-instantaneous environmental monitoring.
CRSep 11, 2025Code
MarkDiffusion: An Open-Source Toolkit for Generative Watermarking of Latent Diffusion ModelsLeyi Pan, Sheng Guan, Zheyu Fu et al. · tsinghua
We introduce MarkDiffusion, an open-source Python toolkit for generative watermarking of latent diffusion models. It comprises three key components: a unified implementation framework for streamlined watermarking algorithm integrations and user-friendly interfaces; a mechanism visualization suite that intuitively showcases added and extracted watermark patterns to aid public understanding; and a comprehensive evaluation module offering standard implementations of 24 tools across three essential aspects - detectability, robustness, and output quality - plus 8 automated evaluation pipelines. Through MarkDiffusion, we seek to assist researchers, enhance public awareness and engagement in generative watermarking, and promote consensus while advancing research and applications.
CVJan 30, 2025
DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion ModelsRuofan Liang, Zan Gojcic, Huan Ling et al. · utoronto
Understanding and modeling lighting effects are fundamental tasks in computer vision and graphics. Classic physically-based rendering (PBR) accurately simulates the light transport, but relies on precise scene representations--explicit 3D geometry, high-quality material properties, and lighting conditions--that are often impractical to obtain in real-world scenarios. Therefore, we introduce DiffusionRenderer, a neural approach that addresses the dual problem of inverse and forward rendering within a holistic framework. Leveraging powerful video diffusion model priors, the inverse rendering model accurately estimates G-buffers from real-world videos, providing an interface for image editing tasks, and training data for the rendering model. Conversely, our rendering model generates photorealistic images from G-buffers without explicit light transport simulation. Experiments demonstrate that DiffusionRenderer effectively approximates inverse and forwards rendering, consistently outperforming the state-of-the-art. Our model enables practical applications from a single video input--including relighting, material editing, and realistic object insertion.
CROct 25, 2024
RobustKV: Defending Large Language Models against Jailbreak Attacks via KV EvictionTanqiu Jiang, Zian Wang, Jiacheng Liang et al.
Jailbreak attacks circumvent LLMs' built-in safeguards by concealing harmful queries within jailbreak prompts. While existing defenses primarily focus on mitigating the effects of jailbreak prompts, they often prove inadequate as jailbreak prompts can take arbitrary, adaptive forms. This paper presents RobustKV, a novel defense that adopts a fundamentally different approach by selectively removing critical tokens of harmful queries from key-value (KV) caches. Intuitively, for a jailbreak prompt to be effective, its tokens must achieve sufficient `importance' (as measured by attention scores), which inevitably lowers the importance of tokens in the concealed harmful query. Thus, by strategically evicting the KVs of the lowest-ranked tokens, RobustKV diminishes the presence of the harmful query in the KV cache, thus preventing the LLM from generating malicious responses. Extensive evaluation using benchmark datasets and models demonstrates that RobustKV effectively counters state-of-the-art jailbreak attacks while maintaining the LLM's general performance on benign queries. Moreover, RobustKV creates an intriguing evasiveness dilemma for adversaries, forcing them to balance between evading RobustKV and bypassing the LLM's built-in safeguards. This trade-off contributes to RobustKV's robustness against adaptive attacks. (warning: this paper contains potentially harmful content generated by LLMs.)
IRMar 31, 2025
InteractiveSurvey: An LLM-based Personalized and Interactive Survey Paper Generation SystemZhiyuan Wen, Jiannong Cao, Zian Wang et al.
The exponential growth of academic literature creates urgent demands for comprehensive survey papers, yet manual writing remains time-consuming and labor-intensive. Recent advances in large language models (LLMs) and retrieval-augmented generation (RAG) facilitate studies in synthesizing survey papers from multiple references, but most existing works restrict users to title-only inputs and fixed outputs, neglecting the personalized process of survey paper writing. In this paper, we introduce InteractiveSurvey - an LLM-based personalized and interactive survey paper generation system. InteractiveSurvey can generate structured, multi-modal survey papers with reference categorizations from multiple reference papers through both online retrieval and user uploads. More importantly, users can customize and refine intermediate components continuously during generation, including reference categorization, outline, and survey content through an intuitive interface. Evaluations of content quality, time efficiency, and user studies show that InteractiveSurvey is an easy-to-use survey generation system that outperforms most LLMs and existing methods in output content quality while remaining highly time-efficient.
CVJun 18, 2025
UniRelight: Learning Joint Decomposition and Synthesis for Video RelightingKai He, Ruofan Liang, Jacob Munkberg et al. · utoronto
We address the challenge of relighting a single image or video, a task that demands precise scene intrinsic understanding and high-quality light transport synthesis. Existing end-to-end relighting models are often limited by the scarcity of paired multi-illumination data, restricting their ability to generalize across diverse scenes. Conversely, two-stage pipelines that combine inverse and forward rendering can mitigate data requirements but are susceptible to error accumulation and often fail to produce realistic outputs under complex lighting conditions or with sophisticated materials. In this work, we introduce a general-purpose approach that jointly estimates albedo and synthesizes relit outputs in a single pass, harnessing the generative capabilities of video diffusion models. This joint formulation enhances implicit scene comprehension and facilitates the creation of realistic lighting effects and intricate material interactions, such as shadows, reflections, and transparency. Trained on synthetic multi-illumination data and extensive automatically labeled real-world videos, our model demonstrates strong generalization across diverse domains and surpasses previous methods in both visual fidelity and temporal consistency.
GRJun 11, 2025
VideoMat: Extracting PBR Materials from Video Diffusion ModelsJacob Munkberg, Zian Wang, Ruofan Liang et al. · nvidia, utoronto
We leverage finetuned video diffusion models, intrinsic decomposition of videos, and physically-based differentiable rendering to generate high quality materials for 3D models given a text prompt or a single image. We condition a video diffusion model to respect the input geometry and lighting condition. This model produces multiple views of a given 3D model with coherent material properties. Secondly, we use a recent model to extract intrinsics (base color, roughness, metallic) from the generated video. Finally, we use the intrinsics alongside the generated video in a differentiable path tracer to robustly extract PBR materials directly compatible with common content creation tools.
GRMay 1, 2025
Controllable Weather Synthesis and Removal with Video Diffusion ModelsChih-Hao Lin, Zian Wang, Ruofan Liang et al.
Generating realistic and controllable weather effects in videos is valuable for many applications. Physics-based weather simulation requires precise reconstructions that are hard to scale to in-the-wild videos, while current video editing often lacks realism and control. In this work, we introduce WeatherWeaver, a video diffusion model that synthesizes diverse weather effects -- including rain, snow, fog, and clouds -- directly into any input video without the need for 3D modeling. Our model provides precise control over weather effect intensity and supports blending various weather types, ensuring both realism and adaptability. To overcome the scarcity of paired training data, we propose a novel data strategy combining synthetic videos, generative image editing, and auto-labeled real-world videos. Extensive evaluations show that our method outperforms state-of-the-art methods in weather simulation and removal, providing high-quality, physically plausible, and scene-identity-preserving results over various real-world videos.
CRNov 20, 2024
Watermark under Fire: A Robustness Evaluation of LLM WatermarkingJiacheng Liang, Zian Wang, Lauren Hong et al.
Various watermarking methods (``watermarkers'') have been proposed to identify LLM-generated texts; yet, due to the lack of unified evaluation platforms, many critical questions remain under-explored: i) What are the strengths/limitations of various watermarkers, especially their attack robustness? ii) How do various design choices impact their robustness? iii) How to optimally operate watermarkers in adversarial environments? To fill this gap, we systematize existing LLM watermarkers and watermark removal attacks, mapping out their design spaces. We then develop WaterPark, a unified platform that integrates 10 state-of-the-art watermarkers and 12 representative attacks. More importantly, by leveraging WaterPark, we conduct a comprehensive assessment of existing watermarkers, unveiling the impact of various design choices on their attack robustness. We further explore the best practices to operate watermarkers in adversarial environments. We believe our study sheds light on current LLM watermarking techniques while WaterPark serves as a valuable testbed to facilitate future research.
LGOct 16, 2025
Internalizing World Models via Self-Play Finetuning for Agentic RLShiqi Chen, Tongyao Zhu, Zian Wang et al.
Large Language Models (LLMs) as agents often struggle in out-of-distribution (OOD) scenarios. Real-world environments are complex and dynamic, governed by task-specific rules and stochasticity, which makes it difficult for LLMs to ground their internal knowledge in those dynamics. Under such OOD conditions, vanilla RL training often fails to scale; we observe Pass@k--the probability that at least one of (k) sampled trajectories succeeds--drops markedly across training steps, indicating brittle exploration and limited generalization. Inspired by model-based reinforcement learning, we hypothesize that equipping LLM agents with an internal world model can better align reasoning with environmental dynamics and improve decision-making. We show how to encode this world model by decomposing it into two components: state representation and transition modeling. Building on this, we introduce SPA, a simple reinforcement learning framework that cold-starts the policy via a Self-Play supervised finetuning (SFT) stage to learn the world model by interacting with the environment, then uses it to simulate future states prior to policy optimization. This simple initialization outperforms the online world-modeling baseline and greatly boosts the RL-based agent training performance. Experiments across diverse environments like Sokoban, FrozenLake, and Sudoku show that our approach significantly improves performance. For example, SPA boosts the Sokoban success rate from 25.6% to 59.8% and raises the FrozenLake score from 22.1% to 70.9% for the Qwen2.5-1.5B-Instruct model.
CVOct 5, 2025
ChronoEdit: Towards Temporal Reasoning for Image Editing and World SimulationJay Zhangjie Wu, Xuanchi Ren, Tianchang Shen et al. · nvidia, utoronto
Recent advances in large generative models have greatly enhanced both image editing and in-context image generation, yet a critical gap remains in ensuring physical consistency, where edited objects must remain coherent. This capability is especially vital for world simulation related tasks. In this paper, we present ChronoEdit, a framework that reframes image editing as a video generation problem. First, ChronoEdit treats the input and edited images as the first and last frames of a video, allowing it to leverage large pretrained video generative models that capture not only object appearance but also the implicit physics of motion and interaction through learned temporal consistency. Second, ChronoEdit introduces a temporal reasoning stage that explicitly performs editing at inference time. Under this setting, target frame is jointly denoised with reasoning tokens to imagine a plausible editing trajectory that constrains the solution space to physically viable transformations. The reasoning tokens are then dropped after a few steps to avoid the high computational cost of rendering a full video. To validate ChronoEdit, we introduce PBench-Edit, a new benchmark of image-prompt pairs for contexts that require physical consistency, and demonstrate that ChronoEdit surpasses state-of-the-art baselines in both visual fidelity and physical plausibility. Project page for code and models: https://research.nvidia.com/labs/toronto-ai/chronoedit
GRSep 3, 2025
LuxDiT: Lighting Estimation with Video Diffusion TransformerRuofan Liang, Kai He, Zan Gojcic et al. · utoronto
Estimating scene lighting from a single image or video remains a longstanding challenge in computer vision and graphics. Learning-based approaches are constrained by the scarcity of ground-truth HDR environment maps, which are expensive to capture and limited in diversity. While recent generative models offer strong priors for image synthesis, lighting estimation remains difficult due to its reliance on indirect visual cues, the need to infer global (non-local) context, and the recovery of high-dynamic-range outputs. We propose LuxDiT, a novel data-driven approach that fine-tunes a video diffusion transformer to generate HDR environment maps conditioned on visual input. Trained on a large synthetic dataset with diverse lighting conditions, our model learns to infer illumination from indirect visual cues and generalizes effectively to real-world scenes. To improve semantic alignment between the input and the predicted environment map, we introduce a low-rank adaptation finetuning strategy using a collected dataset of HDR panoramas. Our method produces accurate lighting predictions with realistic angular high-frequency details, outperforming existing state-of-the-art techniques in both quantitative and qualitative evaluations.
CVMar 22, 2024
Augmented Reality based Simulated Data (ARSim) with multi-view consistency for AV perception networksAqeel Anwar, Tae Eun Choe, Zian Wang et al.
Detecting a diverse range of objects under various driving scenarios is essential for the effectiveness of autonomous driving systems. However, the real-world data collected often lacks the necessary diversity presenting a long-tail distribution. Although synthetic data has been utilized to overcome this issue by generating virtual scenes, it faces hurdles such as a significant domain gap and the substantial efforts required from 3D artists to create realistic environments. To overcome these challenges, we present ARSim, a fully automated, comprehensive, modular framework designed to enhance real multi-view image data with 3D synthetic objects of interest. The proposed method integrates domain adaptation and randomization strategies to address covariate shift between real and simulated data by inferring essential domain attributes from real data and employing simulation-based randomization for other attributes. We construct a simplified virtual scene using real data and strategically place 3D synthetic assets within it. Illumination is achieved by estimating light distribution from multiple images capturing the surroundings of the vehicle. Camera parameters from real data are employed to render synthetic assets in each frame. The resulting augmented multi-view consistent dataset is used to train a multi-camera perception network for autonomous vehicles. Experimental results on various AV perception tasks demonstrate the superior performance of networks trained on the augmented dataset.
CVMay 2, 2023
Neural LiDAR Fields for Novel View SynthesisShengyu Huang, Zan Gojcic, Zian Wang et al.
We present Neural Fields for LiDAR (NFL), a method to optimise a neural field scene representation from LiDAR measurements, with the goal of synthesizing realistic LiDAR scans from novel viewpoints. NFL combines the rendering power of neural fields with a detailed, physically motivated model of the LiDAR sensing process, thus enabling it to accurately reproduce key sensor behaviors like beam divergence, secondary returns, and ray dropping. We evaluate NFL on synthetic and real LiDAR scans and show that it outperforms explicit reconstruct-then-simulate methods as well as other NeRF-style methods on LiDAR novel view synthesis task. Moreover, we show that the improved realism of the synthesized views narrows the domain gap to real scans and translates to better registration and semantic segmentation performance.
CVNov 16, 2021
Learning Intrinsic Images for ClothingKuo Jiang, Zian Wang, Xiaodong Yang
Reconstruction of human clothing is an important task and often relies on intrinsic image decomposition. With a lack of domain-specific data and coarse evaluation metrics, existing models failed to produce satisfying results for graphics applications. In this paper, we focus on intrinsic image decomposition for clothing images and have comprehensive improvements. We collected CloIntrinsics, a clothing intrinsic image dataset, including a synthetic training set and a real-world testing set. A more interpretable edge-aware metric and an annotation scheme is designed for the testing set, which allows diagnostic evaluation for intrinsic models. Finally, we propose ClothInNet model with carefully designed loss terms and an adversarial module. It utilizes easy-to-acquire labels to learn from real-world shading, significantly improves performance with only minor additional annotation effort. We show that our proposed model significantly reduce texture-copying artifacts while retaining surprisingly tiny details, outperforming existing state-of-the-art methods.
CVOct 30, 2021
DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable RendererWenzheng Chen, Joey Litalien, Jun Gao et al.
We consider the challenging problem of predicting intrinsic object properties from a single image by exploiting differentiable renderers. Many previous learning-based approaches for inverse graphics adopt rasterization-based renderers and assume naive lighting and material models, which often fail to account for non-Lambertian, specular reflections commonly observed in the wild. In this work, we propose DIBR++, a hybrid differentiable renderer which supports these photorealistic effects by combining rasterization and ray-tracing, taking the advantage of their respective strengths -- speed and realism. Our renderer incorporates environmental lighting and spatially-varying material models to efficiently approximate light transport, either through direct estimation or via spherical basis functions. Compared to more advanced physics-based differentiable renderers leveraging path tracing, DIBR++ is highly performant due to its compact and expressive shading model, which enables easy integration with learning frameworks for geometry, reflectance and lighting prediction from a single image without requiring any ground-truth. We experimentally demonstrate that our approach achieves superior material and lighting disentanglement on synthetic and real data compared to existing rasterization-based approaches and showcase several artistic applications including material editing and relighting.
CVSep 13, 2021
Learning Indoor Inverse Rendering with 3D Spatially-Varying LightingZian Wang, Jonah Philion, Sanja Fidler et al.
In this work, we address the problem of jointly estimating albedo, normals, depth and 3D spatially-varying lighting from a single image. Most existing methods formulate the task as image-to-image translation, ignoring the 3D properties of the scene. However, indoor scenes contain complex 3D light transport where a 2D representation is insufficient. In this paper, we propose a unified, learning-based inverse rendering framework that formulates 3D spatially-varying lighting. Inspired by classic volume rendering techniques, we propose a novel Volumetric Spherical Gaussian representation for lighting, which parameterizes the exitant radiance of the 3D scene surfaces on a voxel grid. We design a physics based differentiable renderer that utilizes our 3D lighting representation, and formulates the energy-conserving image formation process that enables joint training of all intrinsic properties with the re-rendering constraint. Our model ensures physically correct predictions and avoids the need for ground-truth HDR lighting which is not easily accessible. Experiments show that our method outperforms prior works both quantitatively and qualitatively, and is capable of producing photorealistic results for AR applications such as virtual object insertion even for highly specular objects.
CVAug 21, 2020
Beyond Fixed Grid: Learning Geometric Image Representation with a Deformable GridJun Gao, Zian Wang, Jinchen Xuan et al.
In modern computer vision, images are typically represented as a fixed uniform grid with some stride and processed via a deep convolutional neural network. We argue that deforming the grid to better align with the high-frequency image content is a more effective strategy. We introduce \emph{Deformable Grid} DefGrid, a learnable neural network module that predicts location offsets of vertices of a 2-dimensional triangular grid, such that the edges of the deformed grid align with image boundaries. We showcase our DefGrid in a variety of use cases, i.e., by inserting it as a module at various levels of processing. We utilize DefGrid as an end-to-end \emph{learnable geometric downsampling} layer that replaces standard pooling methods for reducing feature resolution when feeding images into a deep CNN. We show significantly improved results at the same grid resolution compared to using CNNs on uniform grids for the task of semantic segmentation. We also utilize DefGrid at the output layers for the task of object mask annotation, and show that reasoning about object boundaries on our predicted polygonal grid leads to more accurate results over existing pixel-wise and curve-based approaches. We finally showcase DefGrid as a standalone module for unsupervised image partitioning, showing superior performance over existing approaches. Project website: http://www.cs.toronto.edu/~jungao/def-grid